The Care and Feeding of Warriors: Fury report card for Wrath

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid, we're just crazy.
A couple of months back, I had intended to start a series reviewing each of the warrior specs as they are in current endgame. While I freely admit I got distracted by all the shiny bells and whistles of the beta, the time has come to step away from the looming apocalypse and instead look again at the class as it is right now when you log on.
As we established last time, there are no major changes incoming for any of the classes until Cataclysm ships. The way your class plays right now is the way it will play until the pre-expansion patch drops and changes everything.
So how does fury rate overall? It's had its ups and downs ... from top of the DPS in Naxxramas to middling in Ulduar and Trial to (finally) near the top again in ICC (at least if you're in the best possible gear, much of which is still leather). Even if you're in merely solid gear, however, fury can put out a serious hurting. I have yet to be less than No. 1 on the DPS charts on any 5-man I've run since I started collecting my 264/277 DPS set. I'm hardly any great shakes as DPS; it's the nature of the spec and how rage, talents and gear all intersect for the fury warrior. A talented fury warrior (again, I make no claims to be particularly talented) can lead the DPS on any fight halfway friendly to him in ICC.
Wrath saw fury gain and lose on talents -- for example, the change to Rampage (although a late one) that made it a passive crit aura was a very positive talent change -- and ebb and flow with new gear as each raid dropped.
Fury has had such a rollercoaster ride in Wrath partially due to the introduction of the astonishingly difficult-to-balance Titan's Grip talent. While in and of itself, fury didn't see the top-to-bottom redesign that protection did, Titan's Grip leveled the old style of fury (two one-handed weapons or a two-handed weapon slam build) in favor of a paradigm that changed focus. White attacks increased in importance for fury, both because of their ability to generate rage and due to the higher damage of a 2H weapon. Various kinds of penalties were introduced to the talent until the current flat 10 percent damage penalty was settled upon. Even with that penalty, the raw statistics provided by both two-handers, their high top-end damage (especially with attacks like Whirlwind, which hit with both weapons) and the essential nature of modern rage generation means that a TG warrior eventually gains a near exponential return once rage becomes nearly infinite.
Frankly, I love Titan's Grip. I always have. Stylistically, it is a talent that was tailor-made for me. If you sat down and said, "What talent will finally get Rossi to play fury over arms?" This would have been the talent. I'm not blinded by my hideous, demented love for the talent, though. It's a mother pusbucket to balance. And not all of that is the fault of the talent itself but is based on the old difficulty of balancing rage itself for any warrior, DPS or tank. A newly 80 fury warrior looks at his or her DPS and says, "Why am I doing so poorly?" The answer to that question is the same as the reason well geared warriors do so well, and it's rage.
Another difficulty in balancing fury warriors is Whirlwind. Back in The Burning Crusade, Whirlwind was changed so that it hit with both weapons. This turned it from a somewhat OK ability to the "big rage bomb" ability for fury, who started using it in their rotations. Then, when TG debuted, we realized it meant that Whirlwind would hit up to four targets with both weapons, and we squealed quietly to ourselves at the idea of two big axes, swords or maces hitting everything up to four targets in range with both weapons for full weapon damage. As a single-target attack (on bosses), WW isn't imbalanced. It's just a big hit, which is justified by its longer cooldown. But once you get some adds into range, WW goes from a solid DPS cooldown attack to mayhem incarnate. It's the reason a fury warrior can do less damage on every single boss in a heroic and still handily beat the other DPS in terms of overall damage, because it's not considered true AoE (yet) and therefore loses no damage when more mobs come into play (since it caps at up to four targets). It hits four targets like a truck, making it crazy-powerful for trash pulls of around three to five mobs.
All of this would be enough to make fury a rollercoaster of a talent spec in Wrath. In fact, by itself, rage generation accounts for a solid made up statistic of 80 percent of the issues with fury DPS' being too low for undergeared players and too high for overgeared players. But then we have armor penetration to think about.

Then Ulduar dropped. Patch 3.1 not only buffed ArP, it made it much more readily available. Warriors were introduced to a 10 percent flat penalty on Titan's Grip but also given the way out of that DPS hole by carefully considering when and how they could manage to get their ArP up. It was so potentially powerful that it had to be capped at 100 percent (meaning you couldn't create a negative armor condition on a target, which caused some wonky damage in sims), and then the ratings had to change to make it less easy to cap. The armor pen formulas soon became so complex that Blizzard actually explained them in detail to the player base (a very rare thing). One thing became clear.
Warriors do almost exclusively physical damage, especially fury warriors, who have to spec to get the only bleed effect they'll really use (not counting a Rend dance spec).
ArP benefits physical damage.
Warriors do almost exclusively the kind of damage ArP benefits.
You can see what happened next. Warriors, especially TG warriors who could use two big weapons, both with potentially high ArP values, started stacking the stat. First, they looked to hit about 50 percent passive ArP with a proc trinket that could add another 50 percent when it procced, giving them 100% active ArP. But as we progressed through Trial of the Crusader/Grand Crusader and into ICC, it became possible (especially with leather gear) to reach 100 percent passive ArP. And at that magic point, your other stats (hit, expertise, attack power) are high enough from the gear in TotGC/ICC that you have plenty of rage, and each armor penetrating hit just feeds the rage machine more. Rage management and rage starvation, already barely a concern, become even less so with all of the spiking raid-wide damage helping to also feed the rage machine.
This final piece of the puzzle is why fury today has such a schizoid report card. A leveling warrior in full heirlooms might find leveling as fury tolerable, but it's clearly the inferior of the three specs for leveling, and when you first step into heroics as a fresh 80, your DPS will be the bottom. As you gear up, you'll see it climb steadily until you're competitive, but you'll be no chart-topping monster, just decent.
Once you hit a certain gear threshold however, fury explodes. That tauren you saw in Dalaran in full 277 gear with a Shadowmourne and heroic Cryptmaker? He does monstrous amounts of damage. His leather belt, bracers and his attack power/ArP rings and necklace are rewarding him with near endless rage to pump out into attacks that ignore almost all the armor that's possible for him to ignore. He never runs out of rage, so he can constantly use special attacks, which means his hit rating doesn't have to be very high. (It's a bug with the current Heroic Strike that as long as it's queued up, the special attack miss chance is applied instead of the normal dual-wielding miss chance.) This means he can gear for ArP, strength and crit over hit. So fury gets a D, then a B- and finally a huge A+, depending on what gear you're wearing and how good you are at managing your attacks to keep that special attack hit rate and maximizing your rage.
Next week, we'll talk about Cataclysm, most likely. The arms report card will come after that.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Sleutel Aug 6th 2010 7:19PM
Adding to the schizoid flavor of the class is the rollercoaster we get to ride any time someone starts paying attention to top-end Warrior damage. When they start nerfing things to bring the ubergeared Warriors into line, it hurts the people in average or starter gear that much more.
starphaser Aug 6th 2010 7:34PM
Arms was a much more competitive spec back in 3.1. Fury is, nowadays, vastly superior.
Sleutel Aug 6th 2010 7:50PM
It's my understanding that Arms will still outperform Fury at lower levels of gear. It's when you pass that hump that Fury starts blowing it completely out of the water.
Pyromelter Aug 7th 2010 1:57AM
Arms will definitely beat Fury at lower levels for a couple of reasons:
1. Overpower is really cheap. The main strike for Arms warriors which will almost always be up even at lower levels, it's never not available. This is not true with BT and WW for lower geared Fury warriors.
2. Charge without having to stance dance. Fury has intercept which uses rage, charge generates rage, and arms warriors are never stance dancing (and therefor potentially losing rage).
3. 10% passive arpen from Battle stance is really a much bigger boost at those gear levels than the strength bonus of 'zerker stance, especially if you have something like the Incisor fragment from drak'tharon keep.
4. Assuming you are still in quest/lower level blues, the 1 weapon from Ampitheater of Anguish will be much better for arms than a fury warrior who is using it in conjunction with another more crappier 2h'er.
I'm currently leveling my warrior fury... simply because just like Rossi, I am freakin in super heart love with Titan's Grip. I don't care that it's inferior, because it's really just a lot more fun to level that way. In the same respect, WW still does pretty darn good damage on dungeon packs even with really crappy gear.
Pyromelter Aug 7th 2010 2:00AM
Just wanted to clarify about BT/WW on fury warriors: What I meant was that there are a lot of times when they aren't available because of lack of rage. And you can almost forget about heroic strike unless it's a dungeon with a lot of environmental damage.
Zerp Aug 6th 2010 7:44PM
I've been Fury since i started playing a few months before BC and when Wrath came along it finally felt like we were vindicated. Now I'm just really worried about where its going in Cata.
Grumblecakes Aug 6th 2010 8:50PM
I love fury, due in no small part to my warrior being a female gnome. Just the juxtaposition of the voice with the foaming-at-the-mouth, two-weapon pummeling that is fury makes me happy. I've stuck with fury through the highs and lows, never switching to arms (though I did opt for prot now and then back in the pre-dual-spec days, just to secure a spot in raids), and I'll stick with it for Cata.
That said, I'm definitely a bit concerned about the future of the spec. With the loss of ArP and the introduction of the one-hander equivalent to TG, the rebalancing could be a nightmare. On the other hand, I do look forward to the possibility of going back to daggers and fist weapons as a viable option - I loved dpsing with fast weapons in vanilla and BC. So come what may, I'll be keeping a firm (titan's, even) grip on the fury rollercoaster. It's just too entertaining.
Sleutel Aug 6th 2010 9:33PM
The reason there's a tank shortage is because of Warrior balancing in PvP?
And here I thought that tanking was only a PvE role, so people interested in PvE wouldn't care enough about PvP balance for it to influence their choice of what class and spec to play in PvE. But clearly, you know better.
otheus Aug 6th 2010 9:35PM
I think you meant fury has a bipolar report card, as in invincibly manic at times and depressed at others.
Schizoid fury warriors would be timid and have little interest in social relationships.
jslim419 Aug 7th 2010 12:28AM
rogues, feral druids, and blood DK's can thank Fury warriors for the deletion of Arp rating, and their subsequent much lower dps once the pre-expansion patch hits.. well except blood dk's since blood will be the dedicated tank tree.
seriously cannot wait to hear people in randoms bitch about having to group with a fury warrior in 277 gear that can't put out more than 3k dps. the ironic thing is these same people are the ones currently bitching that fury dps is higher than their geared in 226 gear pure dps class.
Cambro Aug 7th 2010 1:53AM
Question: I did the Quel'Delar quest chain and when it came time to get my weapon, I ran myself through Landsoul's DPS spreadsheet. I tried the strength version and the agility version, and the spreadsheet showed a greater DPS increase with the agility version. I understand that strength scales with the paladin kings buff, but I don't know if the spreadsheet takes that into account. I ended up taking the agility version and I'm happy with it, but I don't know if it truly allows me more dps than the strength version. I'm fury by the way, Titan's Grip of course.
Thoughts?
Pyromelter Aug 7th 2010 2:10AM
I'm pretty sure landsoul's spreadsheet takes buffs into account. The reason the agil version comes out ahead is that 91 armor penetration is more valuable in your current gear than the pure strength of the strength version.
Yep, armor pen is that good in end-game wrath of the lich king.
Pyromelter Aug 7th 2010 2:11AM
Forgot to add: Agil gives warriors crit, and that also scales with kings on the agil version of the sword. :)
Cambro Aug 7th 2010 1:56PM
Thanks. :) I suspected that about armor pen, and I was sure that the crit from agility was a huge benefit to the fury spec.
Pyromelter Aug 7th 2010 2:04AM
Warrior pvp is fine. It has a bit of a steep learning curve (for example, arms warriors must have that spell reflect equip macro), but only fury is really underpowered.
Although Gearbreaker might disagree (WARNING NSFW!!!)
http://www.youtube.com/watch?v=pR1MG-5BBvg
Nick Aug 7th 2010 4:10AM
I'm Arms, and always have been. Now i'll admit to the fact that I've tried fury many times, but I always come back to arms. I just recently tried out Fury again, and my multi-target DPS was amazing, but my single target was poo compared to arms. IMO, Single target > multi-target... I also like the playing style of arms better. Heres my armory link if anyone has any pointers =)
http://www.wowarmory.com/character-sheet.xml?r=Doomhammer&cn=Mallia
Cambro Aug 7th 2010 1:58PM
It's funny how different preferences can be. I tried arms a long time ago and I was frankly bored by it. My first character was a rogue and I gravitated to the warrior fury spec, and arms just seems to hit so slow in comparison. I recently tried arms again and Bladestorm helps, but there's just something about dual wielding weapons nearly as tall as my character.
Fletcher Aug 7th 2010 4:58AM
I've just got my first warrior to 60 and respecced from Arms to Fury for Titan's Grip. I tried levelling as fury earlier but had no success ... hopefully will work better now I'm higher level and have TG. I did like Arms, but my warrior *exists* to dual-wield the Dreadlord's Blade from CoS norm. He's an orc of course - I saw those swords and thought "These would look awesome if an orc had one in each hand".
Yes, I'm probably crazy.
MeanGreen Aug 7th 2010 9:32AM
BIG CRITS! BIG CRITS!!!!
Maelthras Aug 7th 2010 3:15PM
I have only one character, a warrior and I have nutured and geared him to the best of my ability. Trying out each spec vs prefrence and what I want to do. I tried tanking and got pretty good at it, but now my tanking is my off off off spec, arms/main,fury/off, pvp/off, prot/off. Now all of these gear sets are beatly considering I have all of them, even though fury is the same gear set with one more weapon. My arms is 3200+ with fury slightly below that due to lower lvl weapon. My pvp is about 3000+ with prot pushing 3050+. I have found that running fury in trash is best, while switching to arms for boss/single target encounters is best. Maxing what fury is about and maxing whats arms strength is. But I know very well that arms will be taking a hard hit when arp is taken away, but hope that the changes to arms in cata will make up for that loss. But I have seen at low lvl that arms out dps's fury until a certain gear point, and then fury dominates everything in the warrior class. Prot warriors have had a tough time in icc, so people tend to avoid them and take the safe bet of a fury warrior into a raid. Cause even if a geared fury warrior sucks, they will still spew out 7k dps and upwards of 11k if they are good.