Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
7-20-2010 @ 4:47PM
thebitterfig said...
"Without Threat of Thassarian, a dual-wielding tank's single-target threat is going to be through the floor. The best you can hope for is to grab a couple of high-damage, slow one-handers (that means DPS weapons[.]"
Without ToT, the offhand weapon's damage will play no part in your instant strikes, and its speed will thus be irrelevant. A rogue-type fast 1h and a shaman/dk/warrior-type slow 1h with the same stats would be exactly the same in terms of dps and ultimately threat, before factoring in PPM and flat chance-on-hit mechanics. In that case, the only downside to using a 1-h tank weapon in the offhand is its lower offensive stats, and only the MH will be mandatory slow. In fact, it is specifically BECAUSE of ToT that offhand weapon speed matters at all for live and future Frost DK.
In a related note, and I'll be cross-posting on The Queue when I'm done typing this, but is much known about the speed of tanking weapons in Cataclysm? Off the top of my head, the only mathematical benefit to a fast tanking weapon is the increased threat from heroic strikes for warriors due to next-swing mechanics. Given the heroic strike revamp with cataclysm, it seems that the only benefit to a fast weapon would be "smoother" aggro generation, which might just be a subjective thing, and it occurs to me that a slowed-down tanking weapon would be preferable (warriors and paladins both use or will use weapon-based instant cast strikes, in the form of devastate and crusader strike).
Reply
7-21-2010 @ 9:24AM
Elvtyrr said...
Currently, fast tanking weapons affect paladins as well as it can give them more chances to proc their seals and judgments. This is assuming that the above mentioned are not affected by an internal cooldown. I know that seal of Vengeance / Corruption isn't and the faster the weapon the faster it will hit it's full stack. And that does actually affect threat gen more than you would think.
7-20-2010 @ 7:12PM
thebitterfig said...
well, i guess that's true for threat if you're using seal of righteousness, but most tanks use seal of corruption/vengeance. while true that a fast weapon will stack SoV a little bit faster, once it's stacked, the damage comes from a dot not affected by weapon speed, and a proc using 33% of the weapon's damage, also not affected by weapon speed (faster means more, smaller procs so it's a wash). seal of wisdom is on a PPM system, and presumably seal of light is too, so that too doesn't really favor fast over slow.
7-21-2010 @ 1:17PM
Boobah said...
About the only thing 'fast' does for a paladin is speed up the SoV stacks (although that's mitigated, too, since Hammer of Righteousness stacks SoV, too). Otherwise, slow is better, threatwise. All because of seal procs; everything else that a prot paladin does (currently) doesn't use weapon damage or speed; it uses attack and/or spellpower, block value, or Weapon DPS. But seals are normalized by weapon speed, one way or another. Back when they were only procced by auto attacks, this meant that speed didn't enter into it. Now, they proc off instant attacks, too, and weapon speed doesn't affect how many of those you get. Slower weapons = bigger seal hits on instant attacks, too.
It's probably worth pointing out, too, that Hammer of Righteousness demonstrates that Blizzard has the technology to make weapon speed largely irrelevant for instant attacks if they want to; when it first appeared it did the more common "x% of weapon damage," but was changed so tankadins wouldn't avoid fast tanking weapons.