Arcane Brilliance: Random impressions from the beta

Good news everyone!
I'm in the beta. It is awesome. I have been thoroughly impressed, and because I like you people, I would like to share some of those impressions with you. As you may have guessed from the title of the column, they will be fairly random. Most will be related in some fashion to mages.
I've come to understand that there exists a sizable contingent of folks who play this game but would prefer not to know about future iterations of it in advance of actually playing them. I respect that. I'm not sure, really, what beta information would be considered a "spoiler" and what beta information wouldn't (is talking about new talents a spoiler? UI changes? The new launcher? I don't know!), so I'll go ahead and bury all of my scattered thoughts behind the jump. That way, those of you who came here to this WoW news site in an attempt to avoid WoW news can turn back now, your virgin eyes still pure and unspoiled.
And yet, part of the purpose of placing text in front of the jump is to whet your appetites, leading you on to the meat of the article, so I feel obliged to mention two things before we adjourn and retire to the page beyond this one.
- Earlier today, I set fire to a bomb-throwing monkey.
- Prior to that, I ran over a pirate with my car.
Ok, I assume all of you still here are okay with my rambling spoilerific mage-related miscellany?
Good. Let's begin.
The new and improved Arcane Missiles
Alright, here's the deal with this: You know how now this spell is something you can cast whenever you want, but only Arcane Mages ever want to, and even they only want to do it when Missile Barrage procs, and sometimes not even then? It doesn't work like that anymore. In fact, the only things it sill has in common with the current form of Arcane Missiles is that it is still considered an arcane spell, and it still produces missiles.
It's trainable at level 3, making it your second spell, after starting out with Fireball. It's still a channeled spell, hurling three missiles out over three seconds, one each second. Taking damage while channeling it still shortens the channeled time, meaning you likely lose at least one of those missiles.
The main difference is that it's no longer a spell you can cast at will. It's a proc. Every spell you cast has a 40% chance to make Arcane Missiles available to you, and I mean every spell. I had it proc yesterday when I sat down to eat. That probably won't last. The ability to cast Arcane Missiles lasts for 20 seconds or until you cast it, at which point you will need to get another proc before you can cast it again.
It's available to every spec, though it'll be most useful to arcane mages, and not very useful at all to frost or fire mages once they make it to the endgame. Missile Barrage still speeds the thing up, launching a missile every .5 seconds at max rank, or twice as fast. Improved Arcane Missiles adds 2 missiles to your salvo, meaning that a fully-talented, uninterrupted Arcane Missiles will fire out 5 missiles in 1.5 seconds, giving it the same gatling gun effect it has in Wrath when Missile Barrage procs. The best part? It costs exactly zero mana to cast. That's always, for every spec. So if nothing else, fire and frost mages will enjoy having it on their action bars for those occasions when they run out of mana.
Once you add the new Arcane Barrage to the rotation, though, things get interesting. You see, Arcane Barrage does a couple of new things, both of which I will now tell you about:
The new and improved Arcane Barrage
Aside from being an instant nuke on a short (slightly less short than it is currently -- the cooldown is 5 seconds on the newest build) cooldown, Arcane Barrage also triggers Arcane Missiles. Even better, it no longer consumes your Arcane Blast stack, which is awesome.
So here's how your arcane rotations goes in the Cataclysm beta:
You stack Arcane Blast to four. If Arcane Missiles has procced by that time, you cast it. If it hasn't, you fire out an Arcane Barrage, which benefits from the damage buff but does not consume it. Then you cast Arcane Missiles. If you need to move at any time during your rotation, you cast Arcane Barrage while you do so, doing a pantload of damage and triggering Arcane Missiles, but leaving your Arcane Blast stack unspent. Once you get where you're going, you resume the rotation.
It's not a huge change, but it feels massive. It adds just enough interactivity and a few much-needed options to the rotation, and allows you to stay active while on the move. Most importantly, it's fun, and I hope it makes it through to the live servers more or less intact.
If you were worried about reforging, you can stop
I know some of us were sitting around, thinking the ability to swap one stat for another on an item would spell the end of everything, that death knights would somehow end up stealing our robes and reforging them into plate, that a hunter would roll on that sweet staff that just dropped because he can turn the massive pile of intellect on there into agility, dogs and cats living together, mass hysteria. Well now that reforging has hit the beta, let me assure you all is not lost. In fact, I think reforging will end up being quite nice.
First, you can't swap primary stats. That means stamina, agility, strength, and intellect are out. The only stats you can change are secondary stats, which basically means everything with a rating. Second, you only get a 40% conversion on whatever stat you're trading out. In short, you're never going to be able to make a rogue dagger into a mage dagger. Say a staff drops that has 100 crit rating on it. Your crit is plenty high enough, and your spec values haste far more anyway. Reforging will allow you to
Edit: Aaaand again I'm a moron. It's actually not a straight swap, it converts 40% of a stat into another, meaning 100 crit would turn into 40 haste and 60 crit. You don't actually lose anything. Thanks to Sumanai for bringing my mistake to my attention.
Reforging isn't going to be ruining anything. It'll simply be a way to tweak a piece you already wanted into something slightly better. One interesting thing is that for now, mastery rating is one of the reforgable stats. We'll have to see how valuable a point of mastery is at endgame before we draw any conclusions, but I could foresee a situation where the only stat anybody ever reforges to is mastery, since every point of mastery is supposed to always be valuable to every class, every time.
Mages can stunlock now
Improved Polymorph turns us into rogues. I'm not kidding. You can basically lock any opponent down indefinitely with your sheep spell. You find a warlock. You sheep that dirty demon-lover. They break out, you sheep them again. Then you break your own sheep with an Ice Lance or something while you run away. They get stunned. Then you re-sheep them. Then you start making out with their girlfriend in front of them. Then you do it all over again some more forever.
No way this makes it live, and frankly I don't want it to. Doing it feels dirty and wrong, unless an actual warlock is involved. It's like taking a little kid's lunch money every day just because you can. How can rogues look at themselves in the mirror? Oh that's right, Stealth.
Arcane Brilliance is no longer an actual spell
Yes, the namesake for this very column is no more. Enjoy it while you can, because once Cataclysm launches, Arcane Brilliance the spell will be nothing more than a footnote on Wowhead, a forgotten relic of a bygone age.
I knew about the changes to our signature buff on an academic level, seeing what other people were writing about the beta. Seeing them firsthand, though ...
We still have Arcane Intellect. But instead of having a version of that buff that affects everyone in the raid, Blizzard has done the smart thing and rolled that raid buff utility into the single player version. When you cast it, it'll not only buff you, but buff everyone else too.
Unfortunately, that isn't the only change to the spell. For one thing, mages don't learn it until level 58, meaning you'll be in Outland by the time you can use your class buff. Worse, instead of granting intellect, a far more useful stat in Cataclysm, it'll increase your max mana. Mana is good, but not nearly as good as intellect. Also, the spell is called Arcane Intellect. Come on, Blizzard. Work with me here.
Flamestrike is as big as Blizzard now
Finally. It's a tiny change, really, but it makes me super excited. The area of effect for Flamestrike was always a little dinky, but no more! Now you can stack your Blizzard on top of your Flamestrike with symmetry, knowing anything you're hitting with one spell is also getting nailed by the other. Good times.
Piercing Chill is kind of awesome
Really, I love it most of the time. You cast your Frostbolt at something and it smacks whatever's standing next to it with a chill effect. It's pretty nice. The effect is pretty wide, too. I've had several occasions on which I'm casting at a mob and his second cousin from the next town over wanders in, all angry at me for freezing him, and I don't even see the other mob until my first target's already dead and I realize I'm still getting whacked. I'm exaggerating, but only a little
Still, it's a great way to exert some control over packs of mobs without having to try very hard, and it's one of those things that's far more impressive in actual practice than it is reading a tooltip. It causes the occasional problem with unintentional aggro, and I'd like to see it tweaked for PvE purposes a bit before all is said and done, but the PvP applications seem just delightful to me.
I'm warming to the new talent trees
I resisted it at first, but lately I'm beginning to see the genius in the philosophy behind the new talent trees. We've spent our raiding careers getting the concept that PvE players should never ever take any talent that doesn't directly improve their DPS drilled into our heads that it's a little bit wonderful to actually be forced to step outside that box. By reducing the number of options we have, the class designers have actually forced a strange kind of freedom upon us, and I'm loving it.
My short list of talents I love having that I would absolutely never be able to take in the current environment includes:
- Improved Blink
- Improved Polymorph
- Piercing Chill
- Molten Shields
- Cauterize
- Improved Cone of Cold
- Ice Shards
- Reactive Barrier
So that's it for this round of news and notes. Now if you'll excuse me, I have to go play some more of my goblin mage. I'm not even kidding when I say you should all make one. Those little green men make robes look sexy. Also, Town-in-a-Box. I'll say no more. And if you're wondering about the monkeys and pirates I mentioned before the jump: also from the goblin starting area. It's more than worth the price of admission.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm
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Reader Comments (Page 3 of 5)
Kira Aug 7th 2010 6:55PM
You forgot to mention casting free scorches on the move....
Christian Belt Aug 7th 2010 7:03PM
Oh man, I love me some moving scorches. Talked about this last week too, but rest assured that won't be the last you hear of it.
Utakata Aug 7th 2010 11:21PM
Yeah, I heard that too.
Did you mention about Blastwave being target'able? Someone was mentioning about that...I'm not sure where I read it from.
Kira Aug 7th 2010 11:40PM
yeah, its targetable, not sure how I feel about it right now. Probably just me not being used to it, but it feels clunky to use.
Challer Aug 7th 2010 7:05PM
I'd just like to clarify something with the reforging. it does not turn the full 100 crit rating into 40 haste rating in the example provided. It retains 60 crit rating and swaps 40 crit for 40 haste rating. You will not suffer any kind of a stat loss or penalty for doing the reforging (barring any costs for performing the reforging). So again to clarify, in the example provided, 100 Crit rating can be turned into 60 Crit + 40 haste.
Challer Aug 7th 2010 7:12PM
Looks like someone has already pointed it out and its been fixed, My Apologies.
thatguy Aug 7th 2010 7:22PM
"How can rogues look at themselves in the mirror? Oh that's right, Stealth."
That made me lol so hard.
Naithin Aug 7th 2010 7:27PM
Wow, I'm in beta as well and copied my mage over yet somehow completely managed to miss the fact the ABarr doesn't consume the AB stacks!
That is seven kinds of amazing.
I absolutely love it as a means of increasing Arcane Mage DPS on the move and I had been wondering if we'd get anything down this alley. It's not quite as sexy as say being able to cast a cast-timed spell on the move like Shaman and Fire mages will be able to do (but at least we get a better spell than the case of fire mages, although I also guess that being able to reapply scorch debuff on the move is nothing to snort at).
Naithin Aug 7th 2010 7:28PM
Gah, forgot to add:
Now I just WTB: Talent that causes ABarr to refresh the duration of AB stacks.
Can you imagine the utility of that in fights with movement phases akin to Marrowgar's Bladestorm?
Omnomnom.
lolikitty Aug 7th 2010 9:30PM
"Talent that causes ABarr to refresh the duration of AB stacks."
That would be so sexy i'm actually blushing.
Naithin Aug 7th 2010 10:25PM
I know, right?
There is little worse than losing a full 4 stack due to some badly timed thing making us have to move about. Perhaps could move Arcane Power down and put the Improved Arcane Barrage (perhaps called something trendier) in it's place.
Mayhew Aug 9th 2010 2:16PM
"There is little worse than losing a full 4 stack due to some badly timed thing making us have to move about. Perhaps could move Arcane Power down and put the Improved Arcane Barrage (perhaps called something trendier) in it's place."
I like to use Presence of Mind with Arcane Blast when I need to keep the stack up and still move, but of course this only works when PoM is off cooldown. It would definitely be nice to have an arcane talent that allowed us to do something similar, more frequently.
Snowfeather Aug 7th 2010 7:29PM
Great info there Mr Mage Pants, however I am more worried about the pirate you ran over. I only worry since I spent the day at Barataria Faire, and I am hoping it was not one of the pirates I met there.
Kole Aug 7th 2010 7:38PM
So if they're not letting use have Arc Int till 58, has mana management really been improved like they said they were going to do for lower levels? So we don't have drink after killing one thing, drink, kill one, drink, etc...
lilraceangel3 Aug 8th 2010 8:22AM
I'm Irish so the drink, fight, drink, fight of a mage really appealed to me. With this new mana management, Those days will be over. I may have to go to MA. (Hi, I'm Mama and I'm a mage. Hi Mama!)
Kole Aug 8th 2010 1:49PM
To follow up on my own question with another question....also with the removal of conjure water/food gone for the low levels as well....HOW is mana management at low levels in beta??
Sharvis Aug 7th 2010 7:42PM
"...those of you who came here to this WoW news site in an attempt to avoid WoW news can turn back now, your virgin eyes still pure and unspoiled."
Eh, I find that viewpoint debatable. I come here to read many articles, a number of which aren't considered news.
It's fine to have spoiler content. I've noticed a lot of the writers have been warning the readers ahead of the time and I appreciate that. Yes I miss out on a good article most likely, but I at least know that I won't spoil what certain content I decide to skip out on.
If WoW.com consisted of articles purely on spoiler content from future patches and expansions, I could see the point of avoiding the site and its articles in total.
Drakkenfyre Aug 7th 2010 8:12PM
I don't want to see "Arcane Missles" proc every few casts. I don't care to use it, as a Fire Mage I have no need for Arcane Missles. Seeing that little icon popping up every few spell casts is going to get annoying. I now understand the talent that says "Your Fire spells no longer proc Arcane Missles."
So they take a spell that no one wants to cast except Arcane Mages, and sometimes not even then, and make it a proc to annoying the hell out of everyone, and want to make us want to cast it. I hope it gets changed before release.
Angus Aug 7th 2010 9:10PM
It won't and you should be glad of it.
Them making it do that allowed them to make versions for the other 2 specs and not have anyone feel cheated.
Now Hot Streak gives you score 2 crits in a row, free instant pyroblast if you are fire. Just like the missiles it is a random proc, but if not for those missiles, it might not have been justified.
Frost gets Brain Freeze and has an instant frostfire bolt. (I would definitely use it as it gets the damage bonus of your mastery.)
Having this come in early means you get used to looking for the RNG proc to give you something and so when you do get your instant nukes via talents you have a much better chance to actually be used to using them. Everyone is used to mages doing this sort of thing and so balance can be maintained by this. Win, win.
donutboi Aug 7th 2010 9:12PM
You need to think about it from a leveling aspect, since any mage that is past level 50 or so now and isn't arcane will never use the spell. Getting a 40% chance to proc a decent damage spell that costs no mana starting at level 3 is amazing.