Raid Rx: No pally? No problem

Hello readers! Your favorite Canadian priest is off on some sort of an adventure this week so I'm here to cover for him. (I don't know the specifics, but I heard something about a Princess Leia metal bikini and twenty boxes of tropical flavored Fruit Roll-Ups. Your guess is as good as mine.) Usually I just handle priest healing over at Spiritual Guidance (thus, don't be surprised by the heavy priest bias) but I figured I could take a stab at this. I should warn you though: I'm no phlebotomist. I might need to stab you multiple times. No big deal right? I've got Flash Heal.
Anyway, when I asked Matt what topic I should cover, he relayed a story to me on how his raid leader refused to start their 25-man ICC because the group had no holy paladin. The raid leader wanted someone who could "heal the tanks." This forced them to wait 90-minutes for a healadin while available healing priests, shamans, and druids were turned away. Sounds frustrating, yes? Matt suggested I tackle the topic in his place (probably so I can take all the flames), so here I am.
So here's the situation: you're putting together a raid and either your normal pally is absent, for some reason (read: debauchery), or you're in a pug and there are no paladins to be found in ye ol' trade chat. What do you do? Can your other healers handle the tanks or are you doomed to a wipe fest?
Holy paladins are probably the most influential healers a raid team has because what they do for the raid is so important. That role is, of course, healing the tanks.
But don't think that a healadin's influence is just the result of what he does and not what he is; holy paladins heal the tanks because they're very good at it. They are designed for single target healing, and have been that way for a very long time. Currently, a paladin's bread and butter spell, Holy Light, is the strongest single target heal (not on a long cooldown) around. Paired up with Beacon of a Light and
So here's the big question: do you really need a holy paladin to raid?
The answer is no.
That's not to say paladins are obsolete, though. It just means they, like every other class and spec, are not necessary to succeed. Sure, most top end guilds run one, two, or even three paladins in their rosters, but it doesn't mean you have to. Top guilds bring whatever gets the job done and use their extensive resources to stack the odds in their favor as much as possible. That doesn't really describe the majority of raid teams. It's much more common for a raid team to have to modify strats and work with what they have; this admirable quality shouldn't vanish on the night you've got no pally.
So, how do you compensate for a lack of 25k Holy Lights? Well, you can't just hodgepodge a group together and rush into a raid instance thoughtlessly. There is a certain degree of care and attention that must be taken to accommodate "alternative" raid compositions. I say alternative mostly because having a paladin healer is very much the norm and people are used to raiding in a situation where one is present. To succeed you simply have to recondition your raiders to play differently. Let's see what other healers can do.
Shaman
With a paladin Typically, the primary focus of a shaman will be the raid, though she has the flexibility to juggle helping out on the raid and tanks at the same time. When a paladin is in the raid, a good shaman will generally contribute to the tank healing by keeping Earth Shield up on the tank. When raid damage is low, the shaman can use Riptide on the tank, then follow it up with a Chain Heal so it aids the surrounding melee. If a shaman keeps going back to heal the tank, she will also be maintaining a stack of the damage-reducing, Ancestral Healing buff.
Without a paladin When without your libram-wielding companions, shaman are incredibly well-equipped to focus their heals on a tank. First and foremost, keeping Earth Shield up on the tank doesn't change. But now instead of following up each Riptide with a Chain Heal, a shaman should instead take advantage of the Tidal Waves talents, which buff up the healing effects of Healing Wave and Lesser Healing Wave, in addition to providing one with a haste buff and the other with an increased chance to crit. Don't forget that all this focus also maintains Ancestral Healing as well. The biggest concern shaman will have is mana, since most of them are geared for Chain Heal. A shaman will need to have an alternative gear set with a healthy amount of MP5 to support their single target healing.
Priest (discipline and holy)
With a paladin Priests have two talent trees dedicated to healing. One is the infamous discipline spec, the other is the more well-thought of holy spec. When there is a paladin in the raid, both have some options to assist with healing the tanks. First, both specced priests proc Inspiration when they land a critical heal. (You cannot stack the buff from multiple priests, nor with the identical shaman buff, Ancestral Healing.) All priests can also throw Prayer of Mending to the tank, which will not only heal him, but usually the surrounding melee when there is raid damage. External tank cooldowns (Guardian Spirit for holy and Pain Suppression for disc) are also quite notable, but those would generally be used to help out on the tank regardless of what a priest is doing in a fight.
From there, what a priest does to assist a paladin healer in a normal raid group is largely dependent on the priest himself. A holy priest can, at the very least, keep a Renew up on the tank. He may also center his Circle of Healing on the tank if the melee DPS are in need of heals.
A disc priest, on the other hand, may vary. You see, discipline comes in two general varieties, bubble bot and stubborn tank healer. If you have a disc priest who fancies himself a tank healer, then you can expect him to already be constantly assisting the healadin by keeping up Power Word: Shield whenever the tank isn't afflicted with Weakened Soul, and spamming single-target heals. If, on the other hand, you have a disc priest who is immersed in the wild, wonderful world of bubbles (you can usually pick them by their biting sarcasm) then the contribution may only take on the form of an occasional shield. That's not to say the disc priest can't do more, but to stop and spot heal regularly will ultimately keep a disc priest from their job as a shield spammer.
Without a paladin If you're sans paladin, a disc priest should naturally have no problem taking over, provided the raid continues to assist on tanks the way they do when a paladin is healing. The disc priest is most effective when healing a single target (as opposed to jumping between two) since the focus allows him to stack up Grace, and extra shields from Divine Aegis from his heals. A priest on tank healing duty will cast lots of Flash Heals, Penance, and even Greater Heal, but through them Divine Aegis will actually account for the most healing the priest does. So, the more they can throw down heals to one target, the better things will work out on that one tank.
For a holy priest, swapping to tank healing isn't as seamless as it is for disc. Sure, when you look over a holy priest you can see they're equipped with great talents like Serendipity (decreases the cast time of Greater Heal after casting Flash Heal) and Surge of Light (gifts an instant cast Flash Heal), but a lack of tools is not the problem. Much like shaman, holy priests require a different set of gear that pumps up crit and regen (through spirit and Holy Concentration) to manage the strain of tank healing. Without the gear, healing becomes incredibly strenuous on mana and responding to burst will always be difficult (even with gear), especially if you're at the wrong point in your Serendipity rotation. The crit will help soften that shortcoming though.
Druid
With a paladin Like the previous two AoE healers I've discussed, druids also typically stay focused on the raid. Druid HoTs aren't limited to the raid though, and a good druid can keep a Rejuvenation and a stack of Lifebloom up on the tank most of the time. If a tank needs a little extra attention, Swiftmend provides a great response to burst. Regrowth is also a strong, fast heal plus HoT to cash in on, provided the druid using it knows not to run herself OOM.
Without a paladin Druids are actually very notable tank healers, in my opinion, but it seems like they prefer to keep that hush hush. I suspect it has something to do with Nourish. From a priest's perspective, Nourish is a cheaper, cooler Flash Heal with an amazing glyph. To our leafy friends however, Nourish is some sort of taboo subject matter, crossed between Garrosh Hellscream and Sparkle Pony genocide. Every druid I know hates it; I don't know why. Supposedly it has something to do with killing druid mobility and breaking up the fluidity of the work flow, but I could be misinformed. Anyway, despite protest, you can still stick a druid on a tank and their mana should be fine. Usually the HoTs stagger nicely that they don't need a lot of back up except on fights with big, bursty tank damage. So, just like when the other healing classes are up to bat at tank healing (I once knew a tank named Wrigley) druids shouldn't be left alone to heal unassisted.
Thing to consider
Finally, if you do decide to employ a non-paladin as a tank healer, you'll need to consider a few things. Some of this I'm reiterating in hopes that it will sink in better.
- You can't just play the same way you do as when there is a paladin around. You have to play to your strengths. This is especially true in 10-man raids. Obviously shaman, druids, and holy priests all bring a lot to raid healing, but given the situation you'll just need to adapt. Before each pull, sort out your healing assignments based on the needs of the fight. For example, if raid members must spread out a lot, it will make more sense for a shaman to be on the tanks, since her AoE works best when targets are grouped closely together.
- Help each other out. This should seem obvious from the rest of the article, but I'm going to mention a weird phenomenon I see on occasion. For whatever reason, some healers become very indignant when they have to break from their traditional raid job because there is no paladin is present. They'll all scream that the sky is falling, and protest any compromise by withholding healing assistance to whatever poor soul is assigned to the tank -- even if they're normally happy to back up a paladin on the same job. I don't understand why this happens so consider this is a friendly reminder (*cracks knuckles*) to not do it. The sky is where it always was, folks.
- Be prepared to spam and overheal. Ever watch how paladin's heal? It's one spell after another. You'll need to do the same thing, and pop your mana return cooldowns at the right times to insure you don't go OOM. Coordinate with your other healers to see if you can line up things like Hymn of Hope or Mana Tide Totem.
- Be patient and polite. Non-healing raiders especially are going to get impatient if you wipe to heals when there isn't a paladin around. Keep it together, communicate in a civil manner with fellow healers and raiders; try to problem solve the issue. When in doubt, swap roles or redistribute the healing jobs.
- Think outside the box. As I said earlier, the status quo of healing is to have a paladin. When you don't have a paladin everything you typically do can change. Look to your other spells, talents, even different trinkets, flasks, or meta gems. If there is a deficiency somewhere, see what you can do to fill it.
- Don't be dismayed by the numbers. It's true that nothing can trump a paladin's pure HPS. For most of us, our biggest crits only heal for 1/3 to 1/2 of a normal Holy Light, but just because a paladin heals for that much, doesn't mean they use that much. The bulk of paladin healing is surplus and becomes overhealing. Tanks don't need those numbers to stay alive -- paladins need those numbers to keep tanks alive. They don't have as many spells available to them like other healers; they can't instantly manipulate the way a health pool is plummeting (read: do not BoP the tank) so they get raw numbers instead. Paladin's don't have Pain Suppression or Guardian Spirit. They don't have Nature's Swiftness with Healing Touch or Healing Wave.
- You don't need to be a paladin to heal a tank. Don't forget it.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Need raid or guild healing advice? Email matticus@wow.com and you could see a future post addressing your question. Looking for less healer-centric raiding advice? Take a look at WoW.com's raiding column, Ready Check. Filed under: Raiding, Raid Rx (Raid Healing)
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Reader Comments (Page 2 of 4)
Gondlem Jul 22nd 2010 8:46PM
You need a Holy Paladin or two for Heroic LK, sure, but you don't need all those other things you mentioned. Two Hunters is not a requirement, and if you don't have Rogues or Ret Paladins for stuns there are lots of other classes that can cover for them. Chilblains works fine but so do Desecration, Crippling Poison, Typhoon, Frost Trap, Piercing Howl... there's a variety of alternatives to each of those "requirements" you list that are equally effective. Heroic LK is actually very forgiving on raid comp with the 30% buff out now, aside from the fact that you need bubbles to deal with infest and strong tank healing. You can fill the rest of the raid with almost any comp and still complete the fight.
Anyway, I don't think this article was ever talking about Heroic LK.
Sean Jul 23rd 2010 2:32AM
The article wasn't addressing encounters like LK HM but seeing my 10 man group's healers struggle with the obscene damage in the LK HM 10 hammered home how much the fight is tuned around a holy paladin/discipline priest composition. It's not required and there are many instances now of guilds doing it with pretty much any combination you can think of but it highlights just how good holy paladins and discipline priests are in their respective niches. Despite the frustration that arises when the required classes aren't around to fill their roles in a particular encounter, I appreciate that Blizzard still cultivates niches for each class and even tunes some of the harder content around those niches.
Mike Jul 22nd 2010 8:38PM
Our guild does just fine (ICC10-N) with myself (Shaman) and Druid healing. We used to run with three healers (a Pally) but he got hacked and quit the game and we realized we didn't need him :P
Emophia Jul 23rd 2010 4:42AM
Because it's not like you can pug 10/11 ICC 10 man normal these days.
Mike Jul 23rd 2010 9:48AM
No, you can't. If you regularly PUG 25-man and you've gotten a bunch of 264s and you're decked out in T10 maybe. But if all your guild runs is 10-man normal and you only got started a couple months ago, then ICC is indeed difficult as it was supposed to be.
cmsonfire Jul 22nd 2010 8:42PM
As a resto shaman, I never found tank healing to be that overly difficult (save rotface and PP. Dam them to hell) With tidal waves up, i have a 1.4 sec Healing Wave which can crit for 25k in ICC with the buff. And for the smaller stuff, 10-12k LHW crits fill in the gaps. Ancestral Awakening makes sure im raid healing at the same time too, with a HW crit giving someone else close to a 10k free heal.
Leliana Jul 22nd 2010 11:47PM
Yeah, tank healing as a shaman isn't really difficult. I haven't tank healed in ICC, but about a week after I dinged 80 (re-rolled mains, lol) they made me tank heal in complete raid healing gear and glyphs.
But, as I understand it a glyphed LHW and ES makes tank heals a breeze, keeping some more mp5 to compensate for your lack of mana regen from crits and etc. and you could easily rival a pally in the tank healing department.
It might be something I'll give a go one day.
Psyc Jul 23rd 2010 3:16AM
I agree tank healing as a shammy is not hard at all, i think they are sorely underestimated
Prissa Jul 23rd 2010 4:29AM
My good friend, who is a resto shammy, absolutely hates raid healing especially in 25s. He has his 2 sets of gear for whatever is needed, but he will always prefer tank healing over the "chain heal spam" that is raid healing. He finds it boring. As a bubble bot, I can sympathise :P
Numb Jul 22nd 2010 9:24PM
Our guild doesn't have a holy pally. Frankly, we don't miss them. As our raid leader - if we ever need to pug a tank healer, I almost always take a disc priest over a pally healer. My reasoning is simple: 75% of the holy pallys I've run across are bad. Like, super bad. Sure, there are those 25% percent out there that are absolutely amazing, and having them along for a raid would be like winning the lottery... but as far as I'm concerned, they seem to be the exception to the rule. Not trying to say this as a dig at pally healers (one of my alts is actually a pally healer, and I'd say that I'm damn-good-but-not-super-amazing at it) - just relaying my experience. Of course, I could just have really really strange luck, so your mileage may vary.
Possum Jul 22nd 2010 10:28PM
That's just the FoTM effect, although you could call it flavour of the expansion for Lich King. People want Pally Healers, so bad players go gravitate towards them hoping the Pally mania and perceived OPness will make up for their lack of skill.
zdave Jul 22nd 2010 9:41PM
The story of the raid waiting 90 minutes for a holy paladin made my soul hurt. Really? They are that disrespectful to their other healers? If I was in that raid, I'd say a big 'fuck you' and leave. Probably leave that guild, too, and be better off for it. I say this not just because my main is a priest, but because that's SO freaking rude! "Hey I don't think our guild's healers can handle this. Let's wait for some scrub we don't know that just happens to play the right class and spec." That has to be the saddest WoW story I've ever heard.
If it was a pug, sure, wait on that holy pally. But I have to assume it was mostly a guild run since they were doing 25. If not, please disregard this entire post!
Thram Jul 22nd 2010 9:54PM
As a raiding holy paladin, I have to say I'm happy that Dawn points out (though crosses out) our ability to raid heal. While beacon is super-fantastically-amazing on dual-tank fights, it's almost as good when the raid is taking damage and only one tank is being whacked on. Holy light is large and fast. I mean, really fast. You're spamming the tanks anyway right? So slap beacon on the tank and go to town on the raid when they take damage. Melee is even better as the splash heals the tank as well as the beacon transfer. (PS, heal yourself on Dreamwalker and stand next to the dragon with the beacon on her - your raid will love you.)
I believe strongly that healers should be prepared to heal whoever's taking damage and not whine when that person isn't who they thought it would be.
Elovan Jul 22nd 2010 11:12PM
I agree, any fight where the tanks aren't taking a lot of damage I will absolutely throw out Holy Light's all over the raid.
Oh, and to expand on your Dreamwalker tip: If you run with a Hunter that has a Tenacity pet, that pet has a talent that increases healing taken by 40%. Beacon Valithria, park the pet near her, and spam those Holy Lights on that pet. You will forever after be known as the god of healing.
Psyc Jul 23rd 2010 3:01AM
on valithria that also works on warlocks with the increased healing armour
decongle Jul 22nd 2010 10:04PM
The very first day Ulduar came out and my guild was having a issue with spike damage on Razorscale (before the nurffed it), me (Holy Paly) and my Druid heal partner switched jobs because It was easyer for him to handle the constant damage to the tanks and for me to handle the spike damage to the raid. Downed him the very next try.
"you have to wonder why they think they can't raid heal "
Lol, I do it all the time!
If your a Holy Paly is standing there just tossing Holy Light on one tank and Beaconing the other, bother, you need to find yourself a diffrent Holy Paly to heal for you.
I am costantly hitting players with a Holy Shock to help out the raid healers, a quick SS and a instant Flash Heal will make you Warlock or Mage love you, and if you dont have a Judgement of something up (Light or if another Holy Paly needs to look at them selfs on the meters, wisdom, which again will make your DPS casters love ya, so who cares about the meters) on whatever the DPS are blowing up your making the fight take 3% longer than it has too.
My point in all this is that by no means does a Paly Healer just have to heal the Tank, nor does a Druid only have to heal the raid.
Play to your strengths yes, but dont fear what others think are your weaknesses, sometimes going there is the most fun you'll ever get out of the game!
Don't believe me, I one man healed my guilds downing of Maly 10 in under 6 min, and yes I did it as a Paly healer in Naxx gear.
Get out there and heal some tanks thru hard modes!
Anzor Jul 22nd 2010 10:12PM
People operate on stereotypes, IRL and in-game. IRL, it's disrespectful and we know better but for the most part it works. Kinda the same in-game too.
A RL that doesn't trust anyone not a Holy or Disc to tank heal is a RL that hasn't broken past his stereotypes.
Boobah Jul 23rd 2010 12:00AM
"but I figured I could take a stab at this. I should warn you though: I'm no phlebotomist. I might need to stab you multiple times."
Just as long as you use your healing shiv.
Alithoe Jul 23rd 2010 12:13AM
Unfortunately, you can't really just jump into tank healing directly from a raid healing specific set-up for most classes. I encourage it, since I do 10 mans with a holy priest and a resto shammy (and a disc priest if we need him) and I've successfully done 25-man pugs with no holy paladins, however - as dawn pointed out - your setup needs to be a bit different if you're changing focus.
Resto druids and shaman will only really need to change glyphs and pop on a couple of regen pieces. Mana Tide/Innervate as soon as you'll get the full benefit out of the ability so you have the possibility of using it a second time later when your mana is getting strained.
Priests don't really need to change glyphs (make sure you're using a glyph of Flash Heal if you aren't already), but gear and specs will need to be a bit different.
-Disc priests will need some more of the secondary stats like haste. You won't be permanently haste capped like you are while bubble spamming, and you'll need to be able to keep up the tank in between penances. You should be good for regulars if you're floating around 30~35% holy crit, but having enough haste for a 1 second flash heal helps, especially when partnered up with you healthy amount of crits to give you a solid wall of Divine Aegis buffers.
- Holy will need more regen from gear, since they won't have quite as many Surge of Light procs from CoH, as well as using your free points to focus on greater heal. Improved healing will work with your serendipity to make Gheal less painful to cast, and renew won't be as important. Test of faith will help immensely, since tanks frequently drop below 50% health.
Alithoe Jul 23rd 2010 12:14AM
by "encourage it" I meant "I encourage working outside the usual 'boundries' of your healing class", not "tank healing with a raid healing setup". Sorry if that was unclear.