Encrypted Text: One rogue's beta story

I have a confession to make. I'm typically one of those people who quit WoW for a few months between expansions. I give myself some time to catch up on games that I've been neglecting and work on any projects at home. I find that I'm actually more excited for the next expansion when I've been out of the loop for a while, as I'm absolutely overwhelmed by shiny new things that I never saw coming. I didn't even start playing the The Burning Crusade for a few weeks after its release, and I let my overachieving friends help me level instead. But that was before I received my Cataclysm beta invite.
I'll admit that I'm new to beta testing, and I've been feeling my way around in the dark quite a bit. My first mission was to get my rogue's action bars in order. It turned out to be pretty easy, since I bind nearly everything, and I don't need to go clicking on any abilities. It's taken me a while to get used to playing without addons, and using the default UI is still a frustrating experience. I'm used to having so much more data at my fingertips, but I wasn't going to let that stop me from taking a tour of Hyjal.
I went to the class trainer to pick up Recuperate and plan out my talent spec. I decided to put my money where my mouth is and tried out Improved Recuperate and Deadly Momentum, with the goal of becoming a self-healing juggernaut. While leveling with a ton of end-of-expansion expansion gear isn't too rough, if I can keep myself topped off at all times, I cut down on my downtime. I found my way to the teleport NPC that sent me straight to Hyjal to aid the druids in defending the zone from flames.
The best leveling talent in the game
Deadly Momentum is simply the best leveling talent in the game. I started using a fairly simple combat rotation, using Sinister Strike to work up to four combo points. I follow that up with Revealing Strike, combat's new talent, which boosts the effectiveness of our next finisher and grants a combo point. At five combo points, a quick Eviscerate (boosted with Improved Eviscerate) will usually dispatch whatever I'm attacking. Now that the mob is dead, Deadly Momentum gets a chance to do its work.
On the first mob I attack in an area, I'll use my five combo points on a Slice and Dice to start, which boosts my attack speed. With Improved Slice and Dice, my SnD lasts about 30 seconds, which is plenty of time for me to find and dispatch of my next target. While I'm killing said target, I'll use a full five-point Recuperate, which begins regenerating five percent of my life per tick, for 30 seconds. Since both SnD and Recuperate last about 30 seconds, as long as I continue to kill one mob every 30 seconds, both of them continue to be active, boosting my damage and healing my wounds. In addition, I'm taking eight percent less damage via Improved Recuperate, which is welcome when I'm pulling multiple mobs.
Blade Flurry: cleaving done right
We used to use abilities like Sap to knock out enemies and ensure that we'd only end up in combat with a single mob. We were too fragile without cooldowns to let multiple attackers beat on us. Recuperate changes all of that, as we are typically regenerating faster than our opponents can damage us. However, there's no tangible benefit to pulling more mobs than necessary unless we can also kill more than one at a time.
The new Blade Flurry lasts for 15 seconds with a 30-second cooldown, which means it'll be up against nearly every mob you encounter if your factor in travel time. I literally pulled two mobs a pull for about 10 minutes without losing Slice and Dice or Recuperate and killed them with nearly double the efficiency of a Wrath rogue. The potencies of Killing Spree and Adrenaline Rush were amplified by Blade Flurry's replication effect, allowing me to destroy whatever was in melee range. It's like all of our attacks just passively hit two targets, and it's pretty big paradigm shift for us. We went from being assassins who focus on quick kills to tanks who thrive on combating entire groups. I had to work quite a bit to get it into my head that pulling two mobs was not only a good idea, but that doing anything else would simply be suboptimal.
The fixed Vanish is a life-saver
As I'm "liberating" some goods from whichever cult has infested Hyjal, I was assaulted by a cowardly night elf hunter. Yes, I migrated my rogue to the PvP beta server, because I'm not about to take the easy way out. I'll earn every level the rogue way: with the blood of my enemies still warm on my weapons. I can't think of anything more hilarious than wrecking the beta testers who aren't capable of PvP without mods. I spent most of my first night on the beta just testing the waters, attacking every Alliance player I could find. My early results show that mages are pretty soft and easy to dispatch, while retribution paladins are still to be avoided.
Anyway, back to my story about the hunter. I'm minding my own business when I'm hit with Serpent Sting and Explosive Shot from behind, with a white wolf running up on me as I turn around. I'm familiar with this situation, and it usually doesn't end well for me. After a Concussive Shot, I pop Sprint to start making ground towards the hunter, and I instinctively pop Vanish to clear the slow from CS from me. I reach the hunter, and I'm spamming my "2" key to use Sinister Strike -- except my "2" key isn't Sinister Strike, it's Pick Pocket. It's Pick Pocket because I'm still in Stealth, even with a pet searching for me and two DoTs ticking away. I've taken damage, and I'm still in Stealth. My mind is blown.
I'm not really even sure what to do right now. I'm stealthed behind this hunter, and he's not sure where I've gone. Has Vanish ever worked? It's been so long that I can't even remember what happens next. After a moment, I regain my senses and unleash a Cheap Shot > Blade Flurry > Killing Spree combo that puts his dog to sleep and has him running back to his body in wisp form. Needless to say, that hunter did not ambush me again. I looked solemnly at my "T" key, home of my Vanish bind for the past several years. It stared back at me. We shared a moment then, as we both realized that this latest discovery was about to change everything.
Filed under: Rogue, (Rogue) Encrypted Text, Cataclysm






Reader Comments (Page 1 of 2)
Steve Aug 4th 2010 8:20PM
Ahhhh, my best friend Vanish. How I missed you so.
Or, perhaps I never knew you in the first instance.......? =P
Crimson Aug 6th 2010 1:56AM
Welcome to the Family Meg... I mean Vanish.
Gíant Aug 4th 2010 8:27PM
Hell, it's about time.
/chomponcigar
Greg Aug 5th 2010 9:34AM
prep the boarding tubes and pull alongside!
jishdefish Aug 4th 2010 8:35PM
Great article. You totally had me reading word for word at the end, and I'm not even a player that plays pvp.
Kudos sir, and I look forward to vanish that works 100% of the time in live. XD
Kilseker Aug 4th 2010 8:36PM
No words... can describe the joy I feel in my rogueish heart right now after reading that. I think I need a moment. Anybody got some Twix?
Valtor Aug 4th 2010 8:39PM
*vanishgasm*
Valtor Aug 4th 2010 8:41PM
Holy fuck, I couldn't event think straight, its like shark week all over again man.
Magma Aug 4th 2010 8:42PM
Hunter with no mark? Fail
Chase Christian Aug 4th 2010 8:59PM
Vanish removes Hunter's Mark!
Tom Aug 4th 2010 9:11PM
I don't even know what that means!
Magma Aug 4th 2010 9:45PM
Well that's like half it's usefulness gone. Beside damage what good is it?
steve Aug 4th 2010 10:06PM
Heh, I was just thinking how funny it would be if they put a cooldown on Hunter's Mark :)
Derick Aug 5th 2010 12:08AM
Vanish has dispelled hunter's mark for a long time.
MrJackSauce Aug 4th 2010 9:39PM
That article just kept getting more awesome as I went down to the end. /applause
Also, this is good news for me as I intend to roll out a Goblin Rogue for the lulz.
Phort Aug 4th 2010 10:19PM
Wrong race man! http://www.wow.com/2010/07/11/ninja-werewolves/
Mull it over, mull it over.
Bumblebee Aug 5th 2010 12:06AM
Vanish working? I can hardly believe it. I thought it was only used to refresh Overkill.
Combat seems to be as strong as ever. How about Assassination and Subtlety?
In any case, while Deadly Momentum will be great for leveling it's pretty much gonna be useless for PvE at level cap. Sure, might have some uses in BGs, but for raiding, well, thing is, Assassination Rogues will pretty much "have to" pick it up, since Improved Eviscerate would not give anything to the spec at all. However, if the Envenom -part of Vile Poisons was migrated to IE it would be good for all specs and then Assassination Rogues would have a viable option for PvE at level cap.
I just don't like talents that lose most of their effectiveness once you are as high a level as possible.
StalkerofFlames Aug 5th 2010 2:58AM
Wait you don't like because it isn't useful at cap? Don't most people raid in a raiding spec.... Not a leveling spec? :o
munkella Aug 5th 2010 5:53AM
Improved Eviscerate is now called Coup De Grace and effect Eviscerate and Envenom
Bumblebee Aug 5th 2010 8:48AM
@Stalker
That was the point exactly. A talent that is useful for leveling is great. A talent that stops being useful at level cap is bad. Since you need 5 points to get to the second tier you would be forced, in an Assassination raid spec, to get a talent that brings no real benefits to you.
@munkella
This I didn't know. Is it implemented in the beta yet? MMOChamp and WoWHead don't seem to have that change in their talent calculators yet, that's why I ask.