The Light and How to Swing It: Ret talents in Cataclysm

Yes, yes. I know the last time I wrote about retribution talents that Blizzard came out the next day saying that it was scrapping essentially everything in those versions of the trees. Since then, all three trees have undergone massive (and I'm not exaggerating here) overhauls. However, things have started to stabilize and while these talents may not be final, the tree is a lot closer than any of the previous revisions to what we'll see when the expansion hits.
Spec freebies
Templar's Verdict This is going to be your signature ability, next to Crusader Strike. It scales off of your earned holy power and gets more efficient the more power it gets. However, as you can only have three maximum, it doesn't take much to hit your best damage potential. Get used to this ability, as you'll be using it a lot.
Sheath of Light A nice freebie, as you'll be able to watch your gear scale appropriately as you level up instead of getting a series of talents at level 51 to balance out your coefficients properly.
Two-Handed Weapon Specialization A nice gimme to boost the damage with your chosen weapon type. This gives new players the hint that they should be using a nice, big two-hander instead of a sword and board.
Judgements of the Wise It's not quite the same as the version on live. The replenishment part has been separated out into a tier 3 talent called Communion. Also, this version returns more mana per judgement than its predecessor, helping to keep you topped off.
Tier 1
Eye for an Eye (2 talent points) This old standby received a revamp. Instead of being based off only critical damage, it is now based off of a chance against all damage. This means a wider variety of uses than just arenas and battlegrounds. It could be used by tanks for extra threat or for a little extra DPS in boss fights heavy with AoE.
Rule of Law (3 talent points) Crusader Strike is going to be a lot more important, as it is our primary way of earning holy power. This is also a nice talent for any holy paladins looking to grab something in the retribution tree. All in all, you will likely see a lot of end-game paladins grabbing this talent.
Crusade (3 talent points) There's a little something in here for everyone. Getting our two most-used abilities for retribution (and two of our earliest abilities) boosted by 30 percent isn't something to sneeze at. The bonuses to Holy Shock and Hammer of the Righteous are sure to lure some of our non-retribution siblings to sub-spec.
Tier 2
Improved Judgements (3 talent points) While it doesn't have the lowered Judgement cooldown like live, it does upgrade your damage by 5 percent per point.
Conviction (3 talent points) This is actually the old Vengeance talent renamed. Blizzard had to do this, because the new tanking threat mechanic that it gave to all four tanking classes is called Vengeance. So, Conviction is Vengeance because they couldn't name it Vengeance and the old Conviction is gone. Clear as mud.
Pursuit of Justice (2 talent points) This kept its old speed bonus but lost the disarm effect. A handy talent, as being able to get to the thing you're trying to kill makes for higher DPS overall. Or better to get out of the fire you're standing in so you don't die. A dead paladin does no DPS.
Tier 3
Communion (1 talent point) This is where your Replenishment comes from. We now get Judgements of the Wise free as part of the spec, except without the old Replenishment buff as mentioned above. As such, this isn't necessarily a needed talent for you, but it would be good for someone in the party, raid or team to have it available.
Sanctity of Battle (2 talent points) Interesting talent, as it gives us spell hit. Yes, I said spell hit. I know what you're thinking. We're a melee spec, not a caster spec. It's true, kind of. The problem is that we've got several abilities that are technically spells and not melee attacks, with Exorcism being the primary one. So combined with your normal hit stat, this should make it so that Exorcism and Holy Wrath will keep up with everything else.
Divine Storm (1 talent point) This ability has been moved into easier reach in the tree, but it has also been redesigned to work with the new holy power system. Instead of being an ability that you hit for both single- and multi-target, it has been redesigned into something that you'll only want for larger groups.
Improved Crusader Strike (2 talent points) While it doesn't look like much, this is actually one of those talents that makes your rotations possible. Putting in those two points will reduce the Crusader Strike cooldown by a second and thereby let you hit it every other attack for holy power generation.
Tier 4
Rebuke (1 talent point) Tada, we now have our own spell interrupt like Kick, Pummel, Mind Freeze and Skull Bash. It's a single point and could save the day if used properly.
The Art of War (2 talent points) The damage component for Judgement, CS, and DS has been removed. Flash of Light has been completely removed, as we have access to Word of Glory in the event we need an instant heal. And it has been unbound from critical strikes completely. Instead, you have a 15 percent chance of making Exorcism instant with two talent points invested. Take it; you'll need it for your rotations.
Seals of Command (1 talent point) Seal of Command itself is gone. In its place is the ability to essentially clone the seal's pseudo-cleave component into Seal of Righteousness. Otherwise, it boosts your swing damage on all seals by a portion of your weapon damage.
Divine Purpose (2 talent points) This has nothing to do with the talent of the same name on the live servers. You know how rogues and cats have talents that give them a combo point back after using a finisher? Same type of thing. Whenever you use any of your main three holy power releases (Word of Glory and Zealotry excluded), you have a chance to generate one holy power. This is one of those procs that will partially separate the better players from the face-rollers.
Tier 5
Selfless Healer (2 talent points) This is one of those nice utility talents. It does nothing for your DPS. It actually does nothing for you personally, but it puts more oomph behind holy power that you use to heal friends with Word of Glory. You'll probably see more of this in arena teams or rated battlegrounds than in PvE.
Repentance (1 talent point) No real changes here. We still have a nice ranged Sap that everyone forgets we can use.
Sanctified Wrath (2 talent points) I really like this talent. If you played in early Wrath when we had baseline, instant-cast Exorcism, it was handy on certain fights where you couldn't go up and beat on the boss in certain phases. Heigan the Unclean comes to mind. Well, we're not getting that back, but this helps simulate it. In addition to the cooldown reduction of Avenging Wrath and the crit increase of Hammer of Wrath, it lets you use Hammer of Wrath as if your opponent were near death any time you've popped those glowing wings. So someone running away in a battleground and you can't catch up? Pop your wings and start chucking hammers. Onyxia flying around in phase 2 and all the whelps are dead? Hammer time. All in all, a really fun talent.
Swift Retribution (1 talent point) This is a combination of Sanctified Retribution and Swift Retribution. Your auras now increase melee attack speed (and ranged attack speed for hunters) by 20 percent. It isn't a haste buff, but a melee attack speed buff. Yes, there is a difference. On top of that, it boosts everyone's damage by 3 percent.
Tier 6
Inquiry of Faith (3 talent points) Simply a boost to your Seal of Truth (aka: Seal of Vengeance/Corruption) DoT damage.
Acts of Sacrifice (2 talent points) Reduces the cost and cooldown of both Hand of Freedom and Hand of Salvation.
Tier 7
Zealotry (1 talent point) Our 31-point talent is a nice little DPS cooldown. When activated, it boosts your Crusader Strike holy power from one point per cast to three points per cast, thus maxing out your holy power bar with every strike. That means for 15 seconds, your rotation will pretty much consist of Crusader Strike followed by Templar's Verdict or Divine Storm, over and over. You could also do CS followed by Word of Glory if you're desperately trying not to die.
Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm






Reader Comments (Page 1 of 3)
James Banel Aug 4th 2010 10:13PM
This is some good stuff, can't wait for Cata to come out and see what this all looks like when it's finalized.
Oh and Rule of Law is showing the wrong talent when moused over.
Ikarus Aug 5th 2010 3:03PM
I've seen several articles referring to "holy power" but I must have missed the one that explains how that whole mechanic works. Could someone kindly point me in the right direction?
Thanks,
Logan58 Aug 4th 2010 10:47PM
http://cata.wowhead.com/spell=85459#see-also-ability
There ya go!
tsuaxis58 Aug 4th 2010 11:03PM
Quick question, how do i change my pic on here lol
Bernie Roscoe Aug 4th 2010 11:26PM
Joystiq.com the parent site has profile customization that actually works =]
Koma Aug 4th 2010 11:22PM
I'd go with http://cata.wowhead.com/talent#sbhZcZcIuRRMR0dho this spec, which leaves me 2 points left for use into new abilities (repentance and rebuke) or for 1 of those abilities (and i'd go for repentance, assuming this is a raiding spec) and 1 other point to use in 2/2 Pursuit of Justice.. Any comment?
Frogmaster Aug 4th 2010 11:42PM
The problem i have with current build is im missing 1 talent point lol which annoys me because it seems incomplete would be nice to take 1 point less from another talent so i could have it xP
Meccaryn Aug 5th 2010 12:03AM
my thoughts on the talents - overall improvement, but certainly needs more work
especially in regards to Pursuit of Justice and Art of War
while the 15% boost is nice; it certainly not an 'attractive' talent, given the new goals of making talents 'interesting'. in fact, for a 2 point talent, its way under budget. and seriously blizzard - i know we have crusader aura, but whats the point of spending 2 talents for speed boosting, but still need to aura swap whenever mounting is up? make that mounted speed 20% would be hell of a quality of life improvement.
Art of War - how i love/hate you. you make my boring rotation have some flare to fling; yet you bring nothing importance to me as a melee class. and with the gutted FoL heal, your blinding shininess just dimmed endlessly.
lets be frank here - the idea of having Exorcism only 'usable' on melee is idiotic, at best.
it hardly scales with the way we gear, it hits too weak to be even bothered with - and now with our newly tight-packed Holy Power rotation and overlord Templar's Verdict, i would be spending every GCD i can to pump that out instead wasting it on a proced Exo.
truth be told - baseline Instant cast Exorcism was considered 'op' in the wrath age. but now with all the boosted HP scaling in cata, it actually makes perfect sense to bring them back.
in fact, have Exorcism and Holy Shock generate Holy Power - and we can call it a field day for Ret.
Harvoc2 Aug 5th 2010 12:54AM
Holy shock already generates holy power on the beta right now.
Boobah Aug 5th 2010 12:13PM
Even if you're hitting Crusader Strike on cooldown, without Zealotry active you're still going to have 2 GCDs every 9 seconds for something besides Crusader Strike and Templar's Verdict (and Inquisition replaces the TV every 30 seconds). That's time for Judgment, Consecration, Exorcism, and any utility spells you find you need. Why wouldn't you want them as powerful as you can?
Secondus, Holy Shock is, last I looked, the Holy tree's signature move. Rets need not apply.
RetPallyJil Aug 5th 2010 12:19AM
By Uther's Boots ... an INTERRUPT? At LAST?
It's - about - time!
JusanKikan Aug 5th 2010 12:58AM
btw, guess what! new build came out approximately 2 hours after this post XD
you should post more often, that way new builds get magically released faster (it would almost seem that they do this on purpose)
Leviathon Aug 5th 2010 1:21AM
The paladin ret tree doesn't look like that anymore. :p
Muse Aug 5th 2010 9:33AM
Knowing our lot in life, the Ret Pala tree will be changed in a hotfix on launch day for Cataclysm.
...wait, talent trees can't be hotfixed, they have to be patched.
Ret palas will be the cause of the patch that has to be downloaded the day after launch day.
Heilig Aug 5th 2010 1:25AM
"This is one of those procs that will partially separate the better players from the face-rollers."
Unfortunately, this is one of those procs that seems like it would do this, but all it really messes up is people with macros. People who are manually hitting their buttons, even facerollers, are unfazed by this talent. Here's why:
As it stands, without this proc, your rotation is ALWAYS CS > X > CS > Y > CS > TV. Now, there is some setup, like using Inquisition, and X and Y xhange situationally, sometimes Judgement, sometimes Exo, some times, Holy Wrath, Sometimes HoW, but the core rotation of 3xCS > TV is always there. When this talent procs, it changes that rotation to 2xCS > TV. That's it. That's the only difference, and you know whether or not you will use the 2xCS or 3xCS rotation as soon as you use TV.
The previous incarnation of Divine Purpose was much more fun and uch less forgiving, as it gave you a chance to proc extra Holy Power from white hits, so you never knew from swing to swing whether or not your raotation would change. If you were paying attention, you could get off a nice TV early, sometimes very early. if you weren't paying attention, you lost out on early TV's and possibly missed some Holy Power procs due to your Holy Power already being full.
i sincerely hope they go back to this mechanic, as it was much more fun and much less forgiving than the current one. As it stands, Paladins are basically locked into one of two static rotations based on a single proc. i for one don't find this any more difficult than our priority system on live, in fact I find it MUCH easier, and it is also substantially less interesting to me.
Heilig Aug 5th 2010 10:15AM
YAAAAYYY!!!
This got changed in the most recent build to proc off your rotational filler instead of your finishers. Judgement, Exo, and HW now have a 40% chance of proccing extra Holy Power. The rotation is now completely non-static outside of prioritizing TV3 > CS. This will be a VERY interesting mechanic.
Mort Aug 5th 2010 2:21AM
"You know how rogues and cats have talents that give them a combo point back after using a finisher?"
I've been feral for about two years now, and I'm certain rogues are the only ones with that talent (Ruthlessness in Assassination, if I recall).
Tesh Aug 5th 2010 3:19AM
Primal Fury. If youre feral, try checking your feral tree.
Debesun Aug 5th 2010 4:46AM
@Tesh
Feral doesn't get combo points back from finishers. We get an additional combo point if a combo point generating ability crits (from Primal Fury. Doesn't effect finishers). The point that the author picked up was that "...cats have talents that give them a combo point back after using a finisher"
Anyway I'm sure everyone got the point that was trying to be expressed :P
Mort Aug 5th 2010 5:18AM
Here's what we'll do. You go and re-read the sentence I quoted and the tooltip for Primal Fury, and I'll stay here and have my lunch. Then we can continue this argument if you still want to.