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8-05-2010 @ 11:17AM
Personally, I think the totem system could use a little bit of an overhaul. The only thing that continues to keep me from playing a shaman and sticking with it past the 40-50 range is the constant re-applying of totems. This was made better when they introduced the Call abilities so you could summon your set of totems on the spot, however it still erks me: I really dislike re-buffing for every pull because I moved down a hallway a smidge. What other class has to wait a GCD to buff before beginning their rotation to start opening up on a group of mobs?My idea is this: make the totems into little elemental spirits, that you can imbue in the group as a timed buff (Spirit of Earth, or just Strength of Earth, etc) or have the spirits exist, floating around and with the shaman. Some abilities--like earthbind, magma, searing, etc, would be different. Ideally, you could place them where you wanted at range like you can with hunter pets new 'go' command, or the spirits could sit in their designated spot for those few active totems. The class is all about spirits, and it somewhat disturbs me anyway that there isn't enough spiritual-activity in a class DEFINED by spirit communication--bit of win-win there, in my opinion. However I'm sure many people would hate to see totems be removed from the game altogether--especially now that their art has been re-done.Just me nit-picking.
8-05-2010 @ 1:22PM
You don't have to. No boss in anything
8-05-2010 @ 1:24PM
Ugh. wtb edit button. What I ws saying is that no boss in a pre-lvl 50 situation lasts long enough to make it worth dropping with the current level of dps that characters can drop. About the only place thats worth dropping them is SM, with the halls that have mobs in the side rooms, and the Cathedral.
8-05-2010 @ 1:41PM
@razion - shaman aren't for you. Play Paladin or a Mage. The Totem mechanic doesn't need a revamp. Recasting totems in a fight is what makes a shaman a shaman. What Shaman need is to either up their damage to keep up in the raid better. To have Totem range upped (100 yards) or in general, make the cost of recasting totems (in the terms of dps loss) less crippling.
8-05-2010 @ 2:07PM
I like the idea of using spirits instead of totems, but I think shouldn't happen for 2 reasons. 1. I think it would ruin the theme of shamans 2. It would make my shaman's name meaningless lol (Iwintotem).Also as a tip, don't use totems for quick aoe trash unless needed or your the type of guy that likes to get as much damage he possibly can on quick trash pull even if it gets him or the group killed (I know someone like that, wasn't too fun grouping with him =/) but unless your fight is going to last more then a few seconds, like a boss or a trash pull with a mob that has a lot of health. I think that is more so when leveling since it eats your mana up to be dropping them all the time and will force you to take a chug of the spring water after every swing, which is never fun =/.
8-05-2010 @ 2:21PM
I have to agree with NBG. As much as I bashed on totems yesterday for being subpar, I don't think removing them is the way to go. Just up the ceiling on shaman dps so that it is legitimately competitive or even slightly overpowered. Fire nova with magma/searing is pretty fun, fire ele, earth ele... there's still some fun in that playstyle.
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