The Light and How to Swing It: The Val'anyr effect

Every class was designed with a specific flavor in mind. If you read Blizzard's official descriptions of the classes, you'll see that skills and abilities were not assigned at random. These paradigms of thinking for each class pulled from fantasy archetypes and characters from Warcraft's rich lore. Each class had a purpose, and those purposes were what made the game diverse. With 40 people in a raid, you could easily assume that every one of these crucial roles was filled. Unfortunately, that doesn't carry over to today's raiding scene. With the seemingly constant shrinkage of the de facto raid size from 40, to 25, to 10, it's become more and more difficult for the developers to ensure that we'll have all of the tools and abilities available in the game.
Blizzard's faced with the tough challenge of trying to ensure that each class stays unique, but also allowing for enough overlap that you're not forced to raid with a perfect mix. Bloodlust has always been the posterchild for this war between uniqueness and homogenization. Shamans have claimed that Bloodlust is their right alone, but the developers decided to give the ability to mages as well. Discipline priests, the sleeper healers of Wrath that went from useless bubblers to raid-shielding gods, were next in Blizzard's sights. Luckily for us, the devs chose paladins to be the recipients of this socialist disbursement.
Our mastery bonus, according to the latest word from the Cataclysm beta, will place absorb shields on targets of our heals. The shields will absorb 8 percent of the amount of the original heal, with that percent scaling higher as we get the mastery stat on our gear. Currently, priests are the only healers with any sort of absorption effect. They've got both Power Word: Shield and Power Word: Barrier, though these are actively-cast absorption spells. Discipline priests also produce shields when they critically hit with a heal, via Divine Aegis. Our effect is clearly different from these, and actually has more in common with a few items than it does with an existing spell or talent.
Absorption bubbles are nothing new
You're probably familiar with Val'anyr, the only healing legendary and the symbolic healing weapon of Wrath. It has a proc that allows for our heals to produce bubbles on our targets, which is exactly what our new mastery bonus will accomplish. Val'anyr may be the example most embedded in recent memory, there was actually an item long before Ulduar that yielded the same effect. One of the optional bosses in the Temple of Ahn'Qiraj, Viscidus, dropped a trinket called the Scarab Brooch. It produced the same messianic effect, turning healing into bubbles right before our very eyes.
The problem with both the legendary and the trinket is the fact that they both had limited uptime. Val'anyr's effect was only active a percentage of the time, meaning it could proc at an inopportune time. The Scarab Brooch's long cooldown actually makes it more effective to use as an "external tank cooldown" rather than a part of our normal healing strategy. Our mastery bonus is currently worded to be a passive boost at all times, which changes the way we think about it. Blizzard also removed Sacred Shield from our toolbox, so it's clear that this mastery bonus was intended to be our prime source of preventative healing.
Our mastery bonus is powerful
It's easiest to model the bonus as a static 8 percent boost to all healing done, even overhealing. The true potency is actually far greater. It allows us to raise effective tank HP, and means that not all overhealing is wasted. I am particularly interested to see how it interacts with Beacon of Light. If the transferred Beacon heal produces a bubble, it means that our Beacon target will be even safer while we heal the rest of the group. It will also increase the potency of our AoE heals, although it remains to be seen how powerful Healing Hands is in practice.
The key to this mastery bonus' success or failure is in the stacking. If each of our heals replace a previous bubble, then it's possible we'll run into the issue where we heal twice between boss swings, yet only one heal's worth of shield is active. If each of our heals stack into a single, powerful shield, it's would allow us to use tactics like unloading our cooldowns early to give the tank a massive absorption shield to survive some brutal attack. Divine Aegis, the discipline priest talent, currently allows for the absorption effects to stack, so I hope Blizzard continues along that train of thought for our mastery bonus.
Preventive healing rounds out the class
Blizzard wants every healing class to be somewhat capable of playing any healing role. Druids and priests should be able to heal the tanks and paladins and shamans should be able to heal the raid. The spells that each class has gained in Cataclysm clearly show that paradigm being enforced. However, there aren't two sides to healing, but rather there are three. Healing the tank requires powerful single-target healing, healing the raid requires multi-target heals, and preventative healing requires HoTs or absorption effects that can be leveraged ahead of time. Preventative healing also adds more skill and strategy to healing, as we have to make decisions about spell usage before anyone actually takes damage.
With the removal of Sacred Shield, we also lost the Flash of Light HoT effect from Infusion of Light. Absorption effects will effectively be our only preventative heal, and so ensuring that they're powerful enough for us to get the job done will be incredibly important. Just look at the heroic Lich King encounter-discipline priests are simply irreplaceable. Holy paladins can try to stand in their shoes, but we simply had no way to prepare 25 people to be hit by a powerful attack outside of cooldowns. Giving us a way to proactively heal our group could be the last piece needed in making holy paladins the complete healing package.
Filed under: Paladin, (Paladin) The Light and How to Swing It
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Reader Comments (Page 2 of 2)
zdave Aug 2nd 2010 2:23AM
We'll just have to see how big paladin heals get. If it gets as ridiculous as Wrath has gotten, we're going to see some big ass heals and some big ass shields to back them up.
Although, disc priests are probably going to be absorbing upwards of 15-18k (just a random guess) with a pw: shield, so a pally would need a 150-180k heal to pull that kind of shield off...
Ok so maybe it's not going to happen haha. I guess I should have done some simple math first.
breaklance Aug 1st 2010 5:51PM
Imo shamans and paladin masteries should change. They are trying to force vareity at the cost of synergy. Everyone knows that Val'nyr was most effective in the hands of a shaman or druid.
Depending on how the mastery rating goes pally sheilds will eclispe disc's very early. Why early(it'll probably be 2400 sheilds vs 6400 sheilds) well the fact priests can't sheild you again for 30 seconds and you keep spamming heals on them will make the mastery really strong.
ToyChristopher Aug 1st 2010 6:16PM
Priests have more than one shield and also have power word barrier. Also the difference would not necessarily be between a 2,400 shield and a 6,400 shield. Discipline Priest mastery base is 20% more absorption on their shields and divine Aegis starts out at 30% of a crit heal. It would take a very generous mastery curve and very high healing for a paladin to start to match the strength of discipline shields.
It's also important to note that our mastery has a 6 second duration shield. Divine Aegis is twice that and you already mentioned the length of power word shield. Except on targets who are going to almost immediately take damage, Holy Paladin mastery will be wasted.
Heilig Aug 1st 2010 7:18PM
"Everyone knows that Val'nyr was most effective in the hands of a shaman or druid. "
"Everyone knows" nothing of the sort. Val'anyr was most useful in the hands of the most active healer in their preferred role. If you gave it to a tank healer, it increased the effective health of the tank, especially when it was given to a disc priest or paladin that already had shield mechanics they were using to prevent tanks from taking damage in teh first place. I have personally seen tanks survive 4-stack Impales SOLELY because of Val'anyr. If you put it in the hands of a raid healer, all you generally got was more overhealing as hots ticked on people with full health. If Val'anyr saved teh tank but a couple of raid members died to AoE, the fight goes on. If you saved a couple of raiders but the tank died to a big impale, you wiped. You tell me which is more important.
Just because the absorption numbers were higher from chain heal or rejuc spam doesn't mean the proc was more effective or better for them, it just means smaller shields got put on more people instead of big shields on one guy. But if the entire raid hinges on that one guy surviving, then Val'anyr should definitely be in the hands of the person keeping him alive.
Amazing what you can learn when you think for yourself and don't just parrot what "everyone knows."
Meg Aug 2nd 2010 11:19PM
Several guilds gave the weapon to shadow priests as well. :)
breaklance Aug 4th 2010 1:56PM
"Just because the absorption numbers were higher from chain heal or rejuc spam doesn't mean the proc was more effective or better for them, it just means smaller shields got put on more people instead of big shields on one guy."
No it meant more healing was prevented on the raid than more damage was ever put on that one guy, you said it yourself.
What I know is the guild, and myself included, that have a Val'nyr made fights like heroic Twins a joke. And giving it to anyone else was a waste. Val'nyr wasn't like shadowmorne where every joe schmuck can quest to get it and cause their guild relatively no trouble.
And frankly if your paladin, or whoever, needed to tank heal with Val'nyr on a regular basis there is something terribly wrong with your paladins or tanks. Ive seen tanks survive 5 stacks of impale on heroic w/o val'nyr. Are you really trying to tell me a druid/shaman with val'nyr spamming sheilds on the raid during infests is better than the paladin spamming sheilds on tanks for soulreaper which is easily healed through? When people say "Everyone knows" because places like EJ and guilds like Paragon or Ensidia do this, then they are right 99% of the time. When I say "Everyone knows disc priests are the most important healers for LK heroic or not" I am not lying. Now Ima go back to farming hLK and getting my alts their frostwyrms.
Noyou Aug 1st 2010 7:12PM
Chase, I will suggest a 3rd paladin column: The noun/verb/adjective and how to swing it. (taking a shot at the grammar police) Out before downrank >.>
cantlogin Aug 1st 2010 10:38PM
Since grammar nit-picking tends to 1) be arcane and 2) suck the life out of discussions, it's probably more the realm of the mage or lock columnists. :)
feniks9174 Aug 2nd 2010 10:47AM
No thanks, we're too busy bitching about each other.
Vogie Aug 1st 2010 7:20PM
I think this is a perfect mastery for Paladins. The Paladins of Lore were the healers on the front line, creating a wall of holy light to protect those in the most danger.
Yes, they won't be blitzklicking the raid for 25 bubbles, but certain encounters I'm sure will have all raiders converge on a single spot, 4-horseman/MeteorFists style, where a single paladin can shield the entire raid with one Healing hands. Then, move to the edge of the group, and Light of Dawn the entire Raid, AGAIN, with a single button healing & shielding the entire raid.
I never understood the point of having the paladin's only damage reduction spell is tied to an ability with a huge cooldown.
Bass Aug 1st 2010 7:48PM
Though I don't actually play a paladin ( I plan making a holy cow in cata though), I think the way it's going to stack is indeed just like Divine Aegis, seeing that it isn't even the one place where this is being used right now. As a matter of fact, it is currently being used by two dps classes (maybe more), a fire mage with Ignite, dealing a percentage of crit damage over 4 seconds after a crit, and warriors With Deep Wounds, Which also deal a percentage of crit damage over time. Though these don't actually really stack, but are cumulative, they add up, but once the tics from the first crit are finished, Only the one from the second one will remain, it is not so That if you keep critting all the time, It will make an all-powerful DoT after a few minutes. That said, I think it's going to work just like that, and hopefully they'll solve the munching bug :).
Bass.
Monion Aug 2nd 2010 1:01AM
Considering that any other effects we've ever had with Beacon have never transferred, I doubt the bubble effect will transfer either. Also considering the wording is "Your healing spells" and the beacon effect is not a healing spell, I'd say definitely not going to transfer.
See: Flash of Light/Sacred Shield HoT. Also see Glyph of Holy Light effect not transferring as well.
I'm going to guess Healing Hands will also be exempt from the effect (though no real idea other than gut feeling based on current design trends seen in Wrath and in Cata Beta), but I hope the cone heal isn't exempt. That'd be your preventative healing right there for large groups of people.
Minstrel Aug 2nd 2010 2:19PM
I have both a holy paladin and a discipline priest and I wonder about the balance of this move. Shielding made discipline priests unique, which was absolutely essential because they're jack-of-all-trades healers in a specialists' game. They can't tank heal as well as holy paladins, nor raid heal as well as druids or shamans...their strength is in being able to fill in either role as the situation demands it and in providing a special ability (shields) that can support any other healer.
Now, while I understand Blizzard's desire to not have any class be utterly unique (and therefore irreplaceable for certain fights), I think that uniqueness is essentially what balanced discipline priests. If they want holy paladins to reproduce that previously-unique ability, it seems like holy paladins should have their tank healing weakened a bit so that they're more general and less "tank-healing gods." In other words, move them closer (not all the way) to discipline priests generalist role. If they're still the undisputed champions of a key role AND reproduce a support role in addition...it seems to make discipline priests one step closer to unnecessary.
Of course, if the new boss fights don't reward specialists (bring the best tank healer class and the best raid healer classes and good to go), then that would work too.
Chase Christian Aug 2nd 2010 2:36PM
I'll be covering this next week, but we're not longer tank-healing gods in Cataclysm. No class should be impossible to replace, which means that no class can be unique any more. Every healer can heal the tank OR the raid, and we need at least two classes to bring bubbles. Instead of it being "disc or nothing", it'll be "pally or disc".
Minstrel Aug 2nd 2010 3:04PM
Yes, I understand that no class should be irreplaceable (as I said in my original post). And I don't want discipline priests to be irreplaceable. My concern was more that, right at the moment, I'd say that holy paladins (and maybe restoration druids) are more irreplaceable than disc priests and my perspective was that the irreplaceable ability for disc priests was one of the few things that made the class valuable.
However if, as you say, holy paladins aren't going to be miles better as tank healers and no class will be irreplaceable, that's all to the good. I'm a big fan of the bring-the-player-not-the-class goal.
Thanks for the response and I continue to look forward to your columns.
CombatAxesFtw Aug 3rd 2010 1:06AM
In the case of preventative healing, healing is most likely used as a gerund, meaning it looks like a verb yet acts like a noun, in which case preventative would be describing a noun and therefore be an adjective. Preventatively is the adverb form.