Cataclysm Beta: Healing priest talents and abilities

Everything you thought you knew has been defenestrated.
At least, with Chakra it has. The big news of the build is that Chakra got redesigned. Probably not a surprise to some; it was a bit of a surprise to me. (I regret never getting to try out the original incarnation of it for myself. Sigh.) Anyway, here is the redesigned Chakra from the patch.
ChakraInstant, 1 min cooldown
When activated, your next Heal, Renew, Prayer of Healing or Smite spell will put you into a corresponding Chakra state. Lasts for 30 sec.
- Heal -- Increases the critical effect chance of your Heal spell by 10%, and your Heal refreshes the duration of your Renew on the target.
- Renew -- Increases the healing done by your Renew spell by 10%, and reduces the global cooldown of your Renew by 0.5 sec.
- Prayer of Healing -- Increases the healing done by your area of effect spells by 10% and reduces the cooldown of your Circle of Healing by 2 sec.
- Smite -- Increases your total damage done by Shadow and Holy spells by 15%.
This should resolve all the complaints of the old Chakra's being "impractical" or "clunky." It's definitely going to be far easier to get started, and the big problem of "ramp-up time" is gone. Now, though, I'm wondering if you'll be locked into one Chakra state after activating it. (Someone who knows, leave a comment for us, please!) If so, you'll need to pick your Chakra state wisely, based on your knowledge of the fight's mechanics and what's coming next. If you play reactively, you might get stuck in the wrong stance and not get the full benefit of the buff for the spells you need to cast. Granted, this does support the idea that good strategies and preparation are going to be what lead to success in Cataclysm, something we've been speculating on for a while now.
If you'd like some further info on Chakra, Derevka over at Tales of Priest (who is in the beta) wrote up a nice summary on the build, and more importantly, posted a nice video you all will want to check out. He linked it to me this morning; it's shiny.
If you'd like some further info on Chakra, Derevka over at Tales of Priest (who is in the beta) wrote up a nice summary on the build, and more importantly, posted a nice video you all will want to check out. He linked it to me this morning; it's shiny.
Moving along, the other big news in addition to Chakra is that holy priests get a new ability to replace Desperate Prayer when they spec into the tree. Though, Ghostcrawler (lead systems designer) says you won't be getting it at level 10 like you would have gotten Desperate Prayer (more on that below). The new ability looks something like this:
Sanctuary
5 min cooldown
You sanctify the ground, causing all allies to be healed for 525 to 619 every 2 sec and have all threat from enemies reduced by 90%. Enemies within the sanctuary who attack allied targets within the sanctuary will heal the targets for 5% of their total health instead of dealing damage. Lasts for 15 sec.
At this rank, you can think of it as half a Circle of Healing every 2 seconds for 15 seconds, except there is no cap on how many friendly players it can affect. (Circle of Healing caps at five players, or six with a glyph.) No clue on the range of the ability yet, nor the exact mechanics on the threat reduction, but for now, the spell sounds extremely powerful when you round it up with the rest of the holy priest toolbox, Divine Hymn, Circle of Healing, Prayer of Healing and Sanctuary. I'm sure every holy priest is saying, "Yes, please."
My first thought on Sanctuary is that this ability delivers a Power Word: Barrier-like ability to the holy tree, which seemed necessary given the speculation on Cataclysm raid encounters and PvP. (I also thought the whole thing sounded a lot like the AoE heal holy pallies were begging for a while back: a healing version of Consecration.) The long cooldown certainly seems warranted for raiding and PvP, but I'm not sure how this ability is going to be implemented. I'm quite curious how the threat mechanics will work and whether it will be in the interest of a tank to stay out of it and build a threat lead, or hop in it for the heals and immunity. This will largely depend on if the damage conversion to healing will work for bosses or not, and if so, will it be just melee attacks or all attacks? If it works against everything (or even most things), holy priests are looking at a tactical, raid-wide shield wall that may even trump a Power Word: Barrier with shammy rain inside. The healing effect would just be icing on top. When I know more, I'll let you all know.
By the way, I guess this is what Blizzard meant when they said holy priests could reverse damage in the new talent tree introductions:

By now, some of you may have thought, "Hey, what about Desperate Prayer?" Worry not, it's still around. Ghostcrawler says it will be back in the talent trees. That means discipline priests will continue to have access to it. Whether the reduced cooldown (45 seconds, down from 2 minutes) will stick around as it goes back to the tiers is unknown.
Desperate Prayer isn't gone. It's just back in the talent tree. We don't have a new level 10 Holy ability in this build (it's not Sanctuary).
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That's the biggest news out of the latest build. There are more details, which I'll toss into a future Spiritual Guidance when I can get them from a more reliable source. Until then, hearts and heals.
That's the biggest news out of the latest build. There are more details, which I'll toss into a future Spiritual Guidance when I can get them from a more reliable source. Until then, hearts and heals.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgen to mastery and guild changes, it's all here for your cataclysmic enjoyment.





Reader Comments (Page 1 of 3)
Flolyn Aug 14th 2010 10:10PM
inb4 Sanctuary nerf
Rakah Aug 15th 2010 1:45AM
i can see sanctuary finally being one of those spells that gives holy priests are good chance vs rogues in pvp.
Oznak Aug 15th 2010 9:08AM
So, if I'm understanding this correctly, Blizzard combined Tranquility (minus the channel time, or am I wrong here?), Power Word: Barrier (with unlimited absorbtion for 15 seconds), a mass Fade (actually, it's worded to look like that's a permanent threat drop), and even a little Blood Presence. That last one I'm most curious about, actually. What happens if that's thrown down against a one-hit complete overkill on a tank? I'm looking at you, Shadow Flame. After all, we will be facing Nefarian again.
So, basically, Holy Priests just got the most badass healer ability this side of ... ever, courtesy of their disc brothers and sisters, druids, and death knights. I don't even play a priest and I want this to last, just to see it in action for myself. Sadly, I can't really see that happening, it's just too awesome, really.
If I've misunderstood any part of this spell, please tell me (It is a bit early in the morning). Now, excuse my while I go level my priest.
flint Aug 15th 2010 9:49AM
Between Sanctuary and the Chakra change, I might just change my disc spec to holy in Cataclysm. Curse you Blizz, for making 3 awesome specs but only giving us dual spec!
Redielin Aug 14th 2010 10:19PM
I'm still not happy with Chakra. Part of healing is unpredictability. Yes, planning ahead and acting accordingly is important, but so is being able to react to unpredictable situations. I feel like Chakra is a chore, not an interesting mechanic. Its sort of like a "holy form" only you have to switch forms all the time to get your job done. You can't *just cast the spell*.
Noah Aug 14th 2010 11:00PM
Yes, there is unpredictability, but the idea with Cataclysm is that you'll have more time to react to the unpredicted events. This is integrated with the idea that you will need to make good decisions with that larger amount of reaction time. The Chakra state concept means you have to decide which tool is correct to use for the unpredictable event at hand and then boost it.
Flolyn Aug 15th 2010 10:26AM
According to the youtube vid, you can still cast say, renew in the PoH chakra without going out of it, it just wont had the 4 seconds to the duration. Pretty sure it works with all healing spells.
BigDumbFace Aug 14th 2010 10:25PM
Everyone get.... into fire?
BigDumbFace Aug 14th 2010 10:26PM
Missed the mobs having to be in. Late night binge-drinking does not go well with reading new information.
Cherrypie Aug 14th 2010 10:50PM
First there was Rule 34, now Picture Unrelated....seems like wow.com has been on 4chan recently.
themightysven Aug 15th 2010 12:00AM
Rule 63 should prove interesting
Drakkenfyre Aug 15th 2010 7:46AM
Those things did not originate on 4chan. They may be popular, but didn't originate there. I cannot tell if the "picture unrelated" thing is currently popular there, as I don't go there, but Rule 34 definitely did not.
As for Rule 63,
http://us.blizzard.com/support/article.xml?locale=en_US&tag=CRCFAQ
Anti Aug 15th 2010 12:39PM
What is that nightelf wearing? I don't think i have ever seen that armour before.
Dawn Moore Aug 15th 2010 12:42PM
It's a somewhat rare tailoring pattern from BC, Soulcloth Vest:
http://www.wowhead.com/item=21865
Paired with Gloves of Hypnotic Flame and the ever infamous, Black Mageweave Leggings.
Avan Aug 14th 2010 10:54PM
Meh. It's great that Chakra is changed to being something that sounds remotely useful, it really is. I also like that Desperate Prayer isn't our primary ability anymore. It's just really hard to get into this news, though.
Why? Because Scott Pilgrim vs the World kicked my teeth in.
disdrgfreak Aug 14th 2010 11:08PM
Why not make Chakra into a talent that unlocks the four Chakra states as stances, sort of, instead of building it into an inflexible cooldown. Need to heal the tank? 'Heal Chakra State!' wait a gcd, begin tank healing, etc. Seems pretty logical to me'. I guess blizz doesn't want that?
Jiffah Aug 15th 2010 3:53AM
Dude, you don't quite get it I think...Auras are boring and they are not usually meant to be switched in combat.
However, the new Chakra spell is on a 1 minute cooldown(!!!!) and lasts 30 sec. You can choose which state will be more useful in the next 30sec (or as long as you need to with talents that refreshes it). BUT, you can still cast any other spells without a penalty and EVERY minute, you can pop Chakra again and choose a DIFFERENT ONE. Much more dynamic than auras or whatnot.Granted, the old mechanic was clumsy and retarded (Blizzard never encouraged spamming spells, or at least healing ones) but now I have control over it and I minute cooldown means we'll be able to use very often. Most folks tend to forget that Chakra is more of a utility spell than a mandatory buff to put priests up to par. We can already do it all...this will allow us to 'specialise' while still....doing it all.
HappyFunNorm Aug 14th 2010 11:42PM
Why does nothing (Chakra, glyphs and so forth) affect Greater Healing?
themightysven Aug 14th 2010 11:44PM
If chakra's Smite stance could be broken off and given as the level 10 priest ability, then it slowly acquired more of it's sections, that would be ideal.
zubbiefish Aug 14th 2010 11:50PM
This version of Chakra is pretty neat. Even if it locks you in to one state until you change it the 1 min CD isn't too huge. Granted, you won't be using it to be flipping in an emergency but there are other tools to handle the gaps. Tank healer drops while you're in the riad healin' business? Pop guardian spirit and toss your biggest heals. Should get you to where you can chakra and take over the job for real. Looks good to me.