Blood Pact: Affliction changes in the beta

Ah, affliction. How I love thee. Nothing says "warlock" more, in my mind, than slowly withering enemies away with powerful damage over time spells -- spells that will continue molesting their target long after the warlock has moved on, cursing his next victim to an eventual death with banes and profanities. Where destruction and demonology warlocks explode their targets, the affliction warlock forces them to suffer within the grief of their incoming demise. That is, in a word, pure evil (okay, two words), and the current affliction tree (live realms) is a testament to the atrocious, having stood the test of time near the top of single-target damage meters since patch 3.0 and enjoying much PvP success as well.
When early beta patches showed minimal changes to affliction, I will admit that I was a little if not completely relieved. Aside from the filler talents that I am happy to see removed from their unimportant duties, the tree has a balance to it that I hope remains undisturbed. The DPS rotation is as smooth as a mage's bottom (they all cry like babies, after all), and PvP options are aplenty.
But changes are coming, and they are coming fast. The modifications to the affliction tree that we were promised amidst the barrenness of previous beta builds are beginning to show their faces. So, are they sister's-best-friend fine or frying-pan ugly? Let's take a closer look at the major differences amongst the old and the new and find out, shall we?
Missing Talents
Improved Drain Soul Improved Drain Soul did not make the cut this time around, and given the changes to the Soul Shard system with the introduction of Soulburn, this is no surprise. In the previous pass, the talent offered little in the form of mana generation and threat reduction. But mana hasn't really been an issue for warlocks for quite some time, and while threat management is as important as democracy, tanks will be creating enough of it so that if you are attacking what you are supposed to be attacking like a good warlock, it should be no problem at all. So, there is little to miss here.
Dark Pact Another talent gone MIA is Dark Pact, which I was surprised to see make an appearance after the first pass by the developers. This has always been one of those ex-boyfriend/girlfriend talents -- great to have around if needed, but rarely called upon for a tap, if ever.
Warlocks, and especially affliction warlocks, specialize to some degree in health regeneration -- think Soul Siphon, Siphon Life and Haunt along with the health regeneration effects of Fel Armor. And because our mana is tied directly into our health pool via Life Tap, we specialize in mana regeneration in much the same way -- warlock basics, people.
Dark Pact was simply unnecessary and took up valuable space within the pruned talent trees while failing to provide any substantial value to PvE and PvP affliction builds. I'm very glad it got the axe, as it opens the potential for a more effective talent to take its place.
New Talents
Jinx Easily available in tier 2 of the affliction tree, we find a new talent, Jinx. This is a quality-of-life (or death, depending upon how you look at it) talent that applies
Currently, this application is passive, and Jinx does not actually apply the curse onto the secondary enemy targets under its effects. This leaves open the option of also applying Curse of Weakness onto off targets, if need be, which would in effect allow both curses to be "applied" to a single target. Very situational, sure, but potentially useful. We'll see if the developers are OK with it -- I'm guessing that they are not and that we'll see some limitations applied soon.
Soul Swap Named after a failed ABC reality show, I'm sure, Soul Swap reads like an affliction warlock's wet dream come true. Found in tier 4, the instant-cast ability deals direct damage to and removes the warlock's DoTs from an enemy target. The warlock then has 20 seconds to recast Soul Swap on a different target, and doing so will apply all of the DoTS removed from the previous target, refreshed to their full duration.
Yes, you read that right. Read it again if you must. It is that good.
In a single talent, affliction warlocks are given an instant, direct damage ability and instant application of Corruption, Bane of Agony and (most importantly) Unstable Affliction. Did I say it was instant? My mind is oozing with the potential that this brings to affliction's play style, especially on the PvP front. We will be able to focus cast all of our DoT goodness in one global cooldown, and on the move. After its first cast, Unstable Affliction will be uninterruptable when recast using Soul Swap, which makes an already dangerous spell even better. And perhaps best and most evil of all, Soul Swap can take advantage of the new dispel mechanics (the dispeller will use up mana even if there is nothing to dispel), causing mass confusion and mana consumption. Yummy.
When considering PvE raiding rotations and multiple targets, Soul Swap becomes far more situational, but still useful. In a transition from a dying target to a fresh one where there are not enough targets to warrant AoE attacks (2 or so enemies, depending upon their health), Soul Swap would be the greatest benefit to DPS. Otherwise, as is the case on live realms now, keeping all high-health enemies fully dotted and using a filler on the main target should be the application of choice. Still, this spell has a great deal of "win" written all over it. It'll be interesting to see where it goes from here.
Soulburn: Seed of Corruption The new tier 5 talent, Soulburn: Seed of Corruption, has me excited for a few reasons. First, it gives Seed of Corruption the ability to apply Corruption to all affected enemy targets. That is a very big deal, especially if all following Seed of Corruption detonations refresh Corruption cycles and not their ticks. That would be a substantial AoE DPS increase right there.
Second, it provides us warlocks with another Soulburn effect that is actually interesting, worthwhile and on the order of the "shardgasm" I so hoped this new mechanic would eventually become. Hopefully we will see some of the other Soulburn effects tweaked a bit to give them more substance, like this.
Finally, and probably most important, is the little piece of the talent's tooltip that comes at the end: "The Soul Shard will be refunded if the detonation is successful." This is incredibly important because it opens up the possibility that developers are actively looking into allowing our Soul Shards to regenerate during combat -- something that has only briefly been discussed in passing, until now. Now we are actually seeing it, and to me, that is a huge step, developmentally speaking, in dictating how our class will play in Cataclysm.
So there you have it -- a look at our affliction potential come Cataclysm. I had hoped that the holes in the affliction tree would be filled with liquified mage genitals, but considering their size, it could never be enough. And these new talents seem up to the task. They're different, but not different enough to change the fundamentals of the tree. Hopefully, it'll stay that way come next patch.
Next time, when I come knocking, we'll talk the inappropriateness of Gul'dan and his powerful hand. Believe me, you want him to touch you.
Filed under: Warlock, Analysis / Opinion, News items, (Warlock) Blood Pact, Cataclysm






Reader Comments (Page 1 of 3)
Competition Aug 2nd 2010 2:12PM
I'm trying not to get too excited, but I can't help but fidget a little. I would expect Soul Swap
to have a cast time (eventually). It's just too good of a spell in it's current state.
Al in SoCal Aug 2nd 2010 2:22PM
SHHHHHHHHH!
Lirazelle Aug 2nd 2010 2:40PM
I could see them leaving it as an instant cast as long as they gave the ability a decent cool down time. I feel that this spell really should be an uber-awesome situational CD to pop.
Vogie Aug 2nd 2010 3:54PM
There are limitations.
It's a 187 ability, so you have to use it within 20 seconds
Also, you can't use it on the same target. So, no real help during "mirrored soul" fights
Still looking for that "Increases damage and decreases life gain of Drain Life by X% when over 90% health" Talent. I don't want us to be Shadow Priests, but that's a whole lot more Afflic than "flying purple skull" spam
NeoPhobos Aug 2nd 2010 5:08PM
Something just doesn't feel right about Soul Swap. While the tool-tip says that you can't swap to the same target; what is preventing said Lock from swapping to a "buffer" target, then swapping right back onto the main target it was on originally?
I'm thinking Blizz will eventually put a debuff on the original target preventing such actions (unless Blizz has already thought of this, and thought said action was ok).
Suzaku Aug 4th 2010 8:21AM
NeoPhobos: The tooltip on this site doesn't show it, but the ability actually has a 45 sec cooldown after casting it on the secondary target, making that impractical.
JAREDO Aug 2nd 2010 2:16PM
"I had hoped that the holes in the affliction tree would be filled with liquified mage genitals, but considering their size, it could never be enough."
Beta has only begun.
Tom Aug 2nd 2010 2:25PM
I hear that Arcane magic causes impotence. Maybe they've been removed along with all other things vestigial in Cataclysm.
baldcore Aug 2nd 2010 2:21PM
You know what Soulburn: Seed of Corruption reminds me of? A std. You bang em with it once and next thing you know they spread it around to everyone they like to hang out with. Nice bliz. Very nice indeed.
Now if they could just give locks an acid for blood addition for those that try to bleed me on a regular basis I will be one happy lock.
Competition Aug 2nd 2010 2:21PM
LOL silly Jaredo, men don't play mages.
Wow... that's even more disturbing to think about.
Half-Dragon Aug 2nd 2010 2:34PM
That hand is one hand I never want near me. I want it near my enemies. I want it touching them. I want it leaving the still-screaming remains of mages littered across the battlefield. But I DO NOT WANT IT TO TOUCH ME!
albanesp Aug 2nd 2010 2:38PM
Ok, I am excited as hell.
One issue with Jinx is that CoE aggros the target. 2/2 Jink means aggroing in the 40-watt range err 40-yard range (sorry couldn't resist!). This could be a huge problem. My thought is that 1/2 Jinx is great (and necessary) for PvE and 2/2 would be tailored for PvP.
Regarding Soul Burn + SoC. Here is my dream AoE rotation: Cast a jinxed CoE, followed by UA to proc T-10 bonus, then SB+SoC, then single target SoC spam. [I am assuming the target is the same as the tanks so that tab switching becomes unnecessary].
My assumption is that SB+SoC applies Corruption to all affected mobs. This means insane amounts of health regen due to Siphon Life from multiple mobs.
Sounds a bit OP, but I hopefully Blizzard won't change it too mucy
KPB Aug 2nd 2010 4:46PM
The ae debuff doesn't have to aggro mobs. Hunters mark is an obvious example of a debuff that doesn't generate any aggro. Totem of wrath behaves the same way for Elemental shaman if memory serves.
Talothan Aug 2nd 2010 2:42PM
So, is Blood Pact back for good? Or will it disappear again?
Thallium Aug 2nd 2010 2:51PM
Much like the Dark Side of the Force, writing Blood Pact means there's so much dark energy running through your system, it burns you out quickly. The better the writer, the faster it takes you down.
It's pretty good so far, so I give it 4-6 months.
TheBlob Aug 2nd 2010 3:33PM
I really pray this one doesn't mysteriously die like poor Hobbs did. I suspect Archmage Pants.
Anathemys Aug 2nd 2010 4:20PM
On the upside, a local farmer DID discover an extra sheep he never knew he had before, even if it does have an aura of malicious malevolent malcontent (Alliteration!).
EgoPoisoning Aug 2nd 2010 2:44PM
It feels so spine-scrapingly delicious to have Warlock coverage again. Hoping other specs will get the same treatment though, as I've always been a Demo man myself.
Rakah Aug 2nd 2010 2:59PM
i wonder how much instant damage soul swap will do?
Suzaku Aug 4th 2010 8:21AM
From what I've read, each cast deals about 1100-1200 damage, in full Wrathful gear on 0 resilience targets.