Cataclysm Preview: Darkshore

While the full quote is behind the break, I figured I'd give you a few highlights:
- Darkshore is designed for Alliance players, primarily night elves and worgen, from level 11 through 20.
- Lor'danel is a new night elven town just to the north of current Auberdine.
- This was one of the first zones Blizzard tackled that centered on the effects of the Cataclysm.
WryxianGame designers Luis Barriga and Craig Amai sat down with us to discuss upcoming changes to Darkshore's landscape, the fate of Auberdine, and the challenges of redesigning an old-world zone from the ground up in this World of Warcraft: Cataclysm content preview.
Q. What was the original concept for the zone?
A. Darkshore was one of the areas hit hardest by the Cataclysm, so the main idea was to present a zone that had literally been shattered by those events. That was the approach we took for the revamp in terms of lore and aesthetics.
In terms of gameplay, our goal was to take advantage of the changes to the environment and use them to help address previous issues with quest flow. It was an opportunity to streamline progression within Darkshore so that the overall experience for players would be much smoother and require less running back and forth.
Q. Who will be using this zone (what levels/factions)?
A. Darkshore is designed for Alliance players, primarily night elves and worgen, from level 11 through 20.
Q. What is changing about the zone?
A. Auberdine has been destroyed; entire species of creatures have been wiped out, and the land has been torn wide open in multiple places.
The Cataclysm has also given the upper hand to a number of nearby foes, including coastal naga, Twilight's Hammer cultists, and opportunistic trolls of the Shatterspear tribe who seek to exploit weakened night elven settlements.
Q. What's happened to Auberdine?
A. Auberdine has been nearly razed to the ground, and what wasn't destroyed by the Cataclysm is now under assault by air elementals led by Twilight's Hammer cultists. The city is pretty much in ruins, but some survivors did make it out alive.
Q. With Auberdine in ruins, where do night elves go now?
A. Lor'danel. It's a small night elven town just to the north of the ruins of Auberdine.
Q. Without giving up any spoilers, what's the general storyline for this zone?
A. Darkshore has suffered immensely from the massive seismic ripples of the Cataclysm. The night elves are in survival mode, helping refugees and, wherever they can, fending off the advances of the Twilight's Hammer cult, the naga, and the Shatterspear trolls. Meanwhile, Malfurion Stormrage, recently returned from the Emerald Dream, has traveled to the epicenter of the destruction and called upon the ancient powers of Cenarius to contain it.
Q. What do you think is the most exciting new addition to the zone?
A. Without a doubt, the most exciting addition to Darkshore is the gigantic vortex in the center of the zone, where the devastating forces of the Cataclysm are being pit against the primal power of Malfurion Stormrage. Our amazing artists and level designers made us an epic energy vortex to serve as a visual centerpiece for the destruction, and it looks phenomenal.
Q. What goes into redesigning a zone like this?
A. Redesigning Darkshore required much more work than we originally anticipated. This was one of the first zones we tackled that centered on the effects of the Cataclysm, so we started out with the modest goal of adding a few themed quests and improving the general flow of the zone. As we piled on the visual changes, though, we soon discovered that a lot more manpower was needed to generate content that correctly reflected Darkshore's new landscape and lore.
Q. What was the most challenging aspect about implementing these changes?
A. At first we thought that we would be able to work with the majority of the original quests in Darkshore, but most of them just didn't make sense when viewed in the context of the zone's new storyline and direction. For example, chasing after corrupted wildlife and investigating washed-up threshers would seem out of place when everything around you is being ravaged by natural disasters, elementals, naga... and worse. Reaching the realization that we would basically have to scrap all of the old content and start from scratch -- and then actually bringing that plan to fruition -- was probably the hardest part of the process.
Q. What should players do or go see first?
A. Players should start in the town of Lor'danel and then play through the quest series naturally, slowly heading south. Higher-level players (levels 15 and up) may want to skip ahead and meet up with Malfurion Stormrage at the center of the zone, but Darkshore feels best if you experience the entire storyline from the beginning, as intended.
Q. What's happening at the Master's Glaive? The last time we saw it, it was mostly buried underground.
A. Twilight's Hammer cultists have recently begun to unearth the remains of Soggoth, one of the more powerful servants of the Old Gods, from beneath the Master's Glaive with the intent of bringing him back to life. Players will have to foil the cultists' plans before the new incarnation of Soggoth reaches full strength.
Q. Is there anything new at the Grove of the Ancients?
A. The Grove of the Ancients was shielded from most of the devastation caused by the Cataclysm, due in large part to the power of the ancient guardians residing therein. Protecting the grove required an enormous amount of energy, though, and as a result, most of the guardians have gone into a sort of slumber. Players will have to figure out a way to wake them and bring them into the fight to ensure the survival of Darkshore.
Thank you, Luis and Craig, for taking the time to talk about your involvement in reshaping Darkshore for World of Warcraft: Cataclysm!
Q. What was the original concept for the zone?
A. Darkshore was one of the areas hit hardest by the Cataclysm, so the main idea was to present a zone that had literally been shattered by those events. That was the approach we took for the revamp in terms of lore and aesthetics.
In terms of gameplay, our goal was to take advantage of the changes to the environment and use them to help address previous issues with quest flow. It was an opportunity to streamline progression within Darkshore so that the overall experience for players would be much smoother and require less running back and forth.
Q. Who will be using this zone (what levels/factions)?
A. Darkshore is designed for Alliance players, primarily night elves and worgen, from level 11 through 20.
Q. What is changing about the zone?
A. Auberdine has been destroyed; entire species of creatures have been wiped out, and the land has been torn wide open in multiple places.
The Cataclysm has also given the upper hand to a number of nearby foes, including coastal naga, Twilight's Hammer cultists, and opportunistic trolls of the Shatterspear tribe who seek to exploit weakened night elven settlements.
Q. What's happened to Auberdine?
A. Auberdine has been nearly razed to the ground, and what wasn't destroyed by the Cataclysm is now under assault by air elementals led by Twilight's Hammer cultists. The city is pretty much in ruins, but some survivors did make it out alive.
Q. With Auberdine in ruins, where do night elves go now?
A. Lor'danel. It's a small night elven town just to the north of the ruins of Auberdine.
Q. Without giving up any spoilers, what's the general storyline for this zone?
A. Darkshore has suffered immensely from the massive seismic ripples of the Cataclysm. The night elves are in survival mode, helping refugees and, wherever they can, fending off the advances of the Twilight's Hammer cult, the naga, and the Shatterspear trolls. Meanwhile, Malfurion Stormrage, recently returned from the Emerald Dream, has traveled to the epicenter of the destruction and called upon the ancient powers of Cenarius to contain it.
Q. What do you think is the most exciting new addition to the zone?
A. Without a doubt, the most exciting addition to Darkshore is the gigantic vortex in the center of the zone, where the devastating forces of the Cataclysm are being pit against the primal power of Malfurion Stormrage. Our amazing artists and level designers made us an epic energy vortex to serve as a visual centerpiece for the destruction, and it looks phenomenal.
Q. What goes into redesigning a zone like this?
A. Redesigning Darkshore required much more work than we originally anticipated. This was one of the first zones we tackled that centered on the effects of the Cataclysm, so we started out with the modest goal of adding a few themed quests and improving the general flow of the zone. As we piled on the visual changes, though, we soon discovered that a lot more manpower was needed to generate content that correctly reflected Darkshore's new landscape and lore.
Q. What was the most challenging aspect about implementing these changes?
A. At first we thought that we would be able to work with the majority of the original quests in Darkshore, but most of them just didn't make sense when viewed in the context of the zone's new storyline and direction. For example, chasing after corrupted wildlife and investigating washed-up threshers would seem out of place when everything around you is being ravaged by natural disasters, elementals, naga... and worse. Reaching the realization that we would basically have to scrap all of the old content and start from scratch -- and then actually bringing that plan to fruition -- was probably the hardest part of the process.
Q. What should players do or go see first?
A. Players should start in the town of Lor'danel and then play through the quest series naturally, slowly heading south. Higher-level players (levels 15 and up) may want to skip ahead and meet up with Malfurion Stormrage at the center of the zone, but Darkshore feels best if you experience the entire storyline from the beginning, as intended.
Q. What's happening at the Master's Glaive? The last time we saw it, it was mostly buried underground.
A. Twilight's Hammer cultists have recently begun to unearth the remains of Soggoth, one of the more powerful servants of the Old Gods, from beneath the Master's Glaive with the intent of bringing him back to life. Players will have to foil the cultists' plans before the new incarnation of Soggoth reaches full strength.
Q. Is there anything new at the Grove of the Ancients?
A. The Grove of the Ancients was shielded from most of the devastation caused by the Cataclysm, due in large part to the power of the ancient guardians residing therein. Protecting the grove required an enormous amount of energy, though, and as a result, most of the guardians have gone into a sort of slumber. Players will have to figure out a way to wake them and bring them into the fight to ensure the survival of Darkshore.
Thank you, Luis and Craig, for taking the time to talk about your involvement in reshaping Darkshore for World of Warcraft: Cataclysm!
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgen to mastery and guild changes, it's all here for your cataclysmic enjoyment.





Reader Comments (Page 1 of 3)
Jamie Aug 10th 2010 1:10PM
I'm definitely telling people if they jump in that vortex of doom, they'll "see Elune".
10g a pop, folks, step right up!
feniks9174 Aug 10th 2010 1:10PM
Isnt the Cataclysm mostly centered at the Maelstrom? Why is Darkshore, about as far away from it as you can get, the zone getting hit hardest?
Though I've been a long-time hordie, my first characters were Nelf's and I have fond memories of everything from Teldrassil to Ashenvale. Time to level another Nelf to say goodbye.
. . . And one more after the expansion to see it all again.
Mondryn Aug 10th 2010 1:33PM
"Isnt the Cataclysm mostly centered at the Maelstrom? Why is Darkshore, about as far away from it as you can get, the zone getting hit hardest?"
I've been wondering that myself. It just doesn't make sense.
Anybody have any ideas?
Ryan Aug 10th 2010 1:40PM
Your failing to take into account the sheer size of the Cataclysm event. While Deathwings actual eruption may have taken place at the Maelstrom, the entire world felt it, some places more than others. The entire event is planet wide, no matter where it started
Erzfiend Aug 10th 2010 1:56PM
Remember, the world isn't flat. The Maelstrom may have been the center of it, but Darkshore is kind of on the other side of the world. Tremors, ripple effect going outward from the center, etc.
Hob Aug 10th 2010 2:02PM
"Isnt the Cataclysm mostly centered at the Maelstrom? Why is Darkshore, about as far away from it as you can get, the zone getting hit hardest?"
Rational explanation: Perhaps Azeroth has its own version of the San Andreas fault?
Reasonable explanation: More fun that way?
Josin Aug 10th 2010 2:10PM
Assuming that the world wraps around, Auberdine could be directly opposite of the maelstrom, or at least opposite of Deathwing's trajectory on his way out. Think of it like recoil on a gun.
tarvis2 Aug 10th 2010 2:18PM
it was my understanding that a plane of existence below ours came crashing through with death wing, perhaps the areas that were affected most were... closer or had less of a barrier between the dimensional planes causing them to be affected more, but im not quite sure..
Spicyness Aug 10th 2010 2:26PM
Because Darkshore needed an upgrade the most?
Killik Aug 10th 2010 2:57PM
Because a wizard did it?
slythwolf Aug 10th 2010 3:07PM
"Remember, the world isn't flat."
Oh, sure, Blizzard *says* that, but we all know it's simply not true. If Azeroth isn't flat, how come the sun rises and sets at the same time everywhere?
Gaurisk Aug 10th 2010 3:16PM
Spicyness hit the nail on the head. Along with the Barrens, which is also getting a start-from-scratch overhaul, Darkshore is notorious for being a tedious place to level.
Scooter Aug 10th 2010 4:29PM
We are dealing with the forces of chaos here. This means you clipping your toenails tonight will hold direct influence over the political strategy newly appointed monarch butterfly pope/ruler of all that is red and oblong/WWE champion and it's many two-dimensional squid-headed time traveling tulip offspring.
The idea of an explosion happening in the middle of one ocean causing a tidal wave in another is not too far fetched.
Nawaf Aug 10th 2010 5:19PM
Actually, what made Darkshore effected largely by the Cataclysm is because it's a seaside lowland. Other zones flooded by the Cataclysm are Thousand Needles, north Tanaris, and the area north of Stormwind. Thousand needles is a low valley which you go down to using a lift from the Barrens. North Tanaris is relatively low.
Ty Aug 10th 2010 1:10PM
Cool! Hopefully darkshore will become much better than it is now..
Sean Aug 10th 2010 1:11PM
"less running back and forth" That's the greatest thing I read in there. Darkshore was a pain to quest through and I only did it so that I would get tons of rep with Darnassus for my kitty mount. Streamlining old areas will definitely make me an altoholic in Cataclysm!
winterhawk Aug 10th 2010 1:13PM
The picture in the article doesn't show it, but there's a cow flying around in that vortex. When I first encountered the vortex while flying around exploring the area, I thought, "Wouldn't it be cool if there was a cow in there?" And at that moment, the cow sailed by. The timing couldn't have been better!
Gregg Reece Aug 10th 2010 1:27PM
I've gotta go... we've got cows!
slythwolf Aug 10th 2010 3:09PM
"'Nother cow!" "Actually I think that was the same one."
Vaeku Aug 10th 2010 3:44PM
I was hoping they would put in a Twister reference.