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8-06-2010 @ 4:08PM
The pull/drop group thing NEEDS to be fixed by Blizzard. I've seen this a ton of times. Not so much upon zoning in, but mainly when a tank gets pissed off cause he disagrees with someone or something equally stupid.Can't they implement something simple? A hidden debuff upon initiating aggro, that stops you from dropping group until you've been out of combat for a period of time? Sure, we might have to deal with shadowmelds or feign death unless they can think of something for those, but God...even stopping some of these would be better than nothing.
8-06-2010 @ 4:11PM
Easily fixed, if Blizzard gives a damn.There are a bajillion other things in this game that you cannot do if in combat.Just give the "Teleport out of Dungeon" button this limitation, and voila! Problem solved.
A fix for those would be to drop aggro, but not combat.
8-06-2010 @ 4:17PM
An appropriate fix would be for the offending person to be ported into an enemy faction city. The offender would be, of course, flagged, and possess a two hour debuff. This would be calculated in played time, so no logging to out-wait the debuff. Finally, the offender's hearth stone should be removed from their bag. PvE version of the deserter debuff, but with teeth.
8-06-2010 @ 4:38PM
Tank drops are pretty easy to deal with if your lucky to play the right class. 1. Judge the fight; Sometimes the tanks that pull and drop won't actually pull enough to kill anyone. maybe pop some defensive cooldowns and nuke away.2. if all else fails run away; many classes have cooldowns, feign death, invisibility etc. use them if there is no hope 3. Submit a ticket to a GM; yes blizzard can do something about individual cases (harrasment) and yes they may take further measures if more people submit tickets.
8-06-2010 @ 4:43PM
By the way i'd like to point out to people that the tank does not have to drop group to achieve the same results. A pally for example may pull a large pack then pop divine shield to drop threat and kill the group. Furthermore if they do this early in the instance they can't be kicked until the stupid timer has run out.
8-06-2010 @ 4:46PM
I'm pretty sure this is behavior appropriate for reporting for griefing. I report everyone I see who tries to deliberately ruin a run.
8-06-2010 @ 5:18PM
I'm thinking a nice glitch where your character falls outside the world and it takes a week to get your character back. Don't want to lose your character for a week with that ICC run coming up, then stop being a baby and act like an adult.I would include DCing, but that might affect some people who actually DC'd getting screwed.
8-06-2010 @ 5:53PM
I don't know what it is about CoS but it is the griefer paradise. I've been in numerous groups where we zone in, agree to skip intro (I ALWAYS ask), and start the event, only to have tank/healer teleport out of the dungeon but stay in group. it is so frustrating since there isn't much to do in response.i've reported those who specifically said in /p that they were their to grief / taunt the group since there is concrete proof of their poor behavior. would be nice if blizzard gave them a public perma ban... maybe hang their head up in org instead of ony's head..
8-06-2010 @ 6:00PM
Grovin, you CAN'T teleport out if you are in combat. Try it after you complete an instance. After everyone leaves, aggro something and try porting out. It says "You can't teleport out while in combat."I don't know if dropping group changes this, but while you are in the group, you can't teleport out.
8-06-2010 @ 6:01PM
Sometimes people have a legitimate reason for going RIGHT NOW. And this still won't solve the problem of someone who just completely closes out of the game.One way to fix this would be to make it so that if a party member DCs or drops group while in combat, any mob whose threat table they're on resets as if the person had died or dropped combat (i.e., HP back to full and returns to its normal position) and is "frozen" for some short period of time--10 to 30 seconds--to give anybody still in the instance a chance to back out of aggro range.
8-06-2010 @ 6:18PM
Fixed by blizzard ??? sure it was the problem was made by blizzard, if you look at any HC dungon nowadays they are ran by at least 4 out 5 overgeared people and they just run through the dungon no problems now some make alts and think thats is how all dungons are mwnt to be ran (not just tanks)apart from that i dont see any comments here that actualy help Shaman Scared Silly with her issue so i'd like to try. When you go into LFD to heal i belive you have the most influance (i tank and heal in LFD) on how the run goes when i tank before every pull my first check is the healers mana bar second check is mini map ...is the healer here, even if we dont talk you still tell me when to pull and how many to pull. the one thing i think you are lacking when you heal is confidance, try to remember at your level you have 2 heals one big one small, blizzard deisgned the game for those 2 heals to take care of any healing the tank needs in the dungon if the tank run ahead and pulls a big group and you all wipe try /w him/her and say hi mate can you pull a few less next time i cant keep up with all those hits ...if he try's to blame you in /p chat piont out his mistake in front of every one If you come across another tank like tank2 in your mail first thing put him on ignore second just say to the group hi i have and can heal this dungon no problems my last group had a bit of a problem with this tank the last run i was on he's one of those ones that think they can pull a whole dungon on there own you know the type, so im sorry but i wont run with him again please feel free to kick me or if you want to kick the tank ill stay with you till we get a proper one
My bad, Drakken. I wouldn't know that because I only use that button when the run is done :)Well in that case, sub in "drop group" and it still applies - if they got a message that they couldn't drop group while in combat, they wouldn't pull that crap anymore.
8-06-2010 @ 6:45PM
The problem isn't porting out, it is straight up dropping the group (teleport out doesn't work in-combat by my last reckoning). Corporeal punishment aside, griefing will exist so long as the griefers think they can get away with what they do. I don't want Blizzard to try and fix every little problem with the LFD tool. My imagination says that anything they do would just be bad business. Not all griefers are going to grief all the time, but it stinks when there is a surge of them.Myself, I try to give a few days if I had a bad experience with a group. Leveling my priest, I ran into a lot of players that were bad, good with egos, and bad with egos. 3 dungeons into the night told me if it was going to be good or bad. Good nights I kept healing, bad nights I went to offspec shadow and just solo'd for a bit.I didn't let the bad experiences rain on my parade. I just tried to be the best I could be at what I did (disc healing) and if what started as a cluster**** ended in a save, I was pretty much the best healer ever. Then sometimes the cluster****s just ended as they were and I would log off and do something else. I made a point of making leveling my priest something I did to unwind. I had raiding to make me uptight, etc.Specifically for leveling healers, taking a break from a bad night is good. As soon as you get the feeling "it's going to be one of those nights," just leave group, take some time to relax, and give it another night or so.As for mages, I stopped doing my randoms because of real life and Starcraft 2, but when I did do them, the few times I ran into "that tank" I would just leave before I got killed, pop invisibility, or just try to make the best of a bad situation. Dungeon finder is a long wait, but retention of sanity trumps it.
8-06-2010 @ 6:56PM
Foust gives good advice...a little break from the frustration is a good idea.
8-06-2010 @ 8:23PM
Blizzard also needs to fix cross-realm ignores. As it is, I have to sit people down and explain how it works - I really shouldn't. It needs to be a lot more accessible than it is, so these funsuckers (a word that has three more letters than it ought to) might actually feel the backlash of being a jackass.It would also be nice if the Ignore list also allowed you to make comments. After putting someone on ignore, I'll never hear anything from them, and likely never even see them, for a long time. The very nature of the Ignore list *ensures* I won't remember who they are or what they did months later, which is a shame.
8-06-2010 @ 8:35PM
I agree with Dicon.The Tank may be the "leader" or "head" of the group but the healer is the neck that moves the head any way he/she wants.
8-07-2010 @ 12:01AM
but cross realm ignore is simple, it works the same as regular ignore, just right click their name.
8-07-2010 @ 12:48AM
@vazhkatsiTell me, how do you right-click their name after they've left the group? Do you know something I don't?
8-07-2010 @ 2:15AM
@loop_not_definedIf they've said something in chat you can still right-click their name from there.
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