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7-28-2010 @ 2:43AM
I grew up as a kid imagining how games should look in the future, and now that we're here as children of the 1980s, it's often difficult not to forget how amazing things are. I tend to look at games for their addictive value, as I used to be able to achieve a state of ego-less bliss when walking along a well rendered virtual landscape with a sense of wonder for what's around the next bend and progression. As I am a fantasy artist and "drawer", the moment games actually started looking like a good painting or interesting drawing, I was hooked. Perhaps it's due to losing both my parents when I was 25, along with losing over 100 thousand dollars and being forced to survive on day to day budgets, but those days in 2004 when WoW came along with the first fully immersive virtual landscape that escaped the mass produced terrain of it's predecessors, that used foreshadowing and transitions in their zones, those were some of the best days of my entire life. I seem to be chasing that buzz the last 4 years, like some opiate addict with a tolerance. Getting into stereo 3d gaming has really helped to recapture that feeling of awe, if I could just get a decent set up with full high resolution display mixed with stereo 3d I think I'd be fairly satisfied for a while, but it seems we're not at that point quite yet for an a moderately affordable price range. My $300 zalman will make due for now. It's funny to see he doesn't take part in achievements at all. I myself had zero interest in them for nearly a year, until the night I discovered I had over half of the Glory of the Hero achievements done without knowing it, and seeing an actual reward I would kill to have. Seeing a protodrake with all it's flavor animations in stereo 3d is a real treat compared to the previous models of TBC.After running around to each dungeon with 4 other players I had been playing with for the past 4 years, I suddenly realized how addicting achievements could be, with a moderate challenge and a fat golden carrot waiting for me.
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