Totem Talk: Back to basics

Since I'm still the new guy here, I figure that it's best to start at the beginning, for it's a very good place to start (and I'm not intentionally putting song lyrics into my posts, it just happens). Given that Cataclysm is still in beta testing, I'm not going to talk about talents, rotations or even the new spells here.
"But Binks," you say, "how can you have an article about basics if you don't include any of those topics?" You can, I say, if you talk about the essential basic you have to get right in your playstyle. This is the thing that turns an average-geared player into a fairly competitive one, makes the top-end raiders great, and without which the guy languishing at the bottom of the DPS table will never get to the top no matter how many best-in-slot items he has.
What I'm talking about is skill. This doesn't just mean the ability to mash buttons faster or harder, or the bonus of having really low latency (trust me, a good ping for me is in the 300ms range), but rather being situationally aware, knowing when to move, how far to move and what to do while moving. It means thinking a few steps ahead so that when the next event occurs, you're already in position and ready for it.
Some players will never master the basics. Others don't even have to try because they're naturals. For the rest of us (and yes, I mean myself as well), it requires a bit of experimentation, some trial and error and most important of all, guides!
Master your positioning
The first skill to master is positioning. "Easy," you may say. "Not quite," says I. The trick to positioning is to be in a central position for ease of totem dropping, being far enough away from the target that any proximity damage ability does not hit you -- and also being close enough that Searing Totem will hit your target. You then need to make sure that you're also far enough from your fellow raiders if there are any targeted AoE abilities as well.
What this means is that if there are no positioning requirements, you'll be 25 or so yards from the target's hitbox. This is both to make sure that any totems you are dropping will affect the melee DPSers (possibly the tank as well) if required, as well as to make sure that your Searing Totem is in range. If there are spacing requirements, these come first and will generally see you just over max spacing distance behind the melee. Do not be afraid to explain this to the other ranged DPS or healers standing near you.
The right totems
Once you have your positioning sorted, you need to make sure that you are using the correct totems. Always pay attention to the other classes in the raid when selecting your totems. This means being familiar with the buff overlaps. The main ones will be Strength of Earth with Horn of Winter from death knights, or Mana Spring with Blessing of Wisdom from paladins.
However, things are never quite as simple as you may think. Always drop your mission-critical totems first. Generally, this means Tremor Totem when there are fears being thrown around, although our soon-to-be-missed Cleansing Totem can be required when there are a lot of poisons or diseases going around. After that, you need to tailor your approach to your group makeup.
Air is pretty simple. Lots of casters? Wrath of Air. Mostly melee? Windfury. Just don't forget that enhancement shaman and frost death knights will provide a better buff than our untalented Windfury (subject to change in the expansion). There's also some debate about whether making sure that your healers have an extra 5% haste is better than your melee being able to hit 16% faster. However, everyone saying that is also an elemental shaman, so we may be a little biased on that front.
For earth, Strength of Earth is the way to go, unless you run into one of the points mentioned previously or you have an enhancement shaman present (also subject to change in Cataclysm). In those cases, it's either Tremor Totem or Stoneskin. Even if there's no requirement for something from earth, it's generally a good idea to drop Stoneskin, because it won't cost you any time and has a negligable mana cost.
Water is a similar situation. If you're going into something with a lot of fire damage (the physical phases of Halion, for example), then Fire Resist is a good choice if there isn't one available otherwise. If that's not the case, go for Mana Spring or Healing Stream, depending on Blessing of Wisdom's availability. Again, if you don't need anything specifically, make sure you have Healing Stream down. At 350 to 400 healing per tick, it can make a difference for your group's survival.
Lastly, fire can be a bit of a contentious choice. You'll want to be dropping Totem of Wrath, either permanently or just every five minutes to get your glyph buff if a demonology warlock is around. You'll also want to drop Searing Totem, so it can come down to a question of whether you want to sacrifice the extra spellpower for your raid (including yourself) for the extra damage from Searing Totem. There's not really any right or wrong answer to that one. There's also Magma to drop (and then use to cast Fire Nova) during AoE phases/trash (although speaking from experience with my alt druid tank, the insistence of everyone to AoE every trash pull right as you pull does not a happy tank make).
Know your moves
The more mobile fights can often leave us eating the dust of other classes, metaphorically speaking. The trick to movement in these situations is to know when you have to move, how far you have to move and being able to do things while you're moving. This means using Thunderstorm, Flame Shock, totem recasts or even Frost Shock while moving, depending on the situation.
Yes, I did say Frost Shock there. FROST SHOCK! Ahem. Seriously though, Frost Shock can be useful when you're on the move, especially if you've just recast Flame Shock. The reason for this is that even though Flame Shock has a higher overall damage, most of that comes from the DoT, so if you're overwriting the DoT straight after casting it, you "lose" a lot of potential damage.
Similarly, recasting totems while moving is always a good idea. I try to cast mine a few seconds before I stop running, so that I've got them fairly close to ensure good raid coverage. This is doubly important for Searing Totem. On the other hand, Thunderstorm will be useful for keeping your mana topped up (although be careful about using it near mobs that aren't knockback-immune if you aren't glyphed, else your tanks may not like you that much).
Cooldown interactions
The use of cooldowns is always an interesting topic. Some of you may recall the discussion, blog post and eventual article around execute effects and how they interact with cooldown use over at Elitist Jerks early last year. One of the things I've learned over the years is that while stacking haste effects may make you cast really fast, it makes no difference if you use each one individually -- and this can even be preferable, depending how close to the one-second global cooldown you are.
In fact, you can apply that to other temporary buff effects, too. Combining buffs of different types, be it spellpower, crit, haste or damage buff, will be the same, if not better, than combining two buffs of the same type.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Biskit333 Jul 24th 2010 8:27PM
Nice points on basic skills, all shamans have something to learn from this post (with exception for spec specific totems and such).
zshikara Jul 26th 2010 3:17PM
Under no circumstances do you ever want to use searing totem as is. Even if there is a demonology warlock around totem of wrath still provides a 3% crit increase to all enemies within range. You'd be losing a lot of raid dps (as well as your own) if you use searing instead.
Vogie Jul 24th 2010 8:27PM
I'm always telling my old guild's Eles to make sure Frost & Earth shock is on their action bars... and the response is almost uniformly "lolwat?"
Having a decent-damage High-threat ability is great for those moments where the tank missed one, and it's meandering towards the healer.
My raiding resto moonlighted as a ele while gearing and about half the time at 80, and I've actually gotten myself killed once because I confused my roles, and Frost shock'd a mob going for the healer... when I was the healer.
I loved amazing pugs with the use of a well-placed Thunderstorm. Unglyphed, of course.
Just stand on the healer, then punt the add towards the tank.
Punt the add off the bridge of the Nexus.
Mike Jul 24th 2010 8:40PM
While PvPing on my Hunter during EotS weekend, I got very tempted to respec my main (Enhance/Resto) to Ele just to knock people off the flag point.
Kylenne Jul 24th 2010 8:47PM
I would be very careful about trying to T-storm a mob even to save a healer, because a lot of tanks *hate* any sort of mob movement they didn't initiate (self included, when I'm on mine). Running OL dungeons, I've seen than one shammy who thought they were being clever try to T-storm a mob back to me when I was already halfway to it, thus forcing me to run back where I am and hope to god the trigger happy melee isn't aggroing the hell out of it. Or, god forbid, the shammy tries it and completely miscalculates, sending the mob careening way the hell away from anyone at all.
Honestly, your job as a DPS is not positioning mobs, it's killing them. DKs death gripping is one thing, because it's a hell of a lot more precise, but T-storm in my experience causes more problems than it solves (or maybe leveling shammies are just not experienced enough to know how best to use it). If you want to save the healer, IMO the best thing you can do to not potentially get on your tank's nerves is a quick shock to peel the aggro off for a sec, or if you think you can down it, do so. My main's a mage and I do that a lot, plus you've got mail and a shield and that'll buy you more time than a clothie.
Kylenne Jul 24th 2010 8:48PM
Ugh, that should say "more than one". wtb edit button.
Ghengie Jul 25th 2010 5:08AM
Pretty much Kylenne is saying, if you don't know how to use some great tools, don't use it.
If you are a hunter that doesn't know how to control your pet, don't use it...
If you are a tank, but have no clue how to tank, don't do it...
The abilities you are commenting on require some experience, but when used properly are great to use and also to be seen used by other players. If you are a shaman, practise thundershocking/ frost shock kiting! When done right, it gives me the same happy feeling as when I see a good warrior charging/intercepting/intervening around. (Anub 10 HM where we had a warrior OT was always great to watch when smashing my rotation)
Phoulmouth Jul 25th 2010 12:47PM
@vogie
100% agreed on the frost shock and thunderstorm.
I cant count how many times on my ele shammy I have saved people with a well timed frost shock or a well aimed thunderstorm. A lot of ele shammies though see frost shock as not being as good as earth shock for damage reasons and as such don't even keep it on their bars. I can't say they aren't right in the damage department but its still just so useful in many situations.
AltairAntares Jul 25th 2010 2:17PM
I really have to agree here. Perhaps if the healer is low on health and can't take a bite or two from the attacking mob knock it back, but otherwise leave the mob alone. My taunt may have a second left on cool down from the last mob you aggroed, or I may be low on health and may not want another mob on me (particularly on lower level dungeons) till the healer has been able to catch up.
Amogayvhi Jul 24th 2010 9:15PM
Frost shock? Really? If your talking about basic PVE DPS during fight movement when you don't want to clip off flame shocks DoT shouldn't we be talking about Earth Shock? You know. Our /damage/ shock?
Matt Sampson Jul 24th 2010 9:25PM
Strangely enough, yes. This is partially because Frost Shock gets a 10% damage bonus from Booming Echoes, and because Earth Shock puts the shock GCD to 6 seconds rather than 4 for either Frost or Flame.
Amogayvhi Jul 24th 2010 9:47PM
Ahh, so you are correct. Its been a while since I was elemental and I overlooked booming echoes.
Touche, my good sir. I'll remove my foot from my mouth at this point.
Iirdan Jul 25th 2010 1:43AM
Mmm, foot.
We've all tasted it numerous times, don't feel bad.
Lokanaya Jul 24th 2010 9:33PM
Thanks, dude. It's nice to see someone who remembers that we're not all ICC geared totemic masters! :D
Shammwich Jul 24th 2010 9:35PM
The best use of Thunderstorm ever: http://www.youtube.com/watch?v=3MiwT60TOrM
zdave Jul 24th 2010 9:54PM
Awesome.
Oteo Jul 24th 2010 10:01PM
I don't raid on my shaman, but I do keep Frost Shock on my bars. If a mob gets away from the tank, I like to Frost Shock to pull aggro, walk back to the tank, root the mob next to the tank with Earthbind, then Wind Shear as I'm walking away. It makes me feel useful. x_x
Doma Jul 24th 2010 10:59PM
It's like elitist jerks without the spreadsheets in here! I LOVE IT.
(but I love spreadsheets too
Matt Sampson Jul 24th 2010 11:40PM
Then you'll love what I've got Coming Soon(TM)
wowster.1 Jul 24th 2010 11:46PM
Hmmm..... Every post with a music link eh?
Something oddly familiar with that.