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7-24-2010 @ 5:07PM
Here's my idea of a world PvP event. Readers, please comment on it-The PvP event is in Hillsbrad Foothills. It's a monthly 40 vs. 40 event.-The objective of the game is to get 60-100 points (you decide).-20 points are granted through capturing relics. Relics are captured by taking the relic from the relic keeper and reaching Tarren Mill (horde) or Southshore (Alliance).-The relic keeper is a low level player of the same faction. The horde relic keeper stays in the end of Southshore (in a safe place away from NPCs) while the alliance relic keeper stays in the end of Tarren Mill.-If a player reaches the relic keeper he must trade with him. The relic keeper must give that player a relic (a grey or white item).-The relic keeper must tell the raid leader of the same faction and the raid leader of the opposing faction (through battle.net chat) who took the relic. They tell their whole raid to protect or kill that player.-If that player is killed before he reaches Southshore or Tarren Mill it is not counted.-After the player with the relic scores, he must give the relic to the raid leader. The raid leader tells the relic keeper of the number of relics he has every time he takes a new one.-5 points are given for the opposing faction for each time the relic keeper is killed by a player.-If a relic is given, another relic cannot be given until scoring or killing the relic carrier.-Relics are the same item in each match. That item is changed every match without telling players what the item is. Only the relic keepers know what the item is. This is done so that people don't cheat.-When enough points are gathered, the relic keeper tells the relic keeper of the opposing faction. The match is ended.For those who didn't understand here's an example:-The goal is to get 80 points.-A horde player goes to Southshore and takes the relic from the horde relic keeper.-The horde player reaches Tarren Mill without dying. He gives the relic to the raid leader.-The raid leader tells the horde relic keeper that he has X number of relics.-Let's say the horde relic keeper was killed by a player 4 times. This gives the horde 20 points.-With 20 points, the horde needs to get 60 more points to win. 60 points = 3 relics.-When the horde relic keeper is told that they have 3 relics. He announces this to the alliance relic keeper (Battle.net chat). He then walks back to Tarren Mill and meets the raid leader to check that he has all the relics.
7-24-2010 @ 5:24PM
Too complicated, and requires RealID to work.
7-24-2010 @ 5:30PM
In my humble opinion I think hillsbrad foothills has already seen too much lowbie blood from vanilla days
7-24-2010 @ 5:31PM
How do you keep players that aren't involved/trolls from killing the lowbie of the other faction that's hanging out just outside of their city?
7-25-2010 @ 6:02AM
The need for real ID can be removed by not saying the relic carrier's name. Taking the relic or winning can be announced by a random /yell. All nearby players will see the /yell and know that the relic has been taken. It can use different emotes to announce three different events: taking the relic, capturing the relic, and winning. As for the trolls, the relic keeper doesn't really need to be a lowbie. He'll be in a safe place where NPCs and players won't regularly come around.
7-25-2010 @ 11:07AM
It's biggest complication comes from communication. You don't have to do RealID, you can do vent, but it's still going to be messy. These sorts of ideas seem good, but I've never had them work out in WoW, partially b/c gank mode makes people stop reading, and also due to communication. But this is a lot better than the winning post imo.
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