Officers' Quarters: Destructive criticism, part 2

Last week, I began addressing what is one of the most complex and difficult duties an officer or raid leader must occasionally perform: giving out unsolicited constructive criticism. As the email that sparked this discussion proved, such conversations can be volatile. With the wrong approach, you can destroy friendships and lose guildmates. Let's continue to examine the right approach.
To recap, here are the first two steps from part 1:
- Consider your guild's criticism culture and adapt your approach accordingly.
- Plant the seed of taking personal initiative to research and improve play.
If you see an improvement, be sure to compliment him. (Don't go overboard, or you'll just make him feel patronized.) Then ask him if he's doing anything differently this week. Hopefully, he'll mention some research he did or some keybinds he added to improve his reaction times. You're now having the "constructive criticism conversation," and you didn't even have to be confrontational. You can use this opportunity to present some further helpful tips.
That, obviously, is a best-case scenario. It won't be so easy every time.
If you don't see an improvement after you've planted the seed, you'll have a decision to make. You can leave it be, accepting that the player will not improve further and making decisions about his participation accordingly. You can phase him out of key raids, if necessary, and only take the steps below when and if he approaches you about why he isn't being included. Or, you can decide to be more aggressive: to get real and hash it out.
Time to get real
When it's time to "get real," your timing is all-important. The middle of a raid is the worst possible time. Immediately after a raid, when players are tired and possibly frazzled from wiping, is the second-worst time. Immediately preceding a raid is probably third-worst, since the fallout could cause distracted players or, even worse, a player could quit on the spot, leaving you short-handed.
What's a good time for this potential confrontation? An off night when players are just doing their own thing is an excellent time. It's separate from a raid night, so players are more relaxed. You aren't constrained by a schedule, so the conversation can take as long as it needs to. If anyone gets upset, he'll be able to sleep on it for at least one night before raiding again. Earlier in the day or evening is better. The later it is, the more likely the person will be tired, less focused and less rational.
When you initiate the conversation, make sure the player has time to talk. That's always the first thing you should ask. Launching into the talk without knowing whether the person has time for it can be disastrous. Trust me: You don't want to do this twice, so make sure it's the best possible moment.
Establish the conversation
Once you've caught the player at the right time, establish the reason for the conversation. It's tempting at this point to get into specifics, but that can come later. Start off generally, but be absolutely honest. Note that there is a big difference between being honest and being blunt. An honest statement is something like this: "The other officers and I need you to improve your DPS. We want to help you do that, if you're willing to let us." A blunt statement is more like, "Your rock-bottom DPS is a big reason why we can't beat the Lich King and I'm here to figure out why you're so terrible." Most players, as you can imagine, will respond better to the former than the latter.
The important point to get across initially is that you're in this together and you're talking to him because you want to help him. You want to help him because you enjoy playing with him. You are not there to pass judgment, question motives or evaluate his worthiness to remain in the guild. (All of that can come later, if the player puts you in that situation by refusing to accept advice.)
After establishing the reason for the conversation, don't launch right into the criticism. Before you say a single word about performance beyond the general statement, ask him if he wants to talk about it. By asking, you're putting the ball in his court. He can choose to say no. If that's the case, leave him be. Your only option at that point is to report his unwillingness to work with you to your fellow officers and raid leaders. You'll have to decide what to do with that player based on what he is capable of right now, with no future improvement.
Just the facts
If he's willing to talk, then you can (finally) be specific about the situation. Some people won't believe that they need help. They'll never listen to your advice until you convince them that they need it, so that's always your first job here. For that reason, it's best to go into this conversation armed with facts rather than general impressions. "You were 2,000 DPS behind everyone else in the guild according to Tuesday's Recount" is a fact. "You seem like you aren't putting out enough DPS" is an impression. Impressions start arguments; facts end them.
It's not always possible to present concrete data, particularly for healers and tanks. In lieu of that, cite specific circumstances where the player let the guild down: "Your assigned tank died from normal boss damage during Princes last night" or "The DPS was having trouble staying under your threat against Halion on Monday." Most likely, he'll have an excuse for that specific circumstance, so you'll want to list a few if you can. Don't pile on too much, though. It's a fine line! From those circumstances, you can extrapolate to wider issues such as slow heals or weak threat.
Laying it out
Once you reach the actual advice stage, don't overwhelm the player with information. Go point by point, starting with the most important ideas, and make sure he understands what you're saying before you move on. Allow plenty of time for him to ask questions. You'll need to ask plenty of questions, too, in order to figure out where the problems might lie. Try to keep the conversation flowing back and forth. Doing so will reinforce that this is a collaborative process.
If you sense at any point that the player is getting angry, flustered or upset in any way, end the conversation there. Don't push to a breaking point. For some people, this sort of talk can be intensely emotional. If necessary, follow up with additional information later. At the end of the conversation, emphasize once again that the reason for this is to help him because you enjoy playing with him. Even so, don't expect a thank-you.
Afterward
Once you've had this discussion, check in with him from time to time. Make yourself available and offer to answer any follow-up questions he might have. Obviously, you'll be monitoring his performance closely in the weeks after this talk. Give further constructive feedback based on recent raids about what he's doing particularly well and what still needs improvement.
That's the whole plan. Here's a summary of the nine key steps:
- Consider your guild's criticism culture and adapt your approach accordingly.
- Plant the seed of taking personal initiative to research and improve play.
- Watch for subsequent progress.
- If the player makes progress, compliment him, give further tips and continue to look for improvement. If he doesn't make progress, you must choose either to accept him as he is or to proceed.
- Find the right time to approach him with constructive criticism.
- Establish the reason for the conversation. Be honest, but not "blunt."
- Ask whether he is willing to have the conversation.
- If not, report his reluctance to the officers and raid leaders. If so, move forward with your advice.
- Follow up with him.
Despite what Allen Iverson says, practice is important, too. You should expect to see gradual improvement over time, not all at once. It's also possible that the player will never improve beyond a certain point, no matter how much well-meaning advice he receives or how hard he tries. If his absolute peak is below what's necessary or what's expected, you'll have to make a decision about his raiding future in the guild.
I've had to manage these situations many times myself, and I know just how tough it can be. I wish more players could accept criticism well -- it would certainly make our jobs easier and our raids better. I encourage everyone to be receptive, even if you think you know it all, even if you're a guild leader, a raid leader or a class lead. Put your ego aside. Stop talking for a minute and listen. You just might learn something.
/salute
Read: Destructive criticism, part 1
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Rubitard Jul 26th 2010 1:34PM
It would appear that the single most destructive thing in WoW is knowledge. Well, lack of knowledge. PuG raids, time and again, see not just the impatience of members and leaders alike attributing to derailments, but also an increasing level of intolerance of the barest hint of ignorance of the fights. Now, there are some old chestnuts even the most seasoned player still fail at on occasion (i.e. standing in the fire.) But I've now seen more than one raid abandoned before everyone was ready to go, because the attitude has been, "If you don't know this fight, you're fail and should uninstall." So, instead of a minute of fight overview and making sure all in attendance are aware of the specific plan of attack, the standard is set based solely on some preconceived nonsense. To presuppose that everyone in full ICC gear knows Putricide is one thing, but to suppose those same players know how the raid leader does it is another. Not doing it your way does not equate to ignorance. We are seeing more and more players new to raids in ICC, thanks to the new buff, and Blizz wants to see more endgame covered by casuals in coming expansions. Patience and understanding are already commodities in short supply in WoW. I'm thinking it'll get worse before it gets better.
cannedpeople Jul 26th 2010 1:56PM
Whatever happened to fun?
Alithoe Jul 26th 2010 2:15PM
If you're referring to the fact that "as long as I'm having fun, who cares about the hardcore numbers", then you'll probably be in a guild with the same attitude. When Mr. Andrews brought up "criticism culture", that's part of what he was talking about. If you're in a casual guild who's only goal is to have fun and not care about numbers or whether or not you get the Lich King down, that's fine. You probably won't get a lot of use out of this article.
If you're in a guild that wants progression and you're saying "I'm having fun, so what if my dps is lower than average" (or something along those lines), then you either need to open up and accept the criticism or change guilds. It's important to have fun while you're playing this game and everyone knows the "it's my $15 a month" argument, but if you're ruining everyone else's fun for your own sake then you're just an unsuspecting jerk.
Methuus Jul 26th 2010 3:23PM
Raiding is a team activity. And, in WoW and in meatspace, if you join a team activity you need to do two things: find out what the team goals are; and decide whether you'd have fun achieving those goals and are prepared to sacrifice some personal fun for the fun of achieving those team goals.
Joining a team and then saying "screw the team goals, I'm just going to do whatever I find fun even if it obstructs the team goal" is just plain rude, in wow and "real life".
cannedpeople Jul 26th 2010 6:39PM
I should clarify that I play wow for fun and come here to read the articles for that as well, but this one and ones like it make me uncomfortable. The article has little to do with playing wow and everything to do with administering a performance review to a struggling employee. A very cursory rewrite of the article could remove everything having to do with wow and still give the same advice.
I just have to step back and think "to each his/her own" but it's hard not to be turned off to wow by this kind of mindset as a player who lies somewhere between casual and hardcore.
Anye Jul 26th 2010 11:54PM
"I just have to step back and think "to each his/her own" but it's hard not to be turned off to wow by this kind of mindset as a player who lies somewhere between casual and hardcore."
If this sort of WoW talk actually makes you uncomfortable, I would guess that you're much closer to "casual" than "hardcore". I've been a very off-and-on player, played in leveling guilds, casual raiding guilds, and ONE "hardcore" guild--although I was never in their progression raid group. In every single one of those guilds (at least among those that ever stepped foot in a raid) this has been an issue. How do you deal with somebody who doesn't seem to know (or care) what they're doing, and harming the success of the group? In fact, I think this article & topic are even more important for the casual raiders--where does one draw the line between casual play and just-plain-terribad, and how do you draw that line so that the players understand? Although I do feel the language of the examples here is tailored to more serious raiders, the advice seems perfectly applicable to a casual guild, too.
Still, if it makes you uncomfortable, then it's probably in your best interest to stick with super-casual groups. And also to probably steer clear of WoW columns about guild leadership. :D
portague Jul 26th 2010 1:56PM
The new guy to raid is definantly hated on i picked up wow the past year. Got to eighty and wanted to try endgame stuff. When i got my gearscore where it should be i have a 5k gearscore and play on and off yet i have a hard time getting to run 10 man nax people wont take me unless my gs is 5.2 for nax i can do 10 icc with the guild i joined. The patience to explain the fight is not there even in guilds i got told to go watch vids on all the fights before they would let me go. Because they only follow a strategy set by someone else. What happen to playing the game i feel as though i spend more time out of the game researching than in the game playing. So I dont know how its going to work if cata brings new players to the game that get to the end and want to raid. So ya no patience is definently on short supply.
Kaz Jul 26th 2010 2:26PM
I think you're running into a few different problems:
1) People are assholes. If anyone demands a 5k GS to go to Naxx, then they don't know what they're doing. They just want an easy ride and not have to actually execute proper strategy on the fights. Back in the beginning of Wrath guilds would raid Naxx with an average GS of 3.4k.
2) The way the game is designed its nearly impossible to go into a raid boss fight blind. You can do it in 5mans and learn on the fly, but raids take careful coordination. Watching videos is helpful, but every raid boss needs some explanation by the Raid Leader to make sure everyone is on the same page and adjust for the class balance and personal quarks in the raid.
3) End of expansion burnout. Wrath is nearly over and everyone is looking forward to Cataclysm. The guilds that are still raiding want to get their progression kills, epic loot, and achievements in before Cata. They don't want to babysit new people at this point, they just want to play. The good news is when Cata comes out the fights will be new to everyone, core class mechanics will have changed, regulars will be refreshed, and there will be a lot more tolerance for new raiders.
There is always going to be some out of game research that you have to do, but it shouldn't be more than:
*Knowing your class (what talents to take, what stats to look for on items. what rotation to use, etc.).
*Knowing which addons to get (boss mod, threat meter, etc.)
*Knowing what the abilities raid bosses have and the general flow of the fight (ex. Phase 1 boss does X I avoid Y, Phase 2 Boss summons adds I switch to adds, etc.) The specifics of who stands where, how the boss is going to be moved, which healers have which targets, etc. should be handled by the officers/raid leaders.
Stilhelm Jul 26th 2010 2:31PM
Then what you need is to find a similar group of players to yourself, the kind that doesn't want to know anything about the fights before they see them, the kind that enjoys wiping on almost every boss repeatedly because everyone wants to have their own strategy. We've all ended up with those pugged into our raids from time to time, so there are definitely plenty of them out there for you to make your own guild full of them and have exactly the kind of raids you want to have.
BTW, most fights in Naxx now can be brute-forced with 5k+ gearscore as long as a couple people know the mechanics. Tank can't kite Heigan? Well, a 45k tank can be easily healed through the splashes, and the one ranged dps that can dance will eventually kill the boss. Not sure what these spores are for on Loatheb? Don't worry, you don't need them anymore, and heals can't go out of mana now so spamming heals through the 17 sec they don't have any effect won't matter either (and take a disc priest, bubbles can be applied anytime and since they're not healing they also absorb anytime). Lose 3 or 4 on Thaddius? Don't worry, it's probably not a wipe anymore. Can't figure out marks on 4 horsemen? Don't worry, they don't hit nearly has hard as they used to, you can stack 2 marks up to 3 or 4 without dying now, and meteor will no longer 1-shot even the mage with 14k hp that doesn't understand why they shouldn't be standing by themself. Patchwerk is so weak now he's kind of a joke, hatefuls are down from 10k+ to 5k or so.
Shammytime Jul 26th 2010 2:35PM
Videos are one of the best way to explain a fight. The strat of a fight can be verbally communicated to newer players, but generally in my experience most people cant get a handle on the fight or its mechanics until they experience and visualize the fight. Some fights such as Thadius could be practice before hand, in regard to a guilds personal preference on charge swapping, but that cant be done with all fights like with Mimiron where aspects of the fight are too random. Granted, a fight preferably should always be explained verbally, but a video can reduce the learning curve required to master a fight.
Boocat Jul 26th 2010 1:57PM
The more details you have when you address the problem with that player's performance problems the better.
Facts, Facts, and more Facts.
Vladeon Jul 26th 2010 2:17PM
Exactly this. If I have an under performing player in my guild, I will literally do hours and hours of research on their class over a couple of days until I know how to play their class better than they can so that I can effectively give them good, helpful tips on how to perform. If the player is playing a class that is also played by another officer, it makes it easier, but I still do my research and then bring in the other officer into vent with the under performing player and go through all the different things that could be limiting their ability to perform. It makes it really easy to identify the problem and then help the person do better. doing this also makes the person feel like the guild has a vested interest in them as a player which makes them feel even more like a guildie.
thepiratester Jul 26th 2010 2:10PM
My main only runs with my guild, but when Im trying to gear my alts I tend to have to look the pug way. My guild is ranked high on my server ( not going to name drop ) so when im pugging I tend to get asked what my thougths are on fights. I offten share enough information to get us through without giving away any of our guild secrets ( want to maintain our edge ). I have to admit that I do get frustrated when people fail. IM not perfect, but when I explain the fight and ask if everyone understands what needs to happen followed by a ready check to confirm, I expect that they do. People standing in fire, ooze, etc just blows my mind. One thing I do not do is call anyone out for mistakes. I do not operate that way. I will give a few deaths of my time before calling it knowing that there is always next week to try again. :)
It is just a game..lets play to have fun... dying is not fun :P
Faith-lb Jul 26th 2010 4:35PM
when you say standing in fire etc blows your mind... some people who enjoy this game are sadly not that talented that they can do their rotation while maintaining a clear idea of what goes around them , they call this tunnel vision.
It sucks when you dont tunnel vision and you see others do tunnel vision , but it happens.
Paul Caldwell Jul 26th 2010 8:47PM
tunnel vision is why I don't tank.
Anye Jul 27th 2010 12:02AM
"tunnel vision is why I don't tank."
Huh. I guess it's just me, but tanking is the one time I *don't* get tunnel vision. When I'm playing whack-a-mole healer, I admittedly stand in the fire longer than is healthy. And last time I went melee DPS (kitty), I had a lot of problem with placement relative to the boss because of watching all my cooldowns/buffs/debuffs. (Even with an addon to help me with all that stuff.)
I guess we're all just better at different things. *shrug*
Lee Weaver Jul 26th 2010 2:12PM
Now if i could just get my DPS above 4k, and 4k is standing still booming on a dummy ( I'm boomkin) Greenhorns on US Vek'Nilash Why can't I get any better DPS? and If i have to move i'm lucky to get 2.5 k dps
Burnaphatone Jul 26th 2010 3:35PM
Getting rid of the 3 pieces of gear that have mp5 would be a good start.
Killik Jul 26th 2010 4:06PM
Sorry, I'm no druid expert, but if you fancy a bit of a read this will probably help: http://elitistjerks.com/f47/t66856-druid_balance_pve_updated_3_3_5_a/
willowblue Jul 26th 2010 4:25PM
www.themoonkinrepository.com
*Commenter is not responsible for NSFW fish flogging between mods on that site.