Insider Trader: Early thoughts on professions in Cataclysm

The Cataclysm beta continues, and the crafting dudes abide. Betas can be tough when you're doing professions analysis. A lot of the itemization and various power coefficients aren't finished, so none of the gear created by crafting feels "permanent." And I don't believe any drop rate that isn't firmly sourced from live servers. In the words of many before me, "You can't take anything for granted yet." Makes it tough to know what you're looking at.
Of course, that being said, the beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard.
Random stats on crafted items are making a comeback through items like Charred Dragonscale Shoulders. While these shoulders are obviously a shaman item, since hunters don't use their intellect, the random enchant portion will keep the shoulders interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a hunter or two will be wearing them, despite the intellect.) Since intellect will provide direct scaling to spellpower, that random stat bonus could be very interesting.
Multiple skill-ups
We can't forget that some difficult-to-make recipes can result in more than one skill-up. While I've not seen it confirmed yet, I wouldn't be surprised to see items like the Earthsoul Boots providing multiple skill-ups. Not only is the item itself purple, the recipe requires a leatherworking of 475 to perform.
Engineering
Engineering is getting some pretty nice benefits in Cataclysm. The big news is that engineers will be getting jewelcrafting-like bonuses from cogwheels and hydraulic pumps. These engineer-only enhancements will socket onto their gear. Those of you who've been dying to roleplay engineering-based power armor soldiers will finally get your chance.
There are other enhancements for engineer's gear also, of course. Synapse Springs will enhance intellect for a period of time, and other gadgets are being added all the time. It seems as if Cataclysm will finally be the expansion in which engineers get some stat parity with other professions.
There's no announced equivalent of the Mechano-hog yet, though, which is kind of a bummer. But, like I've said before, Cataclysm is still in the beta; anything could change. We can still hope for a goblin-themed hot rod or something.
Enchanting
Enchanting has always been a workhorse profession. Ever since the days of vanilla World of Warcraft, getting your gear properly enchanted has been the way to signify yourself as a knowledgeable player. In Cataclysm, that's not really going to change.
What is going to change, however, is the addition of new procs and new enchanting dynamics. I can't help but hope that some of the proc-based enchants will make it to raiding level, instead of simply being marginalized as "leveling enchants." Weapon enchants like Landside, though, are almost definitely going to be first-tier raiding enchants, which is at least a little more interesting than plain old raw strength or agility.
Alchemy
Alchemy actually feels a lot like it did in Wrath of the Lich King, with a few relatively minor exceptions. The alchemist's stone is pretty cool, and its metric ton of stamina proves that the developers are serious about making sure everyone cares about survivability. The transmutation structure for pyrium resembles the metal from Wrath, but the krovalian gold required by engineers could be a nice touch. If the teleportation potion makes it to live servers, we could see alchemists selling quick trips to Deepholm.
These gimmicks aside, though, alchemy is alchemy. You make potions to restore mana and health, and flasks to buff various stats. Like enchanting, alchemy has always been such a staple of successful WoW careers that it's hard to improve on such a reliable craft.
Blacksmithing
As the stalwart and ineffable Matthew Rossi already pointed out, we're already seeing some awesome gear for blacksmiths to make. Even the poleaxe carries over 500 stamina. Blacksmiths are going to be incredibly busy supplying raiders and PvP players their initial gear, since it seems likely that this crafted gear will be the best stuff available before the first tier of endgame content.
We can only hold on tightly while we wait to see what else will be revealed in the beta. It's still a little early to feel like we're seeing final versions of anything, but professions seem like they'll play a vital role to kickstarting any character into the endgame. This will feel like a repeat to those of us who were busy crafters at the beginning of Wrath, but hopefully the good times will last a little longer this time.
Filed under: Insider Trader (Professions)
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Reader Comments (Page 3 of 3)
Travis Aug 19th 2010 11:09PM
>>I wouldn't be surprised to see items like the
>>Earthsoul Boots providing multiple skill-ups.
>>Not only is the item itself purple, the recipe
>>requires a leatherworking of 475 to perform.
They require 450 skill. 475 is not attainable at this point in the game.
RetPallyJil Aug 11th 2010 5:20PM
Elementium?
As in "Everyone lies about needing to make Thunderfury so they can take all the Elementium?" Elementium?
Boobah Aug 11th 2010 7:37PM
More-or-less. Turns out the stuff used for those early legendaries is a special kind of elementium; hardened elementium, to be precise. But it was rare enough before the cataclysm that nobody knew any better.
Vladeon Aug 12th 2010 11:28AM
yeah apparently they're changing the name of the old Elementium stuff to "Elementium Ingot
" and "Hardened Elementium Bar" to make way for what I can only assume is going to straight up be called "Elementium Ore" and "Elementium Bar." It's going to be confusing for sure and people trying to buy the old elementium stuff is going to have some troubles searching for it in the AH for a good long time.
Source: http://blue.mmo-champion.com/t/13200229268/cataclysm-professions-preview
Dragonrose Aug 11th 2010 5:34PM
I think it would be an interesting esign choice to make the best gear available outside raids be craftable, instead of dungeon drops, but could require (to keep us going into dungeons) materials only obtained in them. This becomes a lot more practical due to the advent of Dungeon Finder. It would also be a way to make one's professions (outside enchanting, Jewelcrafing and Alchemy) feel relevant. i know that I, as a non raiding Leatherworker, felt like my profession was just there to fill a slot. Changed it to tailoring too for the mounts.
richtoad Aug 11th 2010 7:10PM
@ret. I think there was a blue post about this. I think it said the name for existing elementium will be changed to "elementium ingot". Sorry no easy crafting way to get thnderfury.
Stephen Aug 11th 2010 8:32PM
Once again, I have enjoyed reading not only the article, but the comments.
I do have a question though,is there any new info on the archaeology profession yet? I've been leveling a few toons to 80 sans Prof. so I can have them ready when Cata hits.
Tamarin Aug 11th 2010 9:09PM
Archeology is a secondary profession. All your toons will be able to learn it, like they can learn fishing, cooking and first aid. Learning your full slots of professions now will not stop you learning Archeology when Cataclysm comes along.
alpha5099 Aug 11th 2010 8:40PM
According to Wowhead and MMO-Champion, Lifeblood currently gives a haste buff. 480 Haste for 20 seconds, on a 2 minute cooldown. Herbalism might end up being actually a worthwhile raid profession.
Stephen Aug 11th 2010 9:58PM
Ahh ok, Thanks for clarifying that for me Tamarin.
This is good news indeed. Time to make more Alch/JCs.
fernando Aug 12th 2010 4:02AM
all those stats are making me dizzy :)
Eisengel Aug 12th 2010 5:57AM
Best out-of-context quote I've seen today:
"...since hunters don't use their intellect, ..."
Oh noes! They're all facerollers! :^)
MusedMoose Aug 12th 2010 7:26AM
Who needs intellect when you've got finely-tuned natural instincts? *grin*
Cataca Aug 12th 2010 10:49AM
Yes the secondary stat on Charred Dragonscale Shoulders could be higher than what a player currently has but secondary stats will never give as much benefit as primary stats.
If your argument was true you would see warriors in spellpower gear today because it has more crit, or haste.
RetPallyJil Aug 12th 2010 3:57PM
How ... nice of Blizzard.
Can't they have just called it Bhorium or Explodium and gotten it over with?