All the World's a Stage: Cheating and the IC versus OOC divide

All of roleplay is based on the idea of being "In Character" instead of "Out of Character."
I know that will seem so simple to most of you that the statement seems puerile. But I think both brand new players and experienced roleplays would be well served to take some time examining the dynamic. What drives in character actions? Where does the out of character begin? At which point does out of character affecting in character stop being "just the way things are" and become metagaming? It can be some pretty deep stuff.
Roleplay is founded on cheating
One of my favorite rubrics to taunt fellow roleplayers with is that we're all cheaters. Don't believe me? Follow me for a moment. In most circles in which I've ever played a character-based game, it is considered cheating to use out of character information for in character purposes. While using OOC information IC is sometimes candy-coated to be called "metagaming," that's still basically cheating.
Now take a look at the groups of miscreants with whom your character tends to hang out. Notice anything in particular about them? I'm guessing that your characters all tend to hang out with the characters of people with whom you enjoy roleplaying. Lord knows, I've not roleplayed a character in years that doesn't play alongside one of my wife's toons.
And that is an out of character dynamic (i.e., I like playing with my wife) affecting an in character action (i.e., my characters hang out with her characters). Sure, it's totally acceptable. I don't think there's a roleplay court in the land that would convict me of cheating for playing with my beloved wife ... but it's still, fundamentally, OOC affecting the IC.
There is a relationship between IC and OOC
My point here isn't to make roleplaying out to be some illicit activity. Let's save that for Goldshire. Rather, the point is that there is a very legitimate and necessary relationship between in character events and out of character events. Heck, I suppose someone could make a fairly effective argument that in a tabletop game, the game master (or dungeon master, if you're old school) is an out of character dynamic affecting the in character landscape.
The OOC drives the IC. Fundamentally, the players all must agree on what game they're playing, what the rules of their engagement are going to be like. This is an OOC agreement, of course, but it's one that determines the IC interaction. If your players all agree their particular sandbox won't use heavy NPCs like Varian Wrynn or Thrall, then someone playing outside that agreement will seem like a godmoder.
Other out of character dynamics absolutely should affect the IC play. Like I said before, I play with my wife. I don't engage in any activity I can't share with her; my characters are therefore likely to interact with hers. I also tend to play with my friends; after all, I'm playing a social game to be social with those people. So, there's an affect.
Places OOC bleeds over where it shouldn't
One of my first lessons about being a game master came in college. (You don't need to know how long ago, except that it involves the early 90s.) A dashing gentleman named Paul told me over an omelette at our local gaming hangout, "Mike, NPCs always act as the voice of the game master, even if you don't want them to."
It stuck with me. And I've seen it happen over and over; the game master attempts to innocuously use an NPC, and that NPC's language is taken as law. Or, if one player character beats up on the other player character, the players then tend to get their emotions wrapped up in the interplay.
The problem, again, isn't that anyone's cheating. But we're roleplaying characters, and the IC versus OOC lines can be really, really thin. We constantly have to be aware that we're making impressions on one another, and if we don't want our out of character real selves confused for the IC Azerothian native, then we should take steps to further than divide. It's one of the reasons I advocate using the "mun" method of player identification; there should be no need to associate ourselves with our IC action.
What you can do
Obviously, there's a difference between in character and out of character. IC is what your character does and believes. OOC is what the player does and believes. The two should stay as separate as possible.
However, by virtue of being aware that the IC to OOC divide is very very thin, we can help mitigate any possible issues. Take the time to reassure the other player that "this is just my character." Share the love, and share it often.
Switch toons often. Think I'm crazy? Taking the time to switch perspectives and, more importantly, the behavior you're emoting as the character will help cement the idea that you are portraying a character, not just living some kind of escapist perfect reality.
Of course, you may decide that you don't care if people get your IC and OOC mixed up. If so, my hat's off to you. But for most, it'll probably be best to help spell out what's in character, what's out of character, and keep confusing of the two to a minimum.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 1)
arawn.chernobog Aug 15th 2010 8:13PM
Loved the article, it's actually a very common issue in RP realms (though, to be fair, judging by the title "IC vs OOC" I was thinking you'd cover ANOTHER very common issue, but alas)
I think the issue here arises most when people make characters that are... too much of themselves or how they idealize themselves, and I can see how this would annoy most Role-Players (it annoys me to no end).
Though I'm the kind that defends: "There's nothing you can't do IC to justify something OOC" or vice-versa, I found that it helps to have an OOC chat channel for Events and the Realm's RP Community in general, where they can discuss as themselves (the Players) and aid this differentiation from their creations (the characters).
Karn Aug 15th 2010 8:21PM
I, too, thought this would be about a different subject.
Karn Aug 15th 2010 8:27PM
I believe that people who want to draw too distinct a line in the sand when RPing is just deluding themselves. You will always have your OOC and IC for sure but your IC is always just an extension of yourself in one form or another and you seem to understand this.
Weither you're playing a murderer, a simple farmer tending to your crops, or a bold warrior you're playing has an effect on you and the people around you, OOC and IC. I believe that if you distance yourself from your roleplaying too much than your missing the entire point of roleplaying.
Liam O'Connor Aug 16th 2010 12:52AM
Agreed. That's why I quit roleplaying ages ago. I started to feel like I was living another life, like my character was becoming a part of me, almost real. It started bleeding into my real personality and out of the game and that just became too much for me. It was doing my head in, so I just stopped. Didn't even transfer or anything; just walked away and started a new character elsewhere. Happy that I did.
I seem to remember reading an interview with Johnny Depp where he commented on acting and how you get into these roles so much you don't know if you are really going to be you when you come back out and that you seem to carry them around forever as parts of you. I can kind of understand, and I was actually saying to my girlfriend the other day that I feel sorry for (good) actors.
For the people who can balance it well, more power too you -- but for me, the fact that IC was really an extension of myself (that then became part of me full circle) was enough for me to know I didn't want to do it any longer. :(
Muchao Aug 16th 2010 4:29AM
I think the point is that there does need to be a line. Sure, there can come a point where one is refusing to recognize the bleedover. And bleedover not only does happen, but sometimes should. It can be important at times to adjust IC behavior for the sake of what's going on OOC for someone. Otherwise, you run the risk of anything from something just suddenly not making sense IC all the way to you're being a jerk and using "But it's not me! It's my character!" to hide behind it. These are unacceptable ways to "draw the line".
But, at the same time, a character is not you just because they are influenced by you. Even if a character shares the same views as their player, it doesn't always mean they act the same way based on that or draw the same conclusions. I, as a player, don't hold with the seemingly popular idea that there's nothing "bad" about warlocks. I don't hold with the idea that warlocks are no different from mages or priests, it's just that they use a different type of magical energy, and it's all about what you choose to do with it. I simply don't believe the lore supports that view. That doesn't mean I actually have a problem with anyone who plays a warlock, or that I think they must be a "bad" person for wanting to play a "bad" character. I've played warlocks myself.
Compare that to one of my characters who also doesn't buy the idea that warlocks are all okay, fel huggles, and shadowy sunshines. She not only distrusts and is disgusted by them, but also distrusts those who she feels "can't see the truth about warlocks". And she has some strange ideas about them and why they summon demons that I don't share. There's no lore basis for her ideas about demons, and she's wrong about why warlocks summon them. They are paranoid ideas that are a product of her fear.
There's a line. I am not my characters, and they are not me. Sometimes, people need to be reminded of that because, yes, the OOC and IC do affect each other.
razion Aug 15th 2010 8:53PM
I recently came upon a manga [Skip Beat]. In it, the protagonist is an actress out for revenge. One thing the manga has taught me is of the professionalism most (or at least some) actors put towards their craft [specifically, Ren]. Some instances include becoming so far in character that you really get a mind for what that character is like. It's fantastic psychological work in and of itself being able to really understand a person conceptually--better than some people do themselves! This understanding helps create a better idea for the individual of who you really are, and who the character really is. The more different the two, the easier it is to keep them apart, in my limited knowledge.
I look at role-playing a lot like acting.
And like actors, some role-players can find it difficult to close bridges between the two worlds when it is needed. It's great if role-playing can make you friends with another person, but if it messes with work (or rather, the campaign) then bad things could be abound--or not, depends on your circle.
I wish I could offer some additional advice here. But, frankly, I just don't know what goes on in that world. I haven't seen it really occurring anywhere, and haven't found any opportunities to get to know it enough to offer much.
I will say this though: You role-players got a lot to juggle. It's amazing that you're able to do what you do, and you all make me *proud* to be a part of this community.
Tsuyoi Aug 16th 2010 3:13PM
I agree, i also thought of skip beat while reading the post. At some points Ren, and even kyouko, become so immersed in their roles that they begin to take on the quirks and in some cases very bad parts of their roles personalities. But because those bad sections flow so naturally from the character they are playing, they become so swept up in being the character that they literally cannot escape until someone snaps them out of it. In kyoko's case she actually describes it as a personality at one point. Sometimes we'll come across a character very different thatn ourself that we just love to play for whatever reason. Maybe it's freeing, nostalgic, cathartic, whatever. But eventually, loving to play a character more than we like "playing" our own lives becomes a danger we can't ignore.
Of course, this is a very extreme example, and I won't pretend differently.
Avan Aug 15th 2010 9:23PM
Good post!
I stopped roleplaying a long time ago because I couldn't mix IC and OOC together well enough. It was great because any sort of twist that I had been cooking for a while came off as a surprise. Those that followed the story were either amazed, or confused because I didn't explain any of it beforehand OOC. Then there was trying to justify a reason why my character wouldn't be doing anything for a few moments while I went AFK. Those were the worst.
Then, one day my character was bed-ridden with a fever. They fell asleep and never woke up, with their last words speaking of a vision. Legions of orcs, trolls, and cowmen fighting together with his ragged corpse, under the banner of the Frostwolf clan.
Basically, I stopped roleplaying to go play on a PvP server. RP is hard if you don't cheat.
Adoisin Aug 15th 2010 11:57PM
A friend who role played often explained his afk time with something like "excuse me, I was lost in thought for a moment." Or my fave was "Sorry, I couldn't hear you over all the voices in my head, they are quite loud today."
wutsconflag Aug 15th 2010 9:44PM
NPC actions/words are ALWAYS given more weight. I had to be very careful in RPing those characters when I was GM (Shadowrun, going on 17 years, now ... wow). In the end, in order to give myself some breathing room, and to also reinforce to the players that not every Joe the Ork Barbarian out there was an IMPORTANT PERSON, I had to start adding completely useless NPC interaction.
Well, it wasn't really useless, though, since it added to the game atmosphere. It added voices to the faceless masses. Up until that point, the players didn't care about the people around them. They were ghosts, for all intents and purposes ... they didn't matter.
All of a sudden, the guy on the bus bench who glanced at you wasn't possibly a Bad Guy, but just some dude, down on his luck. (It took some game sessions to get that across, and a particularly messy bit of torture, but they finally got it.) My mistake, as I'm sure many GMs make, is that I didn't do that from the beginning. Now, when I start new players out, I try to immerse them more in what's going on around them, rather than having Important NPCs only.
Saphieria Aug 15th 2010 11:18PM
At what level of IC : OOC are we talking here tho?
I myself have dabbled in RP without having to add a few 'yar' or 'nay', and maybe a 'lass'. It was acceptable to who ever cared to comment.
If I didn't add 'yar' 'nay' 'lass' now and then but people know I do, would it be OOC or my character not feeling cheery at that moment? Its all relative, some people just go over the top.
Xantenise Aug 16th 2010 12:53AM
Yeah, I think there's a very important line between them.
I had a character, who was friends with character A who had a boyfriend, character B. I was friends with both of them OOCly. My character did not like B (assume I mean IC when I say an initial), because B tended to run around on A, and when my character told A this...
B's player jumped down my OOC throat for it. And A's player ended up taking his side, all because of something my character said. Wow. That led to a whole lot of drama I'd rather forget (because it became clear very quickly that B's player was actually not that different from his character, and assumed everyone else was like that - and he became very, VERY rude when you told him differently, too), and as a result you won't see me RPing with EITHER of them - which is OOC bleeding into IC there, but really, I just don't think the drama's worth it, lol.
Ever since I've been almost paranoid about telling people OOCly that my character's views are not mine.
aleandaxes Aug 16th 2010 1:17PM
"Look into the Abyss & the Abyss looks back at you."
Sleutel Aug 16th 2010 8:41AM
"It's one of the reasons I advocate using the 'mun' method of player identification; there should be no need to associate ourselves with our IC action."
You drop this term in the article with no explanation that I can find. Little help for people who don't know what it means?
Sorcha Aug 16th 2010 9:46AM
http://www.wow.com/2010/06/13/all-the-worlds-a-stage-maintaining-your-barriers/
Sleutel Aug 16th 2010 6:38PM
Thanks for the link, Sorcha.
So other curious people don't have to click over, here's the relevant bit of text from that post:
In my roleplay lives in previous games, we had something called a "mun." It's pretty simple. If my character was named Bob, then I as the player was known as Bobmun. If the community knew that the same player behind Bob also played a character named Frank, then I would still be referred to as Bobmun. "Who plays Frank? Oh, that's Bobmun."
The idea here isn't to be clever about nicknames, and we're certainly not trying to create some kind of cultural divide. But the notion, again, is to create layers and barriers between yourself, the player, and people who might have personal relationships with your character. Trust me, the mun convention works just fine.
Josin Aug 16th 2010 9:35AM
IC/OOC boundaries are good, though sometimes a bit of metagaming can make your RP a bit richer, as well. My rogue is a spy/information broker-type, and I don't always have time to be present to do the spying in-game on various RP events.
However, its quite easy for me to use my OOC knowledge to provide the information that my character couldn't get in-character, and I think it makes him all the more interesting of a character for the blurring of lines.
Larkus Aug 17th 2010 3:55PM
It's a great article, but normally I have far more issue with the converse: IC bleeding into OOC. Perhaps I should explain a little more....
When something bad happens to my friends' characters IC, or when the way my friends act IC bothers someone OOC, (e.g., this character cheated on my character and it's pissing me off) it causes typical high-school drama which, quite frankly, can shatter a group of close friends into quarreling drama-queens.
I've been searching for a way to fix this problem for ages, to no avail. Any help on this subject would be immensely appreciated.
JaneLame Oct 8th 2010 2:11PM
Right. Here's a very simple solution: whisper the person you're about to cheat and ask, "is this ok with you if my char cheats?" Yes, it'll still hurt if said spouse doesn't have sturdy walls between himself and his char, and it'll feed him with some meta-gaming information, but that beats the alternative of having the cheated spouse catch your char in bed with the mistress. If this cheating plotline appears too hurtful, you might want to have to do the talk and break it up ICly before 'plowing new fields'.
I've been there two weeks ago, and yes, it did shatter our entire RP group. You won't believe the amount of wasted tears I recently shed over this, even though I'm fully aware this isn't real and isn't personal. I used to have an ex boyfriend IRL who texted his other woman while in bed with me. My RP partner brought back quite a few bad memories from him and caused me a lot of emotional distress.
In conclusion, better be frank about it up-front OOC than hide it and then go "it's not me, it's my char!" when caught. Remember that WoW is a zero-privacy environment and it's impossible to keep secrets for a long period.
If you need to talk further, find me at my username here @ gmail.
- Darra