The Light and How to Swing It: Holy Powah!
With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to gregg@wow.com.
Well, Chase decided against using "Holy Powah!" as the title for his paladin article on the subject for healadins, so I am selfishly going to grab it.
For those of you who haven't been keeping up with paladins since the Twitter developer chat on Friday, we're getting overhauled yet again and more deeply than ever before. Not only are things being simplified and condensed again like we saw at the beginning of Wrath, but we're getting an additional resource system on top of mana. That's right, additional and on top of mana, which means we're going to be the second (or third?) mana-based class with an extra resource bar to watch.
This new system is called holy power, and no, it isn't referring to a talent in the holy tree that adds crit. It is a mixture of combo points and runic power. This whole conversation is going to take a while (and a couple of blue quotes), so let's continue after the break.
Let's start out with what the devs themselves have said and how they dropped this news on us.

Q: What is the goal when re-designing the paladin class? How do you plan to change rotations, talents, etc?
A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:
A. All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:
- An instant mana-free heal: Word of Glory
- A buff to increase holy damage done: Inquisition
- A massive physical melee attack for Retribution paladins: Templar's Verdict
- Holy Shield's duration is now extended by Holy Power
- Divine Storm's damage is now increased by Holy Power
We'll be able to accumulate holy power using Crusader Strike which is available to all paladins at level 1 in Cataclysm. Holy Shock is no longer going to end up baseline (although it is right now in the beta as what we presume is a bug), so that's going to be left to the holy tree as its spec skill. These things, we're going to start calling holy power generators (HPG), because we've got to start the terminology somewhere. There will be HPG talents like the new retribution coodown ability Zealotry that makes your CS give you 3 holy power points per hit. This means you'll be able to pretty much hit Zealotry and then hit Crusader Strike followed by Templar's Verdict for 30 seconds, although you might toss some Judgements in there so you don't go completely and totally out of mana half way through.
As for using this holy power earned, which we're think about about calling holy power points (HPP). You're going to be able to earn up to 3 of these total. However, it isn't target-dependent like a rogue's combo points. Think of it more like a death knight's runic power, but in smaller combo point chunks. Right now, there isn't any special user interface for them yet on the beta, so they're just being handled as a stacking buff that lasts 30 seconds. With the passive Divine Purpose for retribution occasionally dumping more HPP onto the pile just off of melee swings, it's really hard to keep track of where your resource is without any good UI elements.

Q: Can you give us a sneak peek at one or two of the new Retribution abilities or talents?
A. Templar's Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:
Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast).
A. Templar's Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:
- 1 Holy Power: 55% Weapon Damage
- 2 Holy Power: 125% Weapon Damage
- 3 Holy Power: 225% Weapon Damage
Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast).
As a ret paladin, the primary abilities that eat up your HPP will be Templar's Verdict for single-target and Divine Storm for multiple targets. Being as "holy power dump" and "holy power discharge" both sounded rather bad; we're calling these types of abilities holy power releases (HPRs). Word of Glory is an HPR that retribution might use in a pinch, but it will primarily be a holy thing and possibly a protection thing based on the apparent lack of other current abilities available. In addition to these, you'll also have the talented ability Zealotry that we mentioned above. You need a full 3 HPP in order to activate Zealotry in the first place as it doesn't allow for 1 or 2 HPP. Also, we're getting an ability called Inquisition that will boost our holy damage by 30% for 10 seconds per HPP.
Protection's main HPR looks to be Word of Glory which is an instant heal. We'll also have the re-designed tanking cooldown Holy Shield. It won't be a maintained ability anymore, but will instead have a 1 minute cooldown with up to a 30s duration. Holy Shield's duration will be determined by the amount of HPP you had stocked up as it lasts 10 seconds per HPP. Crusader Strike is baseline, so you will have that as your HPG. In the downtime of Holy Shield, it looks like you'll be hitting Word of Glory as your HPR. It has an instant cast and right now it's about all you've got as far as selection. It's not a threat ability, but it will certainly keep your healers happy.
Prot and ret will also have access to a new ability called Inquisition (see completely unrelated video, above) at around level 83. This HPR will increase your holy damage done by 30%. Similar to the new Holy Shield, its duration is 10 seconds per HPP so it will last the same length as your Zealotry for Retribution. There's a lot of not yet implemented stickers covering this ability, so we'll see what all happens with it in the future.
All in all, this solution answers an issue that I've had for a while now about our class. With the current state of retribution and protection, the class wasn't working well with the concept of being mana-based. Even holy was having some issues with an overabundance of it. This provides a mechanic that will allow for more interesting uses of abilities and increases the depth of the class without adding the complexity of a multitude of talent procs that you have to watch and manage. It also removes some of the dependency of mana for big abilities off retribution and protection, which is always a good thing.
Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm
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Reader Comments (Page 2 of 3)
Zuljo Jul 21st 2010 8:25PM
Ass kickery in a kilt? Come to scotland and i'll show you some ass kickery in a kilt! Rawr :p
Jamie Jul 21st 2010 8:39PM
Unless you're wielding a can of Irn Bru & a battered Mars Bar or a copy of the Daily Record & a Haggis, I shall near of none it!
(I'd also accept a picture of Ally Mcoist & Rab C Nesbit if you had none of the above.)
Richard Jul 22nd 2010 12:39AM
Also, kilts generally aren't ankle-length. Just sayin'.
Bril Jul 22nd 2010 1:58AM
Ugh, the plate kilt for T10 really turned me off. Here's hoping the first green drop in Cata is a proper set of legs for my pally.
Darky Jul 22nd 2010 4:35AM
wtb knee length skirts :/
H Jul 21st 2010 7:29PM
No-one expects thanks for that video!
But here it is :)
Wild Colors Jul 21st 2010 7:31PM
Light of Dawn sounds very interesting. A cone heal? Could it be that healers will have to actually watch direction and exact positioning instead of merely staring at Grid all the time? The thought is both intriguing and terrifying...
n.b. yes, I know that positioning matters already, but this would be a big step up I think.
thepoisongod Jul 21st 2010 7:32PM
Mel Brooks' take on the inquisition is quite funny too :) http://www.youtube.com/watch?v=3hEh2NH6teY
Hollow Leviathan Jul 21st 2010 7:37PM
I'm uncertain such extensive acronym application is necessary. Do the DKs need special names for their runic power generators and dumps, like Frost Strike and Death Coil?
FeralBehr Jul 22nd 2010 2:26PM
Yes we do. FS and DC. Every single thing our class can do has been acronym'ed. my rotation: FS,PT,Ps,BB,DS,RS/IF,DC, etc.
In fact, that's why I love reading the Death Knight Forum. Our posts and responses are just like us: GCD-starved. You can call it ADD/ADHD, if you prefer. (Think about what I've just said, then think about every Death Knoob you've encountered.)
Heilig Jul 21st 2010 9:00PM
Should just call them combo points and finishers, since that's what they are. The only difference is they stack on you instead of your target so you can use them anytime.
zdave Jul 21st 2010 9:40PM
I think they're just trying to steer away from referring to the 'release' abilities as 'power dumps'.
Gregg Reece Jul 22nd 2010 1:12AM
zdave is right on the money.
"Holy Power dump, Batman," was going to be too easy of a joke otherwise.
king heart Jul 21st 2010 8:27PM
As stoked as I am about screaming powah with my wings up, I am a lil dissappointed they took away the cleansing judgment from holy. I was really looking forward to the just plain fun of that toy. Also anyone know if we're still getting those valkyr pets?
shadowhowl1900 Jul 21st 2010 8:29PM
this seems interesting but unless i have something to play around with, its all too confusing with these words. better to see it imo.
did u get the beta gregg?
tehaxe Jul 21st 2010 8:50PM
being catholic and of Spaniard heritage myself, i find this... kinda funny
atomicstrawberry Jul 21st 2010 8:59PM
Sounds like Ret is going to have an insane amount of burst available. Build up to 3 HP, then Zealotry, Crusader Strike to get back to 3 HP, then pop Inquisition and Avenging Wrath at the same time, then you're basically going to be alternating Crusader Strike and Templar's Verdict or Divine Storm for the remaining ~25 secs of Zealotry. Even better, Inquisition & Avenging Wrath on their own will, when talented let you hurl Hammer of Wrath at its extremely high crit rate with a fairly big bonus.
What I'm predicting is that we'll see Ret in PVP, building up 3 HP, then bubbling, popping zealotry, and essentially being the same insanely high burst wrecking ball that they were in the early days of Wrath. And then being hotfixed into suck again. :(
Gregg Reece Jul 22nd 2010 1:20AM
Divine Shield is getting nerfs in the categories of length and cooldown. Plus, you're going to be at 50% damage while bubbled anyway.
While there is a lot of burst potential there with Zealotry and Inquisition, you can only pop Zealotry every half hour. This isn't like our old burst that people used to complain about. Back then, we'd hit 3 buttons and insta-nuke someone at the start of combat. This new system requires you actually be in combat for a while at which point you're just going to kick into power mode.
Also, who knows what we're going to have in the coming patches as the system feels good, but unpolished in some ways. In my opinion, we still need a baseline damage skill that uses holy power for prot and holy to glom onto. I imagine it will have something to do with shields to keep it out of ret hands.
atomicstrawberry Jul 22nd 2010 1:44AM
Wait, so our 31-point talent has a 30 minute cooldown? That's fairly terrible. I guess that's one talent point that can be put somewhere better then.
Darky Jul 22nd 2010 4:38AM
yeah 30 min is pretty disapointing i would be ok with 5min maybe. but tbh id prefer it NOT to be on any large cd maybe 15 seconds and nerf the effectiveness