Skip to Content
8-04-2010 @ 4:48PM
"And I think that if you wanted to find a way to incrementally improve a dungeon finder, it would be a thing that would let you very easily tag someone who you had a good time with as someone you'd like to go a raid with in the future, and have the system gradually nudge you together if you both show that you're compatible over a period of several games..."Yes please this. There have been many times in the dungeon finder, leveling alts, mostly, where I've gotten in a group with someone or a group of someones who are just awesome. Great tanking/healing/dps skills, great personality, etc. There have been times where I've not wanted to get off because I know that if I leave group and stop farming instances with these people, I'll probably never see them again. A simple thing where you tag someone as enjoyable to play with would be nice. Cross-realm friends lists (not RealID), that you could then queue with would be nicer, but just tagging would be fine with me. Since currently the only option is to either have one of you transfer to or roll on the other server, which isn't an option for a some people.
8-04-2010 @ 5:19PM
There are several player rating addons out there, including WoWLens, which is run by a team of researchers. Obviously they won't increase your odds of meeting someone in the Dungeon Finder, but if enough players start using addons like this, Blizzard is certain to steal the functionality and incorporate it into the basic UI-- err, I mean, considering adding this feature to WoW.
8-04-2010 @ 6:12PM
I too thought that was an excellent idea. I also sort of see it as a bit of a Pandora's box too. Because once they start knocking down too many "invisible" walls between realms, the uniqueness of realms sort of fades away. Each realm currently has it's own guild hierarchy, gold economy via the auction house, etc. If people could tag people through a long enough period through the LFG system, they might start wanting to be able to quest with them, or raid with them too. And I don't necessarily think that the idea of a cross realm raiding guild is -the best- idea, in that it would to a point, detract from, -same realm- guilds. I already sort of feel like to a point LFG goes too far in breaking down realm togetherness. Because it use to be when you had to pug people for heroics, that they were from your own realm. Which was bad if there were no tanks or healers to be found, but was good if you met some really nice people who played on your realm -- because they were your source or point of positive point entry into finding a guild to join.Guild recruitment is suppose to be revamped in the expansion too -- but as it stands now, it's still little more than we need x y or z role, we raid from a to b time, join my guild. It gives you no idea if you'd get along with the type of players in that guild. But I'm going to stop, because I am starting to sound a bit like Grandpa Winter of Wow Past.-----------------I really really loved this article. Very interesting guy. He talked with passion about his subject matter and really gave me food for thought. Well done Cory Doctorow and Well down Wow.com!!
8-04-2010 @ 6:39PM
@freyalI think the point is tagging someone through the LFD tool because they are on a separate realm and you'd like to run random dungeons with them again through the dungeon finder. I could see tagging people in battlegrounds, also; if I'm interpreting this correctly, you're just trying to improve the odds of finding friendly people in random instances. As far as "breaking the invisible walls", RealID is far more of a threat to that than tagging random cross-server people as "good to run with". Auction house collusion, world PvP antics, griefing, guild drama... not hard to do when you can talk to the other faction. I don't really see how the LFD tool breaks realm togetherness. Although, to be honest, I'm not really sure I know what "realm togetherness" is... ? It sounds like you're using it in the context of joining a guild, and that's great if you're not in a guild and really want to be... but I'm somehow not convinced that guild membership is really a burning desire for many players: you join a guild because it's what everyone else is doing, you get random invites until you capitulate, you form your own guild so you have extra bank space and other players leave you alone, or your real life friends have a guild and it would be weird NOT to join. To me, the very fact that Blizzard is implementing a ton of perks to join and stay in a guild suggests that active guild membership is not really a priority for the majority of players. If you have to entice people to do it, it sounds like people aren't interested in doing it in the first place.
8-04-2010 @ 7:04PM
@FreyalWith the ability to transfer to a different server in minutes for $25 how can there actually be any kind of server-based community that isn't being affected in the ways you point out already?Quite the opposite, I feel, something like this would enhance server-based community. As you play and meet new people you start to form a friendship with someone on another server, you play more together and more and eventually you might move to that server and join their guild, or start a guild, who knows. The end result would be groups of people who actually ENJOY playing together instead of playing together because this group of random people are better at the game than the last group of people I played with, but had to leave when the drama kicked up to eleven.
8-05-2010 @ 3:15PM
The DF has already destroyed the cohesion in our friends-n-family guild. About the only times we got together were when we would run an instance to help a guildie out, and now that necessity is gone. So we just pug away separately with people we'll never run into again and never see each other while we're doing our own separate things.And we thought the new guild reward system would tear us apart. Yet even without the DF, how can a small guild survive when all the big guilds will be getting so many bonuses?
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.