The Light and How to Swing It: The ever-changing Holy Shield

In previous posts, I've talked a bit about holy power. Usually, this was in relation to our retribution and holy brothers and sisters. The main reason behind that is ... well ... protection just didn't fit well with the system yet. Sure, Blizzard has tried a couple of different things, but to be honest, it has felt kludgy and unpolished.
The main reason behind this rough feeling in protection has been Holy Shield. You see, Blizzard hasn't quite decided what it is going to do with the ability yet, so we're kind of stuck. Each patch has a wild redesign to help things fit better into the current mold the developers have for the class, but it just hasn't fallen into place. Some of the problems players have been having include unfamiliarity with the new holy power system, the lack of a proper UI element to keep track of it and figuring out how to manage the new ability rotations.
Let's take a look at how our faithful old companion, Holy Shield, has fared thus far in the beta.
When the beta first became public, Holy Shield looked fairly similar. It still had its 8-second cooldown with a 10-second duration, but tacked onto the talent was a passive 6 percent critical strike reduction unrelated to the skill itself. This caused a lot of confusion at first, as the talent was poorly worded and it looked like you had to have the skill up in order to be crit-immune for tanking.
Tanks were already pretty upset at this, as each tank class had to devote a different number of talent points at different levels to obtain crit immunity. It wasn't consistent and really needed adjusted. However, we paladins were the easiest to get crit-immune, as it only took one talent point; if this had gone live, we would have yet again been the persona non grata amongst the other tanking classes.
Then Blizzard had the idea of making Holy Shield into a tanking cooldown, as opposed to a maintained ability like it is currently. Part of this stems from the fact that protection paladins are very passive in how they tank in Wrath, and Blizzard wanted to make us more closely resemble the other tanks that had a bit more control over their survival. Holy Shield was going to be on a 30-second or 1-minute cooldown and presumably bump block chance up significantly.
GhostcrawlerWe are going to turn both Holy Shield and Shield Block into short cooldowns. A short cooldown is an ability that you don't save for an absolute emergency (like Shield Wall) but we also don't want it to be on such a short cooldown that it feels maintenance-y. It's a tricky number to get right, but something in the 30 sec to 1 min zone feels about right. Then you might use Holy Shield one GCD instead of SoR or you can choose to save it until the next big boss attack.
While I was interested in the idea of an additional tanking cooldown, it just didn't sit well with me. I like Holy Shield, as it has been part of what I think of hitting while tanking since I picked up the class seriously at the beginning of The Burning Crusade. Sure, this is just silly nostalgia, but it would be akin to turning Crusader Strike into a 1-minute cooldown major damage-dealing ability. It just doesn't feel right. Now, if Blizzard had removed the ability and created a new one with a new name to do this, I'd be fine with it.
Most of that got scrapped when Blizzard came out with the idea of holy power (HOLY POWAH!). One of the first blurbs we heard about holy power was in relation to Holy Shield's duration. You'd get 10 seconds free and then an additional 10 seconds per holy power spent with a 1-minute cooldown. That means at most you'd have 66 percent uptime of Holy Shield, presuming you used it on cooldown with a full stack of holy power. So, it would sort of be a tanking cooldown but would also sort of be a maintained ability. You'd probably want to hit it every time it was up unless you needed to offset it slightly to line up with a big boss ability. It ends up feeling very awkward like this.
So Blizzard decided to scrap the idea of making it into a new tanking cooldown. This moved it into the realm of a maintained ability again. The developers tried it as a flat block amount with the duration still affected by holy power spent. So, 5 seconds per holy power spent means a maximum duration of 15 seconds, and it takes you at least 12 seconds to earn enough holy power to do that. This is all fine and well, but if you're doing your rotation perfectly, you have no additional holy power for anything else. You can't boost your damage with Inquisition, because it can't be up while Holy Shield is up anyway.
After deciding the variable duration wasn't on the right track, Blizzard moved to a fixed duration but variable quality method. This meant that Holy Shield would always last for 18 seconds, but its blocking power varied based on the how holy you were at the time it was cast. In the lower-avoidance/mitigation world of Cataclysm, this meant 5 percent block chance per holy power used. So you had a little more leeway, but you were still sort of stuck. Also, the idea of combo points for mitigation didn't sit well with people. Sure, it's only 15 percent, but a tank will always feel the pressure to keep that buff up at maximum at all times. There is a small amount of leeway in this setup for things like Word of Glory, but you have to time it just right to avoid messing up your Holy Shield upkeep.
OK, now we're going to get a bit more complicated. Holy Shield now lasts 20 seconds, has 5 percent block chance per holy power and is refreshed by a redesigned Shield of the Righteous (yes, +the -ness) which also runs off of holy power. So, the idea is that you build up three holy power, hit Holy Shield, build up three holy power, and hit Shield of the Righteous. The problem you can then run into is mistiming a SotR due to internet lag, input lag or user lag and hit it just after Holy Shield expires, then you don't get it refreshed. This isn't a likely scenario, but it's still a frustrating one.
So, Ghostcrawler (lead systems designer, aka guy in charge of classes for WoW) popped up to let us know what we're going to be seeing next in the ever-evolving ability that is Holy Shield.
GhostcrawlerHere is the current design we have in our local builds. It might not appear in the next beta build, but could be the one after that. There's also a chance we will have changed it again before you get a chance to try it.
Holy Shield is a 15% block buff with a 20 sec duration. It no longer has stacks and can be overwritten to refresh its duration. It is caused by both Shield of the Righteous and Inquisition. You can Crusader Strike -> Shield of the Righteous over and over if you'd like, but the Shield of the Righteous will hit for much less without 3 stacks (it will hit softer with <3 stacks than it does today, more like TV does in the beta). Likewise, Inquisition will fall off pretty quickly without 3 stacks (with 3 stacks it lasts 12 sec for Prot and 30 sec for Ret), so there is some motivation to go for the longer buff.
The idea is that you can use Shield of the Righteous for single targets or use Inquisition to buff a larger variety of abilities when AE tanking. Furthermore, if you ever let Holy Shield drop off, you should be able to get it back up pretty quickly at full strength.
There is a chance we will allow Word of Glory to also proc Holy Shield, but we're very concerned about the right way to play becoming to just spam heals on yourself. We still don't want you to have to keep up both Inquisition and a 3 stack Shield of the Righteous at once, because we think that crosses the line into being too maintenance-y, and once you can do it, you'll feel like you have to do it.
Holy Shield is a 15% block buff with a 20 sec duration. It no longer has stacks and can be overwritten to refresh its duration. It is caused by both Shield of the Righteous and Inquisition. You can Crusader Strike -> Shield of the Righteous over and over if you'd like, but the Shield of the Righteous will hit for much less without 3 stacks (it will hit softer with <3 stacks than it does today, more like TV does in the beta). Likewise, Inquisition will fall off pretty quickly without 3 stacks (with 3 stacks it lasts 12 sec for Prot and 30 sec for Ret), so there is some motivation to go for the longer buff.
The idea is that you can use Shield of the Righteous for single targets or use Inquisition to buff a larger variety of abilities when AE tanking. Furthermore, if you ever let Holy Shield drop off, you should be able to get it back up pretty quickly at full strength.
There is a chance we will allow Word of Glory to also proc Holy Shield, but we're very concerned about the right way to play becoming to just spam heals on yourself. We still don't want you to have to keep up both Inquisition and a 3 stack Shield of the Righteous at once, because we think that crosses the line into being too maintenance-y, and once you can do it, you'll feel like you have to do it.
So, Holy Shield is going to end up being a non-holy-power-scaling buff that procs off of both Inquisition and Shield of the Righteous. It will last 20 seconds, which should give you plenty of time for earning up three holy power for either of the abilities that proc it, as well as some extra time to handle both the fight and maybe hit yourself with a quick Word of Glory. Will this be what we end up with when Cataclysm goes live? Probably not. It is, however, a lot closer than we've seen thus far during the beta. Hopefully, this will take a lot of the clunkiness out of the holy power system for protection paladins, but we'll have to wait and see.






Reader Comments (Page 1 of 2)
Jamie Aug 11th 2010 9:15AM
I'm going to miss the charge based Holy Shield, used to feel good to actually see the charges go down, I whole that this system sometimes meant that it ended way before the cooldown.
Also nostalgia in TBC when we had Improved Holy Shield too, I was a TBC tank, and most of Wrath I've been ret or lvling several other paladins to recall much of changes in Wrath tanking.
Oh Shield of The Righteous makes me think of Bill & Ted, most excellent they scoped it out.
PeeWee Aug 11th 2010 10:27AM
Be excellent to each other!
*Twang!*
pancakes Aug 11th 2010 9:43AM
Excellent writeup good sir. I'm planning on rolling a pallie tank come cata, but whenever I looked at mmo-champ, they'd changed Holy Shield again. It felt like some sort of serial where, if I missed a single part, I was out of the loop.
This article was pretty much exactly the kind of sort of thing that I needed to have read at about this kind of period in time. That last sentence was too long.
jamesbagshawe Aug 11th 2010 9:45AM
It's all so messed up. What's right for the goose may not be right for the gander. So you have Holy Power, great, and it's good for rets, fine, but if it sucks for Prot why try so hard to shoe-horn it in? I am a less than impressed beta tester atm as regards the prot tree.
Gregg Reece Aug 11th 2010 11:11AM
I think it's less that holy power is bad for prot and more that prot needs a little attention to get it to work correctly in that system.
In the end, I believe that holy power will be a good thing for all three specs. The issue we're running into is getting to that point. A lot of old abilities are going to have to be reshaped in order to get this to work, but that's what the beta is for.
We're still early enough in the history of Holy Power that it is alright to have growing pains. To be honest, some of the edges will likely feel rough (but not clunky or awkward) until patch 4.1. If we're still having issues at 4.2 and 4.3 then holy power was a bad idea.
McRaider Aug 12th 2010 8:03AM
I think the Holy power will come up good.. at least with prot paladins. Currently the tanking system of prot paladins is a bit... eh. wooden. You have these 6 spells that you spam through the fight: Holy shield, Hammer of the Righteous, Consecration, Judgement, Shield of Righteousness and Avenger's shield. That's about all you do.
1. Faceroll those spells (after you've casted them all, they should start popping out of cooldown one by one)
2. ???
3. Aggro.
With Holy power, it'll get a LOT more interactive and you have to start to actually think what spell you cast next. I like it.
.. although it's also fun that you can tank while watching TV..
Rhabella Aug 11th 2010 10:01AM
If I missed it, I apologize in advance, but no comments on the loss of our reflective damage of holy shield? This was a pretty big change IMO just because it was such a key mechanic that it was given to warriors in Wrath. A pretty interesting change considering the devs have long stated how the warrior prot tree was the crown jewel of Wrath.
Word of glory should scare the hell out of every prot paladin out there. GC recently stated that DKs would take more damage tanking as a result of their self healing. If that philosophy remains true across all tanks, we are looking at a likely nerf to our mitigation with the anticipation we will be healing ourselves often. The tight rotations and holy power generators are looking to be problematic for prot if only because we are facing a few too many options. The other specs look to have their abilities pared down the help them specialize, but the introduction of holy power looks to be providing just the opposite for prots.
Hold onto your helmets tanking paladins, this beta ride is only going to get bumpier.
Gregg Reece Aug 11th 2010 10:46AM
Concerning our reflective damage: I think this niche will end up getting filled by the redesigned Eye for an Eye in the retribution tree. It's within reach and should provide a nice threat bump.
Boobah Aug 11th 2010 12:22PM
GC has mentioned that they want to move away from damage shields; threat for just getting beat on is something they don't want. What this means for Retribution Aura, Thorns, and/or Fire Shield I don't know; the warrior damage shield is already gone.
Josh Aug 11th 2010 10:06AM
By the time you've finished reading this (very good) summary of the changes to Holy Shield, it has been redesigned 6 more times, and is now the Priest Discipline 31 point talent. As a trade-off Paladins now tank with bows.
Angus Aug 11th 2010 10:38AM
Pretty pink bows. And don't forget the ribbons.
Anyone else miss paladin tier 5?
Holy Power (Batman) is such a clunky mechanic for prot that it is hard to figure out what it is going to screw up next.
My biggest worry is that I am going to have long periods of time where there is nothing to hit because all the abilities are on CD and it is going to be a waste to use what I can use.
Word of glory is a bad idea too. We had Lay on Hands nerfed to hell and back and now they want us to have another self heal?
Warriors and bears have long CD heals that don't cause them to loae their defensive CDs. What will Word of Glory cost us.
And having a 10 second duration shield wall on a 3 minute CD as a 31pt talent is not that awesome. The no death part would be nice but how many times can you predict it will happen in the next 7 seconds? If a fight happens with such a mechanic, then other tanks will be justifiably mad.
Herpderp Aug 11th 2010 6:06PM
You know, I had quit playing WoW back in December. I grew bored with having grinded my prot warr and mage till they were in full triumph gear and frustrated with prot warr AoE tanking. I quit the game for three months.
A friend convinced me to go back and, knowing my love for tanking, convinced me to try a paladin.
All I can say was it was love at first consecration, baby. I absolutely love my paladin. My WoW time has probably doubled its average daily amount because I love my toon. I leveled 1-15 doing quests and @ 15 threw my talent points into prot abilities and leveled 15-80 via the pugsystem. I haven't looked back; I love tankadins soooo much.
Regarding the changes to Holy Shield and holy power and all that stuff...to be honest with you, I wish Blizz would just leave prot pallys alone. We don't need no stinkin' holy powah. Let the rets and the holies have it. More power to my non-tanking lightwielding brothers and sisters! But as prot, I don't need it. I do just fine and dandy without it!
Please may the developer gods talk some sense into blizz. Don't screw up tankadins. Leave Holy Shield as it is. We don't need holy powah but if we must have it, make it so its charges affect, oh I don't know, make it so its charges increase the damage of Consecration or reduce the cast time of Exorcism by 0.5 seconds per charge (giving us a free instacast Exorcism to put in our rotation every 12 seconds).
Oh well...they'll do what they want, and I will be the first to admit that I didn't like paladins before WotLK and the changes in LK made them fun for me so here's having faith in Ghostcrawler :)
PeeWee Aug 11th 2010 10:28AM
...and wands!
Hal Aug 11th 2010 10:30AM
How about a bow that shoots wands?
Gregg Reece Aug 11th 2010 10:47AM
A bow that shoots witches instead of arrows...
Clydtsdk-Rivendare Aug 11th 2010 10:51AM
A bow that shoots wands that shoot cleaves.
Yep, Saurfang's already thought of it.
Christopher Schmidt Aug 11th 2010 12:23PM
a bow that shoots priests wielding wands that shoot mini saurfangs that cleave and the cleaves heal us.
Hal Aug 11th 2010 10:30AM
So, does this mean Inquisition will no longer be exclusive with Holy Shield?
The dangers I can see arising in this system is either 1) a complicated and convoluted rotation to maximize both threat and survival, and 2) redundancy of abilities.
On point two: It seems as though you'll want to have Inquisition up as much as possible to maximize threat. Will the damage/threat of Inquisition outweigh the same for Shield of the Righteous? If it's a question of AoE vs. Single target, that's fine. If Inquisition is better on single target fights, then Shield of the Righteous becomes redundant.
I'm sure they're trying to avoid this, but I do hope they're being cautious all the same. I felt like Protection Paladins were in a good place in Wrath, and I'd hate for that good thing to be screwed up.
Gregg Reece Aug 11th 2010 11:04AM
The numbers aren't going to be balanced for a couple patches. Right now, they're worried about getting things to be a little more fluid than they are about getting numbers balanced.
Inquisition is a 30% holy damage increase. You're also burning a GCD just to cast it and it has to be refreshed every 12 seconds. On the other hand, Shield of the Righteous does damage on its GCD and will probably proc Seal of Truth (aka Vengeance/Corruption) when it hits for additional damage. SotR will also be about 12 seconds between max hits.
Will those two even out over the course of a 12 second span? Not sure. But, those are the things to think about.
Zaros Aug 11th 2010 10:32AM
Increased synergy (god I HATE that word) is a good thing for Holy Shield.