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8-13-2010 @ 3:13PM
It's not a universe thing, but an execution thing. There are many components to a successful MMO, many reasons that WoW is so playable. I think the most important one is depth. WoW just has a lot of material in it. There are quests and sub-plots for every region in the game. WoW takes the aggravation out of playing by offering easy transport options. From the starting experience all the way up, there is always a clear, well-defined path of things to do. Every region has quest links at the upper end to higher level, more challenging regions, so you never ever ever have to wonder where you should go next.WoW isn't perfect, and it needs a lot of work. It's simply the best out there because Blizzard had the resources to throw into creating plot and theme that didn't just cover the starting areas, but more or less pervaded the entire game. Any game can make the first few levels great. But Blizzard was able to make every area, and every level bracket, a fun and distinct experience to play.Add to that a distinctive hand-crafted theme for every separate region, and clear delineations between regions, and you have a tapestry that simply holds your interest as you move from Ellwood to Westfall, to Darkshire, to Lakeshire and beyond, for one example. You never ever feel like you're on and endless treadmill of boredom. When you're in Westfall, you're facing Westfall enemies and situations. When you transition to Darkshire, you're facing an entirely different environment, with entirely different enemy monsters and themes.This is how you hold the player's interest.
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