Spiritual Guidance: Latest beta talent builds for priests

These days everybody is in the beta. Let me just tell you who. My mother is in the beta. My father is in the beta. My auntie is in the beta. My best friend is in the beta. My cat is in the beta. My goldfish is in the beta. My neighbor is in the beta. My postman is in the beta. I just wanna be -- Oh! Hi. Dawn turns down her music and folds her hands in her lap, Alistair Cooke style.
Another beta build is upon us, my friends. With it comes my obligatory recount and reflection for priests, paired with my even more obligatory, jading references to The Hitchhiker's Guide to the Galaxy.
Things still look hopeful for priests in the next expansion, despite there not being many available ways to test the strengths of the class right now. Reports tell me that soloing as a disc or holy priest has taken a turn for the worse since the health of world mobs has been increased. I suspect Blizzard will try to tweak that in the coming weeks, based on what they've said about wanting to give healers more ability to solo.
Various reports from the 5-man healing experience are conflicting. Some have said priest healing is fine and properly tuned. Others state that it's weak. Most of my reporters made mention that mana wasn't a concern though. It's probably too early to know if that will hold true in raids or PvP.
From an outsiders perspective, nothing especially monumental has happened since I wrote about the 31-point talent trees, but Blizzard continues to trim off the fat from the new, skinnier trees:
- Power Infusion finally showed back up in tier 3 of the discipline tree from it's hiatus (apparently it was a bug that it ever disappeared.)
- Heavenly Voice, the talent which was supposed to add a self-heal to Divine Hymn and reduced the channel time for Hymn of Hope has been removed entirely; and after the devs went through all that trouble to give it a nice name! It's an appropriate move though, since in the new model the talent was a bit lackluster in comparison to others.
- Empowered Renew is to now be referred to as Divine Touch though no other adjustments have been made to it. This slight change mimics the change of the talent Serendipity to Deliverance. I guess Blizzard is is trying to reinforce our class flavor. (*cough*Chakra*cough*)
- The new Desperate Prayer will no longer cost mana. This change comes after the spell was made into an exclusively holy priest ability and had its cooldown reduce from 2 minutes to 45-seconds.
- Holy Concentration is now stated as only proccing from a critical Heal, Greater Heal, and Empowered Renew. Previously, the talent procced from Flash Heal and Binding Heal as well. An interesting choice, since both spells are "emergency" type spells.
- Archangel: The buff you receive that increases your healing based on the number of Evangelism stacks you consume, has the same duration as the cooldown of the talent ability: 15-seconds. This means if you keep rotating in Smite, you can always keep your Archangel buff up to some degree.
- Borrowed Time was supposedly down from 25% to 15% haste in the beta (thanks zdave) but in the latest build the talent is missing from the discipline tree. Whether this is another buggy display error, or if it's gone for good is unknown. I hope the poor thing isn't lost somewhere, cold and alone. If it is, I hope Divine Accuracy is there to look out for it.
If it is gone though, this will mean disc priests need to start picking up haste again; shouldn't be much to ask since we'll be doing a lot more casting in Cataclysm than we were at the end of Wrath. Still, the removal will have an interesting impact on disc play style. We'll still have incentive to shield targets before casting, due to Renewed Hope, of course, but maximizing GCD usage through play style will no longer be possible. Quite a shame. I hope it comes back. - Binding Prayers: This talent helps cut down the cost on Binding Heal (nice, considering the earlier note I made about Holy Concentration.) It also gives a Binding Heal-like effect to Desperate Prayer by healing the lowest health member of your raid or party within 40 yards for 50/100% of your Desperate Prayer healing. This is an extremely fascinating talent to me. I often find myself in fights that just don't call for Desperate Prayer, yet I like to take it for "just in case" moments, and other fights where it's essential for self-preservation. Yet I'm always bothered that it goes to waste. Now, every time you have one of those moments where a player is hanging by a thread, you can use your own heal to heal him, in addition to any other instant cast heals you've got.
ZarhymQ. Will Holy priests get some fun talents, like Evangelism and Archangel in the Discipline tree? At the moment it will be expensive for Holy to take those.
A. While we still have a ways to go in design on the talents, we want Holy to be able to also do an Archangel sub-specialization if they wish. In some ways it may be stronger than the Discipline main specialization version.
ZarhymQ. Some of the new talent trees for healers seem to emphasize a style of "mana regeneration by dealing damage." Is that intentional? If so, why?
A. Yes. In almost any situation, there are periods where heals are not urgently needed 100% of the time. Today, you probably just cast heals anyway in case someone takes damage, since mana doesn't matter much. But if mana did matter, the "right" thing to do would be to do nothing. Talents such as Telluric Currents provide an active way to recharge mana while contributing damage. I grouped these posts together because previously (before the 31-point talent preview was released) Ghostcrawler's statements seemed to imply that the direction Blizzard was taking with talents like Evangelism and Archangel was "these talents are to make your soloing go easier." At the time many players, myself included, were thinking "whoa, this would be interesting if it was actually part of our job as healers!" I made the comparison at the time to the Disciple of Khaine, a healing class in Warhammer that combines melee combat with healing, by acquiring the blood of enemies and using it as "mana" to cast heals. Well, Blizzard was listening to us (or Ghostcrawler was pulling our legs) because it seems now every healer is going to have some form of mana regen through damage. Pretty cool, huh?
This means the holy tree will be needing an equivalent talent or two (possibly by tweaking Holy Concentration or Surge of Light again) to be on par with all the other healers. I have a suspicion though, that the talent might work with the Smite stance of Chakra somehow. Whatever it is, holy priests should keep their fingers crossed for something cool.
LylirraQ: Will Leap of Faith get some sort of secondary buff? Pulling a high aggro target to a clothie healer seems dangerous.
A. This ability is intended to save party and raid members from imminent danger, such as pulling someone out of a fire that would otherwise kill them. It does not need a secondary buff.
GhostcrawlerIt won't remove movement impairing effects, at least not innately. That's the kind of thing we might add as a glyph or talent, but you have to be careful about this sort of thing because then the spell would likely be used as a snare-break and not for its main purpose. Likewise, once you mess with threat, that precludes using it on some targets, and again, we don't want priest to feel like they have to use it like a Hand of Salvation instead of to actually move allies.
These two statements made about Leap of Faith, AKA "Life Grip" are rather self-explanatory I think. I'm fairly satisfied with the answers, and excited that a glyph might give us the option to remove movement impairing effects (read: Wheee! PvP!) The glyph would be especially interesting for holy priests, who already have the incorporation of the new Body and Soul to look forward to.
At this point, I think there isn't much mystery to how Life Grip will work, but rather how it will be used. What potential will this spell have in the future of PvE? My imagination is dreaming up these Zelda-style, multi-level platform encounters where your off-tank and a couple DPS hold off a hoard of naga, while your raid scurries to the next phase of the encounter on an upper level (the DPS and healers would have to, of course, do this while fending off the assaults of aerial mobs. Why do you think they gave us Smoke Bomb and Healing Rain?) As the raid is almost to safety, the priests turn back and Life Grip their allies back to the party -- just before the bombs the engineers set up earlier, go off and seals off the choke point! Then later, when you're all fighting on the back of Deathwing himself, Shadow of the Colossus-style, Deathwing has an ability that periodically shakes off members of your raid. Priests would have to be ready to Life Grip their allies from mid-air. (*girlish squeal*)
What? I can dream.
As more beta information comes out Spiritual Guidance will keep you posted. Also, if you're in the beta yourself and notice any priest related details I didn't recount here, feel free to send them along to me at dawn@wow.com. Oh, and before I forget: don't panic.
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm






Reader Comments (Page 1 of 4)
BurgerTea Aug 1st 2010 6:13PM
Nice post, pro explaination to those of us who don't (yet?) have a beta.
Christian Belt Aug 1st 2010 6:15PM
Dawn, that Patrick Hernandez song may very well have been the most incredible 3 minutes and 15 seconds of my life so far. It's quite likely that it will be all downhill from here.
Semp22 Aug 1st 2010 6:45PM
I'd be interested to see if Leap of Faith makes it all the way to live. I think its a neat skill in theory, but in practice I think it puts even more pressure on the healer to make up for other raid members' potential mistakes. I may be being pessimistic here, but I really don't look forward to "I know I died, but the priest didn't life-grip me either."
I'll be better informed once I see more of the encounters of Cataclysm and all that jazz. I guess we'll see how it works out.
Rakah Aug 1st 2010 9:21PM
you cannot grip that which has no life.
Hollow Leviathan Aug 2nd 2010 9:18PM
Nonsense, Selfloathius hasn't even gotten Unstable Afffliction yet.
Jamie Aug 1st 2010 6:30PM
Well we all pretty much know the following of Life Grip:
Clever Healing Macro #2:
/yell Get a grip, %t!
/cast Life Grip
AltairDusk Aug 1st 2010 6:40PM
"Then later, when you're all fighting on the back of Deathwing himself, Shadow of the Colossus-style, Deathwing has an ability that periodically shakes off members of your raid. Priests would have to be ready to Life Grip their allies from mid-air. (*girlish squeal*)"
I would roll a priest in a heartbeat if this came true!
Jiffah Aug 2nd 2010 12:08AM
I had a dream of linking life grips, emulating the fight in Final Fantasy: Advent Children ^-^
vanye111 Aug 2nd 2010 3:41PM
Wow. That would be just pure awesome.
Kithus Aug 2nd 2010 4:33PM
You would have to roll a priest, along with a few others in your raid probably. As fun as that fight sounds it also sounds suspiciously like it would require multiple priests to succeed in that encounter. Pretty sure that's a no-no for this expansion.
Ravathor Aug 1st 2010 6:48PM
Does anyone know if we will be able to use Leap Of Faith out of combat, one would assume it would have party/raid restrictions but I haven't heard anything to say if it can or cannot be used outside of combat.
The reason I ask this is not just because I want to pull my friends around for lolz (I do), but also if you were running towards someone who is under attack in say a BG you wouldn't be in combat to pull them away you would have to either heal them or damage the enemy before you could use leap of faith and by then it may be to late.
Purf Aug 1st 2010 7:58PM
The tooltip as of now doesn't mention one way or the other, so I'm assuming you can use it out of combat as well as in combat.
Wuvlycuddles Aug 1st 2010 6:55PM
I think priests are still missing another damage dealing holy ability at low levels, smite and holy fire don't cut it tbh and with disc getting penance at level 10, holy REALLY needs something to make it a more attractive option.
But the big question is: If you get life gripped and death gripped at the exact same time will you be torn in two?
Sharvis Aug 1st 2010 6:56PM
"I guess Blizzard is is trying to reinforce our class flavor. (*cough*Chakra*cough*)"
Good, give us a clear and focused flavor. I don't want no hodge podge, mish mash mess. :P
MrJackSauce Aug 1st 2010 7:08PM
I'm kinda worried about the Divine Leap. It's probably just because I'm in a pessimistic mood but I kinda think that we're gonna get a few people abusing priests for lack of use with such a spell.
"OMG you nub l2play if i on fiah you pul me owt"
"er, fail priest, you know you have divine leap right? that means i dion't have to move"
*thuds as millions of priests fall to the ground in despair*
Avan Aug 1st 2010 7:56PM
Priests always complained about not being able to heal stupid. Gotta be careful what we complain about, it seems.
Calaana Aug 1st 2010 10:40PM
When gripped, a 5 second stun that breaks on damage. That'd fix up the desire to be gripped, and just leave griefer-priesters to deal with.
Zorbak Aug 1st 2010 7:12PM
I love you Dawn Moore :3
Dawn Moore Aug 1st 2010 7:27PM
!!!
I needed that. =)
Matt Aug 1st 2010 10:08PM
Hear hear!