Shifting Perspectives: Balance DoTs in Cataclysm

Do you like that screenshot? That would be what happens when you cross a bugged version of Lunar Justice -- I don't even have the talent, I never had the talent -- with a large AoE group that swarms around you. You can hide entire Ancients in that thing; seriously, you can.
I have something that I must confess to all of you today; I've been a bit remiss in the work that I've done with all of the Cataclysm information that's going around right now. I've spent a lot of time focusing on topics such as Eclipse, mana regeneration and Moonkin Form -- all of which are very important -- yet I have completely failed to take into account the whole picture. How Wrath scales, the way in which Eclipse is influenced by RNG, how useful Moonkin Form may or may not be to a player -- these are all important, but so too is the value of our entire spell arsenal. To that end, I'd like to take you back into the downward spiral that is my life as a beta addict as we take a not so quick gander at how our lovable Moonfire and Insect Swarm are holding up their end of the bargain thus far in the next expansion.
Before that, let me say that I haven't done any testing of the new instances as of yet, mostly because I'm scared to -- very, very scared to -- so everything I've been doing is limited to questing and work on target dummies. These are nice tools, but they aren't quite the same as seeing how everything works out within a boss setting. Movement and other caveats to every boss encounter can heavily sway the importance of any single ability at the drop of a hat, so I am saddened that I haven't been able to actually get in and try my hand at any real encounter. There's a reason for it, though. Like I said, I'm scared; I'm scared because tank threat is really, really, really, really, really screwed up right now, and I have this thing against seeing my face splat against the ground, eating dirt. I cheat on my balance druid with a protection paladin from time to time, and running anything makes me want to cry at the moment. Until that's fixed ... you probably won't see me running much of anything.
Anyway, back on point of DoTs -- let's get right into it, shall we?
Insect Swarm
I like starting out with positive things; it makes the entire piece seem that much more happy instead of the whiny rant fest this will probably devolve into. Thinking happy thoughts, Insect Swarm is certainly in a pretty decent spot at this point, damage-wise. A normal Insect Swarm tick will hit for pretty much what you see on live right now, given that there have never really been any talents that we take to boost its damage (and there still aren't any). Since Insect Swarm is only barely hanging in our rotation right now, this may not seem to be the best of news, but several things have changed.
First, Insect Swarm, like all other DoTs, now benefits from crit and haste. That is going to be a very sizable change for DoT scaling all around, and Insect Swarm certainly reaps a good benefit from it. As things stand right now, Insect Swarm doesn't crit for 200% damage, instead only critting for the standard 150% damage. This is something that will hopefully change, and probably will. We still don't have our mastery yet, and that's the only place left to put the increase in critical strike damage, since Vengeance has been removed from our talent tree -- although just to point out how things are currently mucked up in beta, Wrath and Starfire still crit for 200% damage.
The haste portion of the scaling is still a bit more unknown at this point, but I am still excited to get my hands on it. Currently in beta, it doesn't seem as though any of the DoTs or HoTs (or maybe just the ones that I've tested) are benefiting from haste as they should be. This may have changed since I last checked, but I haven't heard anything about it, if it has. Regardless, the ability to gain more ticks per cast is going to significantly boost the performance of Insect Swarm. I am a touch worried about how it may end up scaling in comparison to other DoTs, given that Insect Swarm ticks every 2 seconds instead of every 3 seconds as most other DoT effects do. But I am sure that Blizzard has accounted for this -- it isn't the only DoT to tick at this rate, after all.
The other thing worth mentioning is that while Insect Swarm's damage has remained relatively the same, Wrath's damage has gone down drastically. A single Insect Swarm crit is roughly the same amount of damage as a standard Wrath cast. This is still in "old" ICC gear, so there isn't any real indication of how scaling might end up changing the DPSC values of our spells. There really isn't any indication that Insect Swarm will end up scaling so poorly in comparison to our direct damage spells that we drop it from our rotation again. Insect Swarm has great spellpower scaling; it always has, and now it has the crit and haste scaling that it needs as well. So there's little reason to think that its damage will plummet so drastically.
I suppose, just to be fair, that comparing Insect Swarm and Wrath's damage on beta is a bit remiss at the moment given that Wrath hits like a wet noodle -- not completely, but you notice the difference from live. Depending on how our overall damage spread gets balanced out in the end, it's possible for Insect Swarm to drop in power, but highly unlikely.
Moonfire
This is why you need to think positive about Insect Swarm. Moonfire, for lack of a better phrase, totally sucks. Normally I wouldn't resort to such terms, but that's really the only way to describe it. The damage capacity of Moonfire is so atrociously low that it's reached the point of sad. To start with, the DoT isn't actually worth using against much of anything. Even with my 3,800 spellpower, Moonfire ticks for a measly 800 damage. Over the course of a fight, casting Moonfire for the DoT damage generally isn't going to be worth casting. Although the raw DPSC is likely slightly above that of Wrath and/or Starfire itself, given the Eclipse generation that you would have to give up for it, that would probably result in a net DPS loss. There's too little data to tell at this point, since Eclipse isn't functioning.
Aside from the DoT damage, the direct damage of Moonfire is also painfully low. Even when cast multiple times over in order to get the Wrath of Cenarius buff, a Moonfire crit only hits as hard as a standard Wrath cast. That's far too low to be useful as a movement attack. The worse part is that the spellpower scaling on both portions of Moonfire is abhorrently low. For the DoT portion, Moonfire receives 0.18 spellpower per tick compared to Insect Swarm's 0.26 -- and again, Insect Swarm ticks every 2 seconds while Moonfire ticks every 3. The direct damage part receives the same 0.18 spellpower conversion in comparison to Wrath's 0.741 and Starfire's 1. Even once equalized across cast times, Moonfire falls way short.
Clearly, Moonfire cannot have the same direct damage scaling as Wrath or Starfire. That would potentially make it too powerful. But it does need to have an artificially inflated spellpower ratio of some means. Either that or the damage modifiers that it has need to be increased very significantly. Similarly, the DoT portion needs a major upgrade as well.There have been other suggestions, such as Lissanna's suggestion to allow the Moonfire DoT to stack a couple of times and shifting more of the spellpower onto the direct damage portion to compensate. No matter what Blizzard does, something absolutely must be done to fix Moonfire at this point.
DoTs within the rotation
The final point that needs to be made about both Insect Swarm and Moonfire is that neither of the spells really feel as though they are a part of our rotation, nor even our spec, at this point within the beta. Aside from Wrath of Cenarius, there are no talents at all that actually alter or impact our DoTs in any way. Both of them are merely there, just ... there. Something needs to be added as a way to make balance druids want to use their DoTs. Although the raw damage of a DoT is always nice, they are rarely ever a significant DPS increase over a standard nuke -- at least, I should say an overtly significant increase. Certainly the increase is significant enough to warrant using the DoT. Still, our DoTs and our rotation in general are very bland at this moment in time. Eclipse is an interesting mechanic, and while Euphoria certainly makes it slightly more random, the basic premise of the ability is rather flat. You cast Wrath until a little icon pops over your head, and then you cast Starfire until you get another icon; rinse, repeat.
This is why it would really be nice to have our DoTs actually hold a meaningful contribution to our damage rotation: not just to make the DoTs more worth using, but also to make our rotation itself more interesting. From a DPS perspective (since like it or not, that is always the primary focus), it is rather difficult to make any solid suggestions at this time, given that beta still hasn't reached the level 85 damage cap, masteries are still incomplete and buggy, and the talent trees themselves are still in a state of constant, volatile change. That is why, for a change of pace, I'm not openly going to suggest any concrete ideas that I believe should be implemented in order to make our DoTs more meaningful. I'm merely going to float the idea out into the air. There are certainly an infinite number of ways in which this could be done, and I can think of several that might be interesting, but I feel this is more a time for patience than it is for action and testing,
To make such a specific suggestion at this time seem foolhardy when Blizzard is in the process of changing everything to begin with, so I believe that it is best to wait a while until things settle down more in the beta process and then make the more forward suggestions. Still, the notion that this is something that needs to change should not be forgotten, and it is a point that we should all keep in our heads as beta trudges on.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Evrett Jul 30th 2010 5:10PM
Any chance moonfire and swarm could get talent upgrades in the resto tree?
NekoDaimyo Jul 30th 2010 5:38PM
Why in resto?
Orion Jul 30th 2010 6:38PM
I think he wants it in Resto, so that Moonkin can subspec into it, giving a damage increasing talent, withotu adding more talents to Balance itself.
Relevart Jul 30th 2010 8:25PM
There's plenty of places to go in the Restoration tree. It's the feral tree that has no options.
Lissanna Jul 30th 2010 11:24PM
Resto also still wants Heart of the Wild in the feral tree.
Lissanna Jul 30th 2010 11:25PM
Err... both resto & balance want Heart of the Wild for the int bonus is what I meant.
Asgaroth Jul 31st 2010 3:29AM
Um, its a beta dying shouldn't be a stressful occasion considering that all stats you accrue will be completely wiped. If anything, you'd be doing a huge service to the community by getting an idea about the new moonkin abilities and how practical they all are. Just a thought!
Peace!
Jenny Jul 30th 2010 5:16PM
...
Dreamstorm Jul 31st 2010 9:27AM
Thank you for your contribution to this thread! I shall now think about your post every time I cast a DoT in the weeks to come! :D
(No, this post is not misplaced)
talitha3k Jul 30th 2010 5:31PM
sigh. I'm really tired of druids (moonkin in particular) being the redheaded stepchildren of Warcraft.
Jamie Jul 30th 2010 5:41PM
Now you see if you were a mage I could understand why you'd want that gig, especially if your stepfather was Knaak.
But ya, seeing as you're a druid and what not... tough break brah... sucks to be redhead, yo?
My Name is Matt Jul 30th 2010 8:12PM
Just because DOTs aren't a major part of the balance druid's damage doesn't mean the druid itself isn't going to do decent damage. Don't forget both Insect Swarm and Starfire now work kind of like Death Knight diseases (improving our direct damage from our main nukes) via the Improved Insect Swarm Talent. Glyphs haven't been revised yet and we could see that sort of thing (or other DOT buffs) go into Glyphs.
Eberron Jul 31st 2010 1:50AM
Well, depending on the player and with the sole exception of some seriously high end raiding (hard mode LK level players) moonkin are on a pretty even playing field with mages.
A great moonkin can out damage even a solid mage. The issue is more that as the spec gets further and further in to content it becomes *less* interesting.
As it stands, I'm using a single dot for the purpose of a small buff to my nuke I'm using with Eclipse and to keep a crit buff. Where as the spec used to use DoTs as a regular part of the rotation, they're just afterthoughts now.
This isn't quite as bad as BC, where we just cast Starfire over and over again, but it still is a sad state to see what're currently talented spells fall off of use due to poor scaling.
Arbolamante Jul 30th 2010 5:32PM
Well, I would assume that it won't be left that way. Sounds like boomkins are still fairly incomplete at this point. No surprise there.
Tyler Caraway Jul 30th 2010 7:43PM
Assumptions can often be risky business. I agree that Balance is far from being finished at this point, but that doesn't mean we shouldn't tell Blizzard what feels wrong, what feels right or what needs to be adjusted. They have their ideals, their plans, but their overall goal is still to ensure the players are happy and enjoy playing the class they want to play; without feedback, they can't know what it is we want.
Arbolamante Jul 30th 2010 9:50PM
Absolutely.
Lissanna Jul 30th 2010 11:27PM
If people giving feedback focus on weak areas, those weak areas are more likely to be addressed than if we ignore them and the devs don't notice. ;)
jscott87 Jul 30th 2010 6:03PM
This is why I'm glad I play a shaman :D
Lissanna Jul 30th 2010 6:05PM
Moonfire still feels confused. The direct damage needs some attention, even if the DOT is left as-is. I've also been trying to come up with ways to make talents for DOTs to better interact with our Eclipse rotation (like having DOTs make starsurge instant cast, or other neat mechanics).
Zaros Jul 30th 2010 9:16PM
I was thinking that they make a new talent that works much like the old Planetary Allignment/Improved Eclipse but it only works while your relative DoT's is ticking.
During another one of my beta runs I thought that they should increase the DoT damage on Moonfire and instead make Wrath of Cenarius convert 25/50/75 % of the DoT damage into direct damage while moving.
Another idea is to just add another ability with similar mechanics to arcane barrage instead of trying to redesign Moonfire.