Officers' Quarters: Destructive criticism

In the day-to-day duties of an officer and a raid leader, few endeavors are more fraught with the potential for drama than doling out performance advice to your players. Constructive criticism, no matter how well-meaning, can become destructive in the blink of an eye if it's not approached delicately. After scaring off a healer, the officer who wrote this week's email is looking for a better way to deal with these situations.
Scott,
As an officer in my guild, I take care of several things, but the big three are raid leading our second 10-man group (which is not easy as a healer, by any stretch of the imagination), making sure our priests are doing what they are supposed to be doing both as dps and healers, and any extra healers, making sure they're doing their job right. The first two are interesting enough, especially since there's very little consistency with our group, and our number of priests waxes and wanes with the seasons. But the big problem here is when I have to "fix" a healer. Now, I know no one likes to receive constructive criticism, and officers like even less to give the constructive criticism for fear of running off the guild member.
Recently, I've had to talk to two different healers to try to help them out with their healing, one was a holy priest, the other a restoration shaman. Now, I have some pretty hefty experience with both classes as healers (I have two max level priests, and a max level shaman, and I've healed in raids on all of them), so I find myself at least somewhat knowledgeable about the classes, but by no means do I consider myself an expert. I'll leave that to Elitist Jerks. At any rate, the two healers, after speaking with them separately in tells, I found that the priest was more willing to work with the suggestions I'd made, and there was a huge improvement the following night in our raid. The shaman, however, was very adverse to my suggestions. Here's where the meat of the problem comes in.
I am by nature a blunt type of person. However, I also am looked at by a lot of people as being very reasonable (which is was got me into the officer position to begin with). The problem is that when it comes to having to give out advice of this nature, I don't know how to do it without sounding too brash. I practically begged the shaman to give me some sort of feedback, or ask any questions, and got no response. Then, without a word, he /gquit the next day without talking to any officers. To further the problem, he's told different people different things (what he's told our officers is consistent, but what he told another guildmate is totally a separate deal). What concerns me is that when he spoke to one of our other non-officer guildmates, he mentioned that it was due to criticism of his healing. I can't really give actual chat logs, but I am wondering if this might possibly be a way that I put it to him (in which case, how do I fix this?), or more likely, is it just that the shaman needs to get a thicker skin?
Thanks,
Confused Healing Officer
CHO, as you are most likely already aware, there is a huge difference between solicited advice and unsolicited advice. Solicited advice is often a walk in the park. The player is, by default, already willing to hear you out and interested in improving his game. All you have to do is avoid going out of your way to insult that player and you can have a productive conversation.
Unsolicited advice, on the other hand, is incredibly difficult to deliver well. That's what you were trying to do with these players. Much depends on the attitude of the person receiving it, and sometimes a poor reaction simply can't be helped no matter how reasonably you deliver the advice. That may have been the case with your resto shaman. Without knowing what was said, I can't really make a judgment. However, another player responded to you with the complete opposite reaction. That fact leads me to believe that the issue is with them and not you. Still, it's possible you could improve your delivery.
An example
Let's look at an example from my own guild. I have a rogue in my guild who has since stopped playing WoW. He was not an officer, but he was one of the most skilled players that we had. As such, he consistently topped the charts, rarely made mistakes and was a key player in many guild-first boss kills. His problem, when trying to help other players in the guild to play better, is that he often chose his words and timing poorly.
He would often begin by asking someone why they were doing one thing instead of another. His intent was to get them to question the reasons behind a decision that they may not have thought about before, but this tactic immediately put them on the defensive. Then when he suggested that they do something his way instead, it made them feel like he was tricking them into giving the wrong answer so he could tell them they were doing it wrong. Even worse, he'd often do this between boss attempts when people weren't ready for it and there was no time for a conversation.
Some people could handle it; they respected his skill and were willing to listen in order to perform better. Others would become irate. On one occasion, another rogue in the guild whispered me, "Tell [that player] that I know how to play my class." This other rogue consistently performed less well and probably could have benefited from his fellow rogue's advice, but he was not willing to accept it as it was given. Instead, he took offense because of the delivery.
The chart-topping rogue also became frustrated. He had spent hours researching the best ways to maximize his damage, and in his mind, he was just trying to share the fruit of that research with other players in the guild. "Why," he asked me, "does everyone get mad when I try to help them?" The answer I gave him was this: "You have to think more about how you deliver the message, so you don't come across as pompous or condescending. You also have to plan your timing carefully, to extend the advice at a moment when the person is better able to absorb it."
I'll get into these topics next week. The first thing you should do is think about your guild's criticism culture.
Criticism culture
Every guild has its own "criticism culture." By that I mean how often player performances are evaluated and discussed -- and thus how prepared a player might be to have such a conversation.
If you play in a guild that doesn't emphasize progression, then criticism may be quite rare. It's even possible that players you're approaching have never really thought about performance issues before. Questioning their skill level or their techniques can broadside them, immediately making them uncomfortable with the topic. That, in turn, increases the chances that they'll become angry, fearful or upset. In this type of criticism culture, you often won't get very far with the direct approach.
In this setting, it's best to spend time easing a player into the idea of researching performance-related topics. Mention to him some resources that have helped you. Sometimes all you need to do is to point him in the right direction to find the information that can help. Then see if he obtains the information on his own and begins to improve that way.
If you play in a progression guild, on the other hand, it's likely that criticism happens quite frequently. The problem in this culture occurs when a player thinks he already knows all the answers and that you couldn't possibly tell him anything he doesn't already know. This attitude presents its own difficulties. In this case, you should initially approach the conversation as a discussion between equals, not as you telling him "how to play." Explain to him that you've discovered some helpful tips. Give the source and talk about how taking these steps has helped you to play better. Don't even go so far as to suggest this other player do the same thing; it's already implied. The person may respond with, "I think my way is better regardless." That's often the first instinct. Later on, he may notice you topping the meters or see you survive a particularly tough boss phase, and he may decide to do some research of his own to see if you were right.
I call these two techniques "planting the seed." Your goal at this stage is to avoid ruffling feathers but also to get the person at least thinking about what he could do to improve. Most players fall somewhere between these two extremes (clueless and know-it-all). You'll have to judge which approach is best as a starting point, if you have reason to believe that a direct critique will be poorly received.
Very often, systematic problems in a player's game can't be "fixed" in a single conversation. For this week, I've laid out the first two steps in my constructive criticism strategy:
- Consider your guild's criticism culture and adapt your approach accordingly.
- Plant the seed of taking personal initiative to research and improve play.
/salute
Read: Destructive criticism, part 2
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 4)
Turtell Jul 19th 2010 3:16PM
Some good advice there. This should help me deal with this other moonkin in my guild; I wasn't quite sure how to bring it up to him without hurting any feelings.
Rakah Jul 19th 2010 3:59PM
What irks me are the people that don't seem to care for improving either with assistance or by themselves and yet still expect a raid spot.
maxthehazy Jul 19th 2010 5:03PM
@Rakah - I agree, I frequently encounter this in the guild I am in. I am in the largest guild on my server (in terms of active 80s) and it is decidedly casual. I run the most consistently progressed ICC 10 in the guild getting to Sindy in a night then wiping (another team managed to down Sindy and has been extending its Arthas lock for the past month because, as the RL told me, they don't think they can get back to him... but somehow think they can down him /boggle) and as such I receive a lot tells from people who say they want to participate. When I tell them what is expected of them (x amount of dps, specific job on x boss) they often balk and then get all passive aggressive in guild chat saying things like "people won't let me raid", "Gearscore is oppressing me, did you see it oppressing me?". So I've started telling people to expect to be treated a certain way based on the content they say they want to run vs. your ability. If all you want to do is run your dailies and weekly, cool, have fun and I'll give you a "grats" when you get the achievement for the first wing of Ulduar when you do the Ignus weekly. When you have a 5.3k gs and I just watched you struggle to hit 3k dps on the patchwerk weekly and then you turn around and demand that I take you to ICC, I'm going to laugh at you, and possibly publicly humiliate you. If you have a 4.5k gs but you just did 6k dps in that same Naxx weekly, then get ready for some cheevo spam cause you are going 10/12 in ICC in a few hours.
Verit Jul 19th 2010 6:48PM
@Max I see this problem as well - people who float along and have no desire to do any better. I did passively mention that if you had a 5.5k gearscore (which they all do) and were doing 5k dps in ICC still - there's something wrong, but that didn't plant any seeds because everyone except me is doing 5k dps.
They should have an easy mode server for people like this - because basically they are what I think of as loot sponges. You have 2-3 people doing most all the dps one or two people doing all the healing etc. It makes bosses really hard to down :(.
Dwarftank Jul 19th 2010 3:19PM
This column is one of my favorites at WoW.com. Scott consistently provides relevant and insightful commentary on a host of officer issues.
Criticism is incredibly difficult to convey and accept in a constructive manner. This is particularly relevant when someone considers themselves an 'expert.' There are quite a few WoW players who consider themselves the repository of all knowledge on their main toon's class, their alt's class, and general game mechanics. As an officer in my guild, I have a basic knowledge about each class, but I'm not an expert. I know tanking and a bit about a few other classes. I help out whenever I can.
In our guild, we tend to farm out criticism to a player who runs the same class/role---a sort of class leader. There are new issues that arise from this tactic, though. For some people, the fact that they never measure up to these class leaders can lead to resentment. We've had several raiders unwilling to listen to criticism. For the good of the group, they had to be let go so that everyone else could progress.
One of the hallmarks of a great guild-person, raider, and all around human being is the ability to recognize that one does not know everything and that there is always something that can be done to improve performance. No one is immune from that bit of wisdom, in my opinion.
PapaBurgy Jul 19th 2010 6:54PM
You know everybody is ignorant, only on different subjects.
Will Rogers, New York Times Aug. 31 1924
US humorist & showman (1879 - 1935)
Elovan Jul 19th 2010 3:21PM
I have a question on a related topic. How do you give advice and direction to a guild member who doesn't respect you as an officer because of your age? I've had a problem with this before, though thankfully the guy who left was an asshole as well as bad, so we were all glad to see him leave.
Gendou Jul 19th 2010 7:22PM
That completely depends on the age difference.
If you are 25 and they are 33, then their problem is probably not with your age - they're probably just making excuses for not wanting to be criticized.
On the other hand, if you're 16 and they're 45, then the age difference is going to be a major issue and they should probably look for a guild with people their own age.
Killik Jul 26th 2010 3:49PM
Sometimes it's not that they don't respect you - it's just you feel like an idiot trying to tell someone what to do when they're the same age as your dad.
Azizrael Jul 19th 2010 3:26PM
The "sandwich" technique of good/bad/good critiquing works wonders. I know almost nothing about Resto Shaman, but something like "your totems are perfect, you could throw a few more AOE heals on the ranged when the whole raid is taking damage, but your tank healing is top notch" goes over better than "dude, heal the ranged already".
Scooter Jul 19th 2010 3:52PM
In conversation and speech making the last words a person hears tends to be the first thing they think about the next day. It's a good plan to start and end advice on positive notes.
Ysonia Jul 19th 2010 4:14PM
This is definitely true. I had a training at work once, in a social services related field. The trainer said that, when you're trying to give helpful advice to a client, they hear and respond best to what you are saying if they already have a positive rapport with you. She said it is sort of like making deposits into a bank before you can make withdrawals. You put in good things, build up their confidence a bit in the things they are doing fine, or even well. After you have reached that point, they are better able to hear you out when you have a suggestion.
A lot of it is also your attitude when approaching them. Just think about how you'd prefer to be approached in such a situation, and whether or not something would cause you to get a little riled up. That being said, everyone has a different perspective and tolerance level, and sometimes the most positive, well-meant conversation can be taken completely differently, and you end up having animosity, hurt-feelings and other negative effects. If you do your part to make sure you are approaching the situation respectfully, that is the most you can do, and will often yield positive results for everyone involved.
Kurash Jul 19th 2010 4:17PM
Exactly! I prefer to call it a "Crap Sandwich," myself: First the good (one piece of bread), then the bad (crap), then more good (bread).
I know, I know, it's a silly analogy, but one of the signs of a good analogy is if it instantly brings an image to mind and is easy to remember. I always remember crap sandwiches. :)
Scooter Jul 19th 2010 4:39PM
mmmmmmmm sandwich!...just don't look between the bread
i2construct Jul 19th 2010 4:41PM
I was also going to recommend the 'Sandwich' technique for constructive criticism, but I'm happy to see Azizrael beat me to it. Laying on a compliment or a positive comment prior to a more constructive one tends to soften the blow a bit and also encourages the other person to be more receptive to the feedback you have to offer.
silverpie Jul 19th 2010 5:41PM
You're close. Shaman(s) don't have AoE heals, we have Chain Heal.
Ben Jul 19th 2010 3:34PM
As someone who does his best to help struggling guildmates I'm glad to say that this mostly described my current approach, and I can definitely say it works well. My only problem has been getting people to actually investigate external resources I send them. My recent approach has been to "play dumb" when they ask me a question, eg: what enchant should I get on slot x. I say I'm not sure, then ask them what the resource I sent them to previously (ej, wow.com, etc) said the answer was. Seems to work pretty well :)
Blacksen Jul 19th 2010 3:34PM
While I think the response made some great points, I think there are a few elements that are lacking...
The major element in the problem is this: are the healers in question meeting standards?
In a given fight, there is an exact amount of damage that comes into the raid. To give an example, our last heroic Festergut kill had the raid take about 9 million damage. No matter what happens, our healers collectively cannot exceed 9 million healing output. It's a pretty intuitive idea, but it's the reason that healer meters don't work for judging healer performance. If one healer "steals a heal," the outcome of the fight doesn't change.
If you think that the two healers in question are meeting the standards, then why are you telling them how to play? They're doing what you ask them to do. If you asked them to heal group X, and they heal group X, then they're clearly playing up-to-par.
However, if you think the two healers are NOT meeting standards, then you should address that issue first. You should approach that resto shaman saying "right now, you're not cutting it. I'm trying to help you cut it."
In either case, you should aim to start with the problem. Jumping straight to performance suggestions implies that there's a problem with their performance. You're not addressing the problem - you're immediately jumping to solutions.
clevins Jul 19th 2010 4:06PM
That was my first thought - if the shaman was keeping their assigned groups/players alive and other healers weren't having to cover for them the officer who wrote in was offbase in suggesting performance ideas. Some people know what they need to do to do their role and, especially on farm content, will not play optimally because they don't have to in order to do their job.
Healing and tanking is also harder to critique than DPS. If a tank holds aggro and is not extraordinarily hard to heal they're fine. If a healer's assignments stay alive, again, they're fine. DPS is easier to point out because you can see numbers - but even there it can be tricky. For example, my DPS on Lich King the other night was a bit low, but 1) I was using Mind Flay to snare the Valkyrs over and over (vs doing a max DPS rotation) and 2) I was on Ice Orb duty when those were out. So even DPS can be tricky - yes, my meters were low on that fight, but snaring Valks and helping to ensure that the grabbed player lived and Ice orbs didn't reach the raid was way more important than my meters.
Finally, the rogue example highlights the issue of standards. Yeah, the chart topping rogue might have been better than the one who wasn't putting up the same numbers even setting gear differences aside - but were bosses dying? Was the second rogue doing reasonable numbers for their gear level? IF so, realize that not everyone wants to spend hours perfecting rotations. In a server first guild, that's an issue perhaps... but in most guilds it's not.
Crimpshrine Jul 20th 2010 2:47AM
Good point and similar to what I thought of immediately when I read the letter and article. Discussing technique is important, but First Things First! Start with setting definite standards for how much damage, how much threat, how much healing a player needs to generate, giving some specific examples using specific fights. Make the standards reasonable.
Having set standards, then, there's no need to wonder how to approach the subject with players who are clearly using some ineffective techniques (or gear/spec/gems/etc). Don't begin by talking about technique, just present (in the most constructive way you can muster) the difference between their output and the guild or raid group's expectations of them. Next, if they don't care they will leave or be asked kindly to leave. If they do care they will either do their own research and improvement (problem solved!) or ask for advice/suggestions/training (problem solved!).