Cataclysm Beta: Holy power questions

So after having played with holy power on the beta realms, we decided to ask our Twitter followers if they had any questions or concerns about this new system for us to look into.
Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it.Soranomaru asks:
"How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?"
Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using Crusader Strike to build up your holy power points (HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (Word of Glory), while others get much more efficient with the more points used (Templar's Verdict).
Blizzard has actually said that the devs originally came up with this concept for retribution and liked it so much that they decided to build it into both holy and protection. Holy seems to be adjusting to this new system quite well, as one of the original spells designed to use this was a heal. The spec that seems to have had the most trouble adjusting thus far is protection, but with the latest beta build, it appears they've worked some of that out. It's still rough overall, but the developers are slowly starting to get some polish on it.Fuubaar18 asks:
"do you think holy power was built for rets and spilt over into holy & prot or does it feel like it was meant for all 3?"
It looks like Blizzard was concerned that such things might happen, so the developers have built several ways for holy power to be helpful specifically for healers, both baseline and into the new holy tree. First off, Holy Shock will be your primary holy power generator (HPG), so that you aren't reliant on Crusader Strike like protection and retribution. There is also a talent called Tower of Radiance in the current build that gives you holy power whenever you cast a direct heal on your Beacon of Light target. Between the two of those, you should be able to build up holy power without too much effort.Velidra asks:
"If holy power are going to be persudo combo points, are blizzard worried that the concept might work for dps, but not healers?"
That holy power can be used with the new Word of Glory ability that heals for a scaling amount depending on how much HPP you had stored up. This is an instant, no-mana, no-cooldown direct heal. So, if you're in the middle of a running fight (and you've picked the talents for this to work), you can hit Holy Shock on your Beacon target, which will earn you a combined two HPP, and use that on Word of Glory for another heal while Holy Shock is on cooldown.
From the look of things on the beta, without talents a fully charged (three HPP), Word of Glory will do more healing than Holy Shock but less than Flash of Light. The numbers may change slightly or dramatically between now and release, though.CrimsonTemplar asks
"what kind of healing is that free heal (from Holy Power) going to do? Little heal (less that current FoL)?"
I'd have to agree that there isn't any real choice for holy at the moment. Prot does have the option of using Word of Glory as an emergency self-heal instead of using Holy Shield. They can also both use Inquisition, but unless you're over-gearing the content or soloing, the 30% holy damage increase for our healadin brethren won't be that useful. I'd like to see another option for either just holy or something baseline for both prot and holy to take advantage of.holyret asks
"Doesn't it feel like Holy (WoG) and Prot (HS) get very little use out of Holy Power compared to Ret (TV/DS/Inq)?"
It's really a combo-point-type system that we're going to build up and burn through fairly quickly. However, a visual cue for when you earn some holy power might be helpful, much like watching for any type of proc. If they don't add it, you could always do something cool with Power Auras. I know that I will.Alliancesjr requests
"Make it more flashy than just a buff. A holy version of Shadow Orbs/Lightning Shield/Water Shield/etc., maybe."
Heh, your bubble hearth should be unaffected by holy power itself ... for now. However, Divine Shield will have a shorter duration than the casting time for a hearthstone. The developers have joked that they may create a Glyph of Divine Shield that decreases your hearth stone cast time to sync up with the Divine Shield duration. For the moment, it's nothing more than a quick quip from the dev chat.Ghodamus asks
"Only the obvious question; how will this effect my bubble-hearth?"
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 3)
Johnny Jul 26th 2010 5:20PM
What if the other classes had "powers."
Hunters: Wild power
Shamans: Elemental power
Warriors: Brute power
Druid: Natural power
Warlock: Fel Power
Mage: Arcane Power
Rogue: They already have Combo Points. (the orginal point resource but the best, I think not.) Although as a name they could have stealth power.
Death Knights: They already have runic power and runes
Priests: Holy pow- Oh.
elstor Jul 26th 2010 5:45PM
Holy power is, and I find this rather unfortunate, just another part of the trend of having two resources. Death knights were the ones who started it, and now Warlocks will be following suit with soul shards. I guess blizzard just liked it so much, Paladins get it too. Personally I think one resource is plenty, and if all classes have two it just won't feel unique to the classes that have it right now.
Teron Jul 26th 2010 5:56PM
Rogues started it, they've always had energy and combo points.
Jamie Jul 26th 2010 7:29PM
@Johnny: Commenting on Holy Power is srs bsns.
adyuaa Jul 27th 2010 1:06AM
Warlocks will have four resource: their own mana, soul shards, their own health, and their healer's mana.
And pet health and mana, of course.
Johnny Jul 27th 2010 2:52AM
@Elstor
I wasn't actually listing new resources, I was just seeing how they would sound.
@Teron
I said rogues had combo and energy points.
shadowhowl1900 Jul 26th 2010 5:26PM
"There is also a talent called Tower of Radiance in the current build that gives you holy power whenever you cast a direct heal on your Beacon of Light target."
If this is true, then i see myself getting to 3 HPP very quickly rather than their 6s. Why? spamming heals is all i do really and beacon just makes my life easier.
So this will give us another instant heal. I like it so far as long they dont nerf everything else to 'balance' it.
Calaana Jul 26th 2010 5:36PM
Remember that mana, and thus healing, is going to be tighter in cataclysm - you won't be spamming like we do today.
joerendous Jul 26th 2010 8:25PM
Your avatar - it's so fluffy!
http://www.youtube.com/watch?v=RZWwNlKn8xE
Leorad Jul 26th 2010 5:42PM
Ok.. but most healadins don't heal their Beacon target, they heal everyone else. Its not that you are necessarily wrong, but your logic =/= conclusion. I'm not sure you will be afford to spam 2 heals on the Beacon target while waiting for HS cooldown to get a quick 3 HP.
Actually, I'd be surprised if this was a constant thing, I would expect people to keep it in their back pocket until they need it, with no need to build it up more quickly than normal.
Pyromelter Jul 26th 2010 7:44PM
@Calaana... I know blizzard has said that. I know they've also said that CC will be more important and we won't just be AOE'ing everything down. I just don't believe it.
I have a feeling what they are going to do is set it up so that you can spam the most efficient heal infinitely (at higher gear levels of course), but that flash of light or other more inefficient heals will run you OOM. I highly doubt that there will be moments in relevant content that healers will just be sitting there not casting and regenning mana (just imo).
Para Jul 26th 2010 10:23PM
@Pyromelter
The reason the aoe became so good was that tanks finally picked up more aoe threat abilities and threat changed in a way that tanks almost never lost adds, therefore why cc if the healer can just heal through it. Prot pallies started it and soon enough every tank got the ability to do reasonable aoe threat, the problem is when mobs do so much damage that they cannot be aoe picked up then cc will be needed again.
As for healers never running oom atm its because of how gear scaled in wrath + extra tiers of gear that were not planned for (hc gear) so int + regen stats became too high. For cata they seem to want tanks to have a much larger hp pool that will take many hits to empty but which will also take many more heals to fill up, unlike the whack a mole style of healing we see today, if tanks dont die in 1 shot and require many more heals to fill their hp bar, and less regen stats in theory we will run out of mana much quicker than today so in some ways i reckon blizz can pull this one off and not just be a complete failure.
For example lvling in dungeons atm for healers is quite well tuned for the wrath dungeons, very rarely can i just sit there spamming heals and not run oom, because the regen on gear and the damage the tanks are constantly taking 5mans in cata will likely be the same when were using raiding gear ofc were not going to run oom, but for the first month or so it should be rough on the healers and for end game content it should be just as hard for us healers.
Frogmaster Jul 26th 2010 5:31PM
OK i like holy power but the issue is when i think of rotations... i see no actual use for Divine Storm with the exception of multiple mobs. I see no use of using 90% damage ability when u can use a 225% ability. Perhaps it would be better to take Divine Storm off Holy power then i could actually incorporate it in a rotation on a single boss.
tarvis2 Jul 26th 2010 5:36PM
im not sure but i believe that like whirlwind divine storm is meant for AOE only fights now
Teron Jul 26th 2010 5:58PM
Yes, it looks like it's meant purely for AOE fights, so you won't want to use it in fights with just one boss, or trash that's dangerous enough to need CC.
Mr. Clean Jul 26th 2010 5:58PM
"Perhaps it would be better to take Divine Storm off Holy power then i could actually incorporate it in a rotation on a single boss."
The whole point is that you aren't supposed to be doing that anymore. Blizz has stated as much. Currently, on fights like Saurfang, you're forced to not use half of the abilities in your rotation because of AoE damage. Hopefully Ret will finally have a decent single target rotation and an alternate AoE rotation like many other DPS classes.
Frogmaster Jul 26th 2010 6:53PM
i liked aoe though and once u get the rotation down u can use it just fine on the saurfang fight. I love DS with a passion but if it doesnt do damage even comparable with another spell (and both spells practically require holypower) then i wont be able to make it useable. Actually thinking about it with the "seals of command" talent i wont even really need it in multiple mob fights
Pyromelter Jul 26th 2010 7:55PM
Here's how I see it:
For 1-2 mobs/bosses, you will use Templar's Verdict.
For 3+, you will use Divine Storm.
It's really no different than a rogue doing his normal rotation or casting Fan of Knives on an aoe pack as it is now (in other words, divine storm will only be worth it in AoE situations).
Frogmaster Jul 26th 2010 9:25PM
doesnt the up to 90% split up between the number of mobs though? if so then its still probally more damage to finish off 1 move to next?
Clarence Rubin Jul 26th 2010 5:35PM
Notice that unlike Hearthstone, the Dalaran teleport rings are affected by haste.
Just saying.