All the World's a Stage: Starting roleplay as a goblin in Cataclysm

You begin life as a goblin searching out your own fame and fortune. You've recently been granted a promotion in the Bilgewater Cartel, and now work with an executive assistant named Sassy Hardwrench. There's even a pair of hardbodied "assistants" who're eager to help out named Candy Cane and Chip Endale. Considering how Candy and Chip are dressed, though, I suspect they're mostly lingering around as decoration.
With three characters inimately involved with your character from the word "go," your goblin will have dozens of valuable conflicts available for regular roleplay. What was your experience with Sassy really like? (Obviously, there's as in-game answer to that question, but you should take liberties to represent your unique character.) Were you a bigger fan of Candy or Chip? We can presume the average goblin at your middle-management level all have similar assistants, so it's not like you're building a Mary Sue empire by writing out your own tea of assistants.

Of course, some of your goblins formative opinions about other classes are going to be created by the goblin starting experience. This first-look at the other goblin professions will leave your beginning goblin with miscommunications, perceptions, and outlooks on each class that you can later "overcome" by roleplaying with other people. Or, you can just leave those opinions the way they start out, if that's what you want you character to be.
- Mage and Warlock: The mage trainer (Fizz Lighter ) and the warlock trainer (Evol Fingers) are engaged in mortal combat in the goblin the starting area. Every few seconds, Evol hurls a shadowbolt at Fizz across the starting area. Not to be outdone, Fizz fires back with a nice, meaty fireball. The two seem locked in an internal struggle, nuking one another endlessly.
Both trainers are actually quite kind to class outsiders. Evol tells a non-warlock that there's nothing Evol can teach them, but does so very politely. Fizz echoes the sentiment, although he does add that "all this finger waggling" means he gives an astounding neck massage.
Rogue: The rogue trainer is Slink Sharpshiv. She paces back and forth across the starting area, sometimes in that curious half-transparent invisibility of a rogue where you can see anyway. Sometimes, she stands out as plain as night and day. When you talk to her, she expresses shock that you can see her.
Clearly, while she may be a deadly combatant, this rogue isn't the sharpest knife in the stabbing kitchen drawer. I'm not sure if that would be a commentary on how your character would view rogues as much as how he'd view goblins.- Priest: The priest trainer is Sister Goldskimmer, who is the epitome of all things goblin. While she is a priest, and offers passer-bys a buff for free, she points out that you don't have to be religious to offer a tithe. I think that should leave most characters with a warm feeling about the goblin LIght.
- Hunter trainer: The hunter trainer is Bamm Megabomb. He's a blond man standing in the corner, firing round after round into target dummies. (These target dummies are the trademarked goblin pink flamingos.)
Interestingly, Bamm doesn't have that much to say to non-hunters, so he probably doesn't leave much of an impression except that hunters really don't like flamingos. - Shaman trainer: The shaman trainer is Maxx Avalanche, which is about as hep and cool a name as I could imagine. He stands a little to the side from Evol and Fizz, watching the two cloth casters hurl spells back and forth. However, just as a shaman probably would view such rivalry, he occasionally chides them for the behavior ... and shocks them with a lightning bolt.
Clearly, most characters will believe shaman are beyond petty rivalries. Or, alternatively, just likes shooting people with lightning. - Warrior "trainer:" The warrior trainer is a target dummy shaped like a goblin. If your character takes any wisdom from this, it would be that warrior are to be poked at and shot. I think most warrior tanks would agree with that.

Fast cars and big explosions
From a very young level, goblins like shiny things and explosive things. That image above is the hot rod your newly minted goblin executive will be driving by level 2. It has exactly three buttons to help you control it. The first button is to Punch It so that you can go faster. The second is to Honk Horn to let fools know you're on the way. The last control allows you to use the Radio. It only has one volume setting: eleven. (That's right, that's what it actually says.)
At level two, you're already cruising around in the coolest vehicle ever seen in Azeroth. This should affect your character's mindset. Find yourself forced to ride a pony or a seahorse? This is a downgrade, baby. Time is money, and those slowpoke living creatures just don't have the raw speed of machinery. Hell, even the Hot Rod itself has to wear racing goggles.
Goblins show this flair for the dramatic from a very early age. Embrace it and share it.

Something beneath the surface
That is a distance view from the Pipe, part of the Kezan highway in the starting area. All those pipes and all that machinery simply lurks beneath the surface of Kezan. If you didn't get this glimpse of it from the Pipe, you might not ever know it existed. The starter quests of the Bilgewater Cartel are very much like that.
For all that the goblins might just look like cartoon characters or maybe more explosive versions of gnomes, it doesn't take long to realize that something much more complex is happening beneath that green surface. When roleplaying your goblin, enjoy the cheap joke, but make sure you have a deeper agenda.
This is just some starting thoughts from the goblin starting area. We'll keep getting deeper as the beta advances.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Susano Aug 1st 2010 8:33PM
The goblin in the first pic looks so sad :(
oniboy Aug 1st 2010 8:47PM
Probably all those ridiculous-looking piercings. Ick.
Jeremiel Aug 2nd 2010 9:48AM
Tell me about it. Three whole piercings, huh. What a rebel.
Personally, I'm rolling the goblin with the big ol' NUT through his nose.
Oh yes.
Amaxe Aug 2nd 2010 11:21AM
So Goblins aren't just green? Interesting. Since every other goblin NPC is I had just assumed they all would be.
Snuzzle Aug 1st 2010 8:44PM
While I appreciate what Blizz was trying to do here, I think they made the goblin starting zone a little TOO personally epic.
Every goblin, personally, blew up Kezan him or her self and saved Thrall. Personally. It's a bit like what I read the devs had once planned for everyone.... how they would be going through quests trying to find their long lost parents or something. Except they realized that if everyone was doing it, it would be a little weird.
I guess they figure that with goblins' penchant for bragging and extravagance, no one would believe you, but still.
Also, so many Cata screenshots lately are making me say "That's WoW??" Absolutely stunning.
Ves Aug 1st 2010 9:53PM
I'm hardly a roleplayer, but I have to agree with this. The whole Goblin starting experience (and to a slightly lesser extent the three 80+ zones, but that's a whole other topic) just doesn't sit right with me. There's far too much emphesis on "YOU ARE THE BEST PERSON EVER! YES, JUST YOU AND ONLY YOU!"
There's also the fact that, unless I missed something in the text, which I might well have done, we're supposed to believe the entire Bilgewater Cartel ends up consisting of only a single boatful of Goblins, a large number of which you end up killing.
N-train Aug 1st 2010 11:44PM
I think they're simply testing out a new approach (and what better a place to get a huge amount of testing done than a starting zone for a new race).
In all of the other starting zones, and in a good 60-70% of all questing you do anywhere, you're RandomOrc3, a "nobody" doing the grunt work from zone to zone. Sure there are plenty of "you're the hero" quests, but I'd say the majority are pretty standard and consist of things "anyone" could do.
This works perfectly fine for some people, and doesn't for others.
That being said, I think Blizz is ultimately just striking for a good balance, and in the end not everyone is going to satisfied. I think the new use of phasing has allowed the "personally epic" questlines to really shine, and I think they're going to push it as far as they think its reasonable to go. And in the end, not everyone will be happy with it, but that's the nature of the beast.
Snuzzle Aug 2nd 2010 1:18AM
I see what you're saying N-train. It just strikes me as a bit off that they're personalizing it to that extent. I just think that there should be a bit more balance, that with the Goblin starting zone the pendulum has swung a bit too far to the "hero" side.
I know that nobody likes to be a, well, nobody. But at the same time, if literally every goblin who comes out of the starting zone experience has personally exploded the island and personally saved Thrall it sort of takes away from the epicness of all of it, and kind of makes it a little bit more difficult to roleplay.
I know they are trying to make the starting zones feel more epic and have the player be more involved in them, but I think they can do that without having the player be personally responsible for such unignorably major events.
And I get that this is beta, and I'm not in it so my feedback means little but... that's how I see it from my outside vantage :)
Artificial Aug 2nd 2010 1:47AM
I have to disagree entirely. Part of the problem with WoW is that, prior to Cataclysm, it didn't do much to tell a story, much less involve you in the story being told. It's very nice to see that being fixed in Cataclysm.
Possum Aug 2nd 2010 7:17AM
This sort of thing is already happening a bit in Wrath. It's fine the first time you do it, but the second, third and fourth time you're leveling alts though it, it gets a little ridiculous. I see my character's leveling experience as a story, I don't want them to all be the same.
nickchadwick Aug 2nd 2010 7:29AM
Really, there are already plenty of quests in wow that don't make sense when you think about how there are thousands of other people doing them too. Lots of the instancing quests in Northrend got pretty epic there, and changed things so that other people shouldn't have had to do them again, but there they were. Killing dungeon bosses is even worse since we do it multiple times in a day. The Lich king fight, for example - how many of us were in the party that brought him down? I doubt we remember seeing every guy with a Kingslayer title in that group with us.
Killik Aug 2nd 2010 9:55AM
Considering what Goblins are like - each and every one of them probably DOES believe they're the best person in the world ever. So the starting zone is a great way to ease into roleplaying one.
Zanaji Aug 2nd 2010 11:30AM
I don't think it is any diffrent from how every dranei that completes the azuremyst/bloodmyst zones is the "promised one", subject of ancient stillpine prophecies.
Archmage Aug 2nd 2010 1:35PM
"Also, so many Cata screenshots lately are making me say "That's WoW??" Absolutely stunning."
Until you get the original player skins into these zones. Seriously, those thorny crabs now have more detail in them than any single one of the skins of characters. I know I'm deviating from topic, it just aggravates me to no end that all these new models that we are seeing have about 10x the amount of detail as player models.
I know Blizzard has said that they are cognizant of this, but I almost wish they'd spend an entire expansion cycle just updating ALL of the art assets of the original game (from player models to that horribly ugly windrider model that the Horde is stuck with). Bonus points for introducing sub-races (Tauren could be from Mulgore OR Tanka, Orcs could be from Durotar or Mag'har, etc.).
Okay -- /rant.
James Aug 2nd 2010 3:43PM
I agree with Killik, goblins can be rped as believing they did it all themselves the same way as some fishermen exaggerate their catches ^^
Snuzzle Aug 3rd 2010 7:06AM
Actually, Archmage, I was just meaning the background. But I do agree-- it's a bit sad when you look at some of the doodads and they're more detailed, with more polygons and just generally shinier than your player model.
I have a theory that Blizzard is testing new player model feedback with the upgraded leader models. Look at what they are starting with... some of the most complained-about models, the human male (Varian), human female (Jaina) and orc male (Garrosh). If we like them, they may decide to go ahead and start work on new player models, since one of the concerns they expressed was players are so attached to their character they may not like the new models as well.
Tirrimas Aug 1st 2010 9:35PM
"Every few seconds, Evol hurls a shadowbolt at Fizz across the starting area. Not to be outdone, Fizz fires back with a nice, meaty fireball. The two seem locked in an internal struggle, nuking one another endlessly."
Proof positive that the devs read WoW.com.
Phort Aug 1st 2010 10:04PM
Though I might not be an RPer, or a hordie really, I just hate those damn piercings. And because of that, I might just make a goblin WITH all those. As WoW.com stated earlier, "Goblins are the race you love to hate."
(After leveling my ninja werewolf of course!)
jakel Aug 1st 2010 10:33PM
Ok...ignore this if you don't want **spoilers** or don't care:
SO, if you role a male goblin Candy Cane is your *SPOILER* girlfriend...and if you role a female goblin than you are dating Chip (as seen on the cynical brit)...now neither relationship ends well it seems; HOWEVER, does this bum anyone else out?
Why is there not an option to chose which character you are involved with? I know, QQ, right? It's just...during the old Love is in the Air quest I enjoyed spritzing my warrior with perfume and flirting with the boys, y'know? (maybe you don't know) …and having my lady rogue confess her undying love to those rough and tumble Darnassian Sentinels and then hearing the twinkle that comes from a full heart made me smile.
I know there are ways around this rp-wise (You are just using him/her to bolster your public image?)…It just…makes me a little sad.
Kuro Majutsukai Aug 1st 2010 11:10PM
Yeah, I kind of agree, it's a bit weird that they chose to do it that way.