Lichborne: The death knight beta diaries, part 1: Unholy in Hyjal

With the Cataclysm beta well under way, the death knight class does still have some bugs and glitches to work out and maybe even a bit of balancing work needed. But for now, the beta is definitely where the action is, as we work out some of the major changes to our rune systems and trees and figure out where the future of the class is headed. With that in my mind, I'll be playing through the beta for the new few weeks using various builds and heading to various zones and dungeons, getting a feel for how a death knight plays in Cataclysm. This week, we're headed for Mount Hyjal as a freshly copied-over level 80 unholy DPS death knight.
Note that for the most part, I plan to discuss only specific items and death knight mechanics and will do my best to keep out actual zone and quest plot line spoilers, but if you're afraid of spoilers from item names or discussion of quest mechanics, some of them may appear in this column.
Killing in the name of XP
After finalizing my talent build and making sure everything was properly trained, I headed to Stormwind, where a message board in the trade district eventually led me on a flight to Mount Hyjal and the first few quests of my new career. The first thing I noticed as I started laying into mobs is that I'm missing the extra health-stealing on the old Blood Presence a lot more than I thought I would. I found myself using food and bandages a whole lot more than I currently do while doing dailies on live servers, for certain.
Luckily, death knights still have a backup health restoration tool in the form of Death Strike. That makes it easy enough for frost and blood levelers -- blood uses Death Strike as its primary frost/unholy strike anyway, and frost can just switch out Obliterate for Death Strike. The main issue is with unholy, which now has a rotation that includes a frost/blood strike instead of a frost/unholy strike. This means that while you're trying to learn a completely new unholy rotation, you may find yourself needing to switch out of it and back to a more familiar but ultimately less damaging rotation that allows you to use frost/unholy runes to cast Death Strike. It's not the end of the world, of course, but I'd much rather be able to learn my new unholy rotation while leveling instead of constantly having to switch off to death strike to stay alive. Still, at least we know a bit more what it's like to be one of those poor melee classes without massive self-healing moves now.
The observation I noted is that the reduction of AoE damage is very, very pronounced, at least for unholy death knights. The 50% disease damage restriction on Pestilence means that mobs will not be dropping as fast as you think. Almost without fail, on anything more than two or three mobs at a time, I found myself taking quite a while to bring them down and almost always spamming Death Strike near the end. Of course, I'd imagine someone who had, say, a Heroic Bryntroll might have had less trouble that way, but for now, I'd suggest not being so cocky as thinking your AoE abilities in Wrath will translate completely intact over to Cataclysm. Of course, I was also generally alive at the end of it, too, so not all is lost; we do still have the ability, it's just little longer and hairier to get through it. Staying alive became more important than ever to me as I went through the zone, because dying is not fun at all in Hyjal, currently. The spectral gryphon that you can fly back to your corpse moves at incredibly slow speeds, which I imagine is a bug that will be fixed before launch.
I'll also confirm my rune system annoyances from last column. They definitely exist. I'm hoping they allow addons soon or revamp the rune display system, because the current default system feels only barely workable and far from intuitive as far as figuring out what runes are on cooldown and what are ready for use and so on and forth. Admittedly some of this may be kinks and bugs in the system, but I think unholy, at least, demands a more streamlined rune display meter to be successful with its new rotation.
Gearing up in Hyjal
Gear upgrades in the mount of Hyjal zone came fast and furious, split about evenly between DPS and tank upgrades. Blessedly, holy paladin plate does not dominate the zones' rewards, as has been an issue with certain other starting zones in the past. The gear was generally item level 272, but don't lose your cool. It's also all greens and blues, so it still doesn't outpace a lot of epics. The general rule of thumb is this: If you're in Emblem of Triumph gear, you're probably upgrading pretty quickly. If you got yourself into ICC-10 or better and got geared up with Emblems of Frost and drops, you're probably keeping your old gear for at least a couple more levels. I found that the gear was generally a slight bit better than tier 9 10-man gear and a slight bit worse than gemmed, enchanted tier 10 10-man gear.
Just to give you a general idea of what to expect, here's a small sampling of some of the gear you'll pull out of Hyjal in an afternoon of questing (assuming they don't change stuff before the expansion goes live, of course):
While both the icon and on the on-character graphic on the Crown of Chelonian Freedom look like a cloth cowl, this is a very passable plate DPS piece. That 176 strength blows away even a well gemmed non-heroic tier 9 helmet, and I'm a pretty big fan of off-beat-looking graphics. That said, I imagine most gearing has placeholder graphics right now anyway, but hoods are awesome.
The Heatbinder Wristplates are an example of the new generation of tank gear. Remember, defense is now a talented thing, so no more of that on your tank gear. But regardless, it pretty much blows away that old emblem mainstay, Bracers of Dalaran's Parapets, and even has more raw stamina than Gargoyle Spit Bracers from normal ICC, although it falls behind once that gem slot gets filled.
As far as weaponry goes, check out the Poisonfire Greatsword, which I got as a quest reward option literally within two quests of dropping into Hyjal. If you have a ilevel 251 epic weapon, you'll probably be able to justify keeping it for a bit longer, if only because it'll have more gem slots and usually a slightly higher max damage, but if you're still holding on to, say, a Keen Obsidian Edged Blade, you're going to want to consider throwing it out. Don't worry, dual-wielding death knights, you're not left out either. You'll find the Firestorm Hackblade pretty early on to replace your old pre-ICC one-handers.
Finally, the Egg-Lift Talisman provides a quick and easy trinket upgrade. There's no procs, no use ability, just pure, awesome strength.
The word on Hyjal
Unfortunately, I was unable to finish the entire zone before this writing as one of the final quests is bugged, but so far I've been pretty impressed by what I've seen. Despite my lore issues, I'm pretty happy with the feeling of the quests, both the background and the unique mechanics. The one dark spot is this: They have made jousting worse. Since I said I'd try not to spoil above, I won't go any deeper, but seriously. Hyjal jousting makes me nostalgic for the old days of the Argent Tournament. The only bright spot there is that it's over in three quests instead of being a daily thing.
Beyond that, the quests that we did see are, for the most part, pretty fun and manageable, given in easily digestible, bite-sized chunks and featuring some fun mechanics to break up the "kill 10 rats" type of monotony that shows up even in zones as epic as Hyjal. At this point, I may just make Hyjal my first stop when it's time to level up on the live servers.
Next week (barring any earth-shattering news that deserves further commentary), we'll be in a new zone with a new spec. We'll see you then!
Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm






Reader Comments (Page 1 of 2)
Tom Aug 3rd 2010 2:16PM
"The gear was generally item level 272, but don't lose your cool."
Anyone who loses their cool for replacing gear in a new expansion, especially THIS expansion, is an idiot.
Raiding for the gear is fine and all, but it's not a game you can win - something new and better will always come along eventually, until the game ends. So, I suppose you *can* win, but then the game's dying and nobody cares.
All your gear, including Shadowmoune, will surely be replaced well before you start running Cataclysm's Heroic dungeons.
Psiwave Aug 3rd 2010 3:57PM
This.
If a new tier raid was released and there were no upgrades people would go spare, a new expansion with new zones, levels and instances comes out and people act like their gear is sacred.
feniks9174 Aug 3rd 2010 4:42PM
I think you guys are misunderstanding the apprehension people have with the gear transition. It's not that people don't want to replace gear, it's that replacing hard earned (especially if Drop Rates are against you) items with quest rewards from your first quest line really devalues all the work you put into gearing out your character at 80.
If a pair of bracers drops in a level 81 dungeon that replace my 251 Dreamwalker piece, that's fine. That doesn't bother me. But if I replace my swords from 25m Saurfang just because I killed 10 moths the minute I step into Hyjal, that's when I start to wonder what the point of raiding is at all. True, raiding isn't (or shouldn't be) about gear, but I consider the gear a reward for a job well done.
I don't necessarily want to wear my iCC gear all the way to 85 (I like upgrades, they're fun, interesting and give a sense of personal progression), but I don't want to replace it the minute I leave Northrend either.
Also, in before "omg this game is so easy if you don't have hm25icc on farm you should just delete". Not everyone can farm badges endlessly or run ICC 8 times a week. Not everyone has gold pouring out their ears to be decked out in 264 BoEs the minute their alt hits 80. Some people have terrible luck with drop rates and hate the idea of getting rid of gear that they farmed for -months- before it finally dropped. Not everyone wants to look like a hobo in mismatched leveling gear again.
feniks9174 Aug 3rd 2010 2:25PM
I suspect placeholder stats on the trinket. Trinkets are almost invariably more interesting than simply a stat-stick.
While the idea of a Strength based DPS one handed makes me squee, I'm glad that my ICC25 gear isn't going to be replaced with the first quest reward. Just the obnoxious iLvL 200-232 gear I can't seem to get rid of.
Shaktiri Aug 3rd 2010 2:28PM
omg more jousting? How does jousting even make sense in Hyjal of all places????
Malzdak Aug 3rd 2010 2:30PM
Can you confirm if Corpse Explosion has been made a baseline ability? Regardless of where you stand on it's usefulness it is hard to deny its fun factor
Daniel Whitcomb Aug 3rd 2010 2:53PM
To the best of my knowledge, it has been completely removed from the game, at least as of this build.
Noyou Aug 3rd 2010 2:35PM
One thing I have noticed about gear is tanking plate seems to have less stam on it than every other piece of non tanking plate I have seen so far...
Duulket Aug 3rd 2010 2:33PM
Daniel, can you post a screen shot or video of the new rune system in the next issue?. I am very interested in how it looks and works.
Crowley Aug 3rd 2010 2:35PM
I'm kinda sad to see old blood pres go away. It made us OP in leveling and soloing content. I remember face rolling my OP blood DK to 80 at wrath's launch. Hopefully that just means that we have to use bandages more often than being actually nerfed.
Also, it made me /cry when I herd jousting making a comeback in hyjal. I hated that part of ToC so much. Hopefully, that's all we're gonna see of it cataclysm.
Shepherd57 Aug 3rd 2010 2:37PM
I wasn't around for BC or Vanilla nor their betas. Is the XP you earn and required to meet the next level the same in betas as it will be when launch comes or do they require less XP to level in betas for research purposes?
Crowley Aug 3rd 2010 2:37PM
I've heard it's been removed from the game completely.
/sad face :(
Crowley Aug 3rd 2010 2:39PM
Crap,
I was responding to Malzda's question. WTB better commenting system.
feniks9174 Aug 3rd 2010 2:54PM
Considering the challenges you were having with survival in Hyjal, I'm curious what your gear levels are like on this "freshly copied" DK. T9 ish? Blues and greens? I can't imagine that an 80 in northrend leveling greens will be able to do much wih going *splat* if someone in ICC25 HM gear is having issues.
feniks9174 Aug 3rd 2010 2:55PM
Without* going splat.
Tom Aug 3rd 2010 2:59PM
The devs are still a ways away from tweaking numbers. I'm pretty sure that there's not much use in worrying about that part just yet.
Fluffywumpki of Kilrogg Aug 3rd 2010 3:07PM
If it's a premade, it's Frost Emblem level gear (251 tier 10 for the most part, possibly a 232 trinket)
Daniel Whitcomb Aug 3rd 2010 5:07PM
I should clarify that, in order to get a feel for the difficulty of the place without overpowering it, I went in and started replacing my gear with quest gear right away. So my observations are *hopefully* closer to what a middle of the road DK would experience.
It also helps that the Poisonfire Greatsword drops after 2 very easy quests, so that's a huge upgrade for any newbie death knights right away.
Dru Aug 3rd 2010 7:52PM
Has any testing been done lately on 1) How much haste actually speeds up runic generation and 2) if HB will remain be linked to HC or will the talents be shuffled in Frost again and perhaps be linked to Rime instead or just unlinked?
Darasen Aug 3rd 2010 3:01PM
Jousting? Really? I had hoped beyond hope that mechanic was going away. I hate the majority of "vehicle" quests anyway. They are pretty much the same just with different names. Basically as inane as go kill X with the drawback of your not even really playing your character.