Raid Rx: No pally? No problem

Hello readers! Your favorite Canadian priest is off on some sort of an adventure this week so I'm here to cover for him. (I don't know the specifics, but I heard something about a Princess Leia metal bikini and twenty boxes of tropical flavored Fruit Roll-Ups. Your guess is as good as mine.) Usually I just handle priest healing over at Spiritual Guidance (thus, don't be surprised by the heavy priest bias) but I figured I could take a stab at this. I should warn you though: I'm no phlebotomist. I might need to stab you multiple times. No big deal right? I've got Flash Heal.
Anyway, when I asked Matt what topic I should cover, he relayed a story to me on how his raid leader refused to start their 25-man ICC because the group had no holy paladin. The raid leader wanted someone who could "heal the tanks." This forced them to wait 90-minutes for a healadin while available healing priests, shamans, and druids were turned away. Sounds frustrating, yes? Matt suggested I tackle the topic in his place (probably so I can take all the flames), so here I am.
So here's the situation: you're putting together a raid and either your normal pally is absent, for some reason (read: debauchery), or you're in a pug and there are no paladins to be found in ye ol' trade chat. What do you do? Can your other healers handle the tanks or are you doomed to a wipe fest?
Holy paladins are probably the most influential healers a raid team has because what they do for the raid is so important. That role is, of course, healing the tanks.
But don't think that a healadin's influence is just the result of what he does and not what he is; holy paladins heal the tanks because they're very good at it. They are designed for single target healing, and have been that way for a very long time. Currently, a paladin's bread and butter spell, Holy Light, is the strongest single target heal (not on a long cooldown) around. Paired up with Beacon of a Light and
So here's the big question: do you really need a holy paladin to raid?
The answer is no.
That's not to say paladins are obsolete, though. It just means they, like every other class and spec, are not necessary to succeed. Sure, most top end guilds run one, two, or even three paladins in their rosters, but it doesn't mean you have to. Top guilds bring whatever gets the job done and use their extensive resources to stack the odds in their favor as much as possible. That doesn't really describe the majority of raid teams. It's much more common for a raid team to have to modify strats and work with what they have; this admirable quality shouldn't vanish on the night you've got no pally.
So, how do you compensate for a lack of 25k Holy Lights? Well, you can't just hodgepodge a group together and rush into a raid instance thoughtlessly. There is a certain degree of care and attention that must be taken to accommodate "alternative" raid compositions. I say alternative mostly because having a paladin healer is very much the norm and people are used to raiding in a situation where one is present. To succeed you simply have to recondition your raiders to play differently. Let's see what other healers can do.
Shaman
With a paladin Typically, the primary focus of a shaman will be the raid, though she has the flexibility to juggle helping out on the raid and tanks at the same time. When a paladin is in the raid, a good shaman will generally contribute to the tank healing by keeping Earth Shield up on the tank. When raid damage is low, the shaman can use Riptide on the tank, then follow it up with a Chain Heal so it aids the surrounding melee. If a shaman keeps going back to heal the tank, she will also be maintaining a stack of the damage-reducing, Ancestral Healing buff.
Without a paladin When without your libram-wielding companions, shaman are incredibly well-equipped to focus their heals on a tank. First and foremost, keeping Earth Shield up on the tank doesn't change. But now instead of following up each Riptide with a Chain Heal, a shaman should instead take advantage of the Tidal Waves talents, which buff up the healing effects of Healing Wave and Lesser Healing Wave, in addition to providing one with a haste buff and the other with an increased chance to crit. Don't forget that all this focus also maintains Ancestral Healing as well. The biggest concern shaman will have is mana, since most of them are geared for Chain Heal. A shaman will need to have an alternative gear set with a healthy amount of MP5 to support their single target healing.
Priest (discipline and holy)
With a paladin Priests have two talent trees dedicated to healing. One is the infamous discipline spec, the other is the more well-thought of holy spec. When there is a paladin in the raid, both have some options to assist with healing the tanks. First, both specced priests proc Inspiration when they land a critical heal. (You cannot stack the buff from multiple priests, nor with the identical shaman buff, Ancestral Healing.) All priests can also throw Prayer of Mending to the tank, which will not only heal him, but usually the surrounding melee when there is raid damage. External tank cooldowns (Guardian Spirit for holy and Pain Suppression for disc) are also quite notable, but those would generally be used to help out on the tank regardless of what a priest is doing in a fight.
From there, what a priest does to assist a paladin healer in a normal raid group is largely dependent on the priest himself. A holy priest can, at the very least, keep a Renew up on the tank. He may also center his Circle of Healing on the tank if the melee DPS are in need of heals.
A disc priest, on the other hand, may vary. You see, discipline comes in two general varieties, bubble bot and stubborn tank healer. If you have a disc priest who fancies himself a tank healer, then you can expect him to already be constantly assisting the healadin by keeping up Power Word: Shield whenever the tank isn't afflicted with Weakened Soul, and spamming single-target heals. If, on the other hand, you have a disc priest who is immersed in the wild, wonderful world of bubbles (you can usually pick them by their biting sarcasm) then the contribution may only take on the form of an occasional shield. That's not to say the disc priest can't do more, but to stop and spot heal regularly will ultimately keep a disc priest from their job as a shield spammer.
Without a paladin If you're sans paladin, a disc priest should naturally have no problem taking over, provided the raid continues to assist on tanks the way they do when a paladin is healing. The disc priest is most effective when healing a single target (as opposed to jumping between two) since the focus allows him to stack up Grace, and extra shields from Divine Aegis from his heals. A priest on tank healing duty will cast lots of Flash Heals, Penance, and even Greater Heal, but through them Divine Aegis will actually account for the most healing the priest does. So, the more they can throw down heals to one target, the better things will work out on that one tank.
For a holy priest, swapping to tank healing isn't as seamless as it is for disc. Sure, when you look over a holy priest you can see they're equipped with great talents like Serendipity (decreases the cast time of Greater Heal after casting Flash Heal) and Surge of Light (gifts an instant cast Flash Heal), but a lack of tools is not the problem. Much like shaman, holy priests require a different set of gear that pumps up crit and regen (through spirit and Holy Concentration) to manage the strain of tank healing. Without the gear, healing becomes incredibly strenuous on mana and responding to burst will always be difficult (even with gear), especially if you're at the wrong point in your Serendipity rotation. The crit will help soften that shortcoming though.
Druid
With a paladin Like the previous two AoE healers I've discussed, druids also typically stay focused on the raid. Druid HoTs aren't limited to the raid though, and a good druid can keep a Rejuvenation and a stack of Lifebloom up on the tank most of the time. If a tank needs a little extra attention, Swiftmend provides a great response to burst. Regrowth is also a strong, fast heal plus HoT to cash in on, provided the druid using it knows not to run herself OOM.
Without a paladin Druids are actually very notable tank healers, in my opinion, but it seems like they prefer to keep that hush hush. I suspect it has something to do with Nourish. From a priest's perspective, Nourish is a cheaper, cooler Flash Heal with an amazing glyph. To our leafy friends however, Nourish is some sort of taboo subject matter, crossed between Garrosh Hellscream and Sparkle Pony genocide. Every druid I know hates it; I don't know why. Supposedly it has something to do with killing druid mobility and breaking up the fluidity of the work flow, but I could be misinformed. Anyway, despite protest, you can still stick a druid on a tank and their mana should be fine. Usually the HoTs stagger nicely that they don't need a lot of back up except on fights with big, bursty tank damage. So, just like when the other healing classes are up to bat at tank healing (I once knew a tank named Wrigley) druids shouldn't be left alone to heal unassisted.
Thing to consider
Finally, if you do decide to employ a non-paladin as a tank healer, you'll need to consider a few things. Some of this I'm reiterating in hopes that it will sink in better.
- You can't just play the same way you do as when there is a paladin around. You have to play to your strengths. This is especially true in 10-man raids. Obviously shaman, druids, and holy priests all bring a lot to raid healing, but given the situation you'll just need to adapt. Before each pull, sort out your healing assignments based on the needs of the fight. For example, if raid members must spread out a lot, it will make more sense for a shaman to be on the tanks, since her AoE works best when targets are grouped closely together.
- Help each other out. This should seem obvious from the rest of the article, but I'm going to mention a weird phenomenon I see on occasion. For whatever reason, some healers become very indignant when they have to break from their traditional raid job because there is no paladin is present. They'll all scream that the sky is falling, and protest any compromise by withholding healing assistance to whatever poor soul is assigned to the tank -- even if they're normally happy to back up a paladin on the same job. I don't understand why this happens so consider this is a friendly reminder (*cracks knuckles*) to not do it. The sky is where it always was, folks.
- Be prepared to spam and overheal. Ever watch how paladin's heal? It's one spell after another. You'll need to do the same thing, and pop your mana return cooldowns at the right times to insure you don't go OOM. Coordinate with your other healers to see if you can line up things like Hymn of Hope or Mana Tide Totem.
- Be patient and polite. Non-healing raiders especially are going to get impatient if you wipe to heals when there isn't a paladin around. Keep it together, communicate in a civil manner with fellow healers and raiders; try to problem solve the issue. When in doubt, swap roles or redistribute the healing jobs.
- Think outside the box. As I said earlier, the status quo of healing is to have a paladin. When you don't have a paladin everything you typically do can change. Look to your other spells, talents, even different trinkets, flasks, or meta gems. If there is a deficiency somewhere, see what you can do to fill it.
- Don't be dismayed by the numbers. It's true that nothing can trump a paladin's pure HPS. For most of us, our biggest crits only heal for 1/3 to 1/2 of a normal Holy Light, but just because a paladin heals for that much, doesn't mean they use that much. The bulk of paladin healing is surplus and becomes overhealing. Tanks don't need those numbers to stay alive -- paladins need those numbers to keep tanks alive. They don't have as many spells available to them like other healers; they can't instantly manipulate the way a health pool is plummeting (read: do not BoP the tank) so they get raw numbers instead. Paladin's don't have Pain Suppression or Guardian Spirit. They don't have Nature's Swiftness with Healing Touch or Healing Wave.
- You don't need to be a paladin to heal a tank. Don't forget it.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Need raid or guild healing advice? Email matticus@wow.com and you could see a future post addressing your question. Looking for less healer-centric raiding advice? Take a look at WoW.com's raiding column, Ready Check. Filed under: Raiding, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 4)
ThatGuy Jul 22nd 2010 8:08PM
Good luck with hard modes without a Holy Pally.
Imnick Jul 22nd 2010 8:13PM
He's talking about pugs.
Good luck doing hard modes with a pug.
feniks9174 Jul 22nd 2010 8:37PM
*ahem*
She's* talking . . .
I won't tell her if you don't. =P
Rakah Jul 22nd 2010 8:55PM
saurfang hc can be pretty painful without a pally for the marks unless your well organised.
Kaphik Jul 22nd 2010 9:28PM
Funny, my 10 man group is 6/12 hard modes now and we've never had a paladin healer. I run as Disc with a shaman healer, and when we need a third heal we have our elemental shaman help out.
Saurfang is one of the fights we got in our third attempt. And most of the raid is 10 man only gear.
:D
Andraste Jul 23rd 2010 1:46AM
11/12 hardmode 10 ICC, no holy pala, haven't had one since saurfang was the last available normal boss, no 25s gear to speak of, working on LK stage 3... You know what, we'll cope with our lack of holy pala :P
Psyc Jul 23rd 2010 2:57AM
Lack of holy paladins, i should say "good" holy paladins has often left us without one, atm we dont have one and are working thru heroic modes 10 man strict and doing nicely.
It is very easy to think oh this isnt doable without one, cos they can heal 2 people at once etc, but they are doable believe
Nari Jul 23rd 2010 3:28AM
I'll throw in for another post as the "doing Heroic-10 without a holydin" crew. I'm a disc priest, and we run with either 2x restoshaman, or restoshaman/druid (with one of them swapping to DPS on 2-healer sections - the druid's OS-healer as is, normally Balance). That said, we're not 10man strict, we have a multi-guild alliance for 25s and I won't deny the 264 gear's made things a little easier.
As the disc priest, I WAS a "stubborn tank healer" for a long time (I blame the lack of holy paladins. WE don't have many in my 25 raids, either). Then we got to Saurfang and I really discovered the power of bubbles *grin*
Valt Jul 23rd 2010 8:37AM
I dont wanna burst anyones bubbles (no pun int.. or yeah it was)
But sadly hardmodes without holy pally is meant to be on 25 man versions because there Its designed in the way that "you will have atleast 1-2 of each healers (ON HEROIC)".
Sure, 30% helps on it now so having paladin isnt "must have" if you are geared, focused and most likely on farm at this point. But doing saurfang heroic on 25man without paladins and their bacons.. yeah, good luck. Saurfangs healer advice is pretty much: "Bring all your holy paladins". HoP boiling blood, beacon marks, use massive heals, use cooldowns.
Our servers 25m Lich king heroic killers had 1 pala (25% buff) and they joked on their video at vent that "haha who said you need 2 paladins, is this world first one paladin LK 25?".
So basically point in that is that... You can have 1 paladin instead of "2+" for harder hardmodes in 25 with huge buffs. Even blizzard said that they wanted to make paladins OP at heroic modes, pretty much since ulduar times you needed to have atleast one or two paladins (in 25) to succeed proper if you didnt overgear stuff.
Dharmabhum Jul 23rd 2010 11:18AM
"Stubborn Disc tank healing in 10s since 0%, Kingslayer since 5%, 9/12 Heroic since 15%, and never, ever a bubble bot"
Holy pallies, I love you in 25s but I love you as Prot so much more in 10s. Thanks for being so versatile?
Dan Jul 22nd 2010 8:11PM
Damn, now my holy pally will never get into ICC again xD
Just kidding, great article. Its good to know that someone else can tank heal, even though us holydins are the best at it. I'm usually that guy in trade who picks up a group when the raid leader is demanding a holy pally, even though my gear is crap.
Finnicks Jul 22nd 2010 8:16PM
In my personal experience, it's very hard to heal a tank as a druid unless you've specced and glyphed yourself for tank healing (taking Nourish-improving talents and glyphs, mostly, which typical HoT spamming druids ignore), and then you're actually pretty good at it.
The problem is that 99% of raids expect a resto druid to arrive specced, glyphed, and geared for raid healing (aka HoT spamming). I've been known to swap out my glyphs so I can tank heal before (mostly because my druid is a scribe himself which makes it a simple procedure), but I've never actually gone to the trainer and respecced for it so the experience was always rather frantic and unfun. >.>
Alithoe Jul 22nd 2010 11:55PM
If you're unfamiliar with the Tank healing glyphs for druids: Swiftmend, Nourish, Rapid Rejuv or Lifebloom and possibly Regrowth are all very nice. Just make sure you have Glyph of Nourish, since that's what you'll be spamming when you're not re-hotting.
Swiftmend will help take care of the burst and save you a GCD of re-hotting.
Rapid Rejuv will really increase the tick rate of your rejuv, and it helps immensely in 5-mans and (less so) 10 mans even without being assigned to the tank since you don't have as many people that need to be rejuv'd all the time and the extra healing from faster ticks can pick up the tank heals nicely.
You'll be restacking Lifebloom many times while tank healing, and getting an extra tick (which when haste capped is another gcd!) before you have to recast can be a relief to your mana. Just keep in mind it'll hurt your regen from Clearcasting procs if you're relying on them for extra mana.
vazhkatsi Jul 23rd 2010 1:02PM
the reason druids seem to complain about nourish is cause it has a cast time. whenever you see a druid in a video they seem to need to hop around and run in circles to heal, often for no real reason, so i guess having to stay in one spot to heal sucks if you're that adhd
AltairAntares Jul 22nd 2010 8:16PM
As a druid healer I actually don't mind tank healing at all, although I prefer raid healing, tank healing isn't a problem for me, and I generally I try to keep rejuv and regrowth anyway on the tanks on high-tank damage segments of the fights. It's what makes healing on my druid so fun is that I can be so flexible and and omnipresent with out everyone noticing. With all my hots ticking on everyone they is less aparent raid damage, and fights just seem to go smoother.
And I may speak for a minority, by nourish, especially when glyphed, is really nice. Need immediate healing? Throw on a nourish that's going to hit for a ton with a multiple hots running. especially with a lot of haste, it works nicely when done right.
bennet Jul 22nd 2010 8:38PM
Yep, I agree on all points with this. I would say that to be most effective at tank healing it's not a bad idea to tweak your spec a little to give Nourish a boost, but that compromises raid healing a bit in the process. Maybe that's one reason resto druids don't exactly line up to tank heal if a pally is temporarily missing...
ducss750 Jul 22nd 2010 10:53PM
*tree dance*
g2g591 Jul 23rd 2010 8:14AM
Shh! You're supposed to keep it a secret that druids can tank heal!
Don Jul 22nd 2010 8:36PM
This may be true for some fights, but definitely not on others.
As much as Blizz likes to trot around their 'bring the player not the class' mantra, there is no way in living hell that any guild is going to kill Heroic Lich King 25 without 2 Holy Paladins. And it's not just them. You're also gonna need at least one Disc Priest too, and 2 Hunters as well, oh, and don't forget your ret pallys and rogues for their stuns, and a DK with chilblains, and the type of tanks you happen to have makes a huge difference as well.
There's a reason less than 300 guilds have downed Heroic Lich King on 25 man, and it's not because the encounter is that terribly hard. It's because having the 10-12 REQUIRED classes show up on any given night of attempts is by far the hardest part of the encounter for any guild that doesn't keep multiple geared backups of those classes on hand.
Heroic LK is basically the uber-buffed attendance boss. Bring the class, or don't bother zoning in. This should be Blizz's new motto.
Mike Jul 22nd 2010 8:40PM
I believe the "Bring the player, not the class" mantra exists for 5/10-man content. In 25-man, they do indeed assume you've got the full assortment of buffs and likely the majority, if not each, of the classes represented. A 5-man Heroic can be done with 5 Pallies. You can do some past-content 10-mans with 10 Druids. You need diversity for 25-man.