Totem Talk: Healing with a clown suit

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast
Cataclysm beta is still a hot topic around the internet. Everyone keeps refreshing their Battle.net pages hoping that they will see the wonderful dragon artwork of Deathwing staring at them. Others who have made it in have been filtering information back to the outside world and trying to keep everyone up to date. The biggest news of course being the new beta build which implemented the new 31-point talent trees.
Players have not been the only source of information over the last few weeks. There was a Blizzard developer chat on Twitter last week. If you missed it, don't panic! We have the entire thing organized for you by category right here. There was some very useful information handed out ... and some rather silly ones, but overall it was a good dev chat.
Cataclysm beta is still a hot topic around the internet. Everyone keeps refreshing their Battle.net pages hoping that they will see the wonderful dragon artwork of Deathwing staring at them. Others who have made it in have been filtering information back to the outside world and trying to keep everyone up to date. The biggest news of course being the new beta build which implemented the new 31-point talent trees.
Players have not been the only source of information over the last few weeks. There was a Blizzard developer chat on Twitter last week. If you missed it, don't panic! We have the entire thing organized for you by category right here. There was some very useful information handed out ... and some rather silly ones, but overall it was a good dev chat.
This week I thought I would take some time to look over what we learned from the developer chat as well as talk about how things look now for a restoration shaman in the latest build of the Cataclysm beta.
Let's start right off with the developer chat that took place on the 16th. There was a lot of information about various topics, but I wanted to highlight some of the ones that pertain to us restoration shaman.
ZarhymQuote:
Q. Some of the new talent trees for healers seem to emphasize a style of "mana regeneration by dealing damage." Is this intentional? If so, why?
Q. Some of the new talent trees for healers seem to emphasize a style of "mana regeneration by dealing damage." Is this intentional? If so, why?
A. Yes. In almost any situation, there are periods where heals are not urgently needed 100% of the time. Today, you probably just cast heals anyway in case someone takes damage, since mana doesn't matter much. But if mana did matter, the "right" thing to do would be to do nothing. Talents such as Telluric Currents provide an active way to recharge mana while contributing damage.
Since the discovery of the new talents, this has been something that has come up quite a bit. The idea that as a healer there are times you will be doing other things is something we've grown used to over the years. The idea of keeping our mana regeneration up by dealing damage is a new concept for a lot of players and can be a bit difficult to wrap one's head around. The idea itself is nothing really new and has been used in many games. Some of you may remember other games that used this model such as EverQuest, and it is something that is not too foreign to World of Warcraft already.
In AQ 20 when doing the event that lead up to General Rajaxx, it was not uncommon to keep a single mob alive and make a paladin use Judgement of Wisdom so that everyone could regenerate mana. Healers were asked to wand or smack the mob with a weapon until they regained enough mana. I know it is not quite the same thing as actively dealing damage in an encounter, but you get the basic Idea. I can see this being useful in raids for us, especially since the devs have said they want to make the boss fights longer. Right now the average boss fight lasts about five minutes, usually under that mark. I'm not including fights like the Lich King here or ones that have mid-fight events, but that is about where we are with equal gearing. Devs have mentioned this a lot over the last year, starting with BlizzCon '09. So if they plan on making fights longer while simultaneously lowering mana regeneration and raising mana costs, I can see this being completely necessary in a raid.
After playing with it over the last few days I can tell you, though, in the 5-mans as they are, it can be hard to find time to DPS and regen mana. In the Throne of Tides, while attempting to heal Lady Naz'jar, there was so much damage being done that it was impossible to stop healing for fear of a tank death. We ended the fight and not once did I get a chance to cast a single Lightning Bolt to earn any mana back, making Telluric Currents useless on that fight. The talent has, however, been ridiculously useful while leveling and questing as restoration. It has helped basically eliminate downtime between questing and combat.
Ultimately, though, this is something that I think we will see be at least a little bit better when we reach the level cap and step foot into a multiple healer environment. It is hard to stop healing when you have no one to back you up while you regen, but with multiple healers, this can add a new complexity and raid coordination aspect to healers in end-game encounters.
ZarhymQuote:
Q. Will Spirit Link make a return after all? Ghostcrawler mentioned he'd like to bring it back, but no sighting of it yet
Q. Will Spirit Link make a return after all? Ghostcrawler mentioned he'd like to bring it back, but no sighting of it yet
A. Anything's possible, but at this point it isn't looking good for our beloved talent.... If we changed it to be an absorb or a different sort of mechanic, then it wouldn't be the iconic Spirit Link that we all remember from Warcraft III. But that core damage-sharing mechanic poses major design and balance challenges (e.g. does a rogue really want to start taking damage suddenly because the shaman in his group decided to link him to the tank?).
I'll be honest, the above comment made me a bit sad. I've been waiting for the return of this spell since it was taken away early in the Wrath of the Lich King beta. I still hold out hope that we will see it put into the game, as there is still a long road ahead of us until release, but comments like that from Zarhym do not bode well.
During the shaman roundtable, while I was chatting away with the other guests, an interesting point came up about Spirit Link. Restoration shaman really do not have a big defensive cooldown to use when things get dicey. Priests get Pain Suppression or Guardian Spirit (depending on spec), druids gain access to Tranquility and Rebirth to bring someone back up in the heat of battle, and paladins have various bubbles for themselves to accompany Hand of Sacrifice. Shaman do not really have a defensive cooldown to use. Sure, we get our elementals and hero-lust, but those are more offensive cooldowns. Spirit Link could represent an awesome opportunity to give restoration shaman a defensive cooldown to use when no others are available. As far as not balancing the sharing of damage, maybe they could change it to be closer to how Hand of Sacrifice works.
ZarhymQuote:
Q. How does Deep Healing work? Will it heal severely less at high health that it is difficult to keep a target at a safe level of health?
Q. How does Deep Healing work? Will it heal severely less at high health that it is difficult to keep a target at a safe level of health?
A. No, view it as a perk that boosts your heals when that extra healing is most needed. It's a class-specific bonus, so healing overall won't be balanced around the expectation that Deep Healing applies.
It is good to hear that encounters won't be designed with things like this in mind. Healing is one of those things that I am certain will be tweaked even further, but knowing that encounters will not be balanced around this is good news.
So, some good things there. With the new build on the beta, I've been hard at work testing out the different talents and trying to heal my way through the dungeons. Some of it is hard to gauge right now, as some things are not yet working 100% (like the mastery stat). Last week, I reported about tanks being two-shot in a normal mode dungeon; for those asking, it appeared to be caused by two things. First, it was a boss ability followed very closely by a big swing from the boss, leaving little time to react and heal the tank. Second, some of the tank's mitigation abilities were not working properly, it would seem. This past week, I can tell you things are much improved. Healing is harder and it requires a more vigilant eye, but since the update, I can say I have not had a tank two-shot. Mana consumption is still a factor, and so healers must also be mindful of the resources they are using.
Unleashed Elements has also gotten a bit of a buff. Last week I reported that the heal was mediocre; this week, however, I can say the heal is crazy useful. With frost-badge-level gear, your Unleashed Elements will allow you a heal somewhere between 2.5k and 3.5k while still allowing for a 20% bonus on the next heal. It is an instant-cast heal so it can be cast on the move, and it only has a 15-second cooldown. I've successfully worked this into my healing rotation, and I can already see it becoming a favorite just like Riptide has over the course of this last expansion.
Right now, it is hard to get a full set of numbers simply because so much is still not working completely yet. The mastery stat and masteries are not yet fully implemented, and mana regeneration seems to be a bit different than what the character sheet indicates, so I suspect that things will be updated again soon.
As far as the title of today's post, there was a joke back in The Burning Crusade about having a clown set of gear with different colors and styles as you began to replace gear. In the Cataclysm beta so far, most of the rewards from quests are rapidly replacing i251 gear. The picture for today's post is Lodur2.0. I copied over a male Alliance shaman just to see how fast gear is replaced and I thought i251 was a good average, and copied characters started with the base tier 10 gear. As you can see, he is already wearing a plethora of funny-looking items, as I'm finding a ton of upgrades just from the opening quests in Hyjal.
I'm still working on videos for you, and hopefully within the next few weeks I will also have some more concrete numbers. Overall, though, this build of the expansion beta feels so much better than the one before it. My hopes are high for this one.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Sorcefire Jul 20th 2010 4:10PM
I am very curious about the new quest rewards as in how much of a gear reset the will be. Based on the t10 gear (gemmed and enchanted) pre-made, I found that the third or fourth quests offered up a staff that had significant stat increases over the 251 gear I was wearing.
I know that there is a bug with the t9 (or t10) set bonus for mages that gives them infinite mana, but so far it looks like all those hard won epics are going to be replaced within the first few weeks of Cata.
Any word of whether that's the path or do you think that the stats will be "rebalanced" before Cata to soften the reset?
tarvis2 Jul 20th 2010 4:15PM
i think that that's good and necessary so that we cant all face roll to 85 run directly into the raid, and already be good to go for the bosses because that will just cause more burnout. raiding epics althought it is unfortunate that we worked so hard to just replace them as long as its an upgrade idc so enjoy while u can
Qot Jul 20th 2010 4:18PM
It looks like the gear reset will be *sunglasses* Cataclysmic.
Meg Jul 20th 2010 6:10PM
What about folks in 264 and 277 gear? My shammy is in almost full 277, I am curious to see if I'll be good to keep that for a nice long while....? The set bonuses could be very useful for leveling, especially the enhancement bonus.
Sorcefire Jul 20th 2010 7:08PM
I think a lot of people are going to keep their T10+ gear well into level 83 simply for the set bonuses. That and after running about for a year in awesome gear people may be hesitant to put on mismatched pieces using a bland and uninspired palette. I don't think we'll have clown suits like BC and I'm afraid we'll have more boring pieces a la Wrath.
iltafas Jul 20th 2010 4:13PM
I don't know if there's anyone else out there like me, but one of the reasons why I like healing so much is because I don't have to worry about DPS when I do it. Why should we have to have an additional thing to worry about when we're already doing one of the hardest jobs in the game?
jonconner1 Jul 20th 2010 4:30PM
I agree with Iltafas - I'm healing because I want to take a break from dpsing. I have no life :D As a result, I have 10 80's and several more alt-lings on their way. If I'm rolling on one of my 4 healers, it's because I'm not feeling like rolling on my 5 pure dps (or 3/4 of the healers that are dualspecced as dps) or 2 tanks (as tank, or as dps as they are also d/s).
Ironically, I actually support a dps to heal as a potential class idea - but preferably as an option for a new healer/dps hero class. I think making all my classes of healers move to a dps to heal mechanic is a mistake, and will result in me preferring to roll as dps - even if it means longer que's.
To summarize plans for healing as I understand them now -> You're going to have less mana, you're going to be doing more healing (the whole triage, heal as needed, etc), oh and by the way, dps too.
Zergfest Jul 20th 2010 5:00PM
I played a Shaman in Warhammer Online, and that class is built around the "DPS to heal more effectively" mechanic. If done right (like in WAR), it's actually a very powerful/fun way to work around healing. That shaman in Warhammer actually inspired me to roll my Resto shammy, and I find myself throwing out flame shocks and LB's/Chain heals anyways (ingrained into my head, if I'm not doing anything, I'm being carried). I like the idea around DPS to Regen mana/increase healing. It feels more...natural to me.
If the MMORPG toons we play were real, and I were a trained healer, yes, I'd be healing my little heart out, but if I had the ability to toss a bolt of lightning at my buddies target, I would. Sure, I may not hit...but the bugger would think twice about coming at the squishy...not as squishy....shaman (16k armor ftw!).
Alexa Jul 20th 2010 5:00PM
I think you're missing the bigger picture here. To me, it seems like the purpose of talents such as Telluric Currents is to give you something to do during a lull in battle AND it forces raid teams to be more strategic by allowing healers to regen mana during different points in the fight.
Let's say we're fighting the the Cataclysm version of Festergut. At the beginning of the fight, there's a ton of raid damage due to the Gaseous Blight. As Festergut inhales more Gaseous Blight, your holy paladin will need to start working a bit harder to keep the tank up. However, your holy priest can gradually start DPSing to regen mana, and get ready with a well timed prayer of healing for when Festergut releases the Pungent Blight. After Pungent Blight is released, your holy priest will need to spend more mana keeping the raid up. Maybe now, your holy paladin takes a break on tank healing, and the resto shaman heals the tanks while the holy paladin regens a bit of mana.
Gone will be the days of overhealing, just because you can. In Wrath, the above scenario would never happen, because any reasonably geared healer can simply spam whatever they want, constantly, with no fear of going OOM.
I realize I've simplified the Festergut fight, but that's how I imagine it could work.
Wes Jul 20th 2010 5:16PM
^^ I agree with this. In a raid like ICC 25-man, do the developers have any idea just how fast dps can go down due to raid damage? Sometimes, by the time you have the dps at full health again, boom next wave of massive raid dmg sending everyone into the red. IE the Hell-Hound mobs right before rotface/putricide. I'm not sure where exaclty I'd get the time to start lighting bolting the hound between Chain Heals.
I could probably fit 1-2 in maybe in the pause before the next decimate but I'd rather send the time re-earth shielding the tank and throwing two riptides on a random melee/caster dps to chian heal for the added 25+ bonus during the same time frame to bring the dps up faster. Frankly, I always like the idea of the Healer being a support-ish class. The hidden heroes. I keep you the tank alive and dps alive and try to make sure I don't mess up for 7 minute stretches and let anyone die. I don't get the most credit for being a healer but play a role in taking down huge rediculously tougher and tougher mobs like the Litch King.
I heal because I enjoy healing. I don't DPS because I enjoy healing more. Thanks for removing some of the fun for me Blizzard. This idea sounds about as great as the 14 hour maintenance periods that seem to be becoming common place every Tuesday. FIRE YOUR &!@#&!@# MAINTENANCE TEAM AND HIRE COMPETENT PEOPLE! PLEASE! Server maintance from 1:00am to 3:00pm? 14 hours, seriously? Come on Blizzard, nobody is that incompentent in the real IT world.
If I was a network engineer and told me boss every tuesday the network would be down from 1:00am to 7:00am, he'd probably say that's ok as nobody is really in the office those hours. If I then failed week after week to get the servers up until 1pm, 3pm, 4pm and they lost entire work day as a result of me every week, I'd be fired. Since that would be literately be 20% of the workweek gone assuming the office was open 5 days a week and who knows how many ppl left iwthout the tools they need to work.
Ilmyrn Jul 20th 2010 5:36PM
Wes, first of all you're viewing Cataclysm healing through the lens of Wrath raiding. Given that Word of God is that healing in Cat will be DRASTICALLY different, maybe ease up a bit on it? While you're right, there's not a lot of room for a healer to do much in the way of damage while healing now, Blizzard wants there to be that room in the future.
I'm certain Blizzard DOES know what level of healing is required for ICC fights, given that they're the ones that made them. And I'm even more sure that they're the ones with an idea of how much will be needed in Cat fights, given that they're the ones making them.
As for DPSing as a healer, I doubt there will be any but the most stringent min-maxers actually picking healers based on their DPS numbers while healing. The damage is just something to do instead of standing around wanding or regening. Plus, I imagine this is also intended to make leveling as a healer easier, as well as luring more DPSers into the healing pool to try it out. And frankly, there are a lot of people who genuinely don't enjoy healing. Are there people who genuinely don't enjoy damaging? Probably, but I'd lay money there are far fewer of them.
And finally, while the long weekly maintenances are irritating, given the time frame it's almost certainly related to getting ready for Cat. Would you rather they try to cram all the upgrades and tweaks or whatever they're doing to the day before launch? I's much rather take a few longer maintenance days now than have the whole thing down then. Meanwhile, relax. So you can't play WoW for one day. Read a book, try out anew recipe, go jogging, go see a movie, or play an0ther game. WoW will still be there when you get back. Promise.
grommgar Jul 20th 2010 4:12PM
you did not mention it but i am reading other places Unleashed elements is a physical spell like our totems which means it can be cast while silenced or locked out
Joe Perez Jul 21st 2010 11:10AM
I haven't been in a situation yet where I've been silenced so I don't know first hand. That said the animation for it right now is a physical "swipe" with your weapon.
Wirhl Jul 20th 2010 4:12PM
So what is your impression on leveling from 80 upward as resto? Is it feasible to stay resto and level or would one need to be running as Enh/Ele to level swapping over to resto for dungeons?
What about leveling a noob shaman? Have you tried or looked at leveling a new shaman as resto in the beta? I'm wondering how feasible that will be. I'll be rolling a GoboShaman and would like to utilize the dungeon finder a lot but and hesitant to level as resto.
Thanks for the article...it's was a good read.
Qot Jul 20th 2010 4:21PM
I did dailies as resto early in Wrath. Therefore, let me say, without hesitation: dual spec. It's worth it.
Spirit will be mana regen as a healer or hit as ele, meaning that the really tiny gear differences between the specs will likely become even smaller. The resto gear you'll pick up will immediately be viable for your ele set and switching spec will increase your leveling speed by 3 or 4-fold.
Joe Perez Jul 21st 2010 11:14AM
I'm going to talk a little bit more about this next week, but as it stands right now leveling as restoration is not that much slower than compared to leveling as enhancement or elemental from what I've experienced. In fact it is pretty close. I have three copies of "Lodur" up on the beta so I've been trying to gauge it for comparison purposes. I'll get into the details of it next Tuesday for sure.
Hih Jul 20th 2010 4:30PM
"druids gain access to Tranquility and Rebirth to bring someone back up in the heat of battle"
I don't mean to be overly picky here, but Druids really are in the same boat Shamans are in with defensive cooldowns. The only time Tranquility is useful outside of 5 mans is in the door strat for ToGC Twins.
I'll grant you that Rebirth is slightly more useful than Reincarnation in that we can cast it on anyone we want, except of course, on ourselves whereas ankh'ing is self cast only. Though they still fulfill basically the same thing.
On the other hand, Druids don't have http://www.wowhead.com/spell=16240 which is an absolutely vital tank buff on progression content with hard hitting bosses.
I'll call us even.
TomJones Jul 20th 2010 4:40PM
Indeed, druids have the least in terms of defensive "stuff". Pretty much 0 - no talents that buff our target such as dmg reduction or armor increase on heals/crits like several other classes. The closest thing to defensive abilities would be things like swiftmend, or natures swiftness/healing touch, but those are reactionary, and can't be preloaded, otherwise it'll just be overhealing.
Zato Jul 20th 2010 8:49PM
Rebirth is slightly more useful than Reincarnation?? You can't be serious.
Rebirth is WAY superiod, based on just cooldown time alone. 10mins for Rebirth - cast on anyone or a 30min self-rez?
It's not even close.
Gerzug Jul 20th 2010 5:02PM
/sigh Dealing damage to generate mana? Cata healer shortage here we come :(