Insider Trader: Early thoughts on professions in Cataclysm

The Cataclysm beta continues, and the crafting dudes abide. Betas can be tough when you're doing professions analysis. A lot of the itemization and various power coefficients aren't finished, so none of the gear created by crafting feels "permanent." And I don't believe any drop rate that isn't firmly sourced from live servers. In the words of many before me, "You can't take anything for granted yet." Makes it tough to know what you're looking at.
Of course, that being said, the beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard.
Random stats on crafted items are making a comeback through items like Charred Dragonscale Shoulders. While these shoulders are obviously a shaman item, since hunters don't use their intellect, the random enchant portion will keep the shoulders interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a hunter or two will be wearing them, despite the intellect.) Since intellect will provide direct scaling to spellpower, that random stat bonus could be very interesting.
Multiple skill-ups
We can't forget that some difficult-to-make recipes can result in more than one skill-up. While I've not seen it confirmed yet, I wouldn't be surprised to see items like the Earthsoul Boots providing multiple skill-ups. Not only is the item itself purple, the recipe requires a leatherworking of 475 to perform.
Engineering
Engineering is getting some pretty nice benefits in Cataclysm. The big news is that engineers will be getting jewelcrafting-like bonuses from cogwheels and hydraulic pumps. These engineer-only enhancements will socket onto their gear. Those of you who've been dying to roleplay engineering-based power armor soldiers will finally get your chance.
There are other enhancements for engineer's gear also, of course. Synapse Springs will enhance intellect for a period of time, and other gadgets are being added all the time. It seems as if Cataclysm will finally be the expansion in which engineers get some stat parity with other professions.
There's no announced equivalent of the Mechano-hog yet, though, which is kind of a bummer. But, like I've said before, Cataclysm is still in the beta; anything could change. We can still hope for a goblin-themed hot rod or something.
Enchanting
Enchanting has always been a workhorse profession. Ever since the days of vanilla World of Warcraft, getting your gear properly enchanted has been the way to signify yourself as a knowledgeable player. In Cataclysm, that's not really going to change.
What is going to change, however, is the addition of new procs and new enchanting dynamics. I can't help but hope that some of the proc-based enchants will make it to raiding level, instead of simply being marginalized as "leveling enchants." Weapon enchants like Landside, though, are almost definitely going to be first-tier raiding enchants, which is at least a little more interesting than plain old raw strength or agility.
Alchemy
Alchemy actually feels a lot like it did in Wrath of the Lich King, with a few relatively minor exceptions. The alchemist's stone is pretty cool, and its metric ton of stamina proves that the developers are serious about making sure everyone cares about survivability. The transmutation structure for pyrium resembles the metal from Wrath, but the krovalian gold required by engineers could be a nice touch. If the teleportation potion makes it to live servers, we could see alchemists selling quick trips to Deepholm.
These gimmicks aside, though, alchemy is alchemy. You make potions to restore mana and health, and flasks to buff various stats. Like enchanting, alchemy has always been such a staple of successful WoW careers that it's hard to improve on such a reliable craft.
Blacksmithing
As the stalwart and ineffable Matthew Rossi already pointed out, we're already seeing some awesome gear for blacksmiths to make. Even the poleaxe carries over 500 stamina. Blacksmiths are going to be incredibly busy supplying raiders and PvP players their initial gear, since it seems likely that this crafted gear will be the best stuff available before the first tier of endgame content.
We can only hold on tightly while we wait to see what else will be revealed in the beta. It's still a little early to feel like we're seeing final versions of anything, but professions seem like they'll play a vital role to kickstarting any character into the endgame. This will feel like a repeat to those of us who were busy crafters at the beginning of Wrath, but hopefully the good times will last a little longer this time.
Filed under: Insider Trader (Professions)






Reader Comments (Page 1 of 3)
therealdrdeeps Aug 11th 2010 2:07PM
The stamina...
ITS OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAND!
zdave Aug 11th 2010 2:12PM
No. It's not.
therealdrdeeps Aug 11th 2010 2:13PM
Okay, my bad. Math isn't my strongest point. XD
Scooter Aug 11th 2010 2:31PM
Actually under the new system. The endgame stuff could potentially leave players with several thousand stamina especially with the trinket procs, etc. It's not 9k yet but it's gettin there.
Grovinofdarkhour Aug 11th 2010 2:08PM
/2 **LW LFW your mats**
Rob Aug 11th 2010 2:14PM
*crickets* :)
K Aug 11th 2010 2:37PM
Silence? In my General Chat? It's more likely than you think!
K Aug 11th 2010 2:39PM
Well color me retarded. /2 is Trade.
Haven't played in 6 months, cut me some slack.
Pyromelter Aug 11th 2010 2:15PM
That landslide enchant stats look really messed up... 120 AP? 'Zerking is 400 AP, and Mongoose will give agil wearers 800+ AP. Hopefully that gets changed to like 1200 AP, and currently is just kind of a tooltip error.
vazhkatsi Aug 11th 2010 3:52PM
'goose gives 120 agi, even doublig that for classes that get 2 ap for every agi thats still only 240. now it also gives dodge, crit and armor which is why bears like it, but its nowhere near 800 ap.
david Aug 11th 2010 4:13PM
Maybe it stacks on itself and refreshes with each stack or maybe they just forgot a zero. /shrug
Iirdan Aug 11th 2010 2:16PM
For engineering:
Mini. Fel. Reaver.
That is all.
Shela Monster Aug 11th 2010 2:21PM
And for Alchemy:
"Good news, everyone! I think I perfected a plague that will destroy all life on Azeroth!"
*sprouts Genticles*
"Hmm. I don't feel a thing. Whaa...? Where'd those come from?"
Armill3 Aug 11th 2010 2:28PM
Um, what's a genticle? 0_o
I'm all for mini-fel reavers - I can't wait to see if they'll have the full-sized fel reaver roar. Mini-XT, eat your heart out!
Scooter Aug 11th 2010 2:32PM
Personal Polymorphing Potions with random results.
llewsyr Aug 11th 2010 2:45PM
@Armill3 I'm guessing a genticle is like a prehensile tallywhacker. :)
edersons Aug 11th 2010 3:05PM
^This
Shela Monster Aug 11th 2010 4:19PM
http://www.wow.com/2010/08/11/around-azeroth-beta-edition-thou-shalt-love-the-tentacle/#comments
The answer you never wanted.
Enjoy your new... knowledge? D:
Shela Monster Aug 11th 2010 2:23PM
LWing can make crickets now?!
My Undead rogue can have another stealth buddy besides his cockroach!
:D
Shela Monster Aug 11th 2010 2:24PM
Nice reply there sport!