Cataclysm Beta: Warrior stance changes and mastery

Beta build 12759 has arrived, and with it, a host of changes. Mastery has finally been implemented. Some talents and abilities have been revamped. And our stances, long the defining mechanic differentiating a tanking warrior from a DPS warrior, have also seen significant alterations.
How significant? For starters, armor penetration has been utterly removed from Battle Stance. Instead, it now simply grants a warrior an extra 5 percent damage dealt and 5 percent less damage taken. Defensive Stance grants 45 percent additional threat and -10 percent damage taken, with no damage dealt penalty, and Berserker Stance grants 10 percent damage dealt and no damage taken. In many ways, this is merely a way to make the stances all seem positive (much as how rested XP was changed from a penalty to XP when you didn't rest to a bonus when you did), but it's still nice to no longer take more damage than anyone else just because you decided to DPS as a warrior. Tanking without a damage penalty no other tank pays will just feel better.
How significant? For starters, armor penetration has been utterly removed from Battle Stance. Instead, it now simply grants a warrior an extra 5 percent damage dealt and 5 percent less damage taken. Defensive Stance grants 45 percent additional threat and -10 percent damage taken, with no damage dealt penalty, and Berserker Stance grants 10 percent damage dealt and no damage taken. In many ways, this is merely a way to make the stances all seem positive (much as how rested XP was changed from a penalty to XP when you didn't rest to a bonus when you did), but it's still nice to no longer take more damage than anyone else just because you decided to DPS as a warrior. Tanking without a damage penalty no other tank pays will just feel better.
First off, Plate Specialization is now trainable at level 60, giving arms and fury warriors more strength and prot warriors more stamina when wearing plate. To give you an idea of how mastery currently works on gear, we'll first reprint the bonuses and then show some examples of it scaling.
Warrior
- Fury Increases the benefit of abilities that cause you to be enraged or consume an enrage effect by 80%. Enrage abilities improved further by mastery rating.
- Protection Increases your chance to block by 10% and your chance to critically block by 10%. Chances increased further by mastery rating.
- Arms Grants a 16% chance for your melee attack to instantly trigger an additional melee attack for 50% normal damage. Chance increased further by mastery rating.
To give you an idea of how this is shaking out, we'll use Death Wish, a typical fury warrior short-cooldown DPS ability, and show how it interacts with the fury mastery (it's an enrage effect). As you can see looking to the right, this tooltip is Death Wish with approximately 12 percent mastery -- level 80 characters who have trained mastery seem to have about 8 percent without any mastery on gear, meaning that in the screenshot to the right, the warrior has 4 percent mastery from gear.Now, to get an idea of what that mastery is doing, here's the same warrior switching out his mastery gear for older, non-mastery gear to reduce his mastery rating to baseline. What happens to Death Wish?
You can clearly see that Death Wish without any mastery from gear loses almost 8 percent of its damage increase. Mastery for a fury warrior interacts this way with any enrage effect or effect that consumes an enrage, meaning that Enraged Regeneration will heal for more, and Enrage and Death Wish will provide more damage as your mastery rating increases. And since arms and prot each have their own mastery bonuses, you can easily imagine a situation where a mastery trinket or ring could be of use to any spec.
In addition to all this, we have some other changes. Leveling warriors who haven't earned a talent point yet will gain a new ability: rather than starting with Heroic Strike, they gain Strike.
Strike is clearly intended to replace HS and to be itself replaced once you hit level 10 and gain Mortal Strike, Bloodthirst or Shield Slam as your spec-based ability. The protection passive ability Vitality is now Sentinel, granting 15 percent additional stamina and increasing rage generated by 50 percent when attacking someone not targeting you, most likely designed around off tanking. Rage generation has been increased by about 50 percent, but critical hits no longer generate extra rage, which ultimately seems so far to be working out (based on very limited testing by me in Deepholm) to almost the same rage generation and much less spiky overall.
Overall, you're definitely going to want mastery gear as soon as you can get it. It makes a huge difference.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgen to mastery and guild changes, it's all here for your cataclysmic enjoyment.





Reader Comments (Page 1 of 3)
Zalvi24 Aug 14th 2010 2:06PM
Loving it
foust117 Aug 14th 2010 2:11PM
You mean no reduction in damage taken in that first part, right?
Matthew Rossi Aug 14th 2010 2:16PM
I'm not sure which part you mean, so I'll cover all three stances:
Battle Stance gives you 5% bonus damage dealt and 5% less damage taken.
Defensive Stance gives you 45% additional threat and 10% less damage taken.
Berserker Stance gives you 10% bonus damage dealt, period.
So you can take the same amount of damage someone else would in Zerk Stance, take 5% less damage in Battle, or 10% less in Defensive.
foust117 Aug 14th 2010 2:18PM
"Berserker Stance grants 10 percent damage dealt and no damage taken." Wording is just off. I got more sleep than I should have last night, so the brain is in hyperactive.
foust117 Aug 14th 2010 2:20PM
I should say I'm going to enjoying leveling a warrior in the expansion. I started with my first character as a troll warrior, but didn't survive the more harsh denizens of Barrens chat so leveled my human mage to 70 first.
foust117 Aug 14th 2010 2:23PM
There, my own grammar is off.
I think I have a food...in the oven...
Skarn Aug 14th 2010 7:15PM
Yeah, Rossi's wording of Berserker stance made it sound like while in the stance there would be "no damage taken." Making you an invincible, unstoppable killing machine. I imagine that's what a berserk fury warrior would think of themselves anyway.
Snuzzle Aug 15th 2010 8:06AM
I think it would be a little clearer if it said "and no additional damage taken." I had to read it twice myself.
Onebaddude Sep 16th 2010 8:28AM
Good news for us
Josh Warner Aug 14th 2010 2:22PM
Question: if these abilities (like Death Wish) really stack off Mastery, does the 'buff' granted scale with current Mastery on your gear or is it set once you pop the button?
In the latter case, couldn't you use a weapon swap macro (or at least the ranged slot so proc enchants don't get wasted) to swap in a mastery-stacked item, pop Death Wish or similar on-use enrage ability to get the better Enrage/effects, then swap back to another normal strength/crit/haste item?
I'm guessing they'll make it auto-update with swaps, but it sounds like it might work to edge a bit more out with the current build. I'm not in the beta, or I'd check it out.
slartibart Aug 14th 2010 2:59PM
Again, given these are all datamined, subject to change etc etc.
I don't believe I've seen any weapons with mastery rating on them discovered yet.
You point out a potential loophole, but I don't believe that weapons will ultimately have any mastery on them, given the reason you've pointed out.
abcyclops Aug 15th 2010 1:49AM
Then maybe I should introduce you to my Poisonfire Greatsword...
http://cata.wowhead.com/item=57294
Kaphik Aug 14th 2010 2:39PM
That is what they are referring to when they say "teh sex"!
Lohac Aug 14th 2010 2:57PM
"First off, Plate Specialization is now trainable at level 60"
Excuse me?! Where's Nerf when you need him? He wouldn't stand for this change. What will happen to all those warriors that are 40-59? They'll end up partially or fully naked with a change like this, and have a huge hill to climb to get mail to replace their now useless plate gear.
Or, as I hope, did you mean to press the "3" instead of the "6"? Which would be totally fine.
slartibart Aug 14th 2010 3:00PM
No, he meant specialization.
http://cata.wowhead.com/spell=86110/plate-specialization
Not the ability to wear plate, I'm assuming that's still at 40
lawaryeneth Aug 14th 2010 3:08PM
Here's a slightly better tooltip: http://cata.wowhead.com/spell=86526/plate-specialization
Matthew Rossi Aug 14th 2010 3:48PM
Sorry, yes, you can still WEAR plate at 40. But at 60, you get the plate specialization which rewards you with extra str or stam for wearing all plate.
Lohac Aug 14th 2010 6:08PM
Now that makes more sense Matt. You might want to pass along to the other writers these write-ups sometimes need clarification like this. I personally blame Blizzard for naming things so similarly. The closer things are named to others, the greater the chance for misunderstanding.
Richard Aug 14th 2010 3:09PM
I'd love to see an article on all the warrior self healing that's being added in Cataclysm. You could title it: "Warrior: The New Soloing Class?"
Here's what my simple theorycrafting has yielded assuming 100k health (for easy math) & 2/2 Field Dressing on a Prot Warrior:
Blood Craze: +9000 health after 10% of damaging attacks
Impending Victory + Victory Rush: +6000 health after every Shield Slam / Victory Rush
Victory Rush (normal): +24000 health
Second Wind: +12,000 health when stunned
Last Stand + Enraged Regeneration: +46800 health w/3 min CD
Your thoughts?
theRaptor Aug 14th 2010 4:37PM
Soloing what? I found exactly one elite mob in a group quest I couldn't solo as prot (possible in theory, just hard to time spell reflect). With the massive increase in health a prot warrior will probably be able to solo most pre-wrath content with just enraged regen.