The Daily Blues

In which it is "highly likely" that Northrend XP will be increased.
Table of contents
Ghostcrawler
Ghostcrawler -- Druid talentsQuote:
I think most people would agree that Furor is a feral talent. Under the current talent system, I don't think its presence in the resto tree is necessarily a bad thing. However, I somewhat view it as leveling talent do to its benefit to shapshifting, but being restricted to placing 31 points into feral first, I don't really see a lot of need for shapeshifting at level 70, when I will be specced strictly for cat, bear, moonkin, or healing while filling that specific role.
I think most people would agree that Furor is a feral talent. Under the current talent system, I don't think its presence in the resto tree is necessarily a bad thing. However, I somewhat view it as leveling talent do to its benefit to shapshifting, but being restricted to placing 31 points into feral first, I don't really see a lot of need for shapeshifting at level 70, when I will be specced strictly for cat, bear, moonkin, or healing while filling that specific role.
We have actually swapped Furor (now in Feral) and Heart of the Wild (now in Resto).
Quote:
I do have a side question though. Why do we need to put 31 points into a tree before offspeccing? I get it needing to be more than 20-25 talent points, Blizzard doesn't want to encourage hybrid specs, and after finally accepting DW Elemental wasn't going to work, I agree with them. However, At 31 points, I feel I HAVE to pick up the 31 point talent and GC has mentioned you should WANT to pick it up, But at least in terms of DKs, I really, really hate Dancing Rune Weapon. Maybe it is just M:TG flashbacks of getting killed repeatedly by a stupid 1/5 flying artifact, But I would rather pick-up an 11 point talent in another tree then HAVE to pick a 31-point talent.
I do have a side question though. Why do we need to put 31 points into a tree before offspeccing? I get it needing to be more than 20-25 talent points, Blizzard doesn't want to encourage hybrid specs, and after finally accepting DW Elemental wasn't going to work, I agree with them. However, At 31 points, I feel I HAVE to pick up the 31 point talent and GC has mentioned you should WANT to pick it up, But at least in terms of DKs, I really, really hate Dancing Rune Weapon. Maybe it is just M:TG flashbacks of getting killed repeatedly by a stupid 1/5 flying artifact, But I would rather pick-up an 11 point talent in another tree then HAVE to pick a 31-point talent.
We want you to get your 31 point talent and most of the time that's what players want too. When they skip that talent they feel, as you seem to express, that something is wrong with the talent, not that there is a really fun choice in another tree. So once it's a given that we want you to spend 31 points in the main tree, then spending points in another tree as you level is just going to force you to eventually respec to get that 31st point anyway. (Technically, you don't need the bottom-most talent -- you just need 31. But we still consider it a problem when you don't want that bottom talent for some reason.)
Ghostcrawler - Druid PvE in CataclysmQuote:
I just don't know now. On one hand apparently they believe pushing more buttons is fun, but on the other apparently we don't need anymore buttons.
That makes absolutely no sense to me when Priests have double the buttons to mash compared to Druids but there still getting more.
I just don't know now. On one hand apparently they believe pushing more buttons is fun, but on the other apparently we don't need anymore buttons.
That makes absolutely no sense to me when Priests have double the buttons to mash compared to Druids but there still getting more.
Your buttons: Rejuv, Regrowth, Lifebloom, Nourish, Healing Touch, Wild Growth.
Buttons you probably push in a raid: Rejuv, Wild Growth.*
Solution 1: We add Regorge and Rejuke as new heals. You push Rejuv and Wild Growth.
Solution 2: We get you to push Rejuv, Regrowth, Lifebloom, Nourish, Healing Touch and Wild Growth.
In Solution 1, you get new heals and still only use 2. In Solution 2 you use 6 heals. I suppose we could posit a Solution 3, where you get 2 new heals and use 8 buttons, but since we can't even get you to Solution 2 yet, that seems quite ambitious.
All of this belies the fact that there *are* new mechanics in your tree, even if there aren't new action buttons. Tree of Life and Efflorescence do things for which there is no current comparison.
* - every time I say this, druids will respond "Check my logs! I push all my buttons!" The sad truth is you likely don't need to. You can be a very good druid with those two buttons.
--
Quote:
The difference between good and bad healers is really obvious right now. A resto druid who does nothing but casually Rejuv the entire raid is a bad healer on the vast majority of fights (i.e. non-damage aura fights).
So I don't agree that "healing badly works really, really well". Healing badly works badly. Honestly, I kind of resent the implication that there is currently little difference between good and bad resto druid healers.
The difference between good and bad healers is really obvious right now. A resto druid who does nothing but casually Rejuv the entire raid is a bad healer on the vast majority of fights (i.e. non-damage aura fights).
So I don't agree that "healing badly works really, really well". Healing badly works badly. Honestly, I kind of resent the implication that there is currently little difference between good and bad resto druid healers.
We just don't think the data bear that out. I'm looking at a random parse for a heroic Icecrown 25 druid who healed 80% of his or her damage with Rejuv, 17.5% with Wild Growth and 2.3% with Swiftmend. That is literally 99% of healing, though I suppose you could be charitable and assume the Swiftmends did something with Regrowth. This result is very typical. Presumably this healer is no slouch, since he or she is handling the most challenging content in the game. You could argue I suppose that he or she would have been an even better healer with more buttons, but the fact is, the raid cleared the instance. This healer is not doing anything wrong. This healer figured out that ignoring those other buttons didn't really slow the group down much. We think that is a design flaw. If we saw, say the two-button druid healing Vault of Archavon and Marrowgar and the five-button druid healing heroic Sindragosa and Lich King, then it probably wouldn't be the kind of thing we were so aggro about.
--
Quote:
Nah c'mon. You can at best be a mediocre druid if all you use is rejuv and WG, and it is unlikely that any such druid would find success doing 10 man hards.
Nah c'mon. You can at best be a mediocre druid if all you use is rejuv and WG, and it is unlikely that any such druid would find success doing 10 man hards.
See my post right above yours. Rejuv and WG can clear heroic ICC 25. Happens every day, and even before the buff grew so large.
--
Quote:
This is spell design failure. It's not the fault of the player. They are using the tools that best fit the situation. Even if those tools are limited, they are using what is best. Bad healers or not. I think others have made some excellent posts about the "niche" for spells. Priests having so many aoe heals, is there really a separate niche for each one? I actually think the answer for that one is "sort of", except for maybe holy nova.
People have pointed out, all expansion, that HT and Tranq are pretty much dead spells, but nothing has been done to make them more appealing. Now we are being blamed for taking them off of our hot bars? No thanks.
This is spell design failure. It's not the fault of the player. They are using the tools that best fit the situation. Even if those tools are limited, they are using what is best. Bad healers or not. I think others have made some excellent posts about the "niche" for spells. Priests having so many aoe heals, is there really a separate niche for each one? I actually think the answer for that one is "sort of", except for maybe holy nova.
People have pointed out, all expansion, that HT and Tranq are pretty much dead spells, but nothing has been done to make them more appealing. Now we are being blamed for taking them off of our hot bars? No thanks.
I'm not blaming the players at all. They are doing what makes the most sense in the current game environment (i.e. the fault is ours). I am trying to explain that we are changing the game environment to more heavily reward players who use their entire arsenal of healing spells instead of just a few. We think that will make the game more fun, though we understand that there are healers who are perfectly happy using only a couple of spells.
--
Quote:
But I don't like it when someone, especially as knowledgeable as Ghostcrawler, calls people bad for using a small number of abilities.
But I don't like it when someone, especially as knowledgeable as Ghostcrawler, calls people bad for using a small number of abilities.
I think some of you misinterpreted what I was saying.
I said: We think druids are too effective when they only use a couple of spells. Several players called me on that saying they used all of their tools and only "bad druids" used two spells. I called them on that, saying that these so called "bad druids" were clearing every boss in the game, on heroic mode, using only two spells. So if they are truly the bad druids, there isn't enough separation between good and bad. More than likely, I think there aren't many bad druids beating LK 25 heroic, and that some druids are giving too much credit to the size of their toolbox when only a few tools are doing all the work.
It doesn't really matter though, because if you like using more tools, you should like Cataclysm healing.
--
Quote:
Now, please, let's talk about what we can do about that, and why his proposed solution is wrong.
Now, please, let's talk about what we can do about that, and why his proposed solution is wrong.
Tell me why you think it's wrong.
In our minds, you have efficient spells that can't keep someone alive in dangerous situations (Rejuv and Nourish). You have expensive spells that can, but are expensive. Regrowth isn't mana efficient. Swiftmend has a cooldown. Lifebloom is efficient on one target with many stacks, but can't be tossed around randomly. Then you have a slow spell that can help keep someone alive through heavy damage (HT). On top of all of that, you have an AE hot (WG), a zone-based but unreliable AE (Efflorescence), a short term cooldown (ToL) and a long-term cooldown (Tranquility). You should have a tool for almost any situation that arises.
--
Quote:
In 10-man hard modes, which I can speak to, I absolutely assure you that a druid with those overall healing percentages is doing something very wrong. No log parse is going to convince me that spamming RJ5WG on 10-man heroic Blood Council, to pick the encounter my group is working on this week, is optimal strategy. (For all I know your druid isn't pursuing an optimal approach to 25-man heroics either, but I'll assume for the sake of argument that s/he is.)
In 10-man hard modes, which I can speak to, I absolutely assure you that a druid with those overall healing percentages is doing something very wrong. No log parse is going to convince me that spamming RJ5WG on 10-man heroic Blood Council, to pick the encounter my group is working on this week, is optimal strategy. (For all I know your druid isn't pursuing an optimal approach to 25-man heroics either, but I'll assume for the sake of argument that s/he is.)
There are 10 hard Blood Council druid healers where Rejuv is only 30% of healing (awesome!) but there are plenty for whom Rejuv and WG are still over 70% (sad face).
I agree with some of the posters above though that the discussion of how many buttons it takes to heal ICC has played out. We can look at the empirical data. Of more interest to us is what the healing environment will be like in Blackwing Descent and Bastion of Twilight.
--
Quote:
Once again, this shows this is all about pve, and it appears that no consideration at all has been given to the effect that changing all these spells will have on pvp.
Once again, this shows this is all about pve, and it appears that no consideration at all has been given to the effect that changing all these spells will have on pvp.
The thread is labeled "Beta PvE update."
Other
Valnoth -- Level 68 to 80 in NorthrendQuote:
They're appealing to a small, sad fraction of player who longs for every quest to take grouping and leveling to be like slavery?
They're appealing to a small, sad fraction of player who longs for every quest to take grouping and leveling to be like slavery?
Are we? Because I'm pretty sure nobody ever stated that as being the claim and I don't personally appreciate the comparison. Welcome to beta, where things you don't like happen with great frequency.
As has been stated in the main thread, combat numbers are continuing to be evaluated. Feedback on Outland and Northrend are actually very much appreciated as the new numbers do reflect on those areas as well. It is highly likely that we will be bumping up experience gains in Northrend to match the increase(s) we made in Outland when Northrend launched.
Valnoth -- Recent Hyjal changesIn the last patch we made some major changes to the way that Hyjal flows.
The Good News: As you progress through the zone, you'll no longer need to keep flying back and forth to the World Tree to notify Ysera of your progress.
The Bad News: Beta players who were halfway through the quest chain when the patch hit will not have received proper credit for earlier quests, and won't be able to progress.
We're sorry for the trouble but it's all in the name of making a better game.
The Good News: As you progress through the zone, you'll no longer need to keep flying back and forth to the World Tree to notify Ysera of your progress.
The Bad News: Beta players who were halfway through the quest chain when the patch hit will not have received proper credit for earlier quests, and won't be able to progress.
We're sorry for the trouble but it's all in the name of making a better game.
Blizzard
- Jeff Green penning Blizzard 20th anniversary book
- How to read StarCraft 2 build orders using Terran MMM 3 Rax BO
Filed under: The Daily Blues






Reader Comments (Page 1 of 3)
Helston Aug 17th 2010 9:09AM
It'll almost be a shame about the Northrend XP increases, the place is just so fun to level in. Then again, I'm a patch 3.3 baby, and found Outland to be very interesting, but a little dry. I reckon I was just getting into it when I hit 68 and went straight to Northrend, where my true Warcraft heart lies.
However, no XP gain will stop me from doing the whole Matthias Lehner quest chain on any alt who reaches level 78 (bar one, who will never hand in Army of the Damned, my absolutely favourite quest).
Prances in Underpantss Aug 17th 2010 9:24AM
If you haven't heard yet, you won't be able to get to new zones until 80, so I'm sure you will be able to fit in that quest chain before you head to new zones.
Fletcher Aug 17th 2010 9:53AM
I have to admit that after a year and five 80s I am kinda sick of Northrend, and Icecrown in particular. I'm looking forward to spending my time in an endgame zone with colors other than blue, black, and gloom; one with actual living things in it.
razion Aug 17th 2010 9:14AM
What's up with Ghostcrawler? He seems a bit more unfriendly--almost to the point of hostile--than he's been before... Quick, send him on another vacation!
Ezek Aug 17th 2010 9:28AM
I would be hostile too if I had to deal with the torrent of QQ that he has to sift thru to answer real questions.
GC can't say "My nose itches" without a dozen players saying "oh, so what, now you are going to nerf noses. FAIL FAIL FAIL>" .
I think GC is amazingly restrained, if I had his job, I wouldn't even post in the forums. Way too many @$$holes.
theRaptor Aug 17th 2010 9:47AM
When I am bored I hang out on the Cata forum to answer FAQ's but some of the people on the official WoW forums make me wish I was a mod so I could ban them forever from the forums.
I wish Blizzard would drop their "customer privacy" smoke screen and start openly banhammering people on the forums. The reason we publicise criminal convictions is because it has a deterrent effect. If trials IRL were held in secret and no one knew when a criminal got put away a lot more people would become criminals because the chance of being punished would seem non-existent.
They don't need RealID to clean the forums up they just need to openly punish the trolls like other forums do.
kesherz Aug 17th 2010 9:49AM
He seems grumpy because some people were taking his words, twisting them into pretzels, and then claiming he insulted them. I'd be a bit cross after that, too.
Avan Aug 17th 2010 2:03PM
It definitely looks like his patience is being tested.
QQer: "Once again, this shows this is all about pve, and it appears that no consideration at all has been given to the effect that changing all these spells will have on pvp."
GC: "The thread is labeled 'Beta PvE update.' "
I'm sure GC's face is well acquainted with his palm at this point.
razion Aug 17th 2010 9:16AM
What's up with Ghostcrawler? He seems a bit more unfriendly/hostile than before... Quick, send him on another vacation!
ZeroCool Aug 17th 2010 12:13PM
...double rejection
styopa Aug 17th 2010 9:19AM
The reason rejuv is so overpowered has everything to do with Blizz's semi-broken system of basic power+spellpower.
As far as I can tell, unlike every other 'rating' in game, spellpower doesn't scale downward in its impact on healing as casters level up. Blizz just allows it to impact healing 1:1 and rely on grosser and grosser amounts of spellpower on items to scale the healer with the content. (The coefficient as to how +spell impacts a spell is constant, anyway.)
So rejuv - which is supposed to be a small instacast trickle hot - gains disproportionately from spellpower, and therefore it's insta-cast function becomes disproportionately valuable. (Other hots that are 'better' in their base healing gain the same direct power, but
therefore gain a smaller % impact from the spellpower.)
On my druid healer, I admit I was kind of shocked the other day when I actually LOOKED at the total healing rejuv does now that I'm in all T9 - holy smokes, that's no instacast tiny hot anymore. Why bother with regrowth or especially HT when rejuve will do the job PLUS give me a nice 18 second window to drop a nourish if needed?
Now I only need a mod that puts a little countdown clock on everyone I've dropped hots on, to show how long before my hots need refreshing.
Is it only me that sees this, or am I misunderstanding something?
Natsumi Aug 17th 2010 9:53AM
That would be Ghostcrawler's main point.
Puntable Aug 17th 2010 10:34AM
I'm sure that druids being able to clear ICC25 heroic by spamming rejuv has NOTHING to do with the 30% ICC buff.
Arbolamante Aug 17th 2010 10:54AM
I get so annoyed every time GC brings up this nonsense of druids being two-button healers. When do I spam Rejuv and WG? When the whole raid is taking steady damage, particularly in a 25 man and I don't have time to cast longer spells -- say, something like the priests before Deathwhisperer, or pre-hotting on Stinky. The rest of the time I use all the tools I got -- because every fight, and every player, needs different things. I think the variety restos have is fantastic.
You know what you get when you spam 5xRejuv+WG? A lot of overhealing, and in a lot of fights, dead people who needed quicker heals.
Grrrrr.
Tribunal Aug 17th 2010 10:56AM
It actually doesn't.
The best geared druids were doing it before the 30% buff, as GC said.
All the buff is doing is letting more druids clear it... just like it does for every class/player.
Shigsy Aug 17th 2010 11:05AM
I would highly recommend this guide:
http://treebarkjacket.com/2009/01/18/how-to-grid-hot-tracking/
Couple that setup with mouseover macro's and Druid healing is pure joy :D
Stilhelm Aug 17th 2010 11:06AM
More than likely, resto druids clearing advanced content in ICC in 10-man raids have to use more than rejuv + WG. I know in our 10-man runs, our druid uses nourish a fair amount as well as rejuv/wg, depending on the fight.
However, in a good 25-man raid (the kind that clears all the hard modes), I could see druids using only hots, with swiftmend covering the occasional emergency heal. The other healers will be casting mostly direct heals so they'll be taking care of the spikes. The druid's main job in that context is to soften the overall damage, for which the HoTs are perfect. Of course it is massive overhealing, if they finish the fight with mana left what difference does it make.
As for the references to pallies not having many spells, that is also changing in Cataclysm.
Merus Aug 17th 2010 1:48PM
I'd iamgine this is a big part of why spellpower is being junked, as well.
Kemikalkadet Aug 17th 2010 3:36PM
Vuhdo tracks hot durations on each player right out of the box.
Rainee Sue Aug 17th 2010 9:22AM
"Welcome to beta, where things you don't like happen with great frequency. "
I'm putting that in my beta forum signature.