The Art of War(craft): Random thoughts on Cataclysm PvP

Changes in the beta are fast and furious. There's practically a new build every week, just about whenever the live realms go on maintenance, sometimes even sooner. While a lot of the things in the beta are subject to change, we're beginning to see some things that will probably stick. By now, big changes like the new soul shard mechanic, hunter focus and even the new paladin holy power system are probably locks to go live. For today, we'll take a look at a bunch of things all over the beta that will likely contribute to the PvP experience come Cataclysm.
Some of those other few things that will probably make it live are the worgen and goblin racials, which we can view as templates for the new batch of racial abilities. The developers mentioned that they'll be handing out new racial abilities to bring the rest of the races up to speed compared to the worgen and goblins. Some of the abilities won't have PvP applications, but other passives will contribute to some degree, such as Viciousness and Aberration for worgen. But a few active abilities jump out as exceptionally useful -- and fun -- for PvP, such as Rocket Barrage and Rocket Jump for goblins and Darkflight for worgen.
These abilities could be indicative of what racial abilities will be added to the game. Both Rocket Jump and Darkflight are long-cooldown, activated movement abilities, with Rocket Jump being a sort of forward-facing Disengage. Quite possibly, other races might receive some sort of mobility bonus or movement-related effect, which should help toward giving all class specs some options as far as mobility is concerned. At least one or two of the new racial abilities should be good for PvP, especially activated ones. Will we see humans retain Every Man for Himself or taurens keep War Stomp, and will the undead still have Will of the Forsaken? Probably. What we do know is that goblin and worgen racials have raised the bar, and it's imperative for developers to allow other races to gain equal footing.
A short note on tanks
One thing that we mustn't overlook is the new Vengeance mechanic for tanks. The developers have decided to allow tanks to deal more damage as a means of generating threat. In PvP, Vengeance means that tanks get stronger the more they get hit. The downside is that Vengeance is a stacking mechanic that builds over time, so it doesn't figure to play much in short PvP encounters. The beauty of tanks in PvP, on the other hand, is that they tend to last a lot longer -- especially with healer support that tanks actually seem to attract. More than ever, tank-specced opponents shouldn't be dismissed with the assumption that they don't deal much damage. They certainly won't have the high burst of DPS specs, but they'll be able to hold their own.
Fighting on sea legs
It should be interesting to see that there'll be a new dimension to world PvP with the new water mechanics in Vashj'ir. This isn't implemented in the rest of Azeroth, but a passive buff in the new underwater zone called Sea Legs grants water breathing, a 60 percent movement boost and faster movement on the sea floor. It would normally be a scary thought if we were to have to engage in water under the current mechanics -- water movement is clunky, awkward and lends itself too much to classes with better mobility. It's not just about moving faster, it's about moving faster in a three-dimensional space.
That's what's different and exciting about underwater combat in Cataclysm. It's combat on different levels without having to fly (which necessitates being out of combat). Players can attack from above or below, although being on the sea floor works too, because it'll be kind of like walking on dry land. The amazing thing is that you can just jump and float up into the water, similar to how you would fly off with a flying mount. The space is different, the architecture is different. You start off on a shipwreck on the seabed operating from a mystically trapped air bubble. It's pretty cool.
Why is this notable? For one thing, world PvP is going to be a whole lot of fun in Vashj'ir. It'll be tricky, and you'll need to watch not just your back or what's up top, but also what's below. It's interesting, too, because I think there's a huge potential for the environment, and I've got a feeling it'll come into play in a future battleground. The developers have been pushing the envelope, anyway, and the Isle of Conquest air drops were a daring foray into new forms of movement. Moving around in Vashj'ir, I get the impression that an underwater battleground isn't a far-fetched idea at all. Given that Blizzard will be rolling out several new battlegrounds throughout the expansion, I wouldn't rule it out -- and in fact, I look forward to it.
Endgame abilities
In past expansions, each class has received at least two new abilities -- one granted a little past the previous max level and another at max level. Because Cataclysm is changing the game in such a big way, some classes are getting more than the expected two abilities, with some getting new skills even at early levels, mostly to complement the new playstyle of the class (such as Soul Harvest). Of course, the abilities gained at level 85 are powerful and usually help define the class in PvP.
It's not clear from the current beta which abilities will make it unscathed (or relatively unchanged) to live, but some pretty cool things are in store for everyone. They're different things, too, and not just mundane DPS boosts or bigger heals. Druids, for example, get the Stampeding Roar I'd been raving about at level 83. But more importantly, they also get Wild Mushroom, which is an interesting ability because the mushrooms go invisible after a short period -- a mechanic that's practically unnecessary in PvE. The ability essentially makes druids some sort of stealthy bombardiers. I can see the ability used extensively in PvP, becoming an important part of the druid's arsenal. The druid can plant up to five of these explosive mushrooms, and they have the ability to detonate them all at once. This is what I mean by different. The new abilities are fun.
The warriors' Heroic Leap is an ability that didn't make it out of beta the last time, but hopefully the developers have worked the kinks out and it finally ships this time. Imagine warriors flying left and right, slamming into and stunning their opponents! Never mind if the damage isn't spectacular -- it's going to be cool! We'll take a better look at all the endgame abilities and speculate on how the endgame PvP environment is going to shape up some other time, but the fact is that these new abilities will take advantage of game mechanics in completely new ways.
That's what's so intriguing about the endgame. From the start, we'll get an overhauled talent system, a new stat in mastery, three tiers of glyphs (that's another area that should be interesting to talk about once we have more details) and a whole lot more ... Everything changes. The new abilities encourage a different way of approaching the game, and the complexion of Cataclysm PvP will be very different from today. There'll always be the question of balance, but I think we can let the developers work those numbers out. For now, get excited for the fact that the new abilities are pushing the envelope.
Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 2)
Zaros Aug 12th 2010 8:19PM
Nice article.
PvP post-cataclysm is going to be a lot of fun, but i hope they create another level bracket of winter-grasp instead of just killing it.
Just wanted to add though, from the class preview I expected mushroom to detonate when walked over as well. Getting lag at the last second would make timing your explosives very hard if they only explode upon being damaged or detonated.
Durane Aug 12th 2010 8:42PM
They never created another "level-bracket" for Halaa, or any other World-PvP area, so don't be surprised when Cataclysm rolls out and Wintergrasp is empty.
We are getting a "new" Wintergrasp in the form of Tol Barad.
Zaros Aug 12th 2010 8:45PM
Tol Barad! I forgot they announced a new world PvP event! Thanks for reminding me :P
Brett Porter Aug 13th 2010 2:04AM
From MMO Champion's spell list:
When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 100 to 130 damage to all nearby enemies within 10 yards.
So they will be mines, or the Druid can detonate them all at once!
Nex Aug 12th 2010 8:39PM
Not everyone got an exciting ability for pvp at 85.
Warlocks get a pve-trinket like ability = increase your shadow/fire dmg by 20% for 15 seconds. Thank you very much, but that's probably the worst lvl 85 ability of all classes.
LvL 83 ability is even worse = Mage's talent Focus magic more or less.
Such a disappointment.
Zaros Aug 12th 2010 8:43PM
Blizz's answer to this was that much like resto druids Warlocks have "enough in their toolkit" but personally agree that they deserved better.
Mages have always been getting the best stuff, like balls of fire!
Darky Aug 13th 2010 1:05AM
Immolation would like a word with you.
EaterOfBirds Aug 13th 2010 7:54AM
yeah it can seem like locks got more stuff that we needed, where other classes got stuff that they wanted.
warlocks - a synergistic buff thing that rips off focus magic, a spell to solve our problems with movement fights and finally a burst cd outside of metamorphosis.
mages - bloodlust, fire orb and wall of fog.
hard not to be slightly underwhelmed. im looking forward to the lock changes a lot though, but stuff like the soul shards have been a weight around our necks since, well forever. so it can seem a little like 'cool stuff!' for some classes and 'actually fixed' for others.
on another note i can see spirit link falling through the cracks QQ. /rant over, im still looking forward to cata. not cause im bored of wrath or anything... ^ ^
Nex Aug 13th 2010 1:59PM
focus magic is a talent, not a lvl 83 ability.
burst cd.. hmm. those are for pve.
fel flame. finally something to kill totems.
other than that.... lame.
Bain Aug 12th 2010 8:50PM
great as if its not bad enough stepping on teemos mushrooms...
Bapo Aug 12th 2010 10:44PM
I'm half tempted to rename my druid teemo. :D
And possibly make a warrior named pantheon
Jillemixie Aug 13th 2010 2:33AM
I would totally make a rogue named Katarina.
Shinafae Aug 13th 2010 5:39AM
My boyfriend actually made a warrior named Jax for when Cataclysm gives that class Heroic Leap. /sigh
Irontoof Aug 12th 2010 9:20PM
I'm gonna set PowerAuras up to play the "WRRRYYYYYYYYYYY" sound every time i use heroic leap.
Rawromg Aug 12th 2010 10:52PM
I lol'd
Fletcher Aug 13th 2010 1:52AM
Wow. Unrelated to the actual article, but ... worgen in Alliance rogue tier nine? Awesomesauce.
Shassar Aug 13th 2010 3:51AM
So... Boomkins are now the Demoman from TF2?
"What makes me a good Moonkin? If I were a BAD Moonkin, I wouldn't be here, talkin' to ya!"
MusedMoose Aug 13th 2010 7:50AM
Note to self: get eyepatch and alcohol-based offhand for PvP druid.
^_^
kh2riv19 Aug 13th 2010 4:06AM
Regarding the note about tanks- Do people seriously believe tanks don't do a lot of damage? Did you guys even seen pre nerf shield slams, or prot (or pret, whatever you want to call it) in their current state. Tank damage is ridiculous.... I feel like blizz is trolling me.
Daigeil Aug 13th 2010 5:21AM
Pre-nerf shield slams were part of a viable PvP spec that got nerfed because people wanted it not to be; it was not overpowered if you realised that the prot warrior does very little damage if you just don't hit it, and PvP is not balanced around a 1v1 situation. Target their healers and their support DPS, not the tank. I expect this to stay exactly the same in Cataclysm.