WoW Rookie: Cataclysm changes to early and middle levels

If you're not a leveling player -- and sorry, but that does not include you wham-bam-thank-you-ma'am types zipping up your latest alts -- then as I tell my family when they're hovering around me when I'm trying to write, "I love you; now go away." Today's WoW Rookie is all about stuff that matters to players who focus on WoW's leveling game. If you've got the whole leveling thing down pat ... if leveling is just a chore to get to the end game, where "the game begins at 80" ... if your pre-80 character is just one among your entire stable of toons ... then move along, big guy. Your secret handshake didn't pass muster at this clubhouse.
For those of us gleefully picking our way through the levels, we're going to take another look this week at what's ahead for us in the expansion. First, I've got a lead to share on a friendly place to tuck into for companionable leveling. Then we'll round up a whole collection of facts and developments on how Cataclysm will change the game for players in the 1-60ish range. If you're an assiduous reader of The Queue, none of this will be new news; we've cherry-picked some recent goodies that apply to players in the early to middle levels.
A place to call home
As the latest WoW.com staff member to join the Choose My Adventure gang, I simply must begin here with a rave about the wonderful, wonderful folks in <It came from the Blog>. <IcftB> is the Zangarmarsh (US-H-PvE) guild created by WoW.com staffers as a way to get together with readers for meet-and-greets and in-game events for players of all levels. Despite its gargantuan size (hey, we're WoW.com – there are a lot of readers out there!) and a lack of forums or any formal organization, the guild has become a friendly, supportive home for growing a casual WoW character.
Day or night, there's someone playing in <IcftB>. The activity and chatter sprawls across all level ranges; when I was on late one afternoon to get my Choose My Adventure druid started, there were a handful of 80s puttering about, a group chuckling its way through BRD achievements, a whole handful of 30s and 40s dinging and achieving and chatting with the rest of the gang, and even a small handful of new players joining the guild. There literally is something for everybody.
End-game raiding is a budding effort, but there's a small knot of puggers-to-be who would welcome more casual raiders with open arms. Interest is high in building up enough steam to attack the level 60 4-man raids before Cataclysm arrives; who knows if the movement will reach critical mass in time, but the potential for fun is hot, hot, hot. Intrigued? Check out the <IcftB> FAQ, and see how the WoW.com crew is coming along on Choose My Adventure.
Construction aheadAnd now, the meat of this week's post: a roundup of snippets specific to pre-80s content that we've pulled from our Q&A slush pot, The Queue. Spoiler alert: If you don't want to hear about Cataclysm content yet, we'll see you next week!
dawn asked: What's going on with the Argent Crusade in Cataclysm?
They're taking names and kicking ass in the Plaguelands. They've taken over most of the Scarlet Crusade's territory and made it their own. They've also taken over those silly PvP towers that the Alliance and the Horde have been bickering over for years now. Tirion Fordring is still kicking around and calls Hearthglen home, which is the place where you used to be able to find his son Taelen. He has also constructed another statue of himself. Stupid Tirion.
Sharvis asked: Are the towns in the revamped vanilla zones more lively and believable? I recently trekked an alt from dear old Azeroth to Outland and noticed how there are guards walking around Thrallmar and just NPC's doing stuff in general. It reminded me of how boring most of the towns are before then where nothing interesting is going on.
I've noticed a lot more random NPCs doing things about the cities in Cataclysm. Most of it is just jumping out at me because things are so different, but there is overall a lot more interaction and "busyness" to the world. This isn't a dig on Blizzard's previous design as much as it is just an observation about how MMOs have changed in the near six years WoW has been released. Back in 2005, it was quite normal to see mainly static towns with only a few dynamic elements. Today? Take a look at Dalaran; there's always something going on. Blizzard has grown along with the rest of the industry.
Thatacus asked: Since in Cataclysm we will have a lot more underwater fighting and stuff, will we be able to eat while in the water or anything? It would be kind of lame to surface and have to swim to land just to eat every time. Maybe they could have it where you can eat when you surface or something.
Yes, there's special underwater food available for Vashj'ir.
Chillypally asked: Is there any point farming for Frost badges anymore? Tier 10 is iLevel 251 and the first quests rewards are iLevel 272. Looks like we're in for a vanilla to BC transition and not a BC to WotLK one.
Most, if not all, of your 251 gear (which is epic) will not be replaced by Cataclysm's 272 gear (which is green). You will likely replace some of it with dungeon blues, but that's to be expected. Then there are things like trinkets, which are going to last you quite a while.
So is there a point? It's going to make leveling a lot easier. Think if you can kill a mob 10% faster, which might mean (overall) completing quests 5% faster ... That starts to add up. You'll kill stuff faster, die a lot less and generally have a better time. My personal goal is to get my healer alt geared in 251 gear by the time Cataclysm comes out, at which point I'll be able to quickly chain dungeons to level her.

I would be very surprised if worgen and goblin death knights were allowed to get the realm first achievements or if they were allowed to be created on the first day. I'm sure Blizzard has a plan for this. It's a pretty glaring issue.
Shizzle asked: Has there been a definitive list compiled detailing which pre-Cataclysm achievements will be achieveable once the expansion hits and which ones will move into the realm of Feats of Strength?
No, not at all. It's probable that not even Blizzard truly knows that for certain yet. This kind of thing is a pretty big deal, since content changes will happen even after the expansion releases. It's just way too early to even guess.
TAD asked: Have the level 20-60 quests in the newly-revamped Old World been updated with the newer mechanics brought in with BC and WotLK? Bombing missions, vehicles, etc. I know there's some of that in the new starting zones, but I wonder if it's been extended to the rest of the game up to Outland.
Those mechanics aren't used as heavily as they are in Northrend, but they most certainly are there in the old world. Every single zone has received some sort of attention in Cataclysm, and many zones have received complete rebuilds from the ground up. Every zone is much closer to being in line with Blizzard's quest design of 2010 rather than the design of 2004.
TAD also asked: What's the story impetus now for players to even bother going to Outland or WotLK?
Outland and Northrend are in very strange places now that they've revamped the "old" world in Cataclysm. There's an immense disconnect in the story between levels 58 and 78 now. The quests you do in those areas technically take place in the past as far as the story goes, and you just have to roll with it and pretend it's perfectly normal. There's very little story impetus. None at all, really. It's just a victim of the fact that Blizzard is already rebuilding most of the world, they can't rebuild another at the same time. Maybe next expansion will see an Outland revamp that sets the story right. I won't lie, I loved Outland. Most people didn't, but I did. Zangarmarsh remains my favorite zone in the game even after seeing the Cataclysm beta. I'd love a reason to go back there.
tgrhawke asked: With Darkshore and Auberdine destroyed in Cataclysm, how do the draenei and the night elves get from their islands to Kalimdor?
The night elves still have an encampment in Darkshore. After Auberdine's destruction, they moved further north. To actually answer your question though, you sail into Rut'Theran now, off the coast of Darnassus. Then you take a flight down to Darkshore.
Rezai asked: You know the thing where you complete a quest, and you can turn it in right there and get the next quest instead of going back to the quest giver? Does anyone know if that has been implemented for BC and Wrath content?
I think people are misunderstanding this feature. Not every quest gets that treatment. Not every single quest completes automatically in the field and lets you pick up the new one in the middle of nowhere. This is only for specific quests and quest chains. The Burning Crusade and Wrath of the Lich King's content has been touched very little, so you most likely will not be seeing that in any quests in those areas. Only very specific parts of the new Cataclysm content have received it.
Alex asked: Regarding the Pirates rep grind (killing Booty Bay guards): I plan to be exalted with Pirates AND Booty Bay at the same time (by freeing Knot in Dire Maul countless of times). Will new Goblin quests in Cata will hurt my Pirates rep?
The playable goblins are their own faction, not the Steamwheedle Cartel. Their quests shouldn't affect your rep with either the Bloodsail Buccaneers or the Steamwheedle Cartel. But changes to Stranglethorn Vale and the rest of the world might. I'd get your kicks in now.
Transrelativity asked: What's the status of Rivendare's deathcharger, the Wintersaber/Venomhide, the ZG mounts, and the Argent Tourney in the beta? Has anything changed with them? I imagine there've been changes to Stratholme at least...
I can't say what's up with the ZG, Wintersaber or Argent Tournament mounts just yet, but I know for a fact that Baron Rivendare is gone from Stratholme as of this latest beta build. Whether this means his deathcharger is gone forever still remains to be seen. He does have a replacement ...
Mixer asks: Have they made any mention of how they will handle people that do not purchase Cata interacting with people that own Cata in the old world?
Yes. Repeatedly. If you do not purchase the Cataclysm expansion, you will still see all of the old world changes. You simply won't be able to play goblins or worgen, or access any areas that are higher than the expansion you have purchased. So if you're still playing vanilla, you're going to be restricted to level 60 content. The Burning Crusade, level 70. Wrath, level 80. You'll see the world change around you, the leveling quests will change for you, but you won't be able to go any higher than whatever expansion you're currently playing.

Nope. That area is a specific zone/phased location, much like the death knight area is. It might be possible for a person to summon another player there via the Recruit-A-Friend summons, but we don't know about that yet. Pretty much, it's goblin-only.
tnrtbone13 asked: Have the plague-affected zones become less ... plague-like? Also is there a time gap between the two expansions?
The plague isn't completely gone from Azeroth, but in some of the places it affected the most, it's been more or less neutralized. Western Plaguelands especially is an incredibly different place after Arthas' death.
There does appear to be a time leap after Wrath, but we're not sure exactly how long it's been yet; an NPC in Hyjal claims that it's been 10 years since your exploits in Outland, which is a pretty big leap, but given how much has changed, that's not very surprising.
promisha asked: What are the starter pets for each hunter race going to be?
- Worgen: Mastiff
- Goblin: Crab
- Human: Wolf
- Forsaken: Bat
- Orc: Boar
- Dwarf: Bear
- Troll: Raptor
- Draenei: Moth
- Night elf: Nightsaber
- Tauren: Plainstrider
- Blood elf: Dragonhawk
You start with your pet at level 1, which acts as a guardian of sorts, attacking whatever you attack. Later on, you gain the ability to control it.
justinhross asked: How does the Worgen transformation work? Is your character wolflike all the time or do you get to choose when to be human or...?
You can choose to be in human form out of combat if you so desire, but you're forced into worgen form in combat. If you never want to be in human form, you never have to be.
RossGallacher asked: Will we need to pay for flying in Azeroth?
Doesn't look that way. You have the ability to fly in Azeroth if you have the ability to fly, period.

Psst. Help a rookie brother or sister out; send us your hard-earned wisdom at lisa@wow.com.
This week's tip is the classic admonishment that will go further toward creating successful instance and raid runs than perhaps any other single piece of advice.
- Don't stand in the fire. If a mob (usually an instance or raid boss) is laying down any effect on the ground -- flames and fire ... swirling, black blobs ... green oogly-moogly ... a hailstorm of ice or fire -- move out of the effect immediately. Don't do it after your cast finishes; don't wait until you get off one last ability. Move now. As you progress into more complex instances and environments, this one, single principle will become a baseline for acceptable player performance.
Salerina of Exodar (US) adds:
Words of wisdom, indeed.Make sure to have Projected Textures turned on! Many players turn it off to improve performance but leave it on! It lets you see important things on the ground like fire, death and decay, and all sorts of bad stuff you have to stay away from in order to stay alive.
An authentic conclusion
You guys all have authenticators on your accounts, right? So hackers can't snag your account and then slap an authenticator on in order to slow down your account retrieval efforts, right? And you realize that now, the process is more secure than ever? Right!
Filed under: WoW Rookie, Cataclysm






Reader Comments (Page 1 of 2)
Lissanna Jul 29th 2010 6:08PM
The changes to Cataclysm leveling may actually inspire people to WANT to level alts and work their way though the really awesome new quest design that Blizzard is implementing in old-world Azeroth. I'm having way more fun leveling in the Cata Beta than I ever remember having on the Live servers or other Betas previously.
Sleutel Jul 30th 2010 10:38AM
Exactly.
"If you've got the whole leveling thing down pat ... if leveling is just a chore to get to the end game, where "the game begins at 80" ... if your pre-80 character is just one among your entire stable of toons ... then move along, big guy."
:(
Some of us try to blast through leveling these days because we've done it so many times that we're sick of doing the same quests over and over on various alts. In which case, we are EXACTLY your target audience. So thanks for condescendingly shooing us away from your article.
MisterRik Jul 29th 2010 6:16PM
When the T11 gear becomes available, will the current T10 gear be purchasable with the second-tier points (or whatever it is they're replacing badges/emblems with)?
Tom Jul 30th 2010 12:01AM
I hope so! It makes this cosmetic loot whore sad that I can't trade my emblems down for level 70 gear...
Jiffah Jul 29th 2010 7:04PM
I really doubt it. Why would you want to wear lvl 80 gear at 85 besides RP? They will never support a badge system exclusively for rp means. You can't get tier 6 with wotlk emblems, can you? So at 85, if you want tier 10, you run ICC... again!
Valt Jul 29th 2010 8:40PM
Did badges of justice turn into badges of heroism? No
Could you buy 80 lvl stuff with badges of justice? No
Simple. You cannot. They wont be changing wraths or BC's badge system even if they overhaul the system for cata (keywors here: FOR CATA). As usual they wont be touching old content stuff to make it more. Its going to be there forever. "Reminder" of the past like badges of justice and BG marks are now.
For example you most likely will still be able to run ToC10 and ToC25 but not run Cataraid10 and Cataraid25 raids due shared locks.
Another example: You will most likely wont get guild rep/xp for killing toc10 bosses. Or maybe very little compared to cata raids (imagine the grind to "get max lvl fast by doing all the raids and dungeons there is!)
MisterRik Jul 29th 2010 11:25PM
A'ight, a'ight calm down. The answer to the questions:
Did badges of justice turn into badges of heroism? No
Could you buy 80 lvl stuff with badges of justice? No
is, "I have no idea."
I never played the game before WotLK and by the time I got my first toon to lvl 80 we were already at T9, and T10 was available by the time I started fooling with heroics. I never saw or dealt with any tier prior to that, so I don't know how it worked.
What I /did/ see was a Blizzard comment that they're doing away with emblems/badges and are going to two kinds of "points", similar to PvP Honor Points, but for PvE, and that the top-level points will be spent on the "current" top-tier gear, and the second-level points can be spent on the previous tier. Since I assume they're not going to introduce T11 and T12 gear at the same time, it was logical to guess that the top-level points will be used to purchase T11 initially, and the second-level points will be used to pay for T10.
But again, since I never dealt with any tier & badge system before T9/Triumph, I could have completely misunderstood, and that's why I asked the question.
Tom Jul 30th 2010 12:06AM
Ya know, Vault and Jiffah, just because things don't work a particular way now doesn't mean that they won't in the future.
Back before Wrath, when people wondered if we might get mounts earlier, plenty of people responded the you two just did.
It's probably not likely that we'll be able to get WotLK loot with Cataclysm's rewards, but it's pretty silly to dismiss the possibility entirely and immediately.
QQinsider Jul 30th 2010 8:03AM
Lowering the level on mounts is a completely different topic, nothing to do with this.
There is a good reason why the loot system has progressed like this in the last two expansions, and is 99.9% certain to progress the same way in the next one - if you are geared well enough to be getting tokens/badges/whatever from the current expansion then you don't need gear from the last one.
Yes, there are rare cases, due to poor itemization by Blizzard, where some items were still useful for far longer than they were intended to be (e.g. there was no decent L80 entry-level feral tanking idol at the start of WotLK, so bears solo farmed L70 heroics for the badge of justice one). But in general there should be no reason for spending loot tokens on gear from the last expansion instead of the current one.
AnubisTJ Jul 29th 2010 6:41PM
I feel like I've read about 90% of these questions in a previous column- mind letting us know when you're just reprinting a lot of stuff? Not meaning to sound ticked off or anything, it just would have saved me some time.
AnubisTJ Jul 29th 2010 6:42PM
Gah, silly me! You did say so, I just skimmed over that little snippet. My bad! -_-;;
MrJackSauce Jul 29th 2010 8:06PM
Heh, I did the same and then went back up top to re-read the snippet that was nagging at the back of my mind. Still, interesting stuff!
Rude Hero Jul 29th 2010 6:55PM
"I would be very surprised if worgen and goblin death knights were allowed to get the realm first achievements or if they were allowed to be created on the first day. I'm sure Blizzard has a plan for this. It's a pretty glaring issue."
I realize the above quote is just an opinion, but it is misleading and incorrect. Goblin and worgen death knights will be available on the first day Cataclysm is released. If they were really worried about realm-first achievements, they would have to disallow the use of recruit-a-friend benefits, which would be a huge turn-off to a lot of players.
I find it much more likely that they will re-structure the "realm first" feats of strength than prevent players from playing the way they like.
Tarrie Aug 1st 2010 9:38PM
I can't remember where I read it but I was under the impression that the Realm First achievements were for 'with no extra xp gaining character enhancements' or something along those lines.
My first thougths was for heirloom gear, but it wouldn't surprise me if it was more aimed at RAF, especially the granting insta-lvl's part of it; so if I'm not just getting some weird dream mixed in with reality, I believe you are definitely on the right track with you last sentence :)
Brett Jul 29th 2010 6:56PM
Gah!! 3 of my leveling pictures in one article! Guess I'm going to have to start getting some new ones in. Thanea the human mage is 38, but I'm resting her for a bit to check out some of the Horde new areas. I'll try to get some shots of new Silverpine Forest.
If any of our WoW Rookie readers want any specific areas or whatnot, feel free to reply to this comment, and I'll do what I can!
Sebastien of IcftB.
Jiffah Jul 29th 2010 7:10PM
I was told Camp Taurajo is no more and that place is in the southern Barrens (lvl80+ zone).
So what happened to the border between Mulgore and the Barrens? And how young Taurens get to crossroads now?
Thanks in advance.
Brett Jul 29th 2010 7:26PM
One more try... I posted a reply to you Jiffah, but I messed up I think!
scherbaddie Jul 30th 2010 2:06AM
Southern Barrens mobs are more like level 35-40. There's a big gate & cattle grid in place to stop young cows wandering into danger. My guess is you would either take the zeppelin to Orgrimmar or be given one of those flight-path-before-you-have-the-destination-flight-point type quests, but I haven't done it myself. Running to crossroads around and through level 20ish mobs always felt a bit awkward to me anyway.
Florena Jul 29th 2010 7:18PM
Actualy, the npc in Hyjal is not refering to the Mount Hyjal raid. He is refering to the original battle for Mount Hyjal, which was more or less five years before BC.
According to the Westfall quests, it's been five years since Edwin VanCleef was killed in vanilla.
Brett Jul 29th 2010 7:19PM
So much to answer!!
I've gotten my human mage from 1-38 in just over 1 day /played, which I'm nearly 100% sure it's the fastest I've ever leveled. But it doesn't feel like cheap leveling. XP is definitely higher for kills and quests, but it doesn't feel like you're rushing through the levels. So definite improvement there.
The rewards are better and more plentiful. You'll see more different items, like how it is with the Draenei and Blood Elf starting areas. You get more bags too, which is very nice for a new player or someone that is starting fresh on a new server.
You definitely do more damage against mobs, but their health seems a bit higher. Early on it feels like you blast with great ease, but it evens out a little later on. My water elemental (yes, a frost mage!) does wayyyy too much damage, so I have to make sure I've hit something before he does; he's doing about 400-500 damage with one Waterbolt, so I've got a funny feeling he's not scaling, he's just doing level 80 damage, but I've never had a mage that high yet.
No spell ranks definitely helps on the coinpurse, and you can choose when you go back to train instead of going to see what it is you get, very nice for new players.
Speaking of coinpurse you earn a heck of a lot more money now, both from drops and quest rewards I believe. Even without help from a rich premade, I had a little more than enough for my first riding training and mount. And keep in mind this is without any auctioning, it's just from mobs, quests and vendoring.
The starting area NPCs do still sell the low level white armour and weps, however you will be rid of them by about levels 8-10 from quest rewards. It still helps to get them though, at least for a bit.
There are still quests where you travel a lot, or chain quests, such as the killing quests in Stranglethorn. However! They have done a lot of great things with the quest turn in while out in the field, and do so in inventive ways, such as a questgiver talking to you telepathecally (sp?) or via a handheld radio they gave you or you found. There are no more quests where you go all over the place and feel like you're wasting your time grinding. If you take all the quests at the same time and work at them at the same time, they will send you to the same places so you quest very, very efficiently.
There are areas where mobs are closely bunched together, what comes to mind are the murlocs up by the lake in the human starting area, they are still hell as ever. It is better, but there are a few specific places where it could be improved.
So far I have not run across any class-specific quests, which I think is great. That being said, there are plenty of starting area quests where the wep is a very good one and will last you for a while. By 10 you have a couple greens, and in a level or two you should be decked out in almost all greens, whether from quest rewards or drops. By 20 you will definitely have every slot filled (except trinkets, of course).
Hope this helps, and I'd be glad to answer any other questions folks may have!!
Sebastien of IcftB.