The OverAchiever: The 25 most entertaining achievements #5-3

Every so often, I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end.
Today we're going to get close to finishing our series on World of Warcraft's 25 most entertaining achievements. This was originally supposed to be #5 through #1, but ... well, I think the last five achievements are all complete knockouts, so I devoted a bit more time to each. This is the full series, if you're catching up:
- OverAchiever: Pure Win
- The 25 most entertaining achievements, #25-21
- The 25 most entertaining achievements, #20-16
- The 25 most entertaining achievements, #15-11
- The 25 most entertaining achievements, #10-6
- and today's post, the 25 most entertaining achievements finale, #5-3
5. The Coin Master
There are a lot of truly brilliant touches in this game, and I've long held the opinion that the coins in the Dalaran fountain constitute some of Blizzard's best and most creative work. Their existence is equally subtle; the only clue that they're there at all is tucked away in three fairly high-level fishing achievements. One has the eerie sense that, lore-wise, the population might have walked past the fountain in Dalaran for years without ever realizing that (evincing the sort of self-aware magic that characterizes the Harry Potter universe) it had quietly preserved the wishes of dozens of major and minor players on the world scene.
Some of the coins are impish pokes at the lore (really, how and why would Archimonde have bothered tossing a coin in?). Some of them are obscure allusions to minor characters you don't even see in the game. Some are funny, some are sad, and some will leave you wondering what was going through the mind of the wisher. I maintain that Jaina Proudmoore's coin is the most thought-provoking, because that coin has one of several very different meanings depending on when the wish was made. And, true to my vow while playing the Wrath beta all the way back in October 2008, I carried her coin in my packs as my guild destroyed Icecrown Citadel and Arthas fell.
If you're one of the hard-hearted players out there for whom no amount of lore can convince you to do an achievement sans reward, you'll get a cool little Titanium Seal of Dalaran for your trouble, but that's not the real attraction here. It's a magic fountain in a distant corner of the world and it remembers peoples' wishes. How cool is that?
Go fish.
I dearly hope whoever cooked this up at Blizzard is busy convincing the developers to put more "pointless" stuff like this into the world.

The only thing that really bothered me about the Algalon encounter was how underrated it was as a lore moment. When Ulduar was progression content, players were too busy ratchet-jawing about dual-wield bosses versus block tanks/non-block tanks, the annoyance of the hour lockout, and the difficulty of hurdling Firefighter to give a moment's thought to the importance of what Algalon says to you immediately after the encounter:
Stop and think for a moment about what's implied and outright stated here. This is almost certainly the first time that this guy's been beaten, or even seriously challenged, by mortal creatures. He's not even annoyed with you when you show up to try convincing him that, for all Azeroth's problems, you don't want to die along with everything else if the planet is "re-originated." To Algalon, you are a pointless little being with no understanding or appreciation of the wisdom behind the Titans' plans, and he's going to swat you aside like the trillions of other sentient beings he's killed. He doesn't like you. He also doesn't hate you. He doesn't think you're important enough to merit feelings of any kind. In the moments before the fight starts, this much is clear; you've failed to convince him how hard you're willing to fight for your life, and he's failed to convince you just how inconsequential your life really is.I have seen worlds bathed in the Makers' flames, their denizens fading without so much as a whimper. Entire planetary systems born and raised in the time that it takes for your mortal hearts to beat once. Yet, all throughout, my own heart ... devoid of emotion. Of empathy. I ... have felt ... NOTHING. A million, million lives wasted. Had they all held within them your tenacity? Had they all loved life as you do?
Perhaps it is your imperfection that grants you free will. That allows you to persevere against cosmically calculated odds. You prevailed where the Titans' own perfect creations have failed.
I've rearranged the reply code. Your planet will be spared. I cannot be certain of my own calculations anymore.
Algalon loses. An indifferent Observer experiences the first pangs of a conscience, and we're left with an anvil-sized hint that the Titans aren't a fundamentally benign presence in the universe. Whatever their virtues, and regardless of the good they obviously wish to accomplish, they're in the world-building and life-giving business for their own ends, not for the sake of the creatures they've created.
Scary.

With the benefit of hindsight, it seems faintly ridiculous that Blizzard might ever have been worried about the dungeon finder's reception with players. Everyone was expecting the most popular feature of patch 3.3 to be the Icecrown Citadel raid, but let's face it -- we're going to be using (and abusing) the dungeon finder for years to come. Weighed against the entirety of WoW's existence, it hasn't even been in the game all that long, but it's revolutionized how players get groups and rewarded them for being more social without punishing anyone who already has a few friends in tow. None of your buddies online and you want to find a group without sitting in trade chat for an hour begging? Hop in. Friends online and you feel like instancing? Hop in. Bored? Go instance. Poor? They'll throw in some gold for the group and transport you to the dungeon.
I used to be the stereotypical tank tasked with finding or replacing group members, and half my in-game life was spent tabbed out of the game playing solitaire while my main was parked at a summoning stone waiting for people to haul their butts out to the instance. And, valid complaints aside, most of the players you meet through the dungeon finder are pretty cool folks. In the event that you run into a few stinkers, who cares? Shuffle them in the direction of your /ignore list and you'll never see them again! From my perspective, the dungeon finder is everything that's fun about 5-mans with no end of opportunity to minimize or eliminate the bad parts.
Grouping with random players you might never have met otherwise is the cornerstone of the MMO experience. Blizzard made it easy, convenient, fun -- and hell, they even give you a cute little doggie for doing it.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever
Patch 5.2 interview with Dave Kosak
Inside an old alt's vault
The latest patch 5.2 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 3)
Kriegle Aug 12th 2010 8:12PM
^ Agreed, and in fact wasn't one if not more on the list of the "worst achievements" a while back a grindy fishing one?
Rajah Aug 12th 2010 9:27PM
As the RNG-dominated fishing achievements go, The Coin Master is far from being the worst. You'd think it would be harder than it is, since you have to get at least one of each distinct coin, somewhat like the awful Hallow's End achievement A Mask for All Occasions. But with the drop rate on the coins being not unreasonable and the fact that you can do up to 250 casts per hour while standing in one spot in front of the fountain, it is really not that difficult or time-consuming (relatively speaking) to complete The Coin Master.
I've leveled up fishing now on 6 characters. Except for the first of those toons, I started with Old Crafty or Old Ironjaw (depending on faction) and then moved on to Dalaran. In all 5 cases, I had The Coin Master done before I got Master Fisherman. Then I moved down to the Underbelly and had I Smell A Giant Rat done either before reaching 450 or very soon afterward. All of these achievements require considerable patience and persistence, but I didn't find any of them to be so bad they induced near-insanity. There are more evil fishing achievements, such as One That Didn't Get Away, which I have on only one character. Don't even get me started on Turtles All the Way Down. I have met only one player who has that sea turtle mount.
What's fun about The Coin Master is that you are frequently rewarded with coins. Even if it's one you've seen before, thinking about the names and quotes on them is diverting. The gold coins give you a buff that improves your chances of getting more coins. You can track your status on each of the 3 sub-achievements and see tangible evidence that you are making progress, slowly but surely. And with absolutely zero risk of anything attacking you, you can do this one on autopilot while watching a movie or three. In contrast, One That Didn't Get Away and Turtles All the Way Down are just EEEEVIL. No positive reinforcement along the way, no progress at all since you go from 0% done to 100% done in one cast, and the drop rates are so ridiculously low that either one of these achievements will on average take many, many more casts than all of The Coin Master will.
I'm with the others, I want to praise whoever thought up The Coin Master. I just hope it's not the same person who came up with One That Didn't Get Away and Turtles All the Way Down. Because then I'd have to do something really nasty involving monofilament.
Drakkenfyre Aug 12th 2010 9:50PM
Oh, I am not saying it's terrible. Fishing up the coins is fun. But with each coin you get your chances of getting the remaining coins you need instead of others diminishes.
If you estimate (total example, not the actual catch rate) 1 coin every 20 casts, by the time you need one more coin, the chances of you getting anything BUT that coin is huge. With fifty coins, you have a 1 in 50 chance of getting the coin you need, if you get a coin at all. It gets real frustrating when you need just one more coin, and you get enuf of the other coins to complete the Achievement 3 times over. That, and by the time you get all the coins you have seen thousands of goldfish. I like the goldfish, and think they are a neat touch, but could we please have something else? Once you get to the no junk skill of the fountain, all you see are goldfish, goldfish, goldfish, goldfish, goldfish, goldfish, goldfish, coin, goldfish, goldfish, goldfish, goldfish, goldfish, goldfish, goldfish. At least put in a few variations of goldfish.
I know Old Crafty/Ironjaw and One That Didn't Get Away was way worse, my point is, The Coin Master is not an "entertaining" Achievement. Sitting for hours fishing for the coins isn't entertaining. With a low-drop rate and a high repeat rate, it isn't fun waiting for the coins you need . It's like saying farming the Baron's mount is entertaining. It might be the first few times, but your 5000th run thru you are ready to scream, and don't want to run it anymore.
Hazma Aug 12th 2010 10:11PM
Algalon was just so cool. I always wanted to actually fight him.
I felt it was much more terrifying facing an enemy that held no feelings or emotional recognition for you at all than one who hated you outright. And even more moving was it to listen to the audio after his defeat.
The way he almost realizes that he has never felt anything for the countless lives created and destroyed was so monumental. Even in his voice it sounds like there's self-loathing and then it just kept building.
I just love it. :]
Luregas Aug 12th 2010 10:33PM
Interesting having Looking For Multitudes on the list. Personally I thought of it as more of an easy acquire achievement, like the "x number of quests completed" ones... but I give you credit for thinking outside the box on this one. Dungeon Finder was the single best thing to happen to dungeon running in ages! It is for that reason that I hope a real cross-realm Raid Finder comes into existence, though it'll have to be super extra awesome for me to like it. Raiding has been the most annoying, yet still most tantalizing, part of my WoW experience. I really want to raid, but find it impossible to do because of raid-lockouts, weekend-only availability to raid, and inability to find a guild that's low on cussing AND allows for semi-casual progression raiding.
Blizzard. Make cross-realm Raid Finder happen! ;)
Unain Aug 13th 2010 5:02AM
It took me an hour and a half to get Coin Master :P.
I got a lot of envy from my guild.... weird...
Fedya Aug 13th 2010 8:37AM
Save... your... world!
bui Aug 13th 2010 9:07AM
I wish to know how you survived my wrath, little fountain = win. That was my first coin I fished up and I kept on fishing to find the rest and see what they had to say. I just thought it was great that the destroyer of the city stopped to flick a coin into a wishing well.
Urgata Aug 13th 2010 10:13AM
Yes, it gets annoying toward the end when there are only a few (or one) coins you need to complete the achievement. But the gold coins drop frequently enough that you can keep the buff up 90+% of the time, which increases your chance of getting SOME coin to near 100%, and the specific gold coin you want to perhaps 1%. I would guess the total length of fishing time to complete this is only a few hours, which doesn't seem long at all if you spend just a few minutes whenever you have downtime in Dalaran.
I have this fishing achievement and it didn't seem painful at all, and I have not yet had the patience to get any of the other rare catch fishing achievements.
L33T15T Aug 13th 2010 11:56AM
I can almost hear Roy Batty's voice in Algalon's little speech.