Shifting Perspectives: Gearing up your moonkin for Cataclysm

I've talked quite a bit about various changes that are happening with balance druids in the coming expansion: the Eclipse changes, the talent tree changes, Moonkin Form and a slew of other topics as well. One vital change that I have somewhat neglected, however, is that to spellpower and intellect. Blizzard announced many moons ago that, come Cataclysm, the spellpower stat would be completely removed from the game; instead, raw intellect from gear would passively provide spellpower for all classes. The only exception to this rule would be caster weapons, which would still retain pure spellpower as a stat in order to balance the difference between a melee player's gaining strength/agility and weapon DPS versus a caster's simply gaining intellect. Unfortunately, this is a change that's come and gone untouched.
As a core concept, removing spellpower to allow intellect to provide the same bonus is a strong change. To start with, it significantly reduces the time required to revamp lower-level quest rewards (despite the fact that most previous low-level quests are gone anyway, and thus, rewards would have had to be redone to a certain degree regardless), given that all of them already have intellect on them yet more often than not lack spellpower. This also allows for more commonality between all of the "base" stats: agility, strength, stamina and intellect (spirit is technically a secondary stat, not a primary stat). In removing spellpower and attack power as well, Blizzard allows for better balancing between spellpower and attack power values. Just as with spellpower, intellect is the new top dog in the caster stat options, especially for balance druids due to Heart of the Wild, Furor and leather armor mastery.
Leather armor mastery is another new concept that Blizzard has introduced for the druid and rogue as a method by which to "force" players of these classes to use only leather gear (with the same principle for the highest-level armor type of every other class). For balance druids, this effect increases our intellect by 5 percent whenever we are wearing nothing but leather gear. Combined with Heart of the Wild and Furor, that's a total increase of 18 percent additional intellect just from talents and gearing choices.
Overall, intellect is certainly going to be the single strongest stat a balance druid can get come Cataclysm, but what about now? As things stand in Wrath, a lot of balance druids are finding themselves wearing a variety of cloth pieces as a part of their BiS list. Here, instead, I'll provide a list of some leather options out of ICC and RS that, while you may not use them now, you can keep part of your gear set for when the next expansion finally hits.
Why leather?
Before getting into the nitty-gritty, I'd like to take a brief moment to talk about why wearing all leather is important. The slightly higher than 5 percent intellect that a player gains for wearing all leather gear is certainly enticing, but will it really end up being enough to cover the cost (as it were) of wearing leather over cloth, given that in the past, Blizzard has always itemized spellcaster cloth far better than leather? The short answer is yes, the bonus is certainly worth it -- but possibly not for the reason that you think.
Although intellect is a very strong stat, this bonus probably in the realm of a 240 increase in spellpower, and that's assuming that a balance druid will reach a value of 4,000 intellect once fully raid buffed in Cataclysm gear. In Wrath gear, it's really only around a 150 increase. Now, here is where a pretty bad assumption kicks in. Assume for just a moment that a balance druid does not have access to any non-spirit leather gear and that he is able to reach the hit cap using only four pieces of tier gear, which are going to be leather. The last part isn't exactly a requirement, as there are occasions where a BiS armor neutral item has hit on it, but making this assumption makes matters easier. Now, going off those assumptions and the assumption that leather and cloth items have the same intellect value, the druid would then have the choice between 240 or 150 intellect or the secondary stat of up to three cloth items. If the collective stats on these three cloth items holds a greater DPS-per-point weight than the intellect gained from wearing all leather, then it wouldn't be worth it to wear leather.
Frankly, that's within the realm of possibility. Blizzard, however, has built in a fail-safe known as reforging to guard against this ever happening. With the ability to convert 40 percent of any unneeded spirit on leather gear into a different secondary stat, there's a very low chance that a cloth item would ever have the stat requirement to outweigh the bonus from wearing all leather gear. Remember, this is merely speculation on my part, but it's at least mathematically sound speculation.
Weapons have additional spellpower?
This part is a little bit more tricky to define. Blizzard has stated in the past that caster weapons will have both intellect and spellpower on them in order to compensate casters for the DPS disparity between the power increase that melee classes gain from increasing their raw weapon DPS. So far as I've seen, this is only partially true. This might be the case for higher-end instancing gear or raiding gear in Cataclysm, but it certainly is not the case for every caster weapon in the game. A vast majority of the ICC weapons up to this point, for example, have not been converted to have additional spellpower on them; instead, they merely have intellect and their previous secondary stats. Whether this is a mistake that will be corrected or not, I cannot say, but it will certainly make ICC caster weapons rather weak in comparison to their melee counterparts once the expansion hits. I have also noticed several quest rewards that do not follow the system of having both intellect and additional spellpower.
Although there are exceptions (and it is always possible that these items are merely incomplete), the general trend seems to be that caster weapons treat spellpower as an additional secondary stat. This means that a weapon will have, say, additional spellpower and crit on it, or it will have haste and mastery on it. This isn't always the case for every weapon, but it has shown up several times. At the very least, pay close attention to the weapon you select once you begin you Cataclysm experience.
The gear list
Before considering any portion of this gear list, it should really go without saying that tier 10 is going to be the item of choice for pretty much every single slot out there. Five-piece tier 10 is pretty much one of (if not the) best building block to any high-end gearing list, and obviously the more pieces that you can upgrade, the better. Although the four-piece bonus might not seem all that spectacular for leveling, it still holds out to be pretty strong, not to mention that the stats themselves are spectacular on all of the pieces. You will end up with loads of excess hit when going with this option, but that is going to occur in any gear set that is fully leather, given that a vast majority of ICC leather has spirit on it. With that in mind, I am going to skip the helm, shoulder, chest, gloves and leggings item slots; even if tier 10 isn't the best choice in these slots (although you'd be hard pressed to find better in nearly every instance), there simply isn't anything that's easier to get, so there's simply no reason to not pick them up.
Wrists
- Phaseshifter's Bracers These drop from Halion in 25-man and are simply your best choice as far as leather wrists go. They are the only option that you can pick up that do not have spirit on them, which is perfect for shedding some of the excessive hit that you are going to end up with.
- Bracers of Eternal Dreaming are the only pair of bracers that you can get out of 25-man ICC. They are more geared towards restoration druids than balance druids, meaning they have spirit on them. Still, they aren't a bad choice to pick up.
- Wrists of Septic Shock come from Festergut on ICC-10 and are an exact replica of the Bracers of Eternal Dreaming, just a bit weaker. If you happen to only run 10-man content, then these will be your best bet.
- Belt of Petrified Ivy comes from the Emblem of Frost vendors and are the best leather belt option that you are going to be able to find, as they are the only pair without spirit.
- Professor's Bloodied Smock, as you might expect, drops from Professor Putricide in 25-man ICC. It isn't a terrible belt, but it does have spirit on it, which becomes a lot less valuable for the leveling experience.
- Cord of Dark Suffering is the 10-man ICC option for leather belts. It isn't a bad choice, but the Belt of Petrified Ivy is far better.
- Boots of Unnatural Growth drop off of Gunship in ICC-25, so it's easy to PUG to for the most part. They do have spirit on them, but there isn't an ilevel 264 pair that doesn't, unless you can down heroic Deathwhisper in 10-man.
- Blessed Cenarion Boots are the crafted 264 option. They aren't all that bad, but you'll either have to spend money or Emblems of Frost in order to get the Primordial Saronite. Honestly, if you plan on spending any time in ICC, then I wouldn't plan on making these, as the Boots of Unnatural Growth drop rather frequently
- Boots of the Frozen Seed offer the only non-spirit option that you'll find, but they drop from 10-man Lady Deathwhisper. You can choose whether the ilevel disparity is all right; personally, I would say go for them unless you can get the heroic version of Boots of Unnatural Growth.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
feniks9174 Aug 13th 2010 4:21PM
I believe you mean "reforging" instead of "runeforging".
Though a death knight crit chicken hybrid does have a certain appeal.
Ohmah Aug 13th 2010 4:31PM
I think I found one of those in the back of my fridge. =|
feniks9174 Aug 13th 2010 4:49PM
So it was specced Frost?
Emelie from Dunemaul Aug 13th 2010 4:58PM
Probably Unholy...
KJP Aug 13th 2010 5:03PM
Probably not; most refrigerators are Frost-free these days.
Tyler Caraway Aug 14th 2010 9:19AM
ROFL
Yes, yes I did. Death knights are just on the brain I guess.
Cyrus Aug 13th 2010 4:40PM
"This also allows for more commonality between all of the "base" stats: agility, strength, stamina and intellect (spirit is technically a secondary stat, not a primary stat)."
Interesting. What's this based on? Alternately, what's it mean?
Spirit looks like a primary stat to me. It shows up on the same basic stat menu in your chracter window as the other four. It appears on randomized gear in the same places as the other primary stats appear. Mark of the Wild and Blessing of Kings affect it like they affect the other four primary stats, but no secondary stats (except for armor and resistances, but that's kind of a weird case). There's also a certain appeal to the symmetry of it: if spirit is a primary stat, then everyone cares about one stat (stam) and there's two primary stats that casters care about (int and spi) to at least some degree and two they couldn't possibly care less about (str and agi) and the reverse is true for melee, but that symmetry is gone if spirit isn't considered a primary stat.
Also, it doesn't matter so much with Cataclysm looming, but I'm a little curious about this:
"As things stand in Wrath, a lot of balance druids are finding themselves wearing a variety of cloth pieces as a part of their BiS list."
Really? I haven't done as much minmaxing and theorycrafting as I guess I should if I ever want to see Arthas fall, but I didn't know that. (And, of course, anyone might wear a cloth piece if it's better than what they have equipped at the moment, but that's not the same thing as saying it's their BiS.) Other than the ilvl 245 trinkets I still haven't got rid of yet, my moonkin is entirely in gear from ICC-10 or ICC-25, and I haven't noticed any places where a cloth drop was significantly better than what I'm wearing of the same level. Any examples? What should I have been rolling on?
Adam H. Aug 13th 2010 5:01PM
In general for caster DPS classes, Spirit will primarily be a means to get Hit rating if not on your gear, especially since most leather gear will be itemized with spirit rather than hit, and Spirit being converted to hit for Cata.
Cloth tends to be better itemized for Boomkin generally because itemization points are not being used for Armor which is useless for a Boomkin (also why some Pally BiS is cloth as well, we don't get hit so why worry about armor. Just look at the crafted Plate pants and Mail pants, 264). Lady's Brittle Bracers / Crushing Coldwraith belt (277) is better itemized than any leather pieces, although the t10.277 set pieces are generally considered to be BiS.
feniks9174 Aug 13th 2010 5:06PM
Spirit is not a primary stat because it isn't currently (who knows what blizzard will do in the future) the prime source of throughput (be it damage or heals) for any class or spec. Mages and warlocks will get nothing from it, shadow priests, Elemental shaman and Boomkins will get hit rating and healers will get regen . . . But all of those classes will still be stacking other things like haste and intellect while making sure that they simply have "enough" spirit.
As for your other question, I remember seeing a lot of trees and boomkins wearing the crafted cloth bracers during ToC because they were better than anything else available to them (I dont play either spec so I may be wrong). This wasn't just a Druid problem though. The BiS holy paladin chest piece during 3.2 was crafted mail and I believe there were some BiS shaman items in ToC that had spirit on them.
The same continues in 3.3. BiS pre-raid weapon (barring battered Hilts) for a holy Paladin? Seethe, the caster DPS sword with hit on it.
Those are just a couple examples off the top of my head. Ask a fury warrior or Mm hunter why he's drooling over that leather belt.
feniks9174 Aug 13th 2010 5:13PM
@Adam H - Armor values are not part of iLvL budgeting unless they're being used as a bonus stat (green text) like on some tank gear. Check out some of the non-tier EoFrost gear and you'll see Mail with the exact same stat itemization as cloth despite the armor value difference.
Tyler Caraway Aug 13th 2010 8:30PM
"Spirit looks like a primary stat to me."
It may appear that way, but it really isn't. A few things to start with -- you made a few incorrect assumptions.
First, spirit does absolutely nothing for magi and warlocks, very little for shadow priests, and is only really useful to balance druids and elemental shaman wherein it is effectively their hit. Magi and warlocks gain no benefit at all from spirit, none. After the leveling process where they are "forced" to take spirit simply because Blizzard cannot offer options to suit every class/spec, they will never have spirit on their gear. Alternately, strength means absolutely nothing to agility based melee while agility means nothing to strength based melee.
Second, the gearing system itself treats spirit as a secondary stat. On a specific gear archtype -- such as cloth, caster leather, melee leather or caster mail -- there are going to be two stats which are always present without question: cloth will always have stamina and intellect, caster leather will always have stamina and intellect, melee leather will always have stamina and agility. (Note, there might be a few exceptions from leveling quest rewards where there is no stamina, but for raiding gear and high end dungeon gear, this is true.) Spirit is not like that. Spirit takes the place of a secondary stat, of which most items will have two, some only gain one at lower levels. An item, so far as we've seen at least, will never have stamina, intellect, spirit, crit, and haste on it nor will it ever have stamina, spirit, crit and haste on it. For all caster itemization, an item will have stamina and intellect and then any combination of two for spirit, crit, haste, hit or mastery (technically, I have yet to see a spirit/hit combination and I doubt they exist, but it's theoretically possible.) The same is even true of gearing today.
"I haven't noticed any places where a cloth drop was significantly better than what I'm wearing of the same level. Any examples? What should I have been rolling on?"
Plague Scientists Boots from Festergut are the only pair of boots from 25 man content with crit/haste on them -- that balance druids can use anyway.
Crushing Coldwraith Belt from Morrowgar is the only item from ICC 25 we can use that has crit/haste on it.
The Lady's Brittle Bracers are the only non-spirit item we can use from ICC 25, although they have crit/hit on them and we generally don't need the hit, but their are gearing lists which make use of them.
For all of the other slots, there isn't anything better than our Tier pieces given that none of them have spirit on them, although there are some now that use the leather gloves from Halion 10 instead. It usually isn't a matter that the point spread of cloth items is better for a balance druid -- although this is the case on the bracers that drop from Halion 25 where the cloth is better than the leather even though both are crit/haste -- as it is that leather has spirit on it while there are usually cloth options that are crit/haste instead.
"Cloth tends to be better itemized for Boomkin generally because itemization points are not being used for Armor which is useless for a Boomkin (also why some Pally BiS is cloth as well, we don't get hit so why worry about armor. Just look at the crafted Plate pants and Mail pants, 264)."
This is completely untrue, armor does not take any itemization points unless it is numerated in green which only occurs on tank pieces, in which case they sacrifice a secondary stat for that additional armor. The reason cloth is better for balance druids in most case are noted above, for paladins, it is usually because most of their plate options have MP/5 on them as opposed to crit/haste, which they get more use out of at higher gearing levels since their innate mana regeneration is based purely off intellect and not spirit.
Zaros Aug 13th 2010 6:02PM
I believe that spirit is currently primary stat (shows up in white) but come cata it will be secondary (green).
feniks9174 Aug 13th 2010 6:47PM
@ Zaros - You're confusing "secondary stats" with "Bonus stats" that show up based on the quality of the item.
Typically:
Green - Zero bonus stats, everything is in white text.
Blue - 1 Bonus stat, iLvL budgeting the same as a green in terms of white stats but with an extra green text stat on top of that.
Epics - 2 bonus stats on top of the white text.
This is typical but not a hard rule as there and some epics with 3 bonus stats or just one but 3 gem sockets, etc. There are also blues with no white stats, but 3 bonus stats.
Redielin Aug 13th 2010 4:55PM
Blizzard seems to just have a hard time with hybrid caster classes. They've yet to really hit a model that works well.
In Wrath, it took quite awhile to realize that hybrid caster DPS does not want to stack regen, especially on their best in slot weapons (Quel'Delar, weapon drops from the Lich King and Kel'Thuzad).
We've also seen Blizzard struggle with the hit stat for caster classes. Hit has worked out pretty well for melee classes, because adding a few points of hit over the cap isn't completely worthless. Caster DPS goes from hit being our best stat to hit being worthless very quickly. So we see caster trinkets with hit on them are just terrible choices for caster DPS, and the best gearing advice to new caster DPS in Wrath has been "drop a ton of hit".
I am not convinced that the new spirit --> hit paradigm is going to work. Hit just isn't a stat we are looking for as caster DPS because the cap is so unforgivable.
The lack of spellpower on caster weapons in Cataclysm just seems to be one more way that they're missing the mark with caster itemization. Melee don't have to choose between, say weapon DPS and mastery. Why do casters have to choose between spellpower and a secondary stat? I can tell you already what the answer will be. Get your disenchant button ready for caster weapons without spellpower.
Tyler Caraway Aug 14th 2010 9:19AM
It will be a rather...difficult concept to work with. In some ways, it is easy because at least the conversion rate of spirit to hit is 1:1, but given that we will most likely have to reforge spirit/hit off of our gear, it can cause gearing towards the hit cap to become a bit more convoluted for us. We'll have to see how it turns out.
Kurash Aug 13th 2010 6:11PM
I agree with you, but if I recall correctly there won't be one hit cap in Cata -- it will scale up as the tiers of raiding continue to be released.
That is, as I understand it a T11 boss will have a lower hit cap than a T12 boss, which will be lower than T13. Thus, hit for casters will still be useful after several tiers of raiding.
Redielin Aug 13th 2010 5:02PM
@Cyrus:
What he's referring to as "primary" or "secondary" stats is stats that are always present, versus stats that are sometimes present.
If you've noticed, a piece of epic caster gear *always* has Stamina, Intellect and Spellpower on it. Always. Those are primary stats. Similarly, melee gear *always* has Stamina and Agility or Strength, and a piece of tank gear *always* has Stamina and Strength on it.
Armor pen, expertise, hit, haste, crit, attack power, mp5 and Spirit only sometimes appear on gear. They are secondary.
Redielin Aug 13th 2010 6:31PM
@Kurash
The moving hit cap means we'll be missing with key spells in our rotations at the start of the next tier. We'll gem for hit, or wear hit gear from the previous tier, until we reach the new cap, and then we're back to square one. Hit will only matter at the beginning of each tier, and will continue to be worthless for the rest of the tier. It will matter *a lot* at the beginning of the tier because missing spells like, say, flame shock for ele or vampiric touch for shadow is a big big deal. But they aren't going to make casters miss spells for the entire tier until you get BIS gear. So you'll reach a point quickly where you don't need hit anymore.
bmurry1976 Aug 13th 2010 7:15PM
Question: looking at the latest druid talent calculator (linked on mmo-champ), is there a reason boomkin would take 3/3 Furor (Resto tree) instead of 3/3 Heart of the Wild (Feral tree)?
The wording is a bit different, total int vs. int, but I'm curious how those two currently differ? Thanks!
Tyler Caraway Aug 14th 2010 9:20AM
The both offer the same bonus as far as increasing intellect, however Furor only does so while in Moonkin Form. There isn't a reason that a balance druid wouldn't take either of the talents -- there are points enough to get both. By going 3/3 in both Furor and Heart of the Wild, a balance druid is really only giving up Perseverance and/or Blessing of the Grove as well as anything you might have wanted back in the balance tree -- which would be Moonglow or Owlkin Frenzy.