Officers' Quarters: Destructive criticism

In the day-to-day duties of an officer and a raid leader, few endeavors are more fraught with the potential for drama than doling out performance advice to your players. Constructive criticism, no matter how well-meaning, can become destructive in the blink of an eye if it's not approached delicately. After scaring off a healer, the officer who wrote this week's email is looking for a better way to deal with these situations.
Scott,
As an officer in my guild, I take care of several things, but the big three are raid leading our second 10-man group (which is not easy as a healer, by any stretch of the imagination), making sure our priests are doing what they are supposed to be doing both as dps and healers, and any extra healers, making sure they're doing their job right. The first two are interesting enough, especially since there's very little consistency with our group, and our number of priests waxes and wanes with the seasons. But the big problem here is when I have to "fix" a healer. Now, I know no one likes to receive constructive criticism, and officers like even less to give the constructive criticism for fear of running off the guild member.
Recently, I've had to talk to two different healers to try to help them out with their healing, one was a holy priest, the other a restoration shaman. Now, I have some pretty hefty experience with both classes as healers (I have two max level priests, and a max level shaman, and I've healed in raids on all of them), so I find myself at least somewhat knowledgeable about the classes, but by no means do I consider myself an expert. I'll leave that to Elitist Jerks. At any rate, the two healers, after speaking with them separately in tells, I found that the priest was more willing to work with the suggestions I'd made, and there was a huge improvement the following night in our raid. The shaman, however, was very adverse to my suggestions. Here's where the meat of the problem comes in.
I am by nature a blunt type of person. However, I also am looked at by a lot of people as being very reasonable (which is was got me into the officer position to begin with). The problem is that when it comes to having to give out advice of this nature, I don't know how to do it without sounding too brash. I practically begged the shaman to give me some sort of feedback, or ask any questions, and got no response. Then, without a word, he /gquit the next day without talking to any officers. To further the problem, he's told different people different things (what he's told our officers is consistent, but what he told another guildmate is totally a separate deal). What concerns me is that when he spoke to one of our other non-officer guildmates, he mentioned that it was due to criticism of his healing. I can't really give actual chat logs, but I am wondering if this might possibly be a way that I put it to him (in which case, how do I fix this?), or more likely, is it just that the shaman needs to get a thicker skin?
Thanks,
Confused Healing Officer
CHO, as you are most likely already aware, there is a huge difference between solicited advice and unsolicited advice. Solicited advice is often a walk in the park. The player is, by default, already willing to hear you out and interested in improving his game. All you have to do is avoid going out of your way to insult that player and you can have a productive conversation.
Unsolicited advice, on the other hand, is incredibly difficult to deliver well. That's what you were trying to do with these players. Much depends on the attitude of the person receiving it, and sometimes a poor reaction simply can't be helped no matter how reasonably you deliver the advice. That may have been the case with your resto shaman. Without knowing what was said, I can't really make a judgment. However, another player responded to you with the complete opposite reaction. That fact leads me to believe that the issue is with them and not you. Still, it's possible you could improve your delivery.
An example
Let's look at an example from my own guild. I have a rogue in my guild who has since stopped playing WoW. He was not an officer, but he was one of the most skilled players that we had. As such, he consistently topped the charts, rarely made mistakes and was a key player in many guild-first boss kills. His problem, when trying to help other players in the guild to play better, is that he often chose his words and timing poorly.
He would often begin by asking someone why they were doing one thing instead of another. His intent was to get them to question the reasons behind a decision that they may not have thought about before, but this tactic immediately put them on the defensive. Then when he suggested that they do something his way instead, it made them feel like he was tricking them into giving the wrong answer so he could tell them they were doing it wrong. Even worse, he'd often do this between boss attempts when people weren't ready for it and there was no time for a conversation.
Some people could handle it; they respected his skill and were willing to listen in order to perform better. Others would become irate. On one occasion, another rogue in the guild whispered me, "Tell [that player] that I know how to play my class." This other rogue consistently performed less well and probably could have benefited from his fellow rogue's advice, but he was not willing to accept it as it was given. Instead, he took offense because of the delivery.
The chart-topping rogue also became frustrated. He had spent hours researching the best ways to maximize his damage, and in his mind, he was just trying to share the fruit of that research with other players in the guild. "Why," he asked me, "does everyone get mad when I try to help them?" The answer I gave him was this: "You have to think more about how you deliver the message, so you don't come across as pompous or condescending. You also have to plan your timing carefully, to extend the advice at a moment when the person is better able to absorb it."
I'll get into these topics next week. The first thing you should do is think about your guild's criticism culture.
Criticism culture
Every guild has its own "criticism culture." By that I mean how often player performances are evaluated and discussed -- and thus how prepared a player might be to have such a conversation.
If you play in a guild that doesn't emphasize progression, then criticism may be quite rare. It's even possible that players you're approaching have never really thought about performance issues before. Questioning their skill level or their techniques can broadside them, immediately making them uncomfortable with the topic. That, in turn, increases the chances that they'll become angry, fearful or upset. In this type of criticism culture, you often won't get very far with the direct approach.
In this setting, it's best to spend time easing a player into the idea of researching performance-related topics. Mention to him some resources that have helped you. Sometimes all you need to do is to point him in the right direction to find the information that can help. Then see if he obtains the information on his own and begins to improve that way.
If you play in a progression guild, on the other hand, it's likely that criticism happens quite frequently. The problem in this culture occurs when a player thinks he already knows all the answers and that you couldn't possibly tell him anything he doesn't already know. This attitude presents its own difficulties. In this case, you should initially approach the conversation as a discussion between equals, not as you telling him "how to play." Explain to him that you've discovered some helpful tips. Give the source and talk about how taking these steps has helped you to play better. Don't even go so far as to suggest this other player do the same thing; it's already implied. The person may respond with, "I think my way is better regardless." That's often the first instinct. Later on, he may notice you topping the meters or see you survive a particularly tough boss phase, and he may decide to do some research of his own to see if you were right.
I call these two techniques "planting the seed." Your goal at this stage is to avoid ruffling feathers but also to get the person at least thinking about what he could do to improve. Most players fall somewhere between these two extremes (clueless and know-it-all). You'll have to judge which approach is best as a starting point, if you have reason to believe that a direct critique will be poorly received.
Very often, systematic problems in a player's game can't be "fixed" in a single conversation. For this week, I've laid out the first two steps in my constructive criticism strategy:
- Consider your guild's criticism culture and adapt your approach accordingly.
- Plant the seed of taking personal initiative to research and improve play.
/salute
Read: Destructive criticism, part 2
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 2 of 4)
ducss750 Jul 20th 2010 8:20AM
healer meters?
/slash wrists
After a pug 25 my healing number was low. All my assigned players
stayed up, no one died, I kept them topped with appropriate HoTs..and
my healed & overhealed numbers were low. My reward? I got booted when
the group reformed to rerun as a 10 man.
My numbers were too low, ______ (you know who you are) had topped the
heal charts; not only overhealing his assignments but poaching heals
(unneeded) on mine. During the fights I was chuckling to myself,
watching his spam-a-thon. My thought was that a competent raid leader
would see this as well. Well...no.
"Thanks for the run, but we don't need you on the 10 man, _____'s
healing was over twice yours, you should get those healing numbers
up" When I whispered _____, he said, and I quote "Sorry dude, you
should do your best to top the meter every fight, every run, EVEN IF
YOU ARE OVERHEALING"
When I politely explained keeping them topped allows for less mana
use and more cushion in case of spike damage, he explained that he
let them drop in health so his heals were larger. WTF? A healer,
allowing his targets to drop in health, on purpose, so he could top
charts in effective healing?
*sigh*
When he went on to tell me that it guaranteed his slot when he could
post heal meters, he consistently topped healing charts, he ended up on
/ignore as I sat and shook my head.
Him: "Ok, doctor, let this patient's infection run rampant, hospitalize them, then through
heroic surgery and advanced medicine save his life!!!"
Me: "I'll wash the cut with soapy water, throw some antibiotic cream and a bandaid on it,
you're out the door...next in line please?"
Which doctor would YOU rather have in charge of your (virtual) life?
@Blacksen "If you asked them to heal group X, and they heal group X, then they're clearly playing up-to-par"
Thank you
vazhkatsi Jul 19th 2010 3:57PM
how do you handle people who can't handle any criticism in raids? i was running a OS10 zerg today, and there was this rogue that was clueless and was doing about 400 less dps than the tank. another rogue in the group offered some advice and instead of being civil, he dropped group, pulled the boss, and then proceeded to spam me with chat macros and insults. this kinda BS happens more than i'd like, is there a good way to politely offer help to people so they dont flip out?
Azizrael Jul 19th 2010 4:15PM
just ask him - via whisper - if he minds if you offer a few suggestions. If he's just not that experienced in the class he'll probably jump at the chance to pick up some new tips. If he's a douche about it, don't say anything else. If the group wipes because of him, put him on ignore and head for Dalaran to find a replacement.
The only way to deal with douchebags is to not respond at all. Don't try and smooth the situation over, assholes feed on your compassion and they'll draw you down to their level. Just let it go, and if they can't then put them on ignore.
Pyromelter Jul 19th 2010 4:18PM
There is only one way to deal with someone like that.
/ignore (so you never have to put up with him again)
Some people just personify what in leetspeak is called "a bad." What you had right there, sir, was one of that breed.
Ysonia Jul 19th 2010 4:31PM
Unfortunately, people often don't put a lot of effort into PUGs, especially in terms of interpersonal communication and relationships. They sometimes behave very immaturely, such as the things you were describing. I'm not sure any amount of reasonable, positively-reinforced suggestions could help in such a situation. They simply don't care about alienating anyone, or what you think or say, since they consider your working relationship unimportant.
Some people are going to be jerks no matter how nice you are about offering help or suggestions. I've had people respond very negatively to something that was not even a criticism of their playing or anything. Being told to "BIH" (or "Burn in Hell" which I had to look up at the time, as it was a new one on me,) was kinda funny as a guild topic of conversation that day, but still kinda stung. It's enough to make you not want to be helpful anymore, which is exactly what this game does not need...MORE jerks.
Oriflame Jul 19th 2010 6:33PM
if the advice was offered nicely - then there isn't much more you can do - but I almost never see advice offered nicely.
Critiquing someones dps in raid chat isn't nice and is essentially never going to be well received no matter how needed the critique.
I'm a very patient guy, and I've guided my fair share of noobs through raids - I find you're likely to get a much better response if you whisper someone, and explain why you are concerned "the dps requirement for this raid is about 2k dps per person, and you aren't getting that high - is something throwing your rotation off?" is way better than in /raid saying "Rogue - you aren't out dpsing the tank, what is up?"
In a situation like you describe, if they player can't do the dps for the encounter for your given raid set up, it really is tough to boot someone in a way that they will like. Unless you really want to ease it over with them saying "hey, I'm sorry, but like I said at the start of the raid, it looks like I'm going to have to replace you if you can't get your dps to x number next attempt - it really isn't anything personal, its just a requirement for us all to get this boss down. If you want though - I can run a heroic or two with you later today and maybe help you get your DPS higher, my alt is an xyz class and maybe we can learn some things from each other."
If you're that friendly, I rarely get a bad result - but lets face it, most of us aren't inclined to be that friendly.
Kaz Jul 19th 2010 4:16PM
Giving class advice between boss attempts is usually a bad idea even in hardcore progression guilds. You don't want someone getting distracted by either: Being upset at the person who just "told him how to play," or trying to remember new rotations and/or new potions of icons. It can actually cause backward-progression.
There is one case where it might be warranted: If the difference in output would have made a significant difference in the fight. For example if the boss was at 2% during the wipe with Sub-par DPS then advising any poorly performing DPSer on how to step up their game would only make sense. If critical people die during a fight (to unavoidable damage), then advice to healers may need to be given, etc.
A big way to avoid being a jerk is to remember: Only give criticism during a raid if the advice would make a practical difference to the raid as a whole. If all the DPS are within 500DPS of each other and the raid wipes at 50% don't start telling the guy on the bottom of the DPS meter ways to improve, because its not going to make a damn difference to killing the boss.
I also agree that culture is very important when giving advice. If your not a min/max kind of guild its only going to cause drama to expect people to immediately start remembering min/max rules for their class. Causal guilds where Frost Mages are let into raids, and Subtly Rouges are aloud to exist, probably aren't as conducive to being told the "right" way to spec.
However, I think that the GMs and Officers of every guild should do their best to promote a culture of improvement.
If you're a DPS you should want to hit as hard and fast as you can.
If you're a tank you should want to be an indestructible wall.
If you're a healer you should want nobody to die when you're around.
Getting the players to have these general goals for themselves will lead them to seek advice and accept constructive criticism. Having class sub-forums on the guild's website is a great place for class leaders to post advice, and link to resources. The best way to give advice is to give it to everyone at once in a neutral setting so no one feels like their being singled out.
See someone with a horrible raiding spec, make a post on your class forms about specing for raids with an explanation for key talents and rotations, and what stat priorities are for your class (maybe even links to EJ). Even if most of that class in your guild already knows that stuff the one person that doesn't may feel better about taking the advice because he doesn't feel like he's being lectured to. Also it serves as a convenient go to for new people so instead of having to explain each time you can just tell them to spend 5min looking at the forum post.
Shiro Jul 20th 2010 3:54PM
This is a *huge* piece of good advice. You never criticize during, or even right after a raid. You make a time specifically meant to discuss raid performance and you never do it at any other time.
The one thing that has lost more players from my guilds was raid leaders calling people out for doing something wrong on vent during raids. There is nothing that makes you just not want to do you best more than when someone points out the one thing you just did wrong when you know you just did it.
My advice:
Create a time for your raid members to be evaluated. I called mine "pump my healz" or something similar. Basically it was a chance to evaluate healing logs (WWS or otherwise) and look at a specific healer during a specific fight to see if there was anything that could be improved.
I used the sandwich scenario described above. Started with a general "hey, look what boss we got down this week" then described the healer in question, their gear loadout, their spec, and looked at improvement points. Then at the end I would go through all the awesome things that they did during a particular fight.
Sometimes it took a while to find the good stuff that they did, and sometimes I had to look for a while to find a fight where they did *anything* good, but if I took the time I could find one. That way they felt like I wasn't just being critical, but rather I was pointing out their performance to the guild.
Then the thread was open for other healers to comment, and we'd all go over the performance with a fine toothed comb. It was a given that if you were rude or mean during one of these threads, you'd get your forum account locked.
We did a different healing team member each week, and no one got a free pass. I'd make sure to put myself up for critique about once a month (more than anyone else) so that people would feel like I wasn't just picking on them. Plus, within a couple of months anyone who looked back at the history could see what we did, and know that we weren't just being mean to them.
I was always surprised at how well this worked to improve my own Heals, not to mention the Heals of others.
Enkylanos Jul 19th 2010 4:16PM
Depending on your guild, it might be worthwhile to have your class or role leads go over details with individuals on a ~regular basis. For example, once per month you could sit down and discuss healing with your healers. Go over good AND bad things.
Other advice. The Sandwich method (stated above) is not a bad idea.
Even if you're starting with good things, don't use the word "but". "Your single target healing is good, but you need to do better with AoE healing" will focus them only on the 2nd half of the statement.
Also, talk *with* your guildies, instead of talking *to* them. I got "talked to" by my teachers when I did something wrong. My friend "talked with" me when I couldn't beat a video game. Come in on their level and get their perspective too. See what they think they're doing well, and what they think they could improve on. Sometimes people already know "Man, I seem to be having trouble with AoE." That gives you an opening to help them - rather than telling them something they already know and making them feel bad. This *also* gives you the opportunity to let *them* try to figure out how to improve.
A lot of it is just knowing how to treat people - very few people respond well to direct criticism. And a lot of times direct criticism is a result of *your* frustration, rather than the most effective way to solve a healing or DPS problem.
MrDrew Jul 19th 2010 4:18PM
It's not what you say but how you say it :)
I've been a guild leader and an officer in a few guilds and had this trouble with many players. You need to catch people at a "good" time and pray they don't blow up at what you are saying. The other problem is you can't tell tone inflection in a whisper. Sometimes it is better to talk to these folks in vent (or mumble) so they can hear that you aren't being sarcastic or rude or mean and that you actually intend to help them.
Scooter Jul 19th 2010 4:18PM
My best advice is to start with honesty before the criticism. The Shammy needs to understand you are there to help and he needs to accept that he isn't living up to whats expected of him. He isn't going to listen to you if you cannot accomplish both.
How you accomplish this is entirely dependent on the "criticism culture" of your guild. A heavy progression guild can say "do it or else". Guilds with less focus will say "we need this from you or this raid isn't going anywhere".
When someone joins a guild an expectation is set upon them. An officer is there to restate that expectation in polite constructive words and work with the individual to achieve the collective goals. If that individual does not improve then that is as far as your team can go. State this ultimatum clearly and replace him/her if nothing changes.
Before you approach the individual, make sure you have the correct understanding of the situation. There are actions DPS can take to reduce their incoming damage. Your 17k dps rogue might be taking more damage than the tank.
Monion Jul 19th 2010 4:24PM
The criticism culture is a fantastic point. I've lead raids in the past and co-lead a raid currently in a casual guild of approximately 700 players. With all the different skills of folks in the guild, our guild leader (wisely, imho) implemented a "Don't tell others how to play" policy. Unsolicited advice is verboten. People often handle it very poorly when it comes out of left field.
However, at the raid level, we're given leave to implement our own policies within reason, and one of them is explicitly, "The raid leaders may offer advice to players to help them play at their best for the good of the whole group. We will be fair, but if you are not able to handle constructive criticism you'd best find a different raid group." And that's what makes all the difference: the explicit rule that states the raid leaders may be giving out advice so people know what to expect off the bat.
If a non-raid leader is handing out unsolicited advice, it can be a problem, but sometimes the raid leaders will solicit the advice of someone else on a person's behalf. I don't know the best rotations for all 30 sub-specs :P So using resources available is a good thing.
Co2 Jul 19th 2010 4:26PM
Another great post officers' quarters always enlightens me I would definitely agree with The sandwich technique and yet no matter how you word it from time to time I have found someone will take offence.
But you can still win them over class leaders are a great way to remove tension because people prefer hearing class advise from the same class
A raid leader has a great way of delivering advise to a certain class by speaking to the class leader.
Sanat Jul 19th 2010 4:26PM
One thing which can completely change the way your guild deals with criticism is in your forums creating an area which people can discuss rotations ask for such criticism as well as give it in the forum.
For the example of the rogue, while his intentions are to get people to think about why they do what they do. He can make a post of what he is doing, and why he does it. Now as he is usually at the top of the charts the other rogues in the guild will look at it and see the back reasoning. This can help them learn very rapidly as well as you gain a written log of such advice which will stay even if the player goes afk for long periods.
Now the players must be willing to sit down and write such items, as well as spend the time to prepare using them, but if you have members who don't want to learn and you are in a progression raiding guild you must ask yourself as a leader do they really belong? While making cuts sucks, having people like the resto shaman mentioned in the letter can actually bring the whole guild down slightly as they are taking up a place which someone who might not be as well geared, but is willing to learn can take.
Pyromelter Jul 19th 2010 4:28PM
If you can't handle criticism and critique, then you shouldn't be raiding anything that is current or in any way challenging. I say stick with the blunt language and let the thin-skinned quitters weed themselves out.
Grovinofdarkhour Jul 19th 2010 4:37PM
One thing our guild did a while back was establish Class Leaders - someone with extensive knowledge of a class that others can go to with questions or to seek feedback. For example, as the guild's Hunter CL, it's part of my responsibility to help lowbie hunters learn their roles in various settings, shot rotations, trapping, etc. I think it's helped foster an environment of open communication with regard to self-improvement, and ensured everyone has a resource they can go to to help them up their game.
It's also a motivator to guildies to master every aspect of their class, because being a guild officer is a "prerequisite" for a Class Leader position - or put another way, earn a CL position, get an automatic officer position as well. :)
Ben4jammin Jul 19th 2010 4:42PM
Interesting topic. Regardless of your approach, understand that it begins and ends with the person's attitude. I am fairly new to WOW, and thanks to some help from my guildies, I have a 80 DK that I use for DPS. I have struggled to understand the intricacies of mixing gear stats to get what I need.
So in a heroic dungeon (PUG) I was clearly not keeping up to the extent that they turned on me and kicked me out. That had not happened before. Rather than get angry at their rudeness, I found some websites and studied DPS with a DK.
Long story short, I revamped my gear, my talents, and my rotation and thanks to recount could visually see the difference it made. Instead of doing that, I could have spent my time getting angry at "those jerks".
If someone is in a guild but yet can't take criticism from guild mates, and has no inner desire to get better, then there is little hope of improvement. Regardless of your approach, it will likely end badly. That said, nothing wrong with trying to put the odds in your favor by taking the advice in the article and comments but just remember that if you lose them, maybe you didn't lose much.
I am encouraged by the fact that so many try so hard to help us "noobs" get better.
eyeball2452 Jul 19th 2010 4:42PM
I think the management discussion is useful. However, maybe this is a game design problem? This sounds exactly why Blizzard is adding guild perks.
Raiding requires a large time investment. It can cause a lot of frustration and burnout due to the time spent preparing/farming for a raid and the actual time raiding. Adding criticism, constructive or otherwise, on top of that can put anyone over the edge.
I'm just saying, I thought I wanted to do hardcore raiding. I got invited into a top-200 US guild. I spent 3 weeks keying, gearing, farming and showing up to every raid. I found that it was too much and there was no end to the amount of work that I needed to do to min/max in order to meet expectations. WoW stopped being a game at that point. I had little interest in staying and loot just wasn't a motivating factor anymore.
This gets to a core problem with WoW. WoW motivates people to play through the reward of loot. WoW can get very dull once you loose the need to get the next best piece of gear out there. Basically, the end game breaks down and that's when people start to quit.
fireflyoftheearth Jul 19th 2010 4:46PM
I think this is amazing advice. I'm not an officer and have never found myself in this kind of situation, but this advice carries over into real life too. So thank you. I think this has also helped me to realize that I may not be so good at receiving criticisms and I might do better to be a little more accepting (especially from Kingslayers).
Hih Jul 19th 2010 4:55PM
I like my guild's approach to criticism. Direct, brutal, honesty. If you can't take criticism, we don't want you. Honestly, if a person can't take criticism without the criticizer having to pussyfoot and beat around the bush, I don't get why any guild would want that person. Some casual, family oriented guild, sure. Any guild that is even remotely concerned with progression though? No.
In the guild I'm in, if you mess up, or if you're underpreforming, you are made quite clearly aware of it. And after reading this article, I'm so glad we are that way. I can't believe the drama would come out of having to put up with people that are like, "He criticized me! Wahh! Wahh!"