Reader UI of the Week: Shikoba's UI
Each week, WoW.com brings you a fresh look at reader-submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.
Hands in the air, people! Just like our tree friend up top. Reader UI of the Week takes a turn for the artistic today, showcasing Shikoba's user interface. Featuring some awesome custom art and a minimalistic setup, Shikoba draws from the ability to build a new graphical UI from the ground up. Interfaces that come from the minds of artists and design professionals always intrigue me, as their abilities in the professional world translate into cool concepts in their WoW world.
Shikoba is a website designer and graphic artist who has taken his talents from the workplace to Azeroth, crafting a beautifully simple addon area on the bottom of the screen. Tell us what's up, Shikoba:
Thank you for the submission, Shikoba. Kindly included with the image of the interface is another keyed version of the screenshot showing what addons are used in the construction of the UI. A custom Sunnart viewport combined with some simple configurations of addons you already know and love are woven together into this completed setup. Hopefully Shikoba can answer any of your questions in the comments, as I am sure there will be many.Hey there,
I've always been into creating my own UI, but recently I sat down for a day (when my server was down for maintenance ...) and figured out how to fit everything I need into a compact little console.
In the end, this is what I came up with. I thought I would submit it for consideration.
Shikoba
The art of Sunnart
Sunnart is one of those addons that shaped my early UI tinkering by making it easy to add art to WoW's interface. Sunnart was easy to create and easy to set up, only requiring the artist to adhere to some simple image creation rules. I tried sticking all sorts of stuff on some of the default Sunnart panels, changed the colors to suit my taste and took out some of the pieces I did not care for. It was easy enough, and felt great to see my own little work in my user interface.
If you have an image editor, you're already 90% of the way to custom art in Sunnart. Simple instructions for image size and creation are available at Sunn's Curse or WoWInterface page.
Shikoba's custom panel dips and curves in just the right places, showing the painstakingly preciseness needed to achieve this type of result. I'm willing to bet that some preliminary drawings were used in addition to screenshot overlays, which I would love to see, just because I am that kind of curious. Those drawings would be pretty neat!
As I have said before, the key to a great custom user interface is knowing exactly what type of player you are and the ins and outs of your class, as well as having the forethought to design around what you need. Shikoba has obviously done exactly that, crafting the custom art around a single Bartender bar near the bottom. What happens if Shikoba needs an extra action button? The process and art gets tweaked. Remember, at the end of the day, this is a beautiful piece of "background" with addons overlaid. SpartanUI, the ubiquitous art panel UI, does just that.
Discussing things HUD and map
IceHUD is definitely a good choice in Shikoba's user interface, freeing the player and unit frames from the confines of the custom art panel. I can only imagine the pain going into designing the perfect spot for larger unit frames. This approach, however, negates that entirely, despite the portrait Shadowed unit frames above the main layout.
IceHUD is set up very simply and elegantly -- the colors are crisp and do not detract at all from the custom art panel. They serve two completely different functions and exist fairly harmoniously. Also, IceHUD provides the buff tracking for Shikoba, saving on the number of addons needed to get this UI off the ground.
The Sexymap border is also a custom piece of art, perfectly tailored to the rest of the user interface. I would not be surprised if Shikoba created the art as is, then removed the Sexymap area and turned it into a Sexymap border for use on the UI itself. Suffice to say, it is an awesome approach.
One of the many reasons people may use a simple, square minimap is that square minimaps fit snuggly into corners, to be used with user interfaces that create the row of addons at the bottom of the screen. Shikoba has stayed with a circular minimap, crafting a little space for just that in the corner. I really like the integration next to the chat as well. I will admit that it is a bit weird seeing chat on the right side of the screen instead of the left, where my chat has resided for as long as I can remember chat existing in games.
Many questions!
I cannot help but ask myself a million questions about Shikoba's user interface, mostly because it's the product of a mind geared for accessibility and simplicity. As a graphic designer, I am wondering what part of the interface gets designed first. The user interface, at its core, is a utilitarian device. The WoW user interface is kind of like designing pants. Do you design the concept of the pants you want to wear first, or what the pants are going to look like? Do both ideas come into being at the same time, not mutually exclusive?

Little things are what to look for when scouring this submission for ideas. Notice the small mount bar over the Recount and Omen windows. Marvel at the tiny experience bar happily resting underneath.
My only personal issue (and really, when isn't it a personal qualm I have?) is that the sides of the user interface are not closed off to the sides of the game space. The movement that occurs in these spaces would disorient me when I tried a similar setup -- I felt that the UI pane was floating in mid-air and the world was spinning around it. That, and chat felt harder to read because of the movement so close to the sides of the chat box. Again, personal preference. It does beg the question, though, that if Shikoba added sides to the art, could he do away with some of the UI's height in favor of slim sides?
All in all, I love it. There is a good deal of information to take away from Shikoba's submission. The real take-away, however, should be that you can make your own art for panels. You can do it. If you can imagine it, you can draw it. And if you can draw it, you can create it. So that is your charge this week, dear readers. Draw something. Anything. Create it in a free image editing program like GIMP. Draw it on paper. Don't even care about how good or not so good it is -- just come up with something new. I bet you'll surprise yourself. Thank you very much for the submission, Shikoba, and I'll see you all next week!
Filed under: Reader UI of the Week, Achievements








Reader Comments (Page 1 of 2)
Grovinofdarkhour Aug 3rd 2010 3:06PM
First word that came to mind was "elegant."
Jamie Aug 3rd 2010 3:32PM
First words that came to my head were "raaaaaiiiinbow bars".
Dotixi Aug 3rd 2010 3:22PM
Chat logs on the right side of the screen make no sense to me...for some reason.
Kuro Aug 3rd 2010 3:42PM
I would have flipped em too--just used to having text in a certain spot. I'm looking into using a smilar concept to re-do the UI across 5 toons.
I'd love to see how she scales the raid frames for 10 and 25 mans... especially for fights like Sindragosa and LK where you're tying to keep track of multiple debuffs. I often have to pump up the side of my healing frames to compensate.
Teaspoon Aug 4th 2010 4:36AM
I love having a chatbox on the right, and here's why: your eyes will be looking at the middle of the screen when you're not reading chat and spend more time at the left end of the chatbox than the right, so having the left edge of the chatbox near the centre of the screen means less distance between the action and the chat. I *also* have a chatbox on the left, with my chat sorted into stuff about what I'm actually doing (whispers, group stuff like raid, party and BG plus local stuff like emotes, say and yell) on the right and "background noise" (general, trade, guild, etc) on the left.
On topic: I've always found it odd that so many of the UIs shown on the site have such a small amount of screen space dedicated to chat. Even if I quit trade and general, there'd be enough going on in the chats that I actually read (especially guild and whisper) that it would run off the top any time I stopped looking at it and I'd have to scroll up at the end of each fight to find out what's been going on. All this, and I don't think I'm really that popular or chatty.
miker Aug 3rd 2010 3:23PM
Sick - this is one of the tightest UIs I have seen for WOW yet. I love the meticulous work that went into the Omen/Recount area, as mentioned in the article. Very well done and inspiring.
Jack Mynock Aug 3rd 2010 3:26PM
Very nice looking UI. I've been curious about creating custom art for my UI for awhile but haven't given it a shot yet. Part of the problem is that my main is a healer and that just makes it a lot harder to design a slick UI because you need so much room for a robust healing frame--which brings me to my biggest question:
Where are your healing frames? You're obviously a tree, and I can see the party frames incorporated into the center of the panel, but what about in a raid environment? Or do you stick to 5-man content?
Thanks for the sweet submission.
Docseuzz Aug 3rd 2010 3:39PM
he's probably doing the grid/clique combo - that's what I use for my healers...
Etreya Aug 3rd 2010 4:02PM
That's my question also, How does your UI adjust to being in raid groups?
It appears to me that you have left a space between your player and target UFs on purpose to allow the grid panel to grow upwards and slot between them for raids. If that ios the case, then I'm sure you have also included some way of enlarging or reshaping the main UI panel to encompass the larger Grid grid.
Any chance we could see the UI in a raid environment?
Other than that, The UI looks awesome. Clean lines, well polished and integrated. Much as if that is how it's meant to look before all the UI modders got their hands on it.
(though if this really was the blizzard standard UI, we wouldn't see overmuch modding in the first place ;))
Thanks for sharing, Shikoba!
Kallix Aug 3rd 2010 7:18PM
This is just a complete guess, but looking at the screenshot in the 5 man group, you can see Grid in the middle, and there's a big wide gap between his unit frame and target frame. Seems likely to me that in a 10 man group he would just have another row of 5 on top of it, and in a 25 man another 3 bars on top of those. While 5 rows would make Grid higher than the Unit frames, I think it would still work and look tidy.
Oni Stardust Aug 3rd 2010 3:25PM
I love this, and it came at a great time for me as well. As of late I've been thinking of making a UI very similar in concept to this one (i.e. a free floating, low center box that contains the majority of my interface) and this has given me a few ideas to toy around with.
I particularly like his raid frames, something I've been banging my head over in my own plans. I can't say for sure since no raid shoots were provided, but it looks as if the raid frames stay neatly in the box while in a normal party but in a raid they would cascade up in between the player and target portraits.
That, much like the rest of the UI, is genius.
Shaard Aug 3rd 2010 3:26PM
It is indeed a very clean interface. Having just completely redone my own from scratch using KG Panels and other similar addons to Shikoba, I understand the effort put forth on this design. Along with Matthew, I question the placement of the entire floating piece. It seems that it would be very distracting and serves, to me at least, very little purpose to use screen real estate higher up than necessary. All in all though, I give Shikoba a very big "awesomesauce!" for this layout.
sporkwind Aug 3rd 2010 3:28PM
Very nice, but it just feels like blasphemy for a healer's UI to be that small.
Svirfneblin Aug 3rd 2010 3:29PM
It would be awesome to get a download of this guy's addons and art, if he's ok with sharing them. I'd install this tonight when I get home from work.
-Svirfneblin
Styvorama Aug 3rd 2010 3:33PM
As a druid healer I wish a picture had been included showing how the UI, more specifically grid, appears in a 10 or 25 man raid. I imagine it grows up to fill the space between the user/target frames.
Nice UI Shikoba, impressed by how small and clean it is.
Alchemistmerlin Aug 3rd 2010 3:35PM
I'll make the same complaint I do about pretty much every RUIotW; it looks like it would be far more at home in Star Trek Online than in a fantasy game.
Elovan Aug 3rd 2010 5:30PM
This is my feeling exactly. I understand that most people like the smooth and slick black rectangle for their UI, but for me it just doesn't say Warcraft. The default UI does, and I try and make sure the addons I use fit as close as possible to that set up when I can. It's the main reason I chose Healbot over Grid, though the fact that it comes built in with everything you would have to get extra for Grid helps.
Elovan Aug 3rd 2010 5:36PM
Well my comment got ate, so I'll post it again.
This is my feeling exactly. I know most people like the smooth, slick black rectangle for their UI, and I agree that that is an amazing piece of work, but it just doesn't say Warcraft to me. The default UI does, and I try and make sure that most of my addons follow the same artwork if I can (not much I can do about recount). It's the main reason I chose Healbot over Grid, it meshes better and doesn't feel like I'm sitting behind the console of a spaceship. Of course the fact that most things you would have to get extra for Grid come standard for Healbot helped. ;)
Elovan Aug 3rd 2010 5:38PM
Aggh, Dumb comment system. Downrate one of my posts. >.
Sharvis Aug 3rd 2010 3:38PM
Hm, I used to have a main with that character name. What a funny little reminder.
I like the organized and minimal look, very interesting UI.