Insider Trader: Enchanting the Cataclysm

Enchanting is probably the most fundamental template for improving a character beyond levels and gear. Even though jewelcrafters have been around for two expansions, people still talk about enchanted gear as being the baseline for character improvement. It makes sense, then, that the foundation is a flagship for gear enhancement in Cataclysm.
However, with a few small exceptions, the rules about which stats get enchantments are changing. As you'll see as we go through the new enchants one by one, many of the new enchanting standards will be based on procs. We can guess this change is in the interest of making the stat bonuses more interesting and "deep," so it's going to be interesting to see which enchants different classes prefer.
As warning, though, it's beta. It's almost certain some of these stats are placeholders or subject to change.
Boots and bracers
The boot enchant Assassin's Step wins for the coolest name in WoW enchants. It just sounds awesome. And it's pretty good for rogues and druids, since it applies 25 agility and a movement speed increase. Its speed and stat cousin is Lavawalker, which grants a movement speed increase and 35 mastery. If you're not interested in movement speed, you can just apply Mastery to your boots, which will boost that trait by 50. Major Agility serves the same purpose -- just 35 agility without the movement speed. Precision is the expected hit rating enchantment to use until you're at your class's hit cap. Boots can also use Haste, if you're trying to get that capped.
The bracer enchants are a little less flavorful. You have two basic options, Greater Critical Strike or Greater Speed. The speed enchant is a haste enchant, of course. Bracers can also take the enchant Greater Expertise. If you need a little spirit, then bracers might be a good option with Exceptional Spirit. Precision is also an option for bracers, which coupled with its boot version, will help propel you to your hit cap. Tanks will look to Dodge to boost their defense. If you're tank isn't dodge-inclined, there's still Major Stamina.
Chest, cloaks, gloves
The chest enchant actually now includes an option for Greater Stamina. While stamina is an option many tanks felt was missing from their chests in Wrath, I suspect it's now included in the chest lineup due to the greater stamina on all gear in Cataclysm. Survivability is supposed to be an issue in Cataclysm, but I just don't see a world where DPSers are going to pass up options to increase their DPS. That comes with Peerless Stats, which will increase all stats by 20. Chest will be a good place for spellcasters also with Exceptional Spirit.
Cloaks get Greater Critical Strike, which increases critical strike rating by 65. (There's a weaker version available for fewer materials, simply called Critical Strike.) Spellcasters might want Greater Intellect on their cloaks instead, boosting intellect by 50. Some tanks might be interested in having Protection on their cloaks.
Gloves are going to be some happy critters in Cataclysm. You can pick up Greater Mastery to boost mastery by 65. Alternatively, you have the option of rocking Mighty Strength for 50 strength. (The lesser version of Mighty Strength is Exceptional Strength, for a mere 35 points instead.) Haste is also available.
Yes, Virginia, you can get Superior Intellect on your shield. Also, Blocking is still a common use of shields. Protection is available if you just want raw armor.
Shields and weapons
Weapon enchants get interesting with their proc-based effects. If you're a melee class who is concerned with attack power, then Landslide will probably be an amazing enchant. It has a chance from melee attacks to provide attack power for 10 seconds. Power Torrent works similarly, but provides spellpower after casting spells or striking in melee. Lastly, Windwalk provide dodge for tanks occasionally after striking in melee. Heartsong will sometimes boost spirit after casting spells or striking in melee, while Hurricane will increase haste under the same conditions. Elemental Slayer is an interesting enchant for farming elementals in Cataclysm, although I think it will likely end up a leveling enchant. However, Avalanche is available as a direct damage proc against all targets, so that might prove more useful. Mending will be nice for people who want a little self-heal to minimize their downtime.
Filed under: Insider Trader (Professions)






Reader Comments (Page 2 of 3)
Mike Jul 27th 2010 5:43PM
With the exception of Nerubian Carapace/Stoneskin Gargoyle (which will likely be changed in Cata anyway), DK Runeforges are entirely percentage-based enchants. It's likely they will remain superior for DKs than weapon enchants always.
Orkchop Jul 27th 2010 5:43PM
Granted it would be nice to see a new runeforge to put on our weapons, so we don't feel too left out as everyone changes their enchants. Also, they will have to change the tanking runeforges (no more need to add +25 defence with Stoneskin Gargoyle). So they'll hopefully get a quick pass.
Heck, maybe they'll rework some of the early ones to make them attractive vs. Fallen Crusader.
tomorsc Jul 27th 2010 5:42PM
I have a feeling that Elemental Slayer is going to become more than a token enchant. With the Cataclysm stirring up the elements I think much like Wrath was the undead expansion Cata will be the elemental expansion
Mike Jul 27th 2010 5:45PM
TBC was the Demon expansion, Wrath was the Undead expansion, and Cata is the Elemental expansion. Seems to fit well. Wonder what's next, the Critter expansion? :)
theRaptor Jul 27th 2010 5:51PM
Plenty of dragons and naga in dungeons and raids. And with the way you will be doing 2-3 different styled raids instead of ONE BIG RAID!!!111 having a specific mob type enchant is going to be left to those who have multiple weapons on hand or a lot of cash to re-enchant constantly.
totemdeath Jul 28th 2010 5:41AM
The next expansion should be :
World of Warcraft: Hoggergeddon
Valt Jul 27th 2010 7:25PM
I dont think people are gonna use it.
Compare WOTLK enchants:
110 AP weapon enchant
vs
140 AP weapon enchant (only against undeads)
Wich one will you choose?
110 AP. Why even if ICC has all bosses undeads and "trash dmg isnt relevant" if there was non-undeads?
Most because you can use the 110 AP even outside of ICC (toc, ulduar, heroics). Its just too much hassle to "oh damn its not undead so im losing whopping 110 ap I could be using now" when you are not doing ICC/naxx(lol).
Also I dont think 80% of people using 2handers will even know or bother hassling with 30 ap with possible 110 ap loss against non-undeads.
Natsumi Jul 27th 2010 7:27PM
Yes, but when was the last time you saw someone using Scourgebane on their weapon? I think it's just another useless enchant that I'll need to get to feed my completionist complex.
Milanor Jul 27th 2010 5:47PM
All of the weapon enchants say 'striking in melee' or 'casting spells'...I guess the hunter enchants are still being tweaked? /hopeful
Natsumi Jul 27th 2010 7:23PM
Perhaps they will finally make ranged weapon enchants for me to sell. :D
Damarlen Jul 27th 2010 7:33PM
Ranged weapon enchants are called scopes. I am sorry you can't rake in tons of cash enchanting them too, but that is about the only things engineers can sell, and even then we don't make much money after the cost of the mats.
AltairAntares Jul 28th 2010 12:01AM
Which is why you should let people who know how to make money do it...
Jorb Jul 27th 2010 6:00PM
Uhh, there was super health to chest in wrath, 225 health I believe.
cidninja Jul 27th 2010 6:13PM
it's 275, but that's not even close to the value of 75 stam.
alpha5099 Jul 27th 2010 6:01PM
It'll be interesting to see if Avalanche's proc scales with Enhancement's Nature Damage Mastery bonus. If so, there could be a number of very viable enchanting options for our weapons.
shadowhowl1900 Jul 27th 2010 6:02PM
uhh, so is beserking and massacre better than landslide. Yes some will point out that massacre has -10AP less but its permanent.
Jack Spicer Jul 27th 2010 6:56PM
I suspect that it would take some of the RP out of the game, but it would be nice if they could just call the enchants something like "Cataclysm XXX", like "Bracers - Cataclysm Spirit".
It just gets annoying when you are not an enchanter trying to remember was it "superior", "great", "exceptional", or "badass" spirit that's the new one.
Umehte Jul 28th 2010 8:24AM
I think you are right... but they should definitely be called "bad ass" enchants for cata...
Hal Jul 27th 2010 8:20PM
It looks like there will be a nice selection to choose from. With the introduction of Mastery, tanks will have more options for some slots, and I suspect this will help with the "one right answer" philosophy to enchants.
The dodge enchant for weapons makes me feel iffy, however. While there's always been the cry for actual tanking enchants, I've always felt that using DPS enchants at least gave us more room to pick something interesting rather than something "right." Now that there's a tank enchant, and only one so far, it might end up the same as other slots, where there is "one right answer."
theRaptor Jul 27th 2010 8:45PM
I think Blizzards design in Cata is to make tanks choose between threat or survivability for their "sub-spec".
Right now warriors either use mongoose for threat/avoidance or blood draining for effective health.