Shifting Perspectives: A limited number of people, part 2

Mana cost: 2,385
Glyph of Rapid Rejuvenation?: No. Rapid Rejuvenation should actually be obsolete due to all HoTs scaling from haste and crit in Cataclysm. Glyph of Rejuvenation wasn't used for testing purposes although I can see it being useful for a bad or inexperienced group, sad to say.
Duration: 10 seconds. I'm not sure what's going on here; tooltip says 12 seconds (yep, they've nerfed it from the present 15, although the 15 second duration was technically a bug that went the length of Wrath) and while I might've guessed that the missing tick is simply the result of my haste, developers have said previously that haste shouldn't be reducing HoT duration. So yeah, I'm not sure what's going on there.
Average initial hit (assuming 2/2 Gift of the Earthmother): 1,403
Average HoT tick: 3,225
Average Crit HoT tick: 4,837 (as with Regrowth crit ticks, pretty rare)
Average amount healed per full Rejuvenation: 14,303 (ticks four times over 10 seconds plus the initial hit).
Same deal as Swiftmend. Rejuvenation is more expensive than it used to be, but Blizzard hasn't really nerfed it per se -- it just hasn't gotten all of the goodies that Regrowth's gotten. This dovetails pretty neatly into some commentary over at Elitist Jerks speculating that the developers' primary intent is to keep druid healers less mobile than they've been in the past. My real question here is what's going on with the duration.
Lifebloom
Mana cost: 477 mana
Glyph of Lifebloom?: No.
Duration: 7 seconds
Average HoT tick (one stack): 364
Average bloom (one stack): 3,678
Average HoT tick (two stacks): 727
Average bloom (two stacks): 7,356
Average HoT tick (three stacks): 1,091
Average bloom (three stacks): 11,034
Average HoT crit (one stack): 546
Average crit bloom (one stack): 5,516
Average HoT crit (two stacks): 1,091
Average crit bloom (two stacks): 11,034
(The above numbers aren't a typo; the average HoT crit at two stacks is the exact same as the average HoT tick at three stacks, and the average bloom at three stacks is the same as the average crit bloom at two stacks)
Average HoT crit (three stacks): 1637
Average crit bloom (three stacks): 16,550
Cataclysm: the return of the non-suck Lifebloom. I put Lifebloom back in a convenient place on my bars, which I think says all you need to know about whether you'll be using it for tank healing. The per-second tick is extremely valuable, and it's also very efficient in comparison to what it is now in Wrath. The tradeoff for getting its efficiency back is having Lifebloom limited to one target at a time. Once unbugged, the talent Empowered Touch should allow you to keep a stack running via Nourish.
Efflorescence
Efflorescence is really, really good, and it's going to get really, really nerfed. Right now I see about 3,500/second healing while on a "bed of healing flora," and you know that's not going to last.
A few random comments concerning 5-man healing in the beta:
- Tanks have gotten out of the habit of watching healers' mana bars. I am as guilty of this while tanking as everyone else.
- DPS, with their vastly increased health pools, can weather more hits than they could historically. There is not much incentive for them to watch their threat, although I think it might be more charitable (and accurate) to note that in the absence of threat mods like Omen, it's also extremely difficult for DPS to know what their threat actually is at any given moment.
- Due to intellect's becoming the stat of choice for every healing class, you'll be rocking a significantly larger mana pool than you do now. As with health, this means you'll spend a lot more time "wounded" (aka lower mana levels) than topped off. At 40 percent of my mana pool, I was still good for several pulls before drinking with a good group, although my main may not be hugely representative, as she has several heroic ICC-25 pieces.
- Not that good gear's going to matter much. You may wind up dumping even ilevel 277 pieces around levels 82-83 due to mastery popping up even on leveling greens. You will need the boost to your HoTs.
- There is an astonishing amount of damage in normal Cataclysm 5-mans, although I'm not sure whether the runs I've had are representative. A lot of things are still buggy right now across all ten classes.
- Wrath has a new sound on hitting a mob -- somewhat akin to someone getting a finger caught in an electrical socket.
- Worgen seem to be missing their ears on occasion.
- Shift to bear or cat in Vash'jir with Sea Legs. Seeing a legion of cats frantically swimming around the Vash'jir depths was almost enough to make me lose bladder control.
- Arch Druid Hamuul Runetotem has gotten his own voice actor, who I do believe is a close relation of Barry White's.
- I dearly miss the one copper respec fee we had back during the Wrath beta. It's full price on the Cataclysm beta.
*Yes, I stole that line from Matt Groening.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, you'll find the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
t0xic Aug 17th 2010 7:25PM
The overall image I get of healing in beta is "unfun". Is it really that bad? I understand it's still being tweaked, but I hope this doesn't turn out to be another case of over-tuning something and going from faceroll easy "2-button healing" to "so annoying I want to re-spec/re-roll".
Celeane Aug 17th 2010 7:35PM
At least if it's too easy, you can set your own challenges, like running fewer healers, or make some use of the newshiny dps talents. If it's too hard, there's nothing, you're just the reason your group can't progress. That's about as unfun as it can get.
Allison Robert Aug 17th 2010 7:37PM
Hard to say, really. If you get a good group that already knows the dungeon in the beta, then healing is reasonably challenging without being overly taxing; it's a much better and more interactive experience than you'll get in a Wrath 5-man these days, which is often a snoozefest even if the tank is undergeared.
If you get a bad group, or one that has no experience with the dungeon (I include myself here), it's pretty demoralizing and you DO get the sense of "bottomless pit" healing. While you can argue that this is exactly what dungeons should be like -- poor play is rewarded by a poor experience -- healers get boned pretty hard when this happens no matter how competent you are. The culture shift from Wrath to Cataclysm instancing is going to be interesting to see.
But honestly, it's way too early in the beta to make any calls on how this will play out when Cataclysm actually goes live; this column's just a snapshot of what healing has been like with Blizzard's early changes to the spec. If I had to shorthand it -- it feels like the spec's had a thorough going-over with a stick, but the carrot vendor is still stuck in Customs. I'm confident he's coming, but I get the proverbial Very Bad Feeling whenever I land another ungemmed, unenchanted premade tank.
Siaperas Aug 17th 2010 7:57PM
As Allison said, I'm sure there's more work to be done. There's a sweet spot between a leveling dungeon being challenging but not too challenging. And tanks in Cata dungeons are going to be worse geared than ToC geared premades.You shouldn't need your ICC tanks to get through a leveling dungeon in Cata. I'm sure that's tweaking on healing numbers, play styles, tank avoidance/mitigation, and trash damage. That's a lot of information the developers have to sift through and adjust. It will be interesting to see how close they get to that sweet spot. The only real bummer at this point is that we know that of they still have a lot of work to do, Cataclysm is still a ways off.
theRaptor Aug 18th 2010 1:21AM
It is just people being new to the dungeons. We have had nearly two years in most of the Wrath dungeons and the chance that most of the group in a random hasn't done them is incredibly low.
I had a H-PoS the other week which took 50 minutes (my average time is 19 minutes) to complete because none of the DPS had done it before and the healer wasn't ICC geared. Expect a lot of that sort of retardation early in Cata if you PuG.
Personally I will only be doing guild runs.
Heilig Aug 17th 2010 7:42PM
I think your Rejuv is working properly. They said you won't lose duration with too much haste, it will add ticks instead, but you have to get your haste to the point where you would add that next tick. if you currently have enough haste to bring a 12 second duration down to 10, then that's what will happen. Add a little more haste, get that 12 down to 9, and instead of just ticking at 9 and falling off you will get another tick.
At least, that's the way I read the explanation from GC a while back. If anyone else has a better explanation you're welcome to give it a go. i just can't see any other way haste wouldn't make HoT's either completely OP or completely unusable with high haste levels.
Allison Robert Aug 17th 2010 8:06PM
How haste was going to work without being horrendously overpowered was a question I initially had. The explanation here is plausible but I've also wondered if it's going to wind up being a pain in the ass in the endgame -- trying to nail the specific level of haste where it won't penalize you on duration but you're still getting as much as you can out of it.
Right now the duration thing is mostly annoying because of Nourish; assuming you're paying the slightest bit of attention to the rest of the group and are also refreshing Lifebloom, 10 seconds is a lot shorter than it feels. Otherwise, it's also a rude shock because most restos on the live servers will have talented into an 18-second Rejuvenation if you're not running the Rapid Rejuv glyph. I'm still in the transition period feeling like I can't keep the damn spell running on anyone -- and having to refresh it so frequently is a contributor to the mana issue.
Boobah Aug 18th 2010 3:37AM
Well, you're close, Heilig. With a spell with four ticks, you need to get to 25% haste to get an extra tick; at which point the spell will tick every 2.4 seconds for 12 seconds. This means it'll drop down to about 9.6 seconds before you get the fifth tick and it bounces back up to 12.
Of course, if the new haste mechanic is worked into the other HoTs, if Rejuv is ticking four times in 10 seconds then Lifebloom should be ticking eight times over 6.67 seconds, and Regrowth eight times over 20 seconds.
Angrycelt Aug 17th 2010 7:49PM
Very nice. You actually went old school Groening with that one. At least healing isn't a slippery weasel who bites like hell.
Yes. I have all the books too. :)
As for the article, my little tree is starting to worry a tad.
Angrycelt Aug 17th 2010 7:58PM
Damn. Mixed my analogies. Slippery eel that bites like hell.
Inability to edit fail.
Allison Robert Aug 17th 2010 8:11PM
For anyone not familiar with the original quote, it's: "Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."
And I wouldn't worry. This is still fairly early, and I do think a lot of my bad healing experiences have reflected the lack of Mastery ingame before the current build and the bug infestation plaguing all classes. Whether my 5-mans have been a fair representation of what we can expect when the expansion goes live is anybody's guess, although I do expect healing on even normal content to be more challenging (and thus interesting). It does suck that your ability to compensate for bad groups will probably wind up taking a hit too.
Oneiromancer Aug 17th 2010 11:02PM
Wow. I have all the Life in Hell books too. I remember reading them in the free L.A. Weekly newspaper as a kid, actually collecting every School Is Hell strip as it came out. And then nothing could stop me from buying the book when it came out.
Man, I need to read through those again.
peon47 Aug 17th 2010 7:53PM
I don't really read this column, but I had to comment to say how much I love this week's title. :D
Allison Robert Aug 17th 2010 8:15PM
We welcome all readers at Shifting Perspectives! Actually, because the class can do any role at the game, I find it's pretty easy to cover a lot of general truths in these columns because it invariably touches on something that druids are doing.
Armidaios Aug 17th 2010 9:15PM
After reading this I am a bit nervous about pugging groups in cata. I rolled a druid because I love the versatility (currently duel speed tank and resto) it allows me to get a group because I have extremely little time to play. So if grouping stays this rough for resto I don't know what I would do...
*first time ever posting to anything so sorry if it is little incoherent.
Zaros Aug 17th 2010 9:42PM
A solution that was mentioned somewhere was to make efflorescence have a guaranteed proc off of Swiftmend. If not we will have healers rolling on crit gear just to top off their regrowth crit chances. They need to buff wild growth healing and/or let it affect another target.
Maybe these will help your problems with "light healing".
Zaros Aug 17th 2010 9:44PM
Maybe these ideas could fix the problems your having with light healing.***
Jay Aug 17th 2010 9:51PM
Thanks for a fantastic overview of the chanhes we might see Allison!
The do sound a little worrying and there will no doubt be a huge amount of relearning to do, but I think I am most dreading the culture shift of tanks and the gogogo dpstards, for not just my Tree but my HolyPally and my RestoShaman.
It is that change from faceroll to actually playing again that think will cause the most pain.
Well at least we can all admire our pretty armour while we heal. That's something isn't it!
maniraptor Aug 17th 2010 10:39PM
"Arch Druid Hamuul Runetotem has gotten his own voice actor, who I do believe is a close relation of Barry White's."
AWESOME. Nay, AWESOMELY AWESOME.
Also how I always thought he should sound. (I've also imagined that douchenozzle Staghelm to sound shrill and demanding, like Leona Helmsley or, dunno, maybe Naomi Campbell with a panicked chicken stuck in her trousers.)
Peter Aug 17th 2010 10:46PM
I read a post from GC, and like Heilig said, haste will in fact reduce the duration until a point where you earn that extra tick and then the duration goes back to full. HOTS are different than DOTs... Haste on DOTS do not reduce the duration at all because it would mess up too many rotations.
One thing to remember, a lot of tanks right now have broken mechanisms too (pally tanks especially) on beta. I wouldn't necessarily say they are pushing random buttons to see what happens, I think it's more like they are pushing buttons and half the time, nothing happens :)
I really enjoyed your article, even though I think we have different opinions. I actually enjoy the 'very large tank that we are filling with a spoon'... especially in regards to the health pools of DPS. The thing I hate most about live is a DPS dying in less than 2 GCDs. I think healing is going to go more in lines with preparation and strategy rather than quick reaction time.