Spiritual Guidance: The top ten shadow priest glyphs, page 2

6. Glyph of Inner Fire
Let's take a moment to appreciate the value of Inner Fire. As shadow priests at level 80, we know to keep it up at all times for the spellpower buff. We don't get that spellpower buff until we hit Northrend though, so when leveling, we appreciate it for it's ability to reduce the damage we take instead.
The Glyph of Inner Fire is all about survivability. Since the glyph boosts our armor only, though, deciding whether or not to take it requires a little bit of thought. The facts:
- The Glyph of Inner Fire is a huge boost to Inner Fire but a small boost to your damage mitigation. The 50% figure makes for a sexy tool tip. In practice, though, a glyphed Inner Fire will only give you an additional 5% or so damage mitigation. That's nothing to sneeze at, but it's important knowing the "real" number before you make an informed decision.
- The armor bonus only matters against physical attacks. If you're running instances or raiding, the bulk of the damage you're going to be taking probably won't be physical. That severely hampers the value of the glyph at level 80.
7. Glyph of Dispersion
Glyph of Dispersion at number seven? Talk about underrated!
Granted, this glyph does little to help your DPS. In fact, using Dispersion more often could even reduce your DPS. But it does provide a huge boost to your survivability and your mana regen ability. Considering whether or not to take this glyph requires you to consider the benefits of being able to use Dispersion more often:
- More casts of Disperse means fewer out-of-mana moments. This shouldn't be much of an issue in raids (though it can be!) as it is in five-man instances where tanks seldom stop for DPS casters to regain mana. Being able to Disperse between pulls is a great way to keep the blue bar topped off. It's also a good way to reduce downtime while soloing -- just pop dispersion on your way to the next pull.
- Being able to use Dispersion more often adds survivability. This can be key in raid fights like Sindragosa (to reduce a nasty hit of Unchained Magic, or to reduce Asphyxiation damage) or Professor Putricide (sneaking through slime when you get trapped). It can also be great if you accidentally grab aggro in a five-man group.
- Dispersion is they key to recovering from an accidental death. If you just got a battle res, you're in dire straits -- you come back to life with precious little health and mana. Hitting dispersion immediately after you pop back does two key things: it wards off death long enough for healers to restore your health, and it regenerates 36% of your max mana so you can actually cast spells again.
8. Glyph of Fade
Okay, um. Yikes. Glyph of Fade is number eight? I mean, I know we're starting to reach the bottom of the barrel at number eight, but ... really?
Let's not get the wrong idea here -- Fade is a great spell. It's good for shaking off accidental aggro and it's good for messing with pets' heads and breaking movement imparing effects (with Improved Shadowform). But considering the benefits of this glyph ... do you really need those eight seconds of cooldown time? Are you really spamming Fade that badly?Let's just remind ourselves: Fade doesn't erase aggro permanently, it just sweeps it under the rug for a few seconds. The aggro you built up will come back when Fade is over, so unless you stop DPS on whatever's attacking you, you'll probably grab aggro right back once Fade's duration is up. And Fade will never shake a target off you unless someone else has at least some aggro on it first. That considered ... why are you grabbing this glyph again?
Final verdict: Useless while soloing.
9. Glyph of Flash Heal
Glyph of Flash ... wait, what? Are we serious? It's a ten percent savings on a spell that kicks us out of Shadowform.
- Come on.
- No.
- Don't you dare.
10. Glyph of Mind Control
I like the idea of the Mind Control spell, and Glyph of Mind Control does take mitigate one of my key gripes about the spell -- it breaks too easy. Still, unless you're going into battlegrounds with a really specific strategy about throwing your opponents off cliffs ... I'm sorry, I just don't see how anyone can justify taking it over some of the other great glyph choices.
Maybe if Mind Control gave you the ability to blow your adversaries' cooldowns? Oh man, how sweet would that be? (Hint to Blizzard developers: do that.)
Final verdict: Potentially useful in PvP, but not much useful anywhere else. Maybe the Instructor Razuvious fight in Naxx? But when was the last time you were in there?
The runners up
So, that's the top ten. The presence of some of those glyphs bothers me, but what I think bothers me most is that a few decent glyphs were left off the list. It's a travesty that Glyph of Flash Heal made the list and Glyph of Dispel Magic (#11) didn't. Granted, it's really only going to be useful in PvP, and the 3% healing isn't huge, but when is Glyph of Flash Heal ever going to be useful?
Oh, and can we also give a shout out to the Glyph of Mind Sear (#12)? Without any kind of buff, the AoE aspect of the Mind Sear spell extends in a ten foot radius from the target. With the glyph, it's increased to fifteen feet. That means the glyph effectively increases the area of the spell's effect from 314 square yards all the way up to 706 -- more than double. That could prove exceptionally useful in Northrend heroics and when you're making giant pulls when soloing (again, great for Loremaster or for soloing old school five-man instances).
Rounding off the list of glyphs I could conceivably see someone taking as a shadow priest is Glyph of Psychic Scream (#14). It strikes me as something of potential use in PvP, depending on strategy. In exchange for 8 extra seconds of cooldown, you get 2 extra seconds of effect. In PvP terms, 2 seconds is a lifetime. Even more situational would be the Glyph of Fear Ward (#18), another PvP-type glyph.
One thing is clear while looking at the list -- there's a lot of dissent about glyph choices out there. And that's because there really are an awful lot of "right answers" when creating a build. You just need to measure each glyph against your play style, and just choose what seems like the most useful and fun set.






Reader Comments (Page 1 of 3)
cheebamech Jul 28th 2010 7:05PM
first? Anyhoos, love the article, my main is a spriest and I always enjoy a spriest article...
Nex Jul 28th 2010 8:36PM
noob noob noob article.
well, at least a pve tard article just like 99% of these stupid articles here
fade is used to get rid of snares in pvp.
try pvp at least once before recommending glyphs.
rename the article to: noob pve guide glyph guide to shadow priests.
regarding the pve part: using a SWD in your rotation is a great dps boost
and u dont need to worry about dmg to urself, because u spriests heal themselves passively.
so newbsical...
Fox Van Allen Jul 28th 2010 8:31PM
I added the mention of snares in PvP, because that's a good point, but as for Shadow Word: Death ... um, no. It's not a great DPS boost. You shouldn't use it to fill in gaps, especially when you have Improved Devouring Plague.
And self-healing ability aside, if that thing crits before/after you take a major hit (Festergut?) ... well ...
Tom Jul 28th 2010 8:39PM
I honestly don't know why you bothered to dignify that drivel with a response.
Nex Jul 28th 2010 8:41PM
sorry, i'm typically rude. but i just dont like these general articles on here that try to be 'helpful-all-around', but instead end up being 99% pve related with a slight mention of pvp. and even those mentions end up being erroneous.
anyhow, i just dont have much respect for the pve'ers, nothing personal.
thank u for ur reply.
Nex Jul 28th 2010 8:44PM
tom, it might have been a rant, but certainly not a drivel.
see, now it's in the article.
...
Tom Jul 28th 2010 8:50PM
Okay, I'll concede that what you wrote isn't drivel - you'd have to use real words to get up to drivel. I'm not sure what to call what you wrote, but I can't be bothered to go to a thesaurus on "ur" behalf.
Kurash Jul 28th 2010 8:50PM
"99% pve-related," eh?
In other news, 76.5% of statistics cited in comments like this are completely made up and have no actual basis in fact.
This is one of them.
Stannislaus Jul 29th 2010 2:48AM
@Nex:
It's important to note that Fox did not create this list of glyphs, he got it from a website which had ranked them according to popularity among shadow priests. All Fox did was briefly analyze each one. However, you are clearly very experienced with the content of these articles. If "99%" of the time they don't cover material you are interested in reading, why get so emotionally invested?
If you're dissatisfied, you should probably ask for your money back. Oh wait...
sherekhan88 Jul 29th 2010 5:06AM
Nex, you used the word 4 times as well as it's deviation 'newb' in a brand new word of your own creation, and the word 'tard'. You didn't bother to capitalize any word and you somehow managed to make every other word a shortform of itself.
In other words, if it looks like drivel, if it sounds like drivel, and it smells like drivel, then by god it is some quality drivel.
Shassar Jul 29th 2010 5:18AM
Obvious troll is obvious?
zdave Jul 28th 2010 7:13PM
"It's a travesty that Glyph of Flash Heal made the list and Glyph of Mass Dispel (#11) didn't. Granted, it's really only going to be useful in PvP, and 3% healing isn't much, but when is Glyph of Flash Heal ever going to be useful?"
You mean glyph of Dispel Magic?
However, if you do a lot of BGs, you might find glyph of Mass Dispel very useful.
Fox Van Allen Jul 28th 2010 8:19PM
Ah, yes! Mixed up the two glyphs and I got caught! ;) Fixing that.
Kittens Jul 29th 2010 5:22AM
I'd never been on the site, but I'm really wondering how updated/useful those lists at wowpopular are.. especially when the title of the page says 'best choices'.
If you look a little further, you will see that the list of gear contains mostly items form an iLvl between 200 and 226, the tier sets featured are t7 and t8.
Now, this could just mean that the way they scan their data includes loads of armory profiles of priests that haven't been played for a long time, but then.. what useful information can you really get out of the site as far as what the currently playing priests actually use?
Marathal Jul 29th 2010 8:32AM
Going to double check what I have tonight against the list. But may give Glyph of Dispel Magic a look. Only really use Dispel Magic for situations where I know to use it. However running ICC with a new group and having 3 people in a 10 man turned into little oozes I realized that it can be dispelled, I know, I'm a noob always breezed through to Rotface and Festergut and never had the situation come up where I needed to worry about it, and with a Disc Priest that is still learning the ropes and has to have raid healer pick up the slack being able to give a little health back to someone is a bonus.
Docp Jul 28th 2010 7:27PM
"Dawn Moore isn't buried alive underneath there, I promise. She just needed to take today off. You know. For ... um ... I dunno"
Judging by her last column I'd have guessed...woman problems.
crschmidt Jul 28th 2010 7:33PM
My guess is that a lot of the lower ranked glyphs (like Flash Heal, PW:S) are people who have switched their spec from healing to shadow, and didn't change glyphs to match. (That's the case for me.)
Also, if you think that you wouldn't ever cast Mass Dispel in PvE... I guess you're not doing Blood Queen? Fear Ward + immediate Mass Dispel makes air phases on Blood Queen much easier; way more useful than slightly more DPS of staying in Shadowform. Unless you have a bunch of healing priests in the raid (unlikely in a 10-man) this makes a huge difference.
BP Jul 29th 2010 12:30PM
The thing is, does the statistic include all levels using those glyphs or just 80's? I honestly don't know, sorry if I missed Fox saying that someplace.
Because I know my shadow priest used to have a Glyph of Flash Heal for dungeon healing until 40 when I dual-specced (spec'd? :p) to disco. Hell, with mediocre gear you blow through stuff so fast you don't need to further enhance your damage. Healing as shadow spec isn't hard, but it blows through your mana fast and this glyph helps solve that.
gamerunknown Jul 28th 2010 7:35PM
http://www.wowhead.com/spell=47570 is why shadow priests take the glyph of fade. Quite a few of the glyphs are probably for PvP or old chars that haven't changed since 3.2.
yuki Jul 28th 2010 7:55PM
id like to see more of these on other specs/classes too. kind of like how the *insert spec* 101 articles started