The Art of War(craft): World PvP in the new Azeroth

Zach sees everything through the PvP perspective of The Art of War(craft), including homemade cookies baked by his supremely awesome and sexy baker wife. He sees the brownies as opponents that need to be devoured in a methodical, strategic and soul-crushing manner. He advises everyone to look at all things (especially food) as adversaries that must be defeated and guarantees that success in life will follow. Probably.Let's face it. Right now, if you're a regular reader of WoW.com, we're in some sort of holding pattern and the biggest thing that interests us about the game is what's going on in the Cataclysm beta. It's still far too early to settle on any talent builds, but who can resist playing with those talent calculators, right? Certainly not me. The beta changes so rapidly, though, that it would be foolish to write anything without the proper caveat that the final product is likely going to be much different.
One thing that's likely to stay the same throughout beta, however, is the ravaged landscape of Azeroth. This should create some interesting possibilities for world PvP. The biggest change is that the continents of Kalimdor and the Eastern Kingdoms will become flyable. It will become harder and far more dangerous to level as players must now not only watch their literal backs but also look skyward for potential griefers. On PvP servers, this makes it a far more dangerous and exciting world.
Death from above
This challenge first became apparent to players on PvP servers at the inception of The Burning Crusade. Players casually leveling characters through Hellfire Peninsula were caught by surprise by manic levelers who had ground their way furiously to max level ahead of everyone else and learned the new ability to ride flying mounts. Griefers circled the skies like vultures looking for carrion. Players not only had to worry about regular mobs or a wandering automaton of destruction, they also could get ganked at any time without warning by higher-level players dropping from the skies.
The same thing will happen in Cataclysm. With a refashioned Azeroth that allows players to explore the world like never before, world PvP will change quite a bit. For one thing, there is guaranteed to be a new wave of leveling players, particularly those who would like to roll the new classes of goblins and worgen or even to try out the new race and class combinations. While goblins and worgen are probably safe from griefers due to the phased nature of the new racial starting zones, other races will be fair game.
While this didn't pose much of a problem in Outland or Northrend, it was mostly because many players hit the new zones at relatively the same time. When these new zones opened up, players were at max or near max level and leveled up at a pace mostly consistent with each other. Griefing became the domain of those who had bothered to grind ahead of the curve, and even then, it didn't take long for others to catch up. There was also the then-prohibitive cost of learning the flying skill, so players had some sort of buffer against would-be airborne griefers. Players re-rolling blood elves or draenei in The Burning Crusade were also relatively safe in Azeroth, as players busied themselves with new, high-level content in Outland.
In Cataclysm, high-level content will be in the same continents as leveling content. High-level players will be flying over low-level content on their way to the appropriate zones. Seeing lowbies running around on the ground below will be fairly common. It will be tempting. Many PvP players will drop from the sky on the way to another zone to kill a leveling player almost as if they were driving through for burgers on the way to work. It doesn't help that many capital cities are situated near low-level zones, making fly-by gankings somewhat inevitable.
Here are a few suggestions that should prepare you for PvP in the new world:
- Get a character to max level first. I know goblins and worgen seem very interesting, and Blizzard's new quest design making use of heavy phasing technology is something that all players simply must experience -- but getting one character to max level as soon as Cataclysm hits is the best safeguard against griefing. Having a max-level character on standby makes it easier to counter the harassment of enemy players.
- Wear PvP gear while leveling. This is basic advice to anyone leveling on a PvP server. You won't need your optimum DPS or highest mana when you kill on-level mobs. What you will need, however, is lots of stamina and as much resilience as you can muster just in case higher-level players pounce on you. If the level difference isn't too high, a low-level player in PvP gear matches up rather well against a higher-level player wearing PvE items. And always, always have your PvP trinket equipped.
- Bring your friends. As much as World of Warcraft has made it easy and even fun to level alone, there is always strength in numbers. Having companions will discourage most of the cowardly gankers who only have two or three levels on you. Of course, the more players in a group, the more tempting it is to much higher level (skull) players, like an all-you-can-eat buffet. At least you can tell each other jokes on the way back to your corpses.
It's no accident that the Horde seem more like bad guys than ever before. Blizzard has worked hard to differentiate the two factions and has stated that it would like to bring back the old animosity between the two factions that have all but fizzled in the past five years. This time around, the developers have infused strife and inter-faction -- and even inter-racial -- hatred into the game. Alliances are so tenuous that the aligned races are disinclined to fully trust each other, much less the enemy faction. They've made the races so visually distinct -- Orgrimmar looks just plain mean, and even the once-noble Stormwind looks like it's been beaten down and has had enough. There's just a lot of tension everywhere, with starting areas so full of conflict that players can't help but feel they're in the midst of war.
Zones have been reshaped so aggressively, with areas once belonging to one faction now changing ownership or hotly contested, such as The Barrens. Players who immerse themselves in the game world can't help but feel an animosity towards the enemy faction -- it's woven into the fabric of the post-Cataclysm Azeroth. If you don't hate the enemy faction now, you probably will during Cataclysm. At the very least, you should.
Raiding capital cities takes on a different dimension now that flying is allowed in Azeroth. At the moment in beta, it's possible to fly into enemy cities without resistance from guards, but expect that to change when the game goes live. It will be interesting to run raids now with new strategies of insertion ... It will be easier to hide your gathering forces as well as enter enemy cities from various angles. I'm hoping this actually encourages more inter-city raids, if only because large-scale combat on the roofs and ramparts of capital cities like Orgrimmar would be completely awesome.
Although Blizzard plans to concentrate most of Cataclysm's world PvP in the zone of Tol Barad, there are guaranteed to be lots of skirmishes throughout the newly-flyable game world. Players' having access to almost all parts of Azeroth makes it easier to find and go to areas of conflict. As more players fly around, fewer players will take taxis around the game world, a form of transportation that will be relegated to ferrying lower-level characters unable to fly. Expect to have an extremely fun time going through the new, changed zones, especially when leveling new characters. Watch your back, and watch the skies.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 4)
dannyflorida Jul 30th 2010 7:13PM
Not me. I'm a regular reader of Wow.com, and I am in no holding pattern. I tend to skip most of the Cataclysm articles. Albeit, that means (to my disappointment) I'm not getting much from Wow.com lately. So, I'm going back and reading articles I missed from months ago.
Nope, I don't much like all the attention to the expansion right now. For me, the game, the story, is what exists now, not an expansion that's still months away. I'm still interested in Wrath and taking out Arthas. I'm a casual player for the most part. It's hard enough keeping up with what's in game at present. I certainly don't want to concern myself with something in game that doesn't even exist yet. But, that's just the way I like to play.
I still appreciate your columns, though, Zach! :)
eyeball2452 Jul 31st 2010 1:03PM
I played on a PvE server for 2.5 years and moved to a PvP server to join some friends. It was fun, but I think that many people tend to exaggerate the amount of world PvP that goes on. I found, that for the most part, many players on the PvP server raid as much as PvE players. That means they're leveling and not necessarily interested in slowing down unless your red name tag moves directly in front of their face so that they have to fight.
I've also found that many players on PvP servers utilize BGs and arenas so that they don't have to go looking for a fight that might not materialize ... especially if the sides are unbalanced and one side decides that 20 v 5 isn't fun at xroads. Imo, perception created by the types of articles above doesn't in fact actually equal the reality of playing on a PvP server.
Ty Jul 30th 2010 7:15PM
I have an idea... about 5 people with a healer go in on flying mounts and stir up commotion in Orgimmar. Then BOOM the whole raid rides in epically on the guild mounts and ambush the Horde attacking the 5 people.
All while the Transformers(the movie) theme is in the background.
I CAN'T WAIT FOR CATACLYSM!
Drallas Jul 31st 2010 3:41AM
The Shame. I personally will be seeing that the horde of Tichondrius are launching an aerial assault on Stormwind with Ride of the Valkyries in the background. That will be an epic youtube video.
Mike Jul 30th 2010 7:25PM
This is just a list of evidence as to why Blizzard should remove the PvE/PvP designation, and have auto-flagging disabled outside indicated PvP zones. If people want to flag themselves for PvP, that's their own choice, but other players who might be playing on that server because their friends are won't be constantly ganked and camped if they don't want to be.
AJMac Jul 30th 2010 7:41PM
But that's the fun of a PvP server. There's a real sense of war and hatred at times. Being followed by someone of the opposing faction can really get the heart going. Seeing a rogue stealth nearby keeps you on your toes.
And it's the same the other way around. Seeing someone owning mobs like there's no tomorrow and catching them off guard. People adapt to this environment over time and learn to put up pretty good fights. I've been in several incidents where more and more people join the battle, turning into tactical 5 v 5 battle for who gets to quest in a certain area.
And one of my fondest memories of WoW was my first ever world PvP kill. I was a level 50 something priest, running along on my mount, when a rogue sapped me. She didn't get a hit on me before I was able to regain control. Frantically mashing buttons in hope of causing some damage, I hit her with my holy nova. I tossed DoTs and HoTs around until she started to retreat. I was on Skype to a friend of mine at the time (also playing WoW), screaming throughout the whole fight. My words were something along the lines of "That's right, b***h! You run away!" as my Mind Flay melted her face.
Good times...
Mike Jul 30th 2010 7:45PM
I won't argue, running into a random person and duking it out in a fair fight can be fun. Except my experience on a PvP server (couple PvP servers, actually, both factions) is that fair fights are way too few and far between. Most times, you don't have the option of going about your business. If you don't deck yourself out in heirlooms (I only take the +XP ones personally) then you don't stand a chance against someone of equal level, which is also rarely the case. Most gankers go into much lower-level zones with PvP gear to make the game not fun for people. I've seriously considered cancelling my subscription many times (mostly because of Rogues, to be honest), but instead just went back to my main and put off levelling that toon for weeks.
drunken111monkey Jul 30th 2010 7:49PM
How about no? Just stick to the pve carebear server.
Anyways, world pvp has been pretty much dead in wow for a long while now.
omedon666 Jul 30th 2010 7:53PM
I would honestly and objectively respond to you, Mike, by saying that PVP servers are not in the least bit for the "my friends rolled here" scenario unless said "native" friends had briefed their "new" friends. The PVP/PVE line (which I fall on the PVE side, unless it's a BG I'm in the mood for) is a big part of the playstyle diversity that makes WoW what it is, and those of us welcoming friends into the game should be informative hosts, because, no, PVP server leveling is absolutely not for everyone, least of all the unsuspecting new player, who's here to chill and PVE it up with their friends.
Mike Jul 30th 2010 8:14PM
@drunken111monkey WoW is a game meant to be played with friends. What's the point of moving to a PvE server where my friends don't play?
@omedon666 I'm sorry, but how did you equate my not liking of the PvE/PvP server designations with being a new player? That was an opinion I formed nearly five years ago when I started playing the game and it's one that remains unchanged to this day. It is my estimation that Blizzard intended PvP servers to have the fun involved with risk and coming upon someone and having a good fight. But as I said, that's now the minority of cases and being ganked in camped is wholly not fun, unless you're the camper in which case you're getting enjoyment out of the frustration of others and should be locked away.
ATechRevolution Jul 30th 2010 9:12PM
@Mike: He put "new" in quotes for a reason - not necessarily new to the game, but new to the experience of leveling on a PvP server. You yourself are the one who brought up the example of going to play a PvP server just because your friends do - all that omedon was saying was that those new friends better have told you that you can get ganked.
Also, Blizzard IS implementing something to allow you to play a PvE server (because you don't like it when something unplanned for happens) while your adventurous buddies play a PvP server - its called RealID, and it's the closest that you're going to get without them allowing free character transfer between realms, which I've heard nothing of.
When you get ganked on a PvP server while leveling (I know, I play one and love it, but hate BGs and Arena), you have two choices - sit there and take it, or grow a pair and start asking in guild chat for a high level to come help you out with the ganker (by the way, this is a great way for Blizzard to increase inter-faction social interaction on PvP servers). Eventually, gankers get bored, and will leave. If they are super persistent, you can always just rez-jump to the nearest faction base area. Or roll a rogue/druid so that you can rez-stealth superquick and be gone =]. Plus, the enjoyment that you get when you're 80, you go and gank someone, and inadvertently start a battle (they get on their main, get some guildies, you get yours, etc.), which is incredibly fun. You can't just throw your hands up in defeat, log off, and go mope in a corner.
Hell, if you dislike the PvE/PvP distinction that much, go play StarCraft 2 - you can still use RealID to talk to your friends.
Nawaf Jul 31st 2010 2:05AM
You don't like PvP realms but you're in them to play with your friends. It's really your problem, not the realm's problem. It's like a guy plays a sport he doesn't really like to play with his friends. He has two options: find a different sport, or suck it up!
Find a different realm, or suck it up!
Orion Jul 30th 2010 7:31PM
Send a 4 pronged attack on Stormwind.
10 people(with a Death Knight or Shaman) ride in from the harbor, killing all in sight.
20 people ride in through the front gates, killing all in sight.
10 people(Priests, Paladins, Mages, or Engineers), Parachuting, Slow Falling, Levitating, and Bubbling in. They join the 20 front gate people(after killing all in sight).
And the stealthers. They pop up in random locations(killing whatever unlucky bastard is front of them.)
Then they all ride to Wrynn, who basically had his entire city mauled. The player defenders don't know where to go, they have people coming in from the gates, the harbor, people falling from the skies, and Rogues and Druids are popping out of stealth all over the place.
This raid will take a while to set up, but when it happens. It will happen. hard.
Dlhamrick Jul 30th 2010 7:38PM
awesome, but I have one suggestion to improve it:
Wagner, Ride of the Valkyries
/end
Baba Jul 30th 2010 8:04PM
Ok, you find 40 people who will sit still long enough to implement that, and I'll give you a medal :D
It's hard enough reigning them in for a straight-on city charge on my server
vinniedcleaner Jul 30th 2010 8:23PM
@Dlhamrick
If only I could equip my flying mount with giant speakers...
"I love the smell of fel fire in the morning... it smells like victory..."
Orion Jul 30th 2010 8:25PM
Well, Baba, with the changes in dungeons in Cataclysm, I believe that players will become more patient, and as a result they will.....ah, who am I kidding. Players will still try to AoE steamroll, then ask Blizzard to nerf it.
Alanid Jul 30th 2010 8:29PM
It'll probably be more of a guild/people you know thing, and DAMN I want to try it!
Orion Jul 30th 2010 8:32PM
Also, I want to say that as an Engineer, I want to be in the Paratrooper position. As a Troll Warrior. Grenades will be everywhere.
Nawaf Jul 31st 2010 2:09AM
If you do that in my realm I'll organize a vengeance raid against orgrimmar with two raid groups. 10 people air striking + 10 people stealthing + 20 people from front gate + 20 people from troll area gate + 20 people from Azshara = 80 people to kill Garrosh and kill everyone else in the city.