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7-31-2010 @ 8:29PM
I want to know with the call to have spell pushback protection for all classes, why even have it as a mechanic?Before spell pushback was limited to 3 seconds tops, when spells could be infinitely pushed back, it made sense. Putting talent points into a talent that stopped that was great. But now that all classes have built-in pushback protection, except for Mages who have to spend two talent points, why even have it in the first place?Most pushback protection is at 70%. So you lose only 30% casting time. Make that the new baseline.While I don't think spells should be completely uninterruptable, it makes no sense to have the mechanic, then give every class pushback protection to begin with.
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