Totem Talk: Mastery and totems and crabs, oh my!

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast
Last week we talked a little bit about the leveling experience in Cataclysm so far as a restoration shaman from 80 on up. I was pleased to find out that it wasn't much slower than pure DPS and afforded a leveling, healing shaman quite a bit of survivability to get through the quests and to take on opponents much larger than we are. I was also pleased to see epic quests that seemed to have healers in mind, like the Ragnaros quest event. Before that, we talked about how fast gear is being replaced come Cataclysm and what type of upgrades have been spotted so far.
This past week has not been filled with as much excitement as others before it. There hasn't been too much in the way of earth-shattering news, but even so, some new information has been popping up regarding some more changes coming in Cataclysm, complete with an appearance by our main underwater dweller himself, Ghostcrawler (Blizzard's lead systems designer).
Take a look after the break to see what is new.
Totems, buffs and being unique
One of the biggest things that people have been talking about these past few weeks has been the homogenization of classes. With mages getting Time Warp, some shaman are feeling slighted. This, coupled with our losing some of our versatility through changes to dispel that take away our ability to remove poison and disease, plus the loss of Cleansing Totem, has sparked a series of questions regarding our utility and the buffs provided through our totems. Many have begun to draw the parallels between shaman totems that can easily be replaced by other class abilities. Some examples include:
- Windfury Totem, though an amazing buff to melee haste, has the downside of positioning. Currently without talents, this only provides a 16 percent buff. It has been argued that death knights provide a better version. In Cataclysm, however, the buff is being increased to 20 percent and now affects ranged haste as well as melee haste. It still has the downside of positioning, though, as people must be in range of the totem for it to take effect.
- Flametongue Totem will increase spellpower by a percentage in the next expansion. It has been argued, though, that demonology warlocks and fire mages will be able to provide a better version of the buff, one that does not have a positional requirement.
The list goes on from there as some players ask the question, "Why use totems in Cataclysm?" Ghostcrawler responded to some of these concerns, and I found his response pretty interesting.
Quote:
Why does a DK not have to choose between horn of winter and desecration?
Why does a DK not have to choose between horn of winter and desecration?
Because that is pretty much all the DK gets.
The shaman on the other hand gets to choose among Strength of Earth Totem, Windfury Totem, Wrath of Air Totem, Flametongue Totem, Tremor Totem, Healing Stream Totem, resistance Totems and Earthbind Totem, which doesn't even count Bloodlust / Heroism, and things like Unleashed Rage or Elemental Oath. If your buff was as competitive as theirs and you had so much versatility, we fear we'd see raids with many, many shaman in them. As it is, there's still a good chance for 3 shaman in a 25-player raid, while the DKs might get 2 slots if they're lucky.
You should get a slot because you are a good player, not because your buff rules.
Bring the player, not the class is something we hear a lot and have been hearing since Wrath of the Lich King was still in beta. In The Burning Crusade, raids would stack certain classes based on what buff they had to offer, such as a shaman for every group to maximize Hero-Lust. Ghostcrawler raises a good point, though: We have a versatility that is hard to match with any one class. We can do the job of many and switch gears on the fly regardless of spec. The cost of course is that you have to position the totems correctly in order to gain maximum benefit. This utility makes shaman -- and paladins -- highly desirable in raids. GC did have a few more responses later in the thread, but this next one pretty much says it all.
Quote:
Little dissapointed in GC's blatant disregard of our well documented arguments. He asks for constructive feedback of which we gave him 28 pages then proceeds to ignore it utterly. Bad Crab.
Little dissapointed in GC's blatant disregard of our well documented arguments. He asks for constructive feedback of which we gave him 28 pages then proceeds to ignore it utterly. Bad Crab.
I didn't ignore it. I just disagree with it. It may be 28 pages, but there is a lot of QQ mixed in there with the intelligent posts (like Strawberry's).
Throughout the history of WoW, the problem has typically been that shaman (and paladin to be fair) bring too much utility and are therefore considered too mandatory. They started out in vanilla as buff classes -- the guys you bring who don't really do much themselves but bring buffs and debuffs that make every other class perform better. You couldn't for example just stack your raid with rogues and mages because their performance would be low without the shaman and paladins -- and before LK you had to bring enough to stick one in every group.
Now, we decided to change that design because we didn't think it felt very satisfying to be the buff bot spec who got brought along as if the player were some kind of scroll or flask to improve the "real players" performance. On the other hand, we knew it would be really brutal to the shaman and paladin to just rip away all of their utility and give them the typical 2 or so raid buffs that most other classes or spec get.
But we've definitely eroded it a little, and I'm not going to apologize much for that because we want to give players flexibility -- and flexibility means you can do a raid, especially a 10-player one, without a shaman or paladin. Nobody should be mandatory, except for a tank and a few healers. Nobody should be left out either, but the specs who got left out in LK did so because of low dps -- Arms, Frost mage and Subtlety rogue. Shaman did fine.
Believe me, I have thought long and hard about scrapping the entire buff / debuff system because players focus on it too much. But I know that if we did that, players would then focus too much on damage per second and healing per second of the best players out there. We also think it would be unfortunate to lose that sense of being so much more powerful in a group than you are solo.
For now, in Cataclysm, we are just sharing even more of the buffs and debuffs across a wide gamut, especially very powerful ones like Bloodlust and Battle Rez, and chilling out the impact of some of the more potent ones, say Sunder and Curse of Elements, while also cutting back on the sheer number of buffs brought by say the Ret paladin and Balance druid.
I am much more interested in discussions about say shaman dps totems and healing totems than I am about buff totems, because we believe the latter have much less to do with either your getting to raid or your raid being succesful.
Certainly that is a lot to digest. For all the people concerned that we will be replaced in Cataclysm, it certainly doesn't seem like that is Blizzard's goal. We may lost some of our more unique buffs from totems, but I don't think we will suffer as much as some seem to think. For all the buffs being shared, we still have our versatility and as healers, we still bring our own flavor -- and it doesn't look like anyone else will be getting Chain Heal any time soon. I also find it interesting that Blizzard wants to look at healing totems, as that is something some shaman feel very strongly about. Healing Stream Totem, for example, is sometimes discounted simply because it is a passive heal, but what if it also augmented our healing done? I could see it getting tweaked, but only time will tell if that is even a possibility.
Mastery creeps back in
The mastery system is one of the more anticipated features of the new expansion. The new mastery stat that is seen on Cataclysm gear was originally going to allow for an increase in the potency of your talent choice specializations. The stat was disabled when the 31-point talent system was implemented. It was decided that you would get an ability at level 75 that you could train that would be affected by your mastery stat. In the last beta update, abilities for many of the classes were added. Healing shaman get the following;
We already know that the developers do not plan to code healing based around this ability, but I can tell you this mastery is a welcome addition. In lower content, I find myself having to heal other members of the group and taking my attention away from the tank long enough that he gets dangerously low on health. Having that little extra boost to go along with the boost to Unleash Elements and Greater Healing Wave is beneficial.Deep Healing Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
As far as how much mastery rating on gear equals a bonus, numbers are still in flux and I suspect they will change, but it looks like 93 rating per one mastery point. That mastery point is what will increase your mastery effect, but one mastery point may not translate exactly into a 1 percent bonus. The example cited for this was that a beast master hunter with +2 mastery would gain +4 percent pet damage. We also get Restoration Mail Specialization. Developers stated that players would be rewarded for wearing armor specific to their classes. So a restoration shaman wearing all mail gear gets a bonus of an additional 5 percent intellect. This encourages you to ignore those cloth drops and focus on mail gear. This helps to address the issue of gear competition so that generally speaking, you will only be going for one type of armor. That 5 percent bonus int is fairly large for us, as well, as int not only gives us a larger mana pool, it is also the stat that drives our spellpower. Any bonus to that total will only help us in the long run.
Not a very eventful week compared to others, true, but some good information nonetheless. Next week, I will be doing a shaman mail bag again. I have been receiving a number of Cataclysm-centric questions and feel it is time to find some answers for folks. So if you have any restoration shaman Cataclysm questions, feel free to email me or send me a direct message on Twitter and I will do my best to find answers to the questions you seek! Also you should take a look at the new shaman community that many members of the community have been hard at work at, Totemspot. TotemSpot is still currently in beta, so expect things to change, but it is live. There is a wiki, a forum and a blog and news section. You should swing by and check it out!
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
dunmer Aug 4th 2010 5:13AM
"For now, in Cataclysm, we are just sharing even more of the buffs and debuffs across a wide gamut, especially very powerful ones like Bloodlust and Battle Rez" Who is getting new Battle rez ?
Greeni Aug 4th 2010 8:42AM
Emergency CPR for warriors?
MrJackSauce Aug 3rd 2010 6:14PM
Why would anyone be concerned with being replaced in Catalcysm? if you are good enough at your class and do what you are meant to do in your raid environment (i.e. be on time, show up with flasks, put your best effort into the whole raid from start to finish) then your raid spot should be quite safe.
Sure a couple of guilds will down size to 2x 10mans. But as I said above, if YOU excel then you have nothing to worry about. So be excellent.
(note: If I was a guild leader I would probably just recruit another 6-7 and make 3 10mans with the awesome lee-way of an extra 5-6 people for 25s on a given night...theoretically...)
Sanat Aug 3rd 2010 6:22PM
Because classes have been replaced in past expansions. It is something you always have to worry about slightly when massive changes are being made. With the idea Blizzard is attempting to bring to the table we will find a very delicate balance. As shown right now many realms operate off of pure gear score, and require certain classes in raids. How many night do you hear someone yelling for a required priest in trade chat vs a holy pally.
People are worried because Blizzard is working to balance all the class roles so that people want to bring people who are good, vs someone who is in the right class. While this works great in theory in application we will see issues. They won't get it perfect the with the release, and changes will be made to compensate.
By the time Cat comes out we will have a good idea of what things are going to look like, but right now we only have bits and pieces and well people are worried because they are changing the game massively.
Angus Aug 3rd 2010 7:14PM
Because unlike resto enhance brings very little in that slot thanks to the buffs being replaced. On fact the context of that forum thread was that there is no reason to drop totems. Aside from fire, and utility totems for gimmick fights, there isn't.
Why bring an enhance shaman when a dk brings the same buffs and does more damage? Why bother with elemental when you have a moonkin that with the Mage has all the elemental shaman's buffs, they both do better damage and the moonkin can battle Rez.
In any case, GC's comment was pretty bad for shaman. I have no dropped anything aside from a damage fire totem in a aid in a year. There are better versions of the buffs in the raid.
Now let's make guesses on how blessin of might baseline compares with mana spring with 2 talent points put into it. My guess us that the baseline might (adds attack power too!) will be 1 pt higher so the resto shaman's totem doesn't overwrite it.
Glaras Aug 3rd 2010 7:33PM
Well, there's theory, and then there's practice. The realities are that while the game developers are apparently wholly behind the concept of "bring the player", and much of the playerbase is too, at end-game levels, min-maxxing has always resulted in raid composition being selected based on the specific combination of buffs and abilities. And although not everyone plays the game at "end-game" levels, the fact is that such behaviors trickle down. Even sites that have available strat guides will also weigh-in on raid composition. One easy example was Blood Council, where for months it was wholeheartedly believed that you simply could not win that fight without a warlock to collect the blue orbs, and tank one of the bosses. Patently false, as we now know, but many ICC raids wouldn't go in the door without the mandatory 'lock.
At present, the only buff shamans bring that cannot be replicated (and often in an improved form) by another class is Hero/Lust. And that's being spread to another class. Hence, there's some concern that, lacking such uniqueness, you might not be as competitive for a raid slot. "Just be excellent", frankly, is pretty useless advice.
Myself, I'm going to wait to see more. It's too early to worry too much, but I do have a level of concern. Part of it springs from GC's belief that "it felt unsatisfying" to be brought along as a "buff bot". I'd counter that people do like to feel that they have a unique contribution. But both positions could be argued, so again, I'm going to wait and see. Hopefully, the beta will continue to provide them enough data that they won't overcompensate in the wrong direction.
mayjest Aug 3rd 2010 7:46PM
There's a major reason why GC ignores all the 'why bring an Enhancement Shamen when a Dk brings the same buffs and better damage' arguements. It's because this is a beta, the level cap is not even 85 yet and the final damage for each spec is most definately not finished yet! And hey, get this - Mastery was implemented for a reason! It's a couple of simple tweaks for each class and spec that they can adjust on the fly in order to balance everything out. Say the QQ was correct and it turned out that DKs did do a lot more damage than Enhancement Shamans. Even 20% more. Next build, the mastery controls for enhancement has been fliddled, and now enhancement shamans do 20% more damage across the board. No talent changes, no risk of over buffing or under buffing, or creating a new talent that can bug out and break everything. They just adjust the easy numbers to balance everything out.
In Cata, raid leaders will be able to get all the buffs they want with a lot of configurations in both 10 man and 25. you want a raid spot? Be the best player. Don't blame your class, don't complain 'why bring me?'. In Cataclysm, that DK will do more damage than you because he is a better player than you. Complaining about getting dropped from a raid spot when the beta's barely begun is just juvenile.
Note: This isn't aimed at anyone in particular. I'm just getting annoyed at all the QQ about imaginary numbers that don't exist yet.
icepyro Aug 3rd 2010 10:31PM
The point people also don't seem to get is that if you are an enhancement shaman and there is a dk in the group, you could, you know, drop a different totem. Maybe. Not sure how much that works for enhancement since I play elemental, but I have 3 totem drop spells and so if I have another elemental or resto in my group I drop one of the other sets.
Of course, then you get into the argument of how the DK didn't use horn of winter because he figured you would just drop the totem.
Bludstorm Aug 3rd 2010 6:26PM
BTW didn't a Blue say that the Totem Ranges might be bumped up to 100 yards. That would alleviate some of the Positioning Issues.
Since all of this Buff Homogenizing business is going on I am hoping we end up getting the Strength of the Storm (http://www.wowhead.com/spell=33570) spell (in Totem or Aura form) that Melgromm Highmountain was rocking at the Stair of Destiny.
Bludstorm Aug 3rd 2010 6:28PM
Well the Wowhead Tooltip seems wrong as the buff on live atleast seems to be a copy of Blessing of Kings.
Oh and WTB Edit Button.
Yabluke Aug 3rd 2010 6:45PM
All this good stuff makes me wanna roll a shaman.
tgrhwke Aug 3rd 2010 6:53PM
Shaman already have Melgromm Highmountain's Strength of the Storm spell. He's using a renamed Strength of Earth Totem (Rank 1) (http://www.wowhead.com/spell=8075). We gain it at level 10 and while his only lasts 2 minutes, ours lasts for 5 minutes.
By the time Shaman meet him they are using the Rank 6 version (http://www.wowhead.com/spell=25528).
Bludstorm Aug 3rd 2010 6:58PM
@tgrhwke Actually the Melgromm's Strength of the Storm is similar to Blessing of Kings i.e. 10 to all stats. I donno why the tooltip on wowhead is wrong, but the one on Thottbot seems to be right (http://thottbot.com/s33571)
Docseuzz Aug 3rd 2010 6:31PM
I've seen multiple posts referring to another class getting brez? Who's getting it?
CaffeineRage Aug 3rd 2010 6:39PM
What I have heard, and excuse me if I'm wrong, is that they are thinking about reworking soul stones. Instead of their current functionality, they will be an on use battle rez. I haven't seen a blue post that said this though. It is just hear say at this point.
Boobah Aug 3rd 2010 7:12PM
GC mentioned reworking soul stones to allow them to be applied post-mortem, making them a full-featured battle rez.
Jack Spicer Aug 3rd 2010 7:45PM
I don't care about the article. But can someone explain what is going on in the screenshot?
Greeni Aug 4th 2010 6:21PM
Shark Mount.
'nuff said.
Joker Aug 3rd 2010 8:32PM
That sure is one happy looking shark.
NBG Aug 3rd 2010 11:39PM
@Guy who brought up imaginary numbers - clearly
You havnt played a shaman for long. The same was said in the transition between TBC and WotLK. Yet shaman DPS has been repeatedly nerfed with every tier of content b/c it was "too high" and yet the best performing DPS shaman in high end ICC is still all the way at the bottom of meters on every fight.
Point being - regardless of hard numbers. It is safe to assume, from every serious shamans point of view, that shaman DPS will suck and the only thing that we will bring to a raid is a set of four pretty sticks on the ground.
With every other class being able to bring at least one buff a Shaman can bring, especially with Mages bringing Heroism and the Spellpower buff and much higher dps. Either DPS shaman need to be brought in line with comparable classes, or other classes need to be brought down to a shamans level. Chain Heal is nice, but it's not why I play this class.