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8-05-2010 @ 11:57AM
I honestly think the entire totem system is in dire need of a redesign. with every patch and every change totem feel less like a core part of the class and more like a flavor sticks that we use to justify the name of our class.To me, totem duty is just drop em and forget em. The Fire Nova change made me feel very exited about the future of totems because I thought it was a 1st step in to making the hole totem mechanic more meaningfull andjactive. Spells that came out of the totems! the possibilities are endless! but we are stuck with static stat sticks that can be overwritten, destoyed or left behind easely.I love totems... I just wish they were more.
8-05-2010 @ 1:26PM
I really hope mana tide gets the same effect. If they halve the duration and cooldown, but have it pulse from the active water totem, that'd be fantastic
8-05-2010 @ 1:39PM
That's... an intriguing thought. What if our spells were *sourced* from the appropriate totem, to reinforce the fact that our power are supposed to spring from the elements?I can see some problems with it, of course: highly mobile fights would require that we reposition the totems frequently (or with perhaps greater care that would be easily done on the fly), and ranges would have to be increased to allow us any mobility at all. But consider how it might look/feel if our Lava Burst erupted from the Fire totem, rather than from our hands. We might act less like mages and more like the "coordinator" of elemental activity that we're supposed to be.It's probably too tough to redesign shaman casting mechanics like this, but it would be interesting.
8-05-2010 @ 11:53PM
I always thought the idea of giving each element of totem an active ability would make them a little more interesting. Fire already has nova, water could get mana tide, earth could get earthbind, and air could get grounding. All with the same cds as the existing totems, but make them more interesting and not overide the current buff totems that were down.
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