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Cataclysm Beta: Spec masteries

The latest beta build (12759) included the new mastery system. In addition to the specializations gained when you choose your spec, you also gain access to a mastery bonus specific to your spec. Mastery is a skill that can be trained at level 78, at which point you unlock your mastery bonus and can make use of the mastery rating stat on gear.

The mastery stat will increase the bonus you receive from your spec's mastery (but not the other specialization bonuses). Continue reading after the cut for a the mastery bonuses for every class and spec.

Death Knight
  • Blood Each time you heal yourself via Death Strike, you gain 50% of the amount healed as a damage absorption shield. Absorb increased further by mastery rating.
  • Frost Increases all frost damage done by 20%. Damage increased further by mastery rating.
  • Unholy Increases the damage done by your diseases by 20%. Damage increased further by mastery rating.
Druid
  • Restoration Increases the potency of your heal over time spells by up to 20% based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
  • Feral Increases the damage absorbed by your Savage Defense ability by 32% and increases the damage done by your Cat Form bleed abilities by 20%. Absorb and damage increased further by mastery rating.
  • Balance Increases the bonus damage from Eclipse by 12%. Damage increased further by mastery rating.
Hunter
  • Beast Mastery Increases the damage done by your pets by 20%. Damage increased further by mastery rating.
  • Marksmanship Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 80% normal damage. Chance increased further by mastery rating.
  • Survival Increases all elemental damage you deal by 20%. Damage increased further by mastery rating.
Mage
  • Arcane Increases all spell damage done by up to 12% based on the amount of mana the Mage has unspent. Damage increased further with mastery rating.
  • Fire Causes your non-periodic fire spells to deal 10% additional damage over 4 sec. Damage increased further by mastery rating.
  • Frost Your Frostbolt spell causes its victim to take a 12% increased damage from all other spells you attack the victim with. Damage increased further with mastery rating.
Paladin
  • Protection Increases your chance to block melee attacks by 16%. Block chance increased further by mastery rating.
  • Retribution Increases all holy damage done by 20%. Damage increased further by mastery rating.
  • Holy Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Absorb increased further by mastery rating.
Priest
  • Shadow You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to gran you a Shadow Orb each time they deal damage. The Shadow Orb Increases the damage done by your Mind Blast and Mind Spike spells by 20%. Damage increased further by mastery rating.
  • Holy Your direct healing spells heal for an additional 10% over 6 sec. Healing increased further by mastery rating.
  • Discipline Increases the potency of all your damage absorption spells by 20%. Absorption increased further by mastery rating.
Rogue
  • Assassination Increases the damage done by your poisons by 20%. Damage increased further by mastery rating.
  • Combat Your main hand attacks have a 10% chance to grant you an extra off hand attack. Chance increased further by mastery rating.
  • Subtlety Increases the damage done by all your finishing moves by 20%. Damage increased further by mastery rating.
Shaman
  • Elemental Grants a 20% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 60% of normal damage and no threat. Chance to trigger increased further by mastery rating.
  • Enhancement Increases all elemental damage done by 20%. Damage increased further by mastery rating.
  • Restoration Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Healing increased further by mastery rating.
Warlock
  • Demonology Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Damage increased further by mastery rating.
  • Destruction Increases all fire damage you deal by 10%. Damage increased further by mastery rating.
  • Affliction Increases all periodic shadow damage you deal by 13%. Damage increased further by mastery rating.
Warrior
  • Fury Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
  • Protection Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
  • Arms Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgen to mastery and guild changes, it's all here for your cataclysmic enjoyment.

Filed under: Cataclysm

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