Encrypted Text: Exposé on Expose Armor

One of the most common complaints that I hear from the rogue community is that we don't provide enough useful buffs to make ourselves worth taking to a raid. The rumor was originally true; in fact, rogues had a bad reputation for actually knocking off important debuffs when there used to be a limit. I remember my raid leader using the CT_Raid addon to look for Phantom Blades and Gutgore Rippers, then kicking anyone wielding them. We were the simple rogues, brought to stab our enemies and soak up any leather gear that dropped.
Times have changed. Both of the popular PvE rogue specs now possess a critical raid debuff. Mutilate has the fairly common Master Poisoner critical strike chance debuff, which is brought by a few other DPS specs as well. Combat, however, has the fairly unique Savage Combat debuff, which we share with arms-specced warriors alone. Since arms warriors aren't exactly common in the high-end raiding game, we're essentially the only way to pick up that serious boost. Add in the fact that Tricks of the Trade is often glyphed to provide maximum uptime, and we've actually got one of the better buffs in the game as well. All of this doesn't even include our most beneficial raid ability by far.
Expose Armor is amazing
So just how good is Expose Armor? A quick look at one of my spreadsheet shows it sitting between a 6 and 7 percent damage buff for a combat rogue and a 4 to 5 percent buff for mutilate rogues. That's a pretty big increase in damage, but it doesn't just help us out. A combat rogue, the most physical of rogue PvE specs, still deals only 75 percent of his damage as physical damage. Warriors, on the other hand, deal entirely physical damage, and so Expose Armor benefits them even more than it does us. There are nine caster DPS specs in WoW, versus 14 physical DPS specs, which means that we're buffing a large percentage of the raid. Even tanks enjoy extra threat when a boss' armor is reduced.
Assuming that it provides a fairly consistent bonus for every physical class in a raid, we're boosting the raid's overall DPS by a few percent. Obviously, if you're in a raid and you don't have anyone who can provide the major armor reduction debuff, Expose Armor is a simple way to accomplish this goal. Mutilate rogues might have problems working it into their rotations now, as they're focused on maximizing their Envenom buff uptime. Combat rogues can simply replace most of the Eviscerates in their cycles with Expose Armor. Typically, you'll be able to weave in a few Eviscerates over the course of the fight via Adrenaline Rush and lucky Combat Potency procs.
Even greedy rogues should use EA
On a fairly standard 5-minute boss fight, I recently unloaded 15 Eviscerates. It would take me about 10 full Expose Armors to cover the major armor debuff for the entire fight. If I substitute in EA for 10 of those Eviscerates, I actually end up saving energy as well, since EA costs 25 energy versus Evisc's 35 energy. As you can see, keeping up EA is not difficult, and it buffs most of the raid's damage. On top of that, Eviscerate only made up about 6 percent of my overall damage on that encounter. Assuming I still manage to work in five Eviscerates while keeping up EA, I would only be dropping that number to 2 percent of my damage. I sacrifice 4 percent of my overall damage to gain between 6 and 7 percent damage for myself, and the massive damage increase for the rest of the raid. That's a pretty easy decision.
Mutilate may lose a bit more DPS now while keeping up EA, but in Cataclysm, they'll have it the easiest. With Improved Expose Armor and Relentless Strikes, keeping up EA literally costs them only a global cooldown. It won't cost any combo points, and all of the energy will be refunded. I wish they'd move EA up a tier in assassination so that combat and subtlety could pick it up as a filler. It would give us a lot of flexibility and make providing that raid debuff even easier. With subtlety providing the Mangle/bleed debuff via Hemorrhage in the beta, I am excited about all of the raid utility we're seeing in Cataclysm.
EA's effectiveness in Cataclysm
Both Sunder Armor and Expose Armor are being changed to only remove 12% of a target's armor in Cataclysm. In addition, we'll be seeing the removal of armor penetration from gear, so it still remains to be seen how strong the EA debuff will be in a raid at level 85. Right now, with ArP at its absolute peak of power, EA is one of the strongest raid debuffs we can ask for. I recommend trying to keep up EA in any raid environment that lacks a warrior to keep up Sunder Armor. It's not so hot in heroics, where mobs go down quickly. Trash in ICC is simply too plentiful to spend your time using EA. But if you're going against a boss who's still got all its armor on? Do your raid (and yourself) a favor and bind EA to something handy and get exposing!
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
Pyromelter Jul 28th 2010 3:16PM
What if you are 100% arpen hard-capped? Does expose armor somehow stack with that?
Chase Christian Jul 28th 2010 3:18PM
EA and Faerie Fire stack with personal ArP just fine, even at 100%.
Ecca Jul 28th 2010 3:41PM
Arpen will never get your target to 0 armor. Even at 100% arpen, you're penetrating their total armor, not reducing it. EA/Sunder actually reduces the total armor your target has, making arpen even more valuable, even if you're capped.
Example: say your target has 10k armor, your 99.9% arpen (it is NEVER 100%) will act like your target has around 1100 armor. If you (or a warrior) drops sunders/EA to full stacks, your target's total armor will only be 8k. After your 99.9% arpen there, the target is considered to have a minimum of 6 armor. That's huge.
TL;DR Arpen affects a target's armor after EA/Sunder debuffs are applied, it's a raid dps increase to drop sunders/EA even if you're fully passive arp capped
Pyromelter Jul 28th 2010 4:21PM
I'd like to thank both of you for clearing that up. I'd read in multiple places that sunder/EA and FFF work even with 100% arpen, but it was never explained why. Appreciate the information (uprate those comments people).
vazhkatsi Jul 28th 2010 5:53PM
the best is 5 sunders/ea, a FF, and a shattering throw. unfortunately shattering throw only lasts 10 seconds and most fury and prot warriors wont use it. and theres just not many arms warriors any more
Jorges Jul 28th 2010 6:08PM
Nice work explaining that. Always took that for granted, but I have to admit that I didn't knew how it worked exactly.
Thank you.
stabbington Jul 29th 2010 12:53AM
"TL;DR Arpen affects a target's armor after EA/Sunder debuffs are applied, it's a raid dps increase to drop sunders/EA even if you're fully passive arp capped"
It's even more than that, actually. The way ArPen works is that there's a cap on the amount of armor a target can have that ArPen will actually effect (so that it doesn't wreck casters while being not a big deal vs. plate wearers or vice versa). Every boss has the same amount of armor, and it's always larger than this cap, so there's always a certain amount of armor that's untouchable by ArPen (in PvE).
Sunder and EA *CAN* affect that armor. They reduce the target's TOTAL armor value before ArPen is applied. This actually results in a really weird effect: Sunder Armor and EA increase your OVERALL DPS (which is what you ultimately care about), but they *can* DECREASE the value of each point of ArPen in terms of overall damage gained in the course of a fight.
Bottom line is that it's always a good idea from a raid DPS standpoint to put up EA, and it's almost always a good idea from an individual standpoint if the mob is going to live nearly the full duration. Raid buffs/debuffs are a HUGE portion of SUSTAINED raid DPS.
Trid Jul 28th 2010 3:25PM
Just a side note:
If you have a warrior tank, DON'T USE THIS FINISHER!
It isn't as big a deal at level cap, but especially for levelling tanks who use sunder to generate threat (we do at 80 also with devastate), it completely kills us.
Because this debuff is a full 20% right away, it is stronger than 1/5 of our 5 stack, thus making us unable to sunder the target and hold threat.
Trust me, there is nothing more annoying than getting in a 5 man while levelling with a rogue who thinks his armor debuff is "helping", and making me unable to hold threat at all...
zdave Jul 28th 2010 4:48PM
Leveling my warrior, I noticed there is also a hunter pet that provides an armor debuff, making my sunders worthless.
Auroman Jul 28th 2010 4:56PM
That debuff is caused by a BM hunter using an exotic worm pet. Since it's a tenacity pet and therefore oriented towards tanking, it's extremely unlikely you'll run into one in a heroic.
Wasps also provide an armor debuff, but since it's a minor one, akin to faerie fire, it shouldn't mess with sunders.
Teron Jul 29th 2010 12:32AM
Never use this with a warrior tank at all, reguardless of level capped or not. Our devestates get stronger with each stack of sunder on the target becuase of the sunders themselves, not just the armor pen they add. While devestate's not our first choice to hit the enemy with it's still much better to just let us apply it naturally, and you focus on damage.
Josin Jul 28th 2010 3:25PM
What are your thoughts on Subtlety in Cataclysm? Will we see any move towards raid viability for this incredibly fun, but often ignored spec?
Chase Christian Jul 28th 2010 3:38PM
I just got access to the beta last night, so expected some more informed articles about each spec's feel and function in Cataclysm soon!
Josin Jul 28th 2010 4:01PM
Awesome. I've just recently gotten back into more activity on my rogue, and I always enjoyed Shadowstep in BC... it's just useless to raid with any spec that includes it.
Tinwhisker Jul 28th 2010 3:27PM
Also remember that even if you do have a warrior in the party, a rogue using EA is much more efficient from a raid DPS standpoint at getting the armor debuff up and maintaining it if the mob lives say a 45 seconds to 1 minute or so. Anything less than half a minute is not worth it, anything over a minute should be the warriors job if you have one.
A good example of when to use it even if you have a warrior is on the raging spirits in the Lich King encounter.
Como Jul 28th 2010 3:37PM
Why are you even attacking the raging sprits? Every guild I've seen do it just ignores them and lets the stack do the work... please correct me if I'm wrong here...
Tinwhisker Jul 28th 2010 3:50PM
I think you may have your mobs mixed up; you're probably thinking of Shambling Horrors.
Kuato Jul 28th 2010 3:59PM
Raging Spirits are the strong mobs the appear during the transition phases. There is nothing else to attack in these phases except the odd ghoul that didn't get killed by incidental AoE.
Como Jul 28th 2010 4:10PM
Yup I'm mixing them up. Thanks for the correction.
Edymnion Jul 28th 2010 3:32PM
Yeah, if there is a warrior in the party, you should never use Expose Armor. The warrior can do it better than the rogue can, and a rogue doing it blocks the warrior from it for the entire fight.
End game you're virtually assured to have a warrior in your raid, so just take this off your action bar and forget you have it.