Spiritual Guidance: Let's talk about mana, baby

So, supposedly mana is going to be an issue for healers in Cataclysm. It's the word on the street, ya know? Everyone is talking about how we're not going to be able to spam this or that, and that we'll need to make better decisions with our spell selection. "Triage" is this year's vocabulary word. That old, busted spam style of healing is out, and the new "do damage, get mana" mechanic is supposed to be the new hotness. Of course, we priests are bound to be the superstars* of the next expansion; it's all pretty exciting, don't you think? Well, maybe not everyone feels that way, but that's why we have cake and counseling. Dawn motions to the door behind her.
So, in the short time I've written for WoW.com, I've noticed that the mana question is one that continually comes up. Is mana a problem? Is it not a problem? It seems like there isn't a single satisfactory answer I can give to everyone, but knowing mana might be a hurdle in the future for all of us, I figured now would be a good time to look back and ahead. So, let's talk about mana.
Up until now, I've talked about mana regen more in passing. I've touched on what to do when it's a problem or suggested how you can adjust your play to soothe a dwindling mana pool, but I've never really examined it at the level I'd like to. So, working off the understanding that knowledge is all you need, I have a few things to discuss. It might not be a step-by-step guide to not running out of mana, but it will give you some things to consider about why you might have been running OOM (out of mana),or how to combat going OOM in the future. I will at times talk from the perspective of, "Prepare for Cataclysm! Oh, no!" But you should actually be able to apply most of this to the present -- granted, this may be a year too late for some of you pros.
Understand how your mana regen works
They say knowledge is power, right? Well, understanding how your mana regeneration works can help you out a lot when the situation calls for it. Take a look.
Activated mana regen (cooldowns) The fastest and most noticeable way to get mana back is by using an activated mana regeneration ability. They're pretty obvious, but I'll go ahead and scribe 'em out for you:
- Shadowfiend A cute, cuddly creature appears and attacks an enemy target you select, returning 5 percent of your maximum mana per hit he deals.
- Hymn of Hope While twirling an exercise ball above your head, you receive 12 percent (3% x 4 ticks) of your maximum mana over 8 seconds. (That is, provided you're starved for mana; if you aren't one of the three players in a 40-yard range with the lowest mana pool, you won't be targeted to receive the buff.) In this statuesque pose, you'll contemplate titles by Ayn Rand, which incidentally raises your maximum mana by 20 percent temporarily. Take note that the 12 percent return draws from your 20 percent buffed mana pool, as opposed to your normal pool.
When to use your cooldowns is the most important thing about them. In a fight where you're moving a lot, you'll want to make sure you save Hymn of Hope for when you've got 8 seconds to stay put. Boss transitions are good for this, but you don't want to use it too early (like in phase 1), because if you're not actually low on mana when you use it, the regen will get sucked up by other casters who are burning through their mana like a million quid. You also don't want to summon your cutie Shadowfiend right before your enemy target goes immune, underground or off into a hot air balloon. This means knowing the fights and paying attention to how far along you are in an encounter.
Talented "passive" regen Now, I'm not talking passive as in the 40 MP5 you have on that trinket or even the 50 percent continued regeneration you get from Meditation. What I'm referring to isn't actually passive regen at all; it's the regen you get from certain talents which activate based on what spells you cast. For disc priests, it's the talent Rapture; for holy, it's Holy Concentration. I say they're passive because whether you try to or not, you'll probably benefit from them by healing any old way. (You'd have to consciously try not to use them, honestly.) Anyway, even though the regen from these talent will be there no matter what you do, if you understand them and in turn, utilize them more intelligently, you'll see better results.
- Rapture (discipline) When one of your Power Word: Shields is completely consumed, you will be returned 2.5 percent of your total mana. It doesn't matter how many shields you have out and active, as anyone can activate the Rapture return, but the return can only occur once every 12 seconds. There is, however, a little trick to the way the talent is designed so that if say ... two shields are consumed at the exact same time (and I mean exact), you'll get double the return. There is a favorite video here, which explains it. Check it out if you haven't seen it already.
- Holy Concentration (holy) Whenever you crit with a Flash Heal, Greater Heal, Binding Heal or Empowered Renew, your spirit based regen increases by 50 percent. Basically this means that if you're facerolling your keyboard, you'll proc Holy Concentration. However, if you (for whatever reason) don't include those four spells in your rotation, either because you're
weirdfocused on something else or the fight just calls for a very specific selection of spells and you're less likely to activate it, then you just need to make sure you keep it up. You want your uptime of this ability to be as high as possible. If you need a reminder to keep it up, Power Auras is something you might want to look into.
Now I know most fights haven't been super-strenuous for mana this expansion. Maybe Patchwerk, if you were in quest blues, or heroic Assembly of Iron in Ulduar, if you were using whatever strat my guild was using (I say this because I've had some people agree when I say that was a mana fight, and other people tell me I'm crazy; go figure). Those fights were few and far between in Wrath, but since we're expecting different in Cataclysm, it might be something you want to keep in mind for later. Watch your Holy Concentration uptime, and make sure to refresh it before it goes down. Try to time your Rapture procs to coincide with raid damage whenever you can. If you do these things for the entire duration of a fight, in addition to timing your cooldowns at the right moments, you'll usually be way ahead of the game, and all it requires is a bit of effort. Oh! Don't forget your consumables!
Your most expensive spells
Most of you have probably heard of HPS, and if you haven't, no worries! It stands for heals per second, and it is one of the ways healers measure and compare the amount of healing they do using meters or parses. (If you want to read more about HPS and meters, I discuss it a bit in this post here.) What you might not have heard of, however, is HPM, which stands for heals per mana. Basically it's how many points of healing you do for each point of mana spent, which is basically efficiency. Apparently, back in The Burning Crusade when mana was more of an issue, HPM was used by theorycrafters as a way to determine spell efficiency, particularly with downranked spells. In Wrath, HPM has been somewhat lost and forgotten just because mana wasn't much of an issue to most people once players got decent gear.
So with Blizzard saying mana will be something to watch in Cataclysm, I'd say it's possible HPM will become a topic of conversation again. (Granted, Blizzard is completely removing downranking, so maybe not.) Obviously our normal, fast and slow heals should scale as stated, but how drastically will each spell differ in efficiency? Will that stay balanced as the expansion progresses? Take a look at the HPM of spells we currently use in Wrath.
| Spell | HPM for disc. (with 3,650 SP) | HPM for holy (with 3,889) |
| Prayer of Mending | 51.5 | 54.6 |
| Greater Heal | 11.8 | 11.4 |
| Flash Heal | 11.7 | 11 |
| Binding Heal | 7.1 | 7.5 |
| Renew | 15.3 | 23.5 |
| Power Word: Shield | 16.6 (glyphed) | 7.3 |
| Penance | 23.6 | - |
| Circle of Healing | - | 5.2 (31.2 for 6 hits)(glyphed) |
| Prayer of Healing | 3.1 (15.5 for 5 hits) | 3.9 (19.5 for 5 hits)(glyphed) |
| Holy Nova | 4.8 (24 for 5 hits)(glyphed) | 3.8 |
| Divine Hymn | 12.1 | 14 |
| Desperate Prayer | 14.4 | 12.3 |
These HPM numbers were calculated by the DrDamage addon, using my own character with no self-buffs. Both specs were mostly cookie-cutter, but if you want to figure out the HPM of your own spells with your gear and talents, you can try out the addon or just divide your average heal by the mana cost on your tooltip.
As you can see, I made notations for which spells received extra support from glyphs. (Do you see now why I rave about Glyph of Holy Nova for disc?) Also, though I didn't have Glyph of Flash Heal bound in my holy spec, I checked that out and found that Flash Heal's HPM goes to 12.3 when glyphed. That's why Greater Heal was so hotly debated early in the expansion and ultimately why I think it fell out of practice. It was just too slow for the pacing of the fights and it was barely more efficient than Flash Heal. Meanwhile, a spell like Binding Heal is automatically less efficient because it's basically just casting two Flash Heals at once, but that's because it's supposed to be used in a bind. (See what I did there? Haha ... I'm terrible.) If you had the time to spare you could just use Renew on two people, but you choose Binding Heal because you and someone else needed heals now. Thus, efficiency goes down for the sake of emergency and survival.
Oh, by the way, Lightwell's HPM is around 200 (when glyphed) if all 10 charges are consumed. So it's basically the most efficient heal in the game. Oh, the trade-offs we must make for power.
Anyway, the reason for dishing out the little chart above is to give you an idea of how much bang you're getting for your buck. It's the reason I always tell you guys not to spam Prayer of Healing unless you need it, because it already tends to overheal on targets it does hit. Once you add in its terrible efficiency, all I see is waste. Keep in mind HPM doesn't account for overhealing, so those HPM numbers are only going to mean something when the spell you deliver is the spell that was needed. Fox made some weird analogy once about wearing the right thing to a party or using the right spice in a soup or something. Whatever it was, the idea was to use the right spell and not the easy spell (like AoE to heal or damage one to two targets.) Simple as it is, that's what you're going to want to be doing in Cataclysm or any encounter you're having mana problems on.
With that in mind, I suspect that in Wrath, people were using the spells they did because it was convenient, not because it was necessary. I once had a priest tell me, "I don't care how much I overheal, I just use my Spirit-World Glass; if I get low, hang back, and I'm back to full." (Spirit-based regen in early Wrath was ridiculously overpowered like that.) I was appalled that anyone would think like that about overhealing, but I had been healing since vanilla and that was just the way I looked at things in PvE. At the time, I thought she and everyone like her was just lazy, but now I figure most people like that just don't feel the need to make efficiency decisions when there are no penalties for just spamming shields or pressing Circle of Healing at every cooldown. That's what Blizzard doesn't like, so that's what Blizzard is trying to fix.
So how can HPM effect you? Well, the game constantly evolves. Patches come and go, and I'd say if mana does in fact become an issue in Cataclysm, you may want to occasionally write up an HPM chart for yourself like I did, and see for yourself what is a good spell to use. It may change as you gear up or as things get nerfed or buffed, so it's a good thing to be conscious of.
A last thought on gear in Cataclysm
When I rerolled to Alliance back in January, I immediately got dragged into Trial of the Crusader when I hit 80. I wasn't in a single piece of 232 tier 9, just my heirlooms, quest gear and I'm pretty sure a DPS trinket to boot. I did surprisingly well, and everyone made comment that my throughput was competitive. The problem was I couldn't maintain it, so they had to chain Innervates and time Hymn of Hope usage around me to keep me going. Time passed, though, and the more gear I got, the less help I needed. Before long, I was healing to my own beat again.
When I think about that, I also think back to when I hit 80 the first time when Wrath came out and I was healing heroics before going into Naxxramas. Back then, mana management was extremely difficult. Half of it was because everyone was in terrible gear, the other half because we didn't know what the hell we were doing. And while the story is a little different, I'm still hearing this can be a problem today for people playing alt healers (not just priests) and trying to gear up with the random dungeon finder. Groups are impatient and don't wait for you to drink, and before you know it, someone is dead because you're OOM. But after a week or two grinding out tier 9? Mana problems are long forgotten.
The reason I recount these stories is because it kind of shows how far gear took us in Wrath concerning mana. Ultimately, gear fixed all my problems and let me do things like drop my MP5 consumables for spellpower ones. I even switched out my meta gem (laugh it up, veteran readers). And since then, I've rarely ever had to go back to using those consumables. It's like I graduated from mana management school and found out it actually didn't have any use in the real world.
So when Blizzard says it wants mana to be an issue, I'm guessing that means gear in the future expansion is going to help, but it's not going to guarantee you won't go OOM anymore. I think mana is likely to be something you get a grasp of for a little while, then lose again -- something we'll always be working against, and all the gear in Azeroth won't fix it. Well, at least, that's my speculation.
Anyway that's it for now. I hope I gave you some good food for thought to apply to any bosses you might still be wrapping up, alts you're getting up to level, or future encounters you find down the road. Hearts and heals, everyone.
* At the very least, superstar DJs.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Tom Aug 16th 2010 5:21PM
I have to admit that I usually have issues with Ms. Moore's articles.
I really, really liked this one though. :)
Pyromelter Aug 16th 2010 5:48PM
I thought it was good, but I do think the Salt-n-Peppa reference was a bit forced.
Dawn Moore Aug 16th 2010 7:01PM
I totally agree (on the salt-n-peppa reference) but I also really wanted to link quality 1990s pop culture so I was comfortable forcing it. It's just so bad it's good. ;D
Eisengel Aug 16th 2010 11:23PM
I dunno... I think it works rather well:
Sindragosa, cut it up, one time
Ohh, uh uhh, ooh come on
Yo, I don't think we should talk about this
Come on, why not?
People might misunderstand what we're tryin' to say, you know?
No, but that's part of healin', come on
(ds. al. ...)
Let's talk about mana, baby
Let's talk about raids and me
Let's talk about all the good things
And the bad things that may be
Let's talk about mana
Let's talk about mana
Let's talk about mana
Let's talk about mana
(... fine)
Let's talk about health for now to the players in arenas or in the raid
It keeps coming up anyhow
Don't mis'dee (misdirect), fade or mind soothe the topic
'Cuz that ain't gonna stop it
Now we talk about mana on the web and podcast shows
Many will know anything goes
Let's tell it how it is and how it could be
How it was and of course how it should be
Those who think it's dumb have a choice
Click off the site, press pause or turn the webcast off
Will that stop us, Dawn? I doubt it
All right then, come on, Sin
(to coda)
H-P to top, make any tank's eyes pop
She use what she got to hop up what they don't got
Players drool like fools but then again they're fully smitten
The healer was a hit because her heals were crittin'
Blues, purp's, leg'daries and crazy heirlooms
Nothing she ever wore was ever common
Her raids, heads of charts, players with smarts
worl'firsts, game-pros, no one was too great for her to group with
Or even mess with the devs, she says was next on her list
And believe me, you, it's as good as true
There ain't a tank alive she couldn't get HP to
She had it all in the bag so she should have been glad
But she was mad and sad and feelin' bad
Thinkin' about the loot that she never had
No trinks, just trash, followed next with a shard and a tok'n
That last raid was smoked
(to coda)
Healers, all the healers, cooldowns now, help me out
Come on, all the healers, let's talk about mana, alright
Healers, all the healers, cooldowns now, help me out
Come on, all the healers, let's talk about mana, alright
(Yo, Dawn, I don't think they're gonna like this on the board)
Any why not? Everyody has HP
I mean, everybody should have healin' love
Come on, how many Warriors you know first-aidin'?
(to coda)
themightysven Aug 16th 2010 5:32PM
but the regency period had the best Blackadder...
Zaros Aug 16th 2010 5:34PM
You wrote in "Base Mana" But i'm pretty sure it is "Maximum Mana". Base mana is how much you have without any intellect.
Zaros Aug 16th 2010 5:36PM
Correction: You wrote Base mana EVERYWHERE even though in most places you meant maximum mana.
Dawn Moore Aug 16th 2010 6:09PM
Damn bastardized mana terminology references *shakes fist*
Thanks Zaros, will run a fix on that momentarily.
Pyromelter Aug 16th 2010 5:45PM
A really neat trick for mana is if you have an arcane mage in your group, and this will be even more important in cataclysm. Arcane mages do more damage with more mana, and if you cast hymn of hope, the mage can time his evocation with your hymn, for supercharged mana regen.
Pretty win all around right there.
Chalcedony Aug 16th 2010 6:01PM
This was a really well written article, thanks!
Dylis Aug 16th 2010 6:07PM
Ooo
djwesche Aug 16th 2010 6:05PM
ooooo
feniks9174 Aug 16th 2010 6:05PM
The gear scaling in Wrath really is quite ridiculous. I jumped into a VoA 10 a while back on my fresh-80 Holy Pally and I was blowing Cooldowns, munching pots and doing everything I could to have enough mana to /barely/ keep the tanks alive. Some BoE's and emblem gear later and keeping tanks alive has largely become a snoozefest. I actually spend a lot of time healing the raid sheerly out of boredom. My heals went from anemic to colossal and my mana pool went from a plastic kiddie pool to a water park.
I mostly heal as a side project, though, and the changes to mana conservation and efficiency have me a little nervous about trying my hand in Cataclysm. Apologies in advance if you get me as a healer on your way to 85.
Byron Aug 16th 2010 7:59PM
I have the same concerns. Prot War main, became enamored of Disc priests in the LK fight, and mine is almost 80 now, and will be my #1 alt in Cata.
However I've read stories about healing in vanilla wow (I started wow a month bf BC's launch), involving picking which rank of several downranked spells to use, casting downranked spells on the tank till his health hits the point where your max rank Greater Heal or whatever will top him back off without wasting any mana via overhealing, etc.
I imagine that if Cata goes back to that, it may be more fun and interesting than today's healing scene of spamming your biggest heals as fast as possible to prevent spike dmg from 1-shotting the tank or the raid, but it will nevertheless be a big change for those of us who've never known any other way.
vandenhamster Aug 17th 2010 2:13AM
@Byron:
Don't forget about timing your heals in coordination with the other healers, and taking breaks from healing while others filled out for you! Of course with the 5-second rule going the way of the Dodo that won't be a concern anymore, but blessed be the memories of just watching other people fight a boss because you had to regen mana!
(Don't even get me started on Druids being forced to spec Restoration just so they could innervate the Priests. ¬_¬)
Norwood Aug 17th 2010 10:50AM
@Byron
That is exactly why I'm coming back to healing in cata. I deleted my holy priest shortly after wrath out of frustration. Patchwerk I think was the last straw. If cata healing really returns to an attrition, tactical game rather than a twitch based spam-fest, blizz just got a couple hundred bucks worth of subscription fees out of me.
Dylis Aug 16th 2010 6:12PM
I likey
vocenoctum Aug 16th 2010 6:23PM
I was having problems with mana as Holy, so I switched to Disc and they largely went away, and disapeared once I had the t9 stuff.
But when I dual-spec'd back to Holy, I still have some mana issues, especially with fast-paced groups. (Like when the tank starts pulling before you've tossed out the buffs, or when you have no mana from switching specs...)
Byron Aug 16th 2010 8:27PM
As a tank leveling a healer, I find that 99% of tanks out there, at least in LFG, are blind to the idea that their healer's mana is *their* responsibility.
Eg, it's not on the healer to spam chat with 'oom' or /oom when he gets low, it's the tank's job to watch the healer's mana, judge whether he has enough for the next pull or not, and stop or go depending on that. For a tank, your healer's mana = your health and > your rage (if have it).
Paladin tanks are most likely to be the exception since they're used to watching mana, but there are plenty that chain pull regardless. Wars and Druids generally rush ahead looking only at their diminishing rage, and DKs are pretty clueless about that a number of other things.
I do wish Rossi or another tank columnist would write an article on this issue - when tanking you should get in a habit of keeping one eye on your healer's mana, one eye your hp and what the boss is casting/doing, and one eye on big picture (adds, dps in fire/iceblock, etc.).
Shinhan Aug 17th 2010 3:31AM
@Byron
How many eyes are tanks supposed to have?