Cataclysm Beta: Hunter news and changes in the latest beta build

- Hunter mastery system is now implemented
- Aspect of the Fox now lets you cast Cobra Shot or Steady Shot while moving, and regenerates 2 focus when you take damage. It no longer lets you auto-shot while moving.
- Blizzard is not happy with the hawk/fox aspect dynamic and plan to go back to only letting steady/cobra focus regen work while in Aspect of the Hawk.
- Silencing Shot will have damage removed from it to prevent people from macroing it into all their shots.
- The pet design pass and scaling has not yet been done.
Aspects -- We're not happy with the way the Hawk vs. Fox choice is playing out. We think that ultimately either damage or focus regen is going to win out and the other aspect won't get much use. For now, we are going back to Hawk being used for damage and regen. We'll discuss other potential uses for Fox. Changing Aspects will not affect focus regen.
Mobile damage -- This is always a touchy subject. In our testing, we found that it wasn't fun with the current implementation when hunters had to move around a lot, especially in PvP. This is why we are giving up on the current Aspect of the Fox design. We also significantly reduced the focus cost per damage of Arcane Shot, so that it is usable under almost all circumstances. We've also removed the focus costs on several utility abilities (e.g. Concussive Shot, Intimidation, Bestial Wrath, Scatter Shot, etc.) One potential use for Aspect of the Fox is to generate additional focus when you take damage, but we don't want to get back into a world where you are "aspect twisting" when someone comes into melee with you in PvP.
Survival -- We're still iterating a lot on this tree in particular. We agree it's probably the least polished of the hunter trees so far. The reason is that we just have it in for Survival hunters.
Pets -- As I posted in another thread recently, a pet scaling pass is underway. We still plan to do passes on the hunter pet talents and abilities as well. With the design that allows you to swap pets often in the field, we want to make sure that there are some interesting choices in which pet you use for a given situation. Provided they are all crabs.
In case I need to say it, the last two sentences of the last two paragraphs are not meant to be taken seriously. :)
We're going to take the damage off of Silencing Shot. It's supposed to be a situational utility ability, not something you macro into every shot.
Hunter specializations and mastery
The hunter specializations and masteries currently in the beta are as follows:
- Beast Mastery
- Animal Handler: increases attack power by 25%
- Focused Aim: reduces casting pushback by 70%
- Mastery: Master of Beasts: Increases pet damage by 20%. Each point of Mastery increases pet damage by an additional 2.5%
- Marksman
- Focused Aim: reduces casting pushback by 70%
- Artisan Quiver: increases attack power by 25%
- Mastery: Wild Quiver: 16% chance for ranged attacks to proc a 50% normal damage shot. Each point of Mastery increases the chance by an additional 2%
- Survival
- Into the Wilderness: increases attack power by 25%
- Focused Aim: reduces casting pushback by 70%
- Mastery: Extreme Survival: increases all elemental damage by 20%. Each point of mastery increases pet damage by an additional 2.5% (sic)
Aspect of the Fox implementation
The current version of Aspect of the Fox lets you cast Cobra Shot and Steady Shot while on the move, as well as gaining 2 focus whenever you take damage. You no longer cast auto-shots while moving in Aspect of the Fox. Your steady/cobra will fire even while you are jumping, though you must be facing your opponent when you start the cast and when it fires. You can, however, turn around and face in the exact opposite direction during the cast, as long as your facing is correct at the end.
Pet scaling
While the pet scaling pass is under way, it appears that some fiddling with pets has been done in this build. Specifically, it looks as though Blizzard has wiped clean all pet scaling at the moment. This leaves a level 82 pet with only 6.8k health and very low attack power, base armor, etc.
This suggests that Blizzard is indeed close to releasing a pet build and needed to wipe the old scaling a way to make it easier to rework it from the ground up.






Reader Comments (Page 1 of 3)
Majuba Aug 14th 2010 2:41AM
I dig it. Glad they're finally removing damage from Silencing... when a skill is just macroed into every shot we take, something needs to change (and not just Silencing... but Heroic Strike, Maul, all the skills we just macro in).
I'm not sure how I feel about the Fox giving focus when you take damage... despite GC's assurances, I really feel like I'd need to stance dance.
I guess we'll have to see how it plays out :)
marauder Aug 14th 2010 4:12AM
I agree. I'm glad they're finally forcing us to use Silencing Shot as the utility it was intended.
On a completely unrelated note, does this post (particularly "preferably after you've actually tried it rather than prophesizing doom") and the ones from Daily Blues earlier make anyone else think that GC is starting to let the stress get to him? I read a lot more cynicism now than I did a few months ago lol.
Artificial Aug 14th 2010 3:01PM
@marauder: No. It's typical of GC's style and sense of humor, and does not appear to be in any way at all more "cynical".
Stella Aug 14th 2010 2:49AM
"It looks like each hunter spec has a 25% attack power increase specialization, but they are called different things for each spec, so it's possible that the 25% AP boost is just a placeholder. "
I don't think so. I believe pure classes are going to have similar non-Mastery specializations. In fact I'm pretty sure ALL DPS trees will have something like 25% AP or SP boost across the board.
The different names are just for flavor.
Of course I'm just speculating here.
Snuzzle Aug 14th 2010 5:14AM
I hope they're just placeholders, because if they're giving all DPS specs a 25% damage boost, they ought to just bake it in and give us something more interesting instead. At the moment, hunters only get one unique bonus for speccing into each tree instead of three like hybrids get.
MrJackSauce Aug 14th 2010 7:35AM
Yeah, gone are (most of) the flat % increases they said. So why now add 1/4 of our AP/SP on to the very thing that's helping to achieve that?
thebitterfig Aug 14th 2010 10:43AM
as to flat damage boosts being gone, they mainly just wanted to avoid specific talents "you do 5% more damage all the time with no other interesting benefit or restriction" and to move most of such boring passive bonuses to... the mastery system. and it was never a hard rule, since there are a fair number of damage boosting talents (there have to be... not everything can be a cool new proc mechanic).
myself, I would like to see some differences between hunter trees in the mastery system. for mages, simply getting a 25% spell damage boost works fine... since they can tailor it to spell school and so on. however, hunters aren't so lucky. i think what i'd like to see is effectively an extra mastery stat for at least two trees, with a required reduction in their AP benefit, just to make things interesting. the WotLK design seemed to be that MM had the hardest hitting shots, so leave them at a full 25% ap, that SV crit more often than anyone so reduce ap to 15% or whatever it needs to be and add 5% crit, and that BM had the fastest shooting, so give them haste and bring the AP down a little. it'd help maintain flavor from the start, and wouldn't be quite as boring.
Darkharmony Aug 14th 2010 1:32PM
One small thing you want to remember is that ammo bags and their bonus damage as well. I just really hope they get focus under control because as it stands now it's far too slow and now without fox regening it things are worse. But I have faith that things will work out.
Skarn Aug 14th 2010 1:33PM
I do hope that they make those bonuses a bit more interesting, but I'm guessing they are now supposed to fill the old slot of the %damage boost from the first iteration of Mastery. Meaning, if Marks is pulling ahead on the DPS, Blizzard can tone down this AP boost to adjust damage without having to play around with abilities. Or if BM is falling behind, the AP boost can be pushed upwards.
phaer Aug 14th 2010 3:06AM
this mobile steady shot is going to make kiting freaking awesome.
Meh Aug 14th 2010 3:23AM
Eagerly awaiting a certified Frostheim video with jump-disengage-steady shot demonstration. Also, I want a pony.
Stonebeard Aug 15th 2010 11:06AM
Except that you have to be facing your target when you start the shot and when you finish it. I am sure it can be done, but that's a double jump shot in 2 seconds. Someone smarter than me please explain to me how this will work at all in PvP.
Greeen Aug 14th 2010 3:29AM
this will be interesting, since I am leveling up a Hunter right now, and by the time I hit 80 (or even before) the new system will come into place and it will be like learning a new class (well, I hope not).
goes for any class though I guess. It's like taking a long break and coming back to a character, one feels like a noob again until one is back in the routine.
Skarn Aug 14th 2010 2:03PM
Don't worry, we're ALL going to be doing some relearning. Actually, if you want some practice, go play a rogue for a bit. The gameplay is definitely different, but energy and focus are similar.
Artificial Aug 14th 2010 3:06PM
You don't need to go to beta, and you don't need to play a rogue. You can use focus right now (that's right, not energy, focus).
http://www.wowhead.com/spell=1002
Skarn Aug 14th 2010 6:36PM
Hah! True! I think playing a rogue would be better "training" though.
On a sad note, as far as I know, Eyes of the Beast is still missing in Cataclysm. :(
winterorthus Aug 14th 2010 3:39AM
Call cat...???
Draelan Aug 14th 2010 4:17AM
Clearly, that's a bug. Everyone knows it should be "Cat Call". ;)
Draelan Aug 14th 2010 4:33AM
Well... Some interesting changes. I'm not sure what to think of the change to Aspect of the Fox. It sounds like it would be less useful for PvE than the previous iteration was. I mean, wasn't the point of the focus regen before so that hunters could still use their various shots (though, perhaps to a lesser degree) in those situations where they had to move? Now, when moving, it would constitute spamming steady/cobra shot almost exclusively?
I don't know. I just liked the idea of the previous iteration of Fox more than this.
Also, while I agree that the Survival tree looks like it needs a lot of work, (There's too many lower tier talents that feel "optional" until you realize you HAVE to take some of them in order to go further, and almost every talent in the higher tiers feels required...) I'm also nervous about it, given the direction they've gone in with Marks.
*sigh* Maybe I'm just tired. I await your verdict on some of these changes, Frostheim!
Skarn Aug 14th 2010 1:38PM
With the new Fox model, focus regeneration will be identical on the move and standing still. Focus regen currently (er, previously?) dropped on the move because you couldn't cast Steady/Cobra, which is a big focus boost. The new Fox allows us to continue casting Steady/Cobra and all our other shots. It seems we no longer cast auto-shots on the move in Fox, which is just fine. Though it was cool in theory, it was boring in practice. Thus the only thing we can not do on the move is auto-shot and cast channeled spells like Volley. This sounds like a much better version of Fox than the old one, but testing will show one way or the other.